1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27
28 #if USE(ACCELERATED_COMPOSITING)
29
30 #include "AnimationController.h"
31 #if ENABLE(3D_CANVAS)
32 #include "WebGLRenderingContext.h"
33 #endif
34 #include "CSSPropertyNames.h"
35 #include "CSSStyleSelector.h"
36 #include "FrameView.h"
37 #include "GraphicsContext.h"
38 #include "GraphicsLayer.h"
39 #include "HTMLCanvasElement.h"
40 #include "HTMLElement.h"
41 #include "HTMLNames.h"
42 #include "InspectorTimelineAgent.h"
43 #include "KeyframeList.h"
44 #include "PluginWidget.h"
45 #include "RenderBox.h"
46 #include "RenderImage.h"
47 #include "RenderLayerCompositor.h"
48 #include "RenderEmbeddedObject.h"
49 #include "RenderVideo.h"
50 #include "RenderView.h"
51 #include "Settings.h"
52
53 #include "RenderLayerBacking.h"
54
55 using namespace std;
56
57 namespace WebCore {
58
59 using namespace HTMLNames;
60
61 static bool hasBorderOutlineOrShadow(const RenderStyle*);
62 static bool hasBoxDecorationsOrBackground(const RenderStyle*);
63 static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle*);
64
is3DCanvas(RenderObject * renderer)65 static inline bool is3DCanvas(RenderObject* renderer)
66 {
67 #if ENABLE(3D_CANVAS)
68 if (renderer->isCanvas())
69 return static_cast<HTMLCanvasElement*>(renderer->node())->is3D();
70 #else
71 UNUSED_PARAM(renderer);
72 #endif
73 return false;
74 }
75
RenderLayerBacking(RenderLayer * layer)76 RenderLayerBacking::RenderLayerBacking(RenderLayer* layer)
77 : m_owningLayer(layer)
78 , m_artificiallyInflatedBounds(false)
79 {
80 createGraphicsLayer();
81 }
82
~RenderLayerBacking()83 RenderLayerBacking::~RenderLayerBacking()
84 {
85 updateClippingLayers(false, false);
86 updateForegroundLayer(false);
87 updateMaskLayer(false);
88 destroyGraphicsLayer();
89 }
90
createGraphicsLayer()91 void RenderLayerBacking::createGraphicsLayer()
92 {
93 m_graphicsLayer = GraphicsLayer::create(this);
94
95 #ifndef NDEBUG
96 if (renderer()->node()) {
97 if (renderer()->node()->isDocumentNode())
98 m_graphicsLayer->setName("Document Node");
99 else {
100 if (renderer()->node()->isHTMLElement() && renderer()->node()->hasID())
101 m_graphicsLayer->setName(renderer()->renderName() + String(" ") + static_cast<HTMLElement*>(renderer()->node())->getIDAttribute());
102 else
103 m_graphicsLayer->setName(renderer()->renderName());
104 }
105 } else if (m_owningLayer->isReflection())
106 m_graphicsLayer->setName("Reflection");
107 else
108 m_graphicsLayer->setName("Anonymous Node");
109 #endif // NDEBUG
110
111 updateLayerOpacity(renderer()->style());
112 updateLayerTransform(renderer()->style());
113 }
114
destroyGraphicsLayer()115 void RenderLayerBacking::destroyGraphicsLayer()
116 {
117 if (m_graphicsLayer)
118 m_graphicsLayer->removeFromParent();
119
120 m_graphicsLayer = 0;
121 m_foregroundLayer = 0;
122 m_clippingLayer = 0;
123 m_maskLayer = 0;
124 }
125
updateLayerOpacity(const RenderStyle * style)126 void RenderLayerBacking::updateLayerOpacity(const RenderStyle* style)
127 {
128 m_graphicsLayer->setOpacity(compositingOpacity(style->opacity()));
129 }
130
updateLayerTransform(const RenderStyle * style)131 void RenderLayerBacking::updateLayerTransform(const RenderStyle* style)
132 {
133 // FIXME: This could use m_owningLayer->transform(), but that currently has transform-origin
134 // baked into it, and we don't want that.
