1// Copyright 2008 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28// Flags: --expose-debug-as debug --expose-gc 29// Get the Debug object exposed from the debug context global object. 30Debug = debug.Debug 31 32Date(); 33RegExp(); 34 35// Count script types. 36var named_native_count = 0; 37var extension_count = 0; 38var normal_count = 0; 39var scripts = Debug.scripts(); 40for (i = 0; i < scripts.length; i++) { 41 if (scripts[i].type == Debug.ScriptType.Native) { 42 if (scripts[i].name) { 43 named_native_count++; 44 } 45 } else if (scripts[i].type == Debug.ScriptType.Extension) { 46 extension_count++; 47 } else if (scripts[i].type == Debug.ScriptType.Normal) { 48 normal_count++; 49 } else { 50 assertUnreachable('Unexpected type ' + scripts[i].type); 51 } 52} 53 54// This has to be updated if the number of native scripts change. 55assertEquals(13, named_native_count); 56// If no snapshot is used, only the 'gc' extension is loaded. 57// If snapshot is used, all extensions are cached in the snapshot. 58assertTrue(extension_count == 1 || extension_count == 5); 59// This script and mjsunit.js has been loaded. If using d8, d8 loads 60// a normal script during startup too. 61assertTrue(normal_count == 2 || normal_count == 3); 62 63// Test a builtins script. 64var math_script = Debug.findScript('native math.js'); 65assertEquals('native math.js', math_script.name); 66assertEquals(Debug.ScriptType.Native, math_script.type); 67 68// Test a builtins delay loaded script. 69var date_delay_script = Debug.findScript('native date.js'); 70assertEquals('native date.js', date_delay_script.name); 71assertEquals(Debug.ScriptType.Native, date_delay_script.type); 72 73// Test a debugger script. 74var debug_delay_script = Debug.findScript('native debug.js'); 75assertEquals('native debug.js', debug_delay_script.name); 76assertEquals(Debug.ScriptType.Native, debug_delay_script.type); 77 78// Test an extension script. 79var extension_gc_script = Debug.findScript('v8/gc'); 80if (extension_gc_script) { 81 assertEquals('v8/gc', extension_gc_script.name); 82 assertEquals(Debug.ScriptType.Extension, extension_gc_script.type); 83} 84 85// Test a normal script. 86var mjsunit_js_script = Debug.findScript(/mjsunit.js/); 87assertTrue(/mjsunit.js/.test(mjsunit_js_script.name)); 88assertEquals(Debug.ScriptType.Normal, mjsunit_js_script.type); 89 90// Check a nonexistent script. 91var dummy_script = Debug.findScript('dummy.js'); 92assertTrue(typeof dummy_script == 'undefined'); 93