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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "V8ConsoleMessage.h"
33 
34 #include "Console.h"
35 #include "DOMWindow.h"
36 #include "Frame.h"
37 #include "OwnPtr.h"
38 #include "Page.h"
39 #include "V8Binding.h"
40 #include "V8Proxy.h"
41 
42 namespace WebCore {
43 
44 Vector<V8ConsoleMessage>* V8ConsoleMessage::m_delayedMessages = 0;
45 
V8ConsoleMessage(const String & string,const String & sourceID,unsigned lineNumber)46 V8ConsoleMessage::V8ConsoleMessage(const String& string, const String& sourceID, unsigned lineNumber)
47      : m_string(string)
48      , m_sourceID(sourceID)
49      , m_lineNumber(lineNumber)
50 {
51 }
52 
dispatchNow(Page * page)53 void V8ConsoleMessage::dispatchNow(Page* page)
54 {
55     ASSERT(page);
56 
57     // Process any delayed messages to make sure that messages
58     // appear in the right order in the console.
59     processDelayed();
60 
61     Console* console = page->mainFrame()->domWindow()->console();
62     console->addMessage(JSMessageSource, LogMessageType, ErrorMessageLevel, m_string, m_lineNumber, m_sourceID);
63 }
64 
dispatchLater()65 void V8ConsoleMessage::dispatchLater()
66 {
67     if (!m_delayedMessages) {
68         // Allocate a vector for the delayed messages. Will be
69         // deallocated when the delayed messages are processed
70         // in processDelayed().
71         m_delayedMessages = new Vector<V8ConsoleMessage>();
72     }
73 
74     m_delayedMessages->append(*this);
75 }
76 
processDelayed()77 void V8ConsoleMessage::processDelayed()
78 {
79     if (!m_delayedMessages)
80         return;
81 
82     // Take ownership of the delayed vector to avoid re-entrancy issues.
83     OwnPtr<Vector<V8ConsoleMessage> > delayedMessages(m_delayedMessages);
84     m_delayedMessages = 0;
85 
86     // If we have a delayed vector it cannot be empty.
87     ASSERT(!delayedMessages->isEmpty());
88 
89     // Add the delayed messages to the page of the active
90     // context. If that for some bizarre reason does not
91     // exist, we clear the list of delayed messages to avoid
92     // posting messages. We still deallocate the vector.
93     Frame* frame = V8Proxy::retrieveFrameForEnteredContext();
94     if (!frame)
95         return;
96     Page* page = frame->page();
97     if (!page)
98         return;
99 
100     // Iterate through all the delayed messages and add them
101     // to the console.
102     const int size = delayedMessages->size();
103     for (int i = 0; i < size; ++i)
104         delayedMessages->at(i).dispatchNow(page);
105 }
106 
handler(v8::Handle<v8::Message> message,v8::Handle<v8::Value> data)107 void V8ConsoleMessage::handler(v8::Handle<v8::Message> message, v8::Handle<v8::Value> data)
108 {
109     // Use the frame where JavaScript is called from.
110     Frame* frame = V8Proxy::retrieveFrameForEnteredContext();
111     if (!frame)
112         return;
113     Page* page = frame->page();
114     if (!page)
115         return;
116 
117     v8::Handle<v8::String> errorMessageString = message->Get();
118     ASSERT(!errorMessageString.IsEmpty());
119     String errorMessage = toWebCoreString(errorMessageString);
120 
121     v8::Handle<v8::Value> resourceName = message->GetScriptResourceName();
122     bool useURL = resourceName.IsEmpty() || !resourceName->IsString();
123     String resourceNameString = useURL ? frame->document()->url() : toWebCoreString(resourceName);
124     V8ConsoleMessage consoleMessage(errorMessage, resourceNameString, message->GetLineNumber());
125     consoleMessage.dispatchNow(page);
126 }
127 
128 } // namespace WebCore
129