1 /*
2 * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
3 * Copyright (C) 2008 Nuanti Ltd.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #include "config.h"
28 #include "FocusController.h"
29
30 #include "AXObjectCache.h"
31 #include "Chrome.h"
32 #include "Document.h"
33 #include "Editor.h"
34 #include "EditorClient.h"
35 #include "Element.h"
36 #include "Event.h"
37 #include "EventHandler.h"
38 #include "EventNames.h"
39 #include "ExceptionCode.h"
40 #include "Frame.h"
41 #include "FrameTree.h"
42 #include "FrameView.h"
43 #include "HTMLFrameOwnerElement.h"
44 #include "HTMLNames.h"
45 #include "KeyboardEvent.h"
46 #include "Page.h"
47 #include "Range.h"
48 #include "RenderObject.h"
49 #include "RenderWidget.h"
50 #include "SelectionController.h"
51 #include "Settings.h"
52 #include "Widget.h"
53 #include <wtf/Platform.h>
54
55 namespace WebCore {
56
57 using namespace HTMLNames;
58
dispatchEventsOnWindowAndFocusedNode(Document * document,bool focused)59 static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused)
60 {
61 // If we have a focused node we should dispatch blur on it before we blur the window.
62 // If we have a focused node we should dispatch focus on it after we focus the window.
63 // https://bugs.webkit.org/show_bug.cgi?id=27105
64 if (!focused && document->focusedNode())
65 document->focusedNode()->dispatchBlurEvent();
66 document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false));
67 if (focused && document->focusedNode())
68 document->focusedNode()->dispatchFocusEvent();
69 }
70
FocusController(Page * page)71 FocusController::FocusController(Page* page)
72 : m_page(page)
73 , m_isActive(false)
74 , m_isFocused(false)
75 , m_isChangingFocusedFrame(false)
76 {
77 }
78
setFocusedFrame(PassRefPtr<Frame> frame)79 void FocusController::setFocusedFrame(PassRefPtr<Frame> frame)
80 {
81 if (m_focusedFrame == frame || m_isChangingFocusedFrame)
82 return;
83
84 m_isChangingFocusedFrame = true;
85
86 RefPtr<Frame> oldFrame = m_focusedFrame;
87 RefPtr<Frame> newFrame = frame;
88
89 m_focusedFrame = newFrame;
90
91 // Now that the frame is updated, fire events and update the selection focused states of both frames.
92 if (oldFrame && oldFrame->view()) {
93 oldFrame->selection()->setFocused(false);
94 oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false));
95 }
96
97 if (newFrame && newFrame->view() && isFocused()) {
98 newFrame->selection()->setFocused(true);
99 newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false));
100 }
101
102 m_isChangingFocusedFrame = false;
103 }
104
focusedOrMainFrame()105 Frame* FocusController::focusedOrMainFrame()
106 {
107 if (Frame* frame = focusedFrame())
108 return frame;
109 return m_page->mainFrame();
110 }
111
setFocused(bool focused)112 void FocusController::setFocused(bool focused)
113 {
114 if (isFocused() == focused)
115 return;
116
117 m_isFocused = focused;
118
119 if (m_focusedFrame && m_focusedFrame->view()) {
120 m_focusedFrame->selection()->setFocused(focused);
121 dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused);
122 }
123 }
124
deepFocusableNode(FocusDirection direction,Node * node,KeyboardEvent * event)125 static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event)
126 {
127 // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either:
128 // 1) a focusable node, or
129 // 2) the deepest-nested HTMLFrameOwnerElement
130 while (node && node->isFrameOwnerElement()) {
131 HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
132 if (!owner->contentFrame())
133 break;
134
135 Document* document = owner->contentFrame()->document();
136
137 node = (direction == FocusDirectionForward)
138 ? document->nextFocusableNode(0, event)
139 : document->previousFocusableNode(0, event);
140 if (!node) {
141 node = owner;
142 break;
143 }
144 }
145
146 return node;
147 }
148
setInitialFocus(FocusDirection direction,KeyboardEvent * event)149 bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event)
150 {
151 return advanceFocus(direction, event, true);
152 }
153
advanceFocus(FocusDirection direction,KeyboardEvent * event,bool initialFocus)154 bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
155 {
156 Frame* frame = focusedOrMainFrame();
157 ASSERT(frame);
158 Document* document = frame->document();
159
160 Node* currentNode = document->focusedNode();
161 // FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself
162 bool caretBrowsing = focusedOrMainFrame()->settings()->caretBrowsingEnabled();
163
164 if (caretBrowsing && !currentNode)
165 currentNode = frame->selection()->start().node();
166
167 document->updateLayoutIgnorePendingStylesheets();
168
169 Node* node = (direction == FocusDirectionForward)
170 ? document->nextFocusableNode(currentNode, event)
171 : document->previousFocusableNode(currentNode, event);
172
173 // If there's no focusable node to advance to, move up the frame tree until we find one.
174 while (!node && frame) {
175 Frame* parentFrame = frame->tree()->parent();
176 if (!parentFrame)
177 break;
178
179 Document* parentDocument = parentFrame->document();
180
181 HTMLFrameOwnerElement* owner = frame->ownerElement();
182 if (!owner)
183 break;
184
185 node = (direction == FocusDirectionForward)
186 ? parentDocument->nextFocusableNode(owner, event)
187 : parentDocument->previousFocusableNode(owner, event);
188
189 frame = parentFrame;
190 }
191
192 node = deepFocusableNode(direction, node, event);
193
194 if (!node) {
195 // We didn't find a node to focus, so we should try to pass focus to Chrome.