135 TransformationMatrix t;
136 if (m_owningLayer->hasTransform()) {
137 style->applyTransform(t, toRenderBox(renderer())->borderBoxRect().size(), RenderStyle::ExcludeTransformOrigin);
138 makeMatrixRenderable(t, compositor()->hasAcceleratedCompositing());
139 }
140
141 m_graphicsLayer->setTransform(t);
142 }
143
hasNonZeroTransformOrigin(const RenderObject * renderer)144 static bool hasNonZeroTransformOrigin(const RenderObject* renderer)
145 {
146 RenderStyle* style = renderer->style();
147 return (style->transformOriginX().type() == Fixed && style->transformOriginX().value())
148 || (style->transformOriginY().type() == Fixed && style->transformOriginY().value());
149 }
150
updateCompositedBounds()151 void RenderLayerBacking::updateCompositedBounds()
152 {
153 IntRect layerBounds = compositor()->calculateCompositedBounds(m_owningLayer, m_owningLayer);
154
155 // If the element has a transform-origin that has fixed lengths, and the renderer has zero size,
156 // then we need to ensure that the compositing layer has non-zero size so that we can apply
157 // the transform-origin via the GraphicsLayer anchorPoint (which is expressed as a fractional value).
158 if (layerBounds.isEmpty() && hasNonZeroTransformOrigin(renderer())) {
159 layerBounds.setWidth(1);
160 layerBounds.setHeight(1);
161 m_artificiallyInflatedBounds = true;
162 } else
163 m_artificiallyInflatedBounds = false;
164
165 setCompositedBounds(layerBounds);
166 }
167
updateAfterLayout(UpdateDepth updateDepth,bool isUpdateRoot)168 void RenderLayerBacking::updateAfterLayout(UpdateDepth updateDepth, bool isUpdateRoot)
169 {
170 RenderLayerCompositor* layerCompositor = compositor();
171 if (!layerCompositor->compositingLayersNeedRebuild()) {
172 // Calling updateGraphicsLayerGeometry() here gives incorrect results, because the
173 // position of this layer's GraphicsLayer depends on the position of our compositing
174 // ancestor's GraphicsLayer. That cannot be determined until all the descendant
175 // RenderLayers of that ancestor have been processed via updateLayerPositions().
176 //
177 // The solution is to update compositing children of this layer here,
178 // via updateCompositingChildrenGeometry().
179 updateCompositedBounds();
180 layerCompositor->updateCompositingDescendantGeometry(m_owningLayer, m_owningLayer, updateDepth);
181
182 if (isUpdateRoot) {
183 updateGraphicsLayerGeometry();
184 layerCompositor->updateRootLayerPosition();
185 }
186 }
187 }
188
updateGraphicsLayerConfiguration()189 bool RenderLayerBacking::updateGraphicsLayerConfiguration()
190 {
191 RenderLayerCompositor* compositor = this->compositor();
192
193 bool layerConfigChanged = false;
194 if (updateForegroundLayer(compositor->needsContentsCompositingLayer(m_owningLayer)))
195 layerConfigChanged = true;
196
197 if (updateClippingLayers(compositor->clippedByAncestor(m_owningLayer), compositor->clipsCompositingDescendants(m_owningLayer)))
198 layerConfigChanged = true;
199
200 if (updateMaskLayer(m_owningLayer->renderer()->hasMask()))
201 m_graphicsLayer->setMaskLayer(m_maskLayer.get());
202
203 if (m_owningLayer->hasReflection()) {
204 if (m_owningLayer->reflectionLayer()->backing()) {
205 GraphicsLayer* reflectionLayer = m_owningLayer->reflectionLayer()->backing()->graphicsLayer();
206 m_graphicsLayer->setReplicatedByLayer(reflectionLayer);
207 }
208 } else
209 m_graphicsLayer->setReplicatedByLayer(0);
210
211 if (isDirectlyCompositedImage())
212 updateImageContents();
213
