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1 /*-
2  * Copyright (c) 2005 David Schultz <das@FreeBSD.ORG>
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
15  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17  * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
18  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
19  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
20  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
21  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
22  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
23  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
24  * SUCH DAMAGE.
25  */
26 
27 #include <sys/cdefs.h>
28 /* __FBSDID("$FreeBSD: src/lib/msun/src/s_fmaf.c,v 1.1 2005/01/22 09:53:18 das Exp $"); */
29 
30 /*
31  * Fused multiply-add: Compute x * y + z with a single rounding error.
32  *
33  * A double has more than twice as much precision than a float, so
34  * direct double-precision arithmetic suffices.
35  *
36  * XXX We are relying on the compiler to convert from double to float
37  *     using the current rounding mode and with the appropriate
38  *     side-effects.  But on at least one platform (gcc 3.4.2/sparc64),
39  *     this appears to be too much to ask for.  The precision
40  *     reduction should be done manually.
41  */
42 float
fmaf(float x,float y,float z)43 fmaf(float x, float y, float z)
44 {
45 
46 	return ((double)x * y + z);
47 }
48