196 if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) {
197 document->setFocusedNode(0);
198 setFocusedFrame(0);
199 m_page->chrome()->takeFocus(direction);
200 return true;
201 }
202
203 // Chrome doesn't want focus, so we should wrap focus.
204 Document* d = m_page->mainFrame()->document();
205 node = (direction == FocusDirectionForward)
206 ? d->nextFocusableNode(0, event)
207 : d->previousFocusableNode(0, event);
208
209 node = deepFocusableNode(direction, node, event);
210
211 if (!node)
212 return false;
213 }
214
215 ASSERT(node);
216
217 if (node == document->focusedNode())
218 // Focus wrapped around to the same node.
219 return true;
220
221 if (!node->isElementNode())
222 // FIXME: May need a way to focus a document here.
223 return false;
224
225 if (node->isFrameOwnerElement()) {
226 // We focus frames rather than frame owners.
227 // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user.
228 HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
229 if (!owner->contentFrame())
230 return false;
231
232 document->setFocusedNode(0);
233 setFocusedFrame(owner->contentFrame());
234 return true;
235 }
236
237 // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do
238 // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in
239 // their focus() methods.
240
241 Document* newDocument = node->document();
242
243 if (newDocument != document)
244 // Focus is going away from this document, so clear the focused node.
245 document->setFocusedNode(0);
246
247 if (newDocument)
248 setFocusedFrame(newDocument->frame());
249
250 if (caretBrowsing) {
251 VisibleSelection newSelection(Position(node, 0), Position(node, 0), DOWNSTREAM);
252 if (frame->shouldChangeSelection(newSelection))
253 frame->selection()->setSelection(newSelection);
254 }
255
256 static_cast<Element*>(node)->focus(false);
257 return true;
258 }
259
relinquishesEditingFocus(Node * node)260 static bool relinquishesEditingFocus(Node *node)
261 {
262 ASSERT(node);
263 ASSERT(node->isContentEditable());
264
265 Node* root = node->rootEditableElement();
266 Frame* frame = node->document()->frame();
267 if (!frame || !root)
268 return false;
269
270 return frame->editor()->shouldEndEditing(rangeOfContents(root).get());
271 }
272
clearSelectionIfNeeded(Frame * oldFocusedFrame,Frame * newFocusedFrame,Node * newFocusedNode)273 static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode)
274 {
275 if (!oldFocusedFrame || !newFocusedFrame)
276 return;
277
278 if (oldFocusedFrame->document() != newFocusedFrame->document())
279 return;
280
281 SelectionController* s = oldFocusedFrame->selection();
282 if (s->isNone())
283 return;
284
285 bool caretBrowsing = oldFocusedFrame->settings()->caretBrowsingEnabled();
286 if (caretBrowsing)
287 return;
288
289 Node* selectionStartNode = s->selection().start().node();
290 if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode)
291 return;
292
293 if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode())
294 if (mousePressNode->renderer() && !mousePressNode->canStartSelection())
295 if (Node* root = s->rootEditableElement())
296 if (Node* shadowAncestorNode = root->shadowAncestorNode())
297 // Don't do this for textareas and text fields, when they lose focus their selections should be cleared
298 // and then restored when they regain focus, to match other browsers.
299 if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag))
300 return;
301
302 s->clear();
303 }
304
setFocusedNode(Node * node,PassRefPtr<Frame> newFocusedFrame)305 bool FocusController::setFocusedNode(Node* node, PassRefPtr<Frame> newFocusedFrame)
306 {
307 RefPtr<Frame> oldFocusedFrame = focusedFrame();
308 RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0;
309
310 Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0;
311 if (oldFocusedNode == node)
312 return true;
313
314 // FIXME: Might want to disable this check for caretBrowsing
315 if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode))
316 return false;
317
318 clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node);
319
320 if (!node) {
321 if (oldDocument)
322 oldDocument->setFocusedNode(0);
323 m_page->editorClient()->setInputMethodState(false);
324 return true;
325 }
326
327 RefPtr<Document> newDocument = node->document();
328
329 if (newDocument && newDocument->focusedNode() == node) {
330 m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
331 return true;
332 }
333
334 if (oldDocument && oldDocument != newDocument)
335 oldDocument->setFocusedNode(0);
336
337 setFocusedFrame(newFocusedFrame);
338
339 // Setting the focused node can result in losing our last reft to node when JS event handlers fire.
340 RefPtr<Node> protect = node;
341 if (newDocument)
342 newDocument->setFocusedNode(node);
343
344 if (newDocument->focusedNode() == node)
345 m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
346
347 return true;
348 }
349
setActive(bool active)350 void FocusController::setActive(bool active)
351 {
352 if (m_isActive == active)
353 return;
354
355 m_isActive = active;
356
357 if (FrameView* view = m_page->mainFrame()->view()) {
358 if (!view->platformWidget()) {
359 view->layoutIfNeededRecursive();
360 view->updateControlTints();
361 }
362 }
363
364 focusedOrMainFrame()->selection()->pageActivationChanged();
365
366 if (m_focusedFrame && isFocused())
367 dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), active);
368 }
369
370 } // namespace WebCore
371