214 if (renderer()->isEmbeddedObject() && toRenderEmbeddedObject(renderer())->allowsAcceleratedCompositing()) {
215 PluginWidget* pluginWidget = static_cast<PluginWidget*>(toRenderEmbeddedObject(renderer())->widget());
216 m_graphicsLayer->setContentsToMedia(pluginWidget->platformLayer());
217 }
218
219 #if ENABLE(3D_CANVAS)
220 if (is3DCanvas(renderer())) {
221 HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(renderer()->node());
222 WebGLRenderingContext* context = static_cast<WebGLRenderingContext*>(canvas->renderingContext());
223 if (context->graphicsContext3D()->platformGraphicsContext3D())
224 m_graphicsLayer->setContentsToGraphicsContext3D(context->graphicsContext3D());
225 }
226 #endif
227
228 return layerConfigChanged;
229 }
230
updateGraphicsLayerGeometry()231 void RenderLayerBacking::updateGraphicsLayerGeometry()
232 {
233 // If we haven't built z-order lists yet, wait until later.
234 if (m_owningLayer->isStackingContext() && m_owningLayer->m_zOrderListsDirty)
235 return;
236
237 // Set transform property, if it is not animating. We have to do this here because the transform
238 // is affected by the layer dimensions.
239 if (!renderer()->animation()->isAnimatingPropertyOnRenderer(renderer(), CSSPropertyWebkitTransform))
240 updateLayerTransform(renderer()->style());
241
242 // Set opacity, if it is not animating.
243 if (!renderer()->animation()->isAnimatingPropertyOnRenderer(renderer(), CSSPropertyOpacity))
244 updateLayerOpacity(renderer()->style());
245
246 RenderStyle* style = renderer()->style();
247 m_graphicsLayer->setPreserves3D(style->transformStyle3D() == TransformStyle3DPreserve3D && !renderer()->hasReflection());
248 m_graphicsLayer->setBackfaceVisibility(style->backfaceVisibility() == BackfaceVisibilityVisible);
249
250 RenderLayer* compAncestor = m_owningLayer->ancestorCompositingLayer();
251
252 // We compute everything relative to the enclosing compositing layer.
253 IntRect ancestorCompositingBounds;
254 if (compAncestor) {
255 ASSERT(compAncestor->backing());
256 ancestorCompositingBounds = compAncestor->backing()->compositedBounds();
257 }
258
259 IntRect localCompositingBounds = compositedBounds();
260
261 IntRect relativeCompositingBounds(localCompositingBounds);
262 int deltaX = 0, deltaY = 0;
263 m_owningLayer->convertToLayerCoords(compAncestor, deltaX, deltaY);
264 relativeCompositingBounds.move(deltaX, deltaY);
265
266 IntPoint graphicsLayerParentLocation;
267 if (compAncestor && compAncestor->backing()->hasClippingLayer()) {
268 // If the compositing ancestor has a layer to clip children, we parent in that, and therefore
269 // position relative to it.
270 graphicsLayerParentLocation = toRenderBox(compAncestor->renderer())->overflowClipRect(0, 0).location();
271 } else
272 graphicsLayerParentLocation = ancestorCompositingBounds.location();
273
274 if (compAncestor && m_ancestorClippingLayer) {
275 // Call calculateRects to get the backgroundRect which is what is used to clip the contents of this
276 // layer. Note that we call it with temporaryClipRects = true because normally when computing clip rects
277 // for a compositing layer, rootLayer is the layer itself.
278 IntRect parentClipRect = m_owningLayer->backgroundClipRect(compAncestor, true);
279 m_ancestorClippingLayer->setPosition(FloatPoint() + (parentClipRect.location() - graphicsLayerParentLocation));
280 m_ancestorClippingLayer->setSize(parentClipRect.size());
281
282 // backgroundRect is relative to compAncestor, so subtract deltaX/deltaY to get back to local coords.
