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1 /*
2  * Copyright (C) 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 #include "RenderLineBoxList.h"
31 
32 #include "InlineTextBox.h"
33 #include "RenderArena.h"
34 #include "RenderInline.h"
35 #include "RenderView.h"
36 #include "RootInlineBox.h"
37 
38 using namespace std;
39 
40 namespace WebCore {
41 
42 #ifndef NDEBUG
~RenderLineBoxList()43 RenderLineBoxList::~RenderLineBoxList()
44 {
45     ASSERT(!m_firstLineBox);
46     ASSERT(!m_lastLineBox);
47 }
48 #endif
49 
appendLineBox(InlineFlowBox * box)50 void RenderLineBoxList::appendLineBox(InlineFlowBox* box)
51 {
52     checkConsistency();
53 
54     if (!m_firstLineBox)
55         m_firstLineBox = m_lastLineBox = box;
56     else {
57         m_lastLineBox->setNextLineBox(box);
58         box->setPreviousLineBox(m_lastLineBox);
59         m_lastLineBox = box;
60     }
61 
62     checkConsistency();
63 }
64 
deleteLineBoxTree(RenderArena * arena)65 void RenderLineBoxList::deleteLineBoxTree(RenderArena* arena)
66 {
67     InlineFlowBox* line = m_firstLineBox;
68     InlineFlowBox* nextLine;
69     while (line) {
70         nextLine = line->nextFlowBox();
71         line->deleteLine(arena);
72         line = nextLine;
73     }
74     m_firstLineBox = m_lastLineBox = 0;
75 }
76 
extractLineBox(InlineFlowBox * box)77 void RenderLineBoxList::extractLineBox(InlineFlowBox* box)
78 {
79     checkConsistency();
80 
81     m_lastLineBox = box->prevFlowBox();
82     if (box == m_firstLineBox)
83         m_firstLineBox = 0;
84     if (box->prevLineBox())
85         box->prevLineBox()->setNextLineBox(0);
86     box->setPreviousLineBox(0);
87     for (InlineRunBox* curr = box; curr; curr = curr->nextLineBox())
88         curr->setExtracted();
89 
90     checkConsistency();
91 }
92 
attachLineBox(InlineFlowBox * box)93 void RenderLineBoxList::attachLineBox(InlineFlowBox* box)
94 {
95     checkConsistency();
96 
97     if (m_lastLineBox) {
98         m_lastLineBox->setNextLineBox(box);
99         box->setPreviousLineBox(m_lastLineBox);
100     } else
101         m_firstLineBox = box;
102     InlineFlowBox* last = box;
103     for (InlineFlowBox* curr = box; curr; curr = curr->nextFlowBox()) {
104         curr->setExtracted(false);
105         last = curr;
106     }
107     m_lastLineBox = last;
108 
109     checkConsistency();
110 }
111 
removeLineBox(InlineFlowBox * box)112 void RenderLineBoxList::removeLineBox(InlineFlowBox* box)
113 {
114     checkConsistency();
115 
116     if (box == m_firstLineBox)
117         m_firstLineBox = box->nextFlowBox();
118     if (box == m_lastLineBox)
119         m_lastLineBox = box->prevFlowBox();
120     if (box->nextLineBox())
121         box->nextLineBox()->setPreviousLineBox(box->prevLineBox());
122     if (box->prevLineBox())
123         box->prevLineBox()->setNextLineBox(box->nextLineBox());
124 
125     checkConsistency();
126 }
127 
deleteLineBoxes(RenderArena * arena)128 void RenderLineBoxList::deleteLineBoxes(RenderArena* arena)
129 {
130     if (m_firstLineBox) {
131         InlineRunBox* next;
132         for (InlineRunBox* curr = m_firstLineBox; curr; curr = next) {
133             next = curr->nextLineBox();
134             curr->destroy(arena);
135         }
136         m_firstLineBox = 0;
137         m_lastLineBox = 0;
138     }
139 }
140 
dirtyLineBoxes()141 void RenderLineBoxList::dirtyLineBoxes()
142 {
143     for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
144         curr->dirtyLineBoxes();
145 }
146 
paint(RenderBoxModelObject * renderer,RenderObject::PaintInfo & paintInfo,int tx,int ty) const147 void RenderLineBoxList::paint(RenderBoxModelObject* renderer, RenderObject::PaintInfo& paintInfo, int tx, int ty) const
148 {
149     // Only paint during the foreground/selection phases.
