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1// Copyright 2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6//     * Redistributions of source code must retain the above copyright
7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
9//       copyright notice, this list of conditions and the following
10//       disclaimer in the documentation and/or other materials provided
11//       with the distribution.
12//     * Neither the name of Google Inc. nor the names of its
13//       contributors may be used to endorse or promote products derived
14//       from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28// Flags: --expose-debug-as debug --expose-gc
29// Get the Debug object exposed from the debug context global object.
30Debug = debug.Debug
31
32Date();
33RegExp();
34
35// Count script types.
36var named_native_count = 0;
37var extension_count = 0;
38var normal_count = 0;
39var scripts = Debug.scripts();
40for (i = 0; i < scripts.length; i++) {
41  if (scripts[i].type == Debug.ScriptType.Native) {
42    if (scripts[i].name) {
43      named_native_count++;
44    }
45  } else if (scripts[i].type == Debug.ScriptType.Extension) {
46    extension_count++;
47  } else if (scripts[i].type == Debug.ScriptType.Normal) {
48    normal_count++;
49  } else {
50    assertUnreachable('Unexpected type ' + scripts[i].type);
51  }
52}
53
54// This has to be updated if the number of native scripts change.
55assertEquals(13, named_native_count);
56// If no snapshot is used, only the 'gc' extension is loaded.
57// If snapshot is used, all extensions are cached in the snapshot.
58assertTrue(extension_count == 1 || extension_count == 5);
59// This script and mjsunit.js has been loaded.  If using d8, d8 loads
60// a normal script during startup too.
61assertTrue(normal_count == 2 || normal_count == 3);
62
63// Test a builtins script.
64var math_script = Debug.findScript('native math.js');
65assertEquals('native math.js', math_script.name);
66assertEquals(Debug.ScriptType.Native, math_script.type);
67
68// Test a builtins delay loaded script.
69var date_delay_script = Debug.findScript('native date.js');
70assertEquals('native date.js', date_delay_script.name);
71assertEquals(Debug.ScriptType.Native, date_delay_script.type);
72
73// Test a debugger script.
74var debug_delay_script = Debug.findScript('native debug.js');
75assertEquals('native debug.js', debug_delay_script.name);
76assertEquals(Debug.ScriptType.Native, debug_delay_script.type);
77
78// Test an extension script.
79var extension_gc_script = Debug.findScript('v8/gc');
80if (extension_gc_script) {
81  assertEquals('v8/gc', extension_gc_script.name);
82  assertEquals(Debug.ScriptType.Extension, extension_gc_script.type);
83}
84
85// Test a normal script.
86var mjsunit_js_script = Debug.findScript(/mjsunit.js/);
87assertTrue(/mjsunit.js/.test(mjsunit_js_script.name));
88assertEquals(Debug.ScriptType.Normal, mjsunit_js_script.type);
89
90// Check a nonexistent script.
91var dummy_script = Debug.findScript('dummy.js');
92assertTrue(typeof dummy_script == 'undefined');
93