283 IntSize rendererOffset(parentClipRect.location().x() - deltaX, parentClipRect.location().y() - deltaY);
284 m_ancestorClippingLayer->setOffsetFromRenderer(rendererOffset);
285
286 // The primary layer is then parented in, and positioned relative to this clipping layer.
287 graphicsLayerParentLocation = parentClipRect.location();
288 }
289
290 m_graphicsLayer->setPosition(FloatPoint() + (relativeCompositingBounds.location() - graphicsLayerParentLocation));
291 m_graphicsLayer->setOffsetFromRenderer(localCompositingBounds.location() - IntPoint());
292
293 FloatSize oldSize = m_graphicsLayer->size();
294 FloatSize newSize = relativeCompositingBounds.size();
295 if (oldSize != newSize) {
296 m_graphicsLayer->setSize(newSize);
297 // A bounds change will almost always require redisplay. Usually that redisplay
298 // will happen because of a repaint elsewhere, but not always:
299 // e.g. see RenderView::setMaximalOutlineSize()
300 m_graphicsLayer->setNeedsDisplay();
301 }
302
303 // If we have a layer that clips children, position it.
304 IntRect clippingBox;
305 if (m_clippingLayer) {
306 clippingBox = toRenderBox(renderer())->overflowClipRect(0, 0);
307 m_clippingLayer->setPosition(FloatPoint() + (clippingBox.location() - localCompositingBounds.location()));
308 m_clippingLayer->setSize(clippingBox.size());
309 m_clippingLayer->setOffsetFromRenderer(clippingBox.location() - IntPoint());
310 }
311
312 if (m_maskLayer) {
313 m_maskLayer->setSize(m_graphicsLayer->size());
314 m_maskLayer->setPosition(FloatPoint());
315 }
316
317 if (m_owningLayer->hasTransform()) {
318 const IntRect borderBox = toRenderBox(renderer())->borderBoxRect();
319
320 // Get layout bounds in the coords of compAncestor to match relativeCompositingBounds.
321 IntRect layerBounds = IntRect(deltaX, deltaY, borderBox.width(), borderBox.height());
322
323 // Update properties that depend on layer dimensions
324 FloatPoint3D transformOrigin = computeTransformOrigin(borderBox);
325 // Compute the anchor point, which is in the center of the renderer box unless transform-origin is set.
326 FloatPoint3D anchor(relativeCompositingBounds.width() != 0.0f ? ((layerBounds.x() - relativeCompositingBounds.x()) + transformOrigin.x()) / relativeCompositingBounds.width() : 0.5f,
327 relativeCompositingBounds.height() != 0.0f ? ((layerBounds.y() - relativeCompositingBounds.y()) + transformOrigin.y()) / relativeCompositingBounds.height() : 0.5f,
328 transformOrigin.z());
329 m_graphicsLayer->setAnchorPoint(anchor);
330
331 RenderStyle* style = renderer()->style();
332 if (style->hasPerspective()) {
333 TransformationMatrix t = owningLayer()->perspectiveTransform();
334
335 if (m_clippingLayer) {
336 m_clippingLayer->setChildrenTransform(t);
337 m_graphicsLayer->setChildrenTransform(TransformationMatrix());
338 }
339 else
340 m_graphicsLayer->setChildrenTransform(t);
341 } else {
342 if (m_clippingLayer)
343 m_clippingLayer->setChildrenTransform(TransformationMatrix());
344 else
345 m_graphicsLayer->setChildrenTransform(TransformationMatrix());
346 }
347 } else {
348 m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0));
349 }
350
351 if (m_foregroundLayer) {
352 FloatPoint foregroundPosition;
353 FloatSize foregroundSize = newSize;
354 IntSize foregroundOffset = m_graphicsLayer->offsetFromRenderer();
355 // If we have a clipping layer (which clips descendants), then the foreground layer is a child of it,
356 // so that it gets correctly sorted with children. In that case, position relative to the clipping layer.