150     if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline
151         && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip
152         && paintInfo.phase != PaintPhaseMask)
153         return;
154 
155     ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.
156 
157     // If we have no lines then we have no work to do.
158     if (!firstLineBox())
159         return;
160 
161     // We can check the first box and last box and avoid painting if we don't
162     // intersect.  This is a quick short-circuit that we can take to avoid walking any lines.
163     // FIXME: This check is flawed in the following extremely obscure way:
164     // if some line in the middle has a huge overflow, it might actually extend below the last line.
165     int yPos = firstLineBox()->topVisibleOverflow() - renderer->maximalOutlineSize(paintInfo.phase);
166     int h = renderer->maximalOutlineSize(paintInfo.phase) + lastLineBox()->bottomVisibleOverflow() - yPos;
167     yPos += ty;
168     if (yPos >= paintInfo.rect.bottom() || yPos + h <= paintInfo.rect.y())
169         return;
170 
171     RenderObject::PaintInfo info(paintInfo);
172     ListHashSet<RenderInline*> outlineObjects;
173     info.outlineObjects = &outlineObjects;
174 
175     // See if our root lines intersect with the dirty rect.  If so, then we paint
176     // them.  Note that boxes can easily overlap, so we can't make any assumptions
177     // based off positions of our first line box or our last line box.
178     RenderView* v = renderer->view();
179     bool usePrintRect = !v->printRect().isEmpty();
180     for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextFlowBox()) {
181         if (usePrintRect) {
182             // FIXME: This is a feeble effort to avoid splitting a line across two pages.
183             // It is utterly inadequate, and this should not be done at paint time at all.
184             // The whole way objects break across pages needs to be redone.
185             // Try to avoid splitting a line vertically, but only if it's less than the height
186             // of the entire page.
187             if (curr->bottomVisibleOverflow() - curr->topVisibleOverflow() <= v->printRect().height()) {
188                 if (ty + curr->bottomVisibleOverflow() > v->printRect().bottom()) {
189                     if (ty + curr->topVisibleOverflow() < v->truncatedAt())
190                         v->setBestTruncatedAt(ty + curr->root()->topVisibleOverflow(), renderer);
191                     // If we were able to truncate, don't paint.
192                     if (ty + curr->topVisibleOverflow() >= v->truncatedAt())
193                         break;
194                 }
195             }
196         }
197 
198         int top = min(curr->topVisibleOverflow(), curr->root()->selectionTop()) - renderer->maximalOutlineSize(info.phase);
199         int bottom = curr->bottomVisibleOverflow() + renderer->maximalOutlineSize(info.phase);
200         h = bottom - top;
201         yPos = ty + top;
202         v->setMinimumColumnHeight(h);
203         if (yPos < info.rect.bottom() && yPos + h > info.rect.y())
204             curr->paint(info, tx, ty);
205     }
206 
207     if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
208         ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end();
209         for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) {
210             RenderInline* flow = *it;
211             flow->paintOutline(info.context, tx, ty);
212         }
213         info.outlineObjects->clear();
214     }
215 }
216 
217 
hitTest(RenderBoxModelObject * renderer,const HitTestRequest & request,HitTestResult & result,int x,int y,int tx,int ty,HitTestAction hitTestAction) const218 bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) const
219 {
220     if (hitTestAction != HitTestForeground)
221         return false;
222 
223     ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.
224 
225     // If we have no lines then we have no work to do.
226     if (!firstLineBox())
227         return false;
228 
229     // We can check the first box and last box and avoid hit testing if we don't
230     // contain the point.  This is a quick short-circuit that we can take to avoid walking any lines.