357 if (m_clippingLayer) {
358 foregroundPosition = FloatPoint() + (localCompositingBounds.location() - clippingBox.location());
359 foregroundSize = FloatSize(clippingBox.size());
360 foregroundOffset = clippingBox.location() - IntPoint();
361 }
362
363 m_foregroundLayer->setPosition(foregroundPosition);
364 m_foregroundLayer->setSize(foregroundSize);
365 m_foregroundLayer->setOffsetFromRenderer(foregroundOffset);
366 }
367
368 if (m_owningLayer->reflectionLayer() && m_owningLayer->reflectionLayer()->isComposited()) {
369 RenderLayerBacking* reflectionBacking = m_owningLayer->reflectionLayer()->backing();
370 reflectionBacking->updateGraphicsLayerGeometry();
371
372 // The reflection layer has the bounds of m_owningLayer->reflectionLayer(),
373 // but the reflected layer is the bounds of this layer, so we need to position it appropriately.
374 FloatRect layerBounds = compositedBounds();
375 FloatRect reflectionLayerBounds = reflectionBacking->compositedBounds();
376 reflectionBacking->graphicsLayer()->setReplicatedLayerPosition(FloatPoint() + (layerBounds.location() - reflectionLayerBounds.location()));
377 }
378
379 m_graphicsLayer->setContentsRect(contentsBox());
380 m_graphicsLayer->setDrawsContent(containsPaintedContent());
381 }
382
updateInternalHierarchy()383 void RenderLayerBacking::updateInternalHierarchy()
384 {
385 // m_foregroundLayer has to be inserted in the correct order with child layers,
386 // so it's not inserted here.
387 if (m_ancestorClippingLayer) {
388 m_ancestorClippingLayer->removeAllChildren();
389 m_graphicsLayer->removeFromParent();
390 m_ancestorClippingLayer->addChild(m_graphicsLayer.get());
391 }
392
393 if (m_clippingLayer) {
394 m_clippingLayer->removeFromParent();
395 m_graphicsLayer->addChild(m_clippingLayer.get());
396 }
397 }
398
399 // Return true if the layers changed.
updateClippingLayers(bool needsAncestorClip,bool needsDescendantClip)400 bool RenderLayerBacking::updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip)
401 {
402 bool layersChanged = false;
403
404 if (needsAncestorClip) {
405 if (!m_ancestorClippingLayer) {
406 m_ancestorClippingLayer = GraphicsLayer::create(this);
407 #ifndef NDEBUG
408 m_ancestorClippingLayer->setName("Ancestor clipping Layer");
409 #endif
410 m_ancestorClippingLayer->setMasksToBounds(true);
411 layersChanged = true;
412 }
413 } else if (m_ancestorClippingLayer) {
414 m_ancestorClippingLayer->removeFromParent();
415 m_ancestorClippingLayer = 0;
416 layersChanged = true;
417 }
418
419 if (needsDescendantClip) {
420 if (!m_clippingLayer) {
421 m_clippingLayer = GraphicsLayer::create(0);
422 #ifndef NDEBUG
423 m_clippingLayer->setName("Child clipping Layer");
424 #endif
425 m_clippingLayer->setMasksToBounds(true);
426 layersChanged = true;
427 }
428 } else if (m_clippingLayer) {
429 m_clippingLayer->removeFromParent();
430 m_clippingLayer = 0;
431 layersChanged = true;
432 }
433
434 if (layersChanged)
435 updateInternalHierarchy();
436
437 return layersChanged;
438 }
439
updateForegroundLayer(bool needsForegroundLayer)440 bool RenderLayerBacking::updateForegroundLayer(bool needsForegroundLayer)
441 {
442 bool layerChanged = false;
443 if (needsForegroundLayer) {
444 if (!m_foregroundLayer) {
445 m_foregroundLayer = GraphicsLayer::create(this);
446 #ifndef NDEBUG
447 m_foregroundLayer->setName("Foreground");
448 #endif
449 m_foregroundLayer->setDrawsContent(true);
450 m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground);
451 layerChanged = true;
452 }
453 } else if (m_foregroundLayer) {
454 m_foregroundLayer->removeFromParent();
455 m_foregroundLayer = 0;
456 layerChanged = true;
457 }
458
459 if (layerChanged)
460 m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
461
462 return layerChanged;
463 }
464
updateMaskLayer(bool needsMaskLayer)465 bool RenderLayerBacking::updateMaskLayer(bool needsMaskLayer)
466 {
467 bool layerChanged = false;
468 if (needsMaskLayer) {
469 if (!m_maskLayer) {
470 m_maskLayer = GraphicsLayer::create(this);
471 #ifndef NDEBUG
472 m_maskLayer->setName("Mask");
473 #endif
474 m_maskLayer->setDrawsContent(true);
475 m_maskLayer->setPaintingPhase(GraphicsLayerPaintMask);
476 layerChanged = true;
477 }
478 } else if (m_maskLayer) {
479 m_maskLayer = 0;
480 layerChanged = true;
481 }
482
483 if (layerChanged)
484 m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
485
486 return layerChanged;
487 }
488
paintingPhaseForPrimaryLayer() const489 GraphicsLayerPaintingPhase RenderLayerBacking::paintingPhaseForPrimaryLayer() const
490 {
491 unsigned phase = GraphicsLayerPaintBackground;
492 if (!m_foregroundLayer)
493 phase |= GraphicsLayerPaintForeground;
494 if (!m_maskLayer)
495 phase |= GraphicsLayerPaintMask;
496
497 return static_cast<GraphicsLayerPaintingPhase>(phase);
498 }
499
compositingOpacity(float rendererOpacity) const500 float RenderLayerBacking::compositingOpacity(float rendererOpacity) const
501 {
502 float finalOpacity = rendererOpacity;
503
504 for (RenderLayer* curr = m_owningLayer->parent(); curr; curr = curr->parent()) {
505 // We only care about parents that are stacking contexts.
506 // Recall that opacity creates stacking context.
507 if (!curr->isStackingContext())
508 continue;
509
510 // If we found a compositing layer, we want to compute opacity
511 // relative to it. So we can break here.
512 if (curr->isComposited())
513 break;
514
515 finalOpacity *= curr->renderer()->opacity();
516 }
517
518 return finalOpacity;
519 }
520
hasBorderOutlineOrShadow(const RenderStyle * style)521 static bool hasBorderOutlineOrShadow(const RenderStyle* style)
522 {
523 return style->hasBorder() || style->hasBorderRadius() || style->hasOutline() || style->hasAppearance() || style->boxShadow();
524 }
525
hasBoxDecorationsOrBackground(const RenderStyle * style)526 static bool hasBoxDecorationsOrBackground(const RenderStyle* style)
527 {
528 return hasBorderOutlineOrShadow(style) || style->hasBackground();
529 }
530
hasBoxDecorationsOrBackgroundImage(const RenderStyle * style)531 static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle* style)
532 {
533 return hasBorderOutlineOrShadow(style) || style->hasBackgroundImage();
534 }
535
rendererHasBackground() const536 bool RenderLayerBacking::rendererHasBackground() const
537 {
538 // FIXME: share more code here
539 if (renderer()->node() && renderer()->node()->isDocumentNode()) {
540 RenderObject* htmlObject = renderer()->firstChild();
541 if (!htmlObject)
542 return false;
543
544 RenderStyle* style = htmlObject->style();
545 if (style->hasBackground())
546 return true;
547
548 RenderObject* bodyObject = htmlObject->firstChild();
549 if (!bodyObject)
550 return false;
551
552 style = bodyObject->style();
553 return style->hasBackground();
554 }
555
556 return renderer()->style()->hasBackground();
557 }
558
rendererBackgroundColor() const559 const