231     // FIXME: This check is flawed in the following extremely obscure way:
232     // if some line in the middle has a huge overflow, it might actually extend below the last line.
233     if ((y >= ty + lastLineBox()->root()->bottomVisibleOverflow()) || (y < ty + firstLineBox()->root()->topVisibleOverflow()))
234         return false;
235 
236     // See if our root lines contain the point.  If so, then we hit test
237     // them further.  Note that boxes can easily overlap, so we can't make any assumptions
238     // based off positions of our first line box or our last line box.
239     for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevFlowBox()) {
240         if (y >= ty + curr->root()->topVisibleOverflow() && y < ty + curr->root()->bottomVisibleOverflow()) {
241             bool inside = curr->nodeAtPoint(request, result, x, y, tx, ty);
242             if (inside) {
243                 renderer->updateHitTestResult(result, IntPoint(x - tx, y - ty));
244                 return true;
245             }
246         }
247     }
248 
249     return false;
250 }
251 
dirtyLinesFromChangedChild(RenderObject * container,RenderObject * child)252 void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child)
253 {
254     if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isBlockFlow())))
255         return;
256 
257     // If we have no first line box, then just bail early.
258     if (!firstLineBox()) {
259         // For an empty inline, go ahead and propagate the check up to our parent, unless the parent
260         // is already dirty.
261         if (container->isInline() && !container->parent()->selfNeedsLayout())
262             container->parent()->dirtyLinesFromChangedChild(container);
263         return;
264     }
265 
266     // Try to figure out which line box we belong in.  First try to find a previous
267     // line box by examining our siblings.  If we didn't find a line box, then use our
268     // parent's first line box.
269     RootInlineBox* box = 0;
270     RenderObject* curr = 0;
271     for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) {
272         if (curr->isFloatingOrPositioned())
273             continue;
274 
275         if (curr->isReplaced()) {
276             InlineBox* wrapper = toRenderBox(curr)->inlineBoxWrapper();
277             if (wrapper)
278                 box = wrapper->root();
279         } else if (curr->isText()) {
280             InlineTextBox* textBox = toRenderText(curr)->lastTextBox();
281             if (textBox)
282                 box = textBox->root();
283         } else if (curr->isRenderInline()) {
284             InlineRunBox* runBox = toRenderInline(curr)->lastLineBox();
285             if (runBox)
286                 box = runBox->root();
287         }
288 
289         if (box)
290             break;
291     }
292     if (!box)
293         box = firstLineBox()->root();
294 
295     // If we found a line box, then dirty it.
296     if (box) {
297         RootInlineBox* adjacentBox;
298         box->markDirty();
299 
300         // dirty the adjacent lines that might be affected
301         // NOTE: we dirty the previous line because RootInlineBox objects cache
302         // the address of the first object on the next line after a BR, which we may be
303         // invalidating here.  For more info, see how RenderBlock::layoutInlineChildren
304         // calls setLineBreakInfo with the result of findNextLineBreak.  findNextLineBreak,
305         // despite the name, actually returns the first RenderObject after the BR.
306         // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize."
307         adjacentBox = box->prevRootBox();
308         if (adjacentBox)
309             adjacentBox->markDirty();
310         if (child->isBR() || (curr && curr->isBR())) {
311             adjacentBox = box->nextRootBox();
312             if (adjacentBox)
313                 adjacentBox->markDirty();
314         }
315     }
316 }
317 
318 #ifndef NDEBUG
319 
checkConsistency() const320 void RenderLineBoxList::checkConsistency() const
321 {
322 #ifdef CHECK_CONSISTENCY
323     const InlineFlowBox* prev = 0;
324     for (const InlineFlowBox* child = m_firstLineBox; child != 0; child = child->nextFlowBox()) {
325         ASSERT(child->prevFlowBox() == prev);
326         prev = child;
327     }
328     ASSERT(prev == m_lastLineBox);
329 #endif
330 }
331 
332 #endif
333 
334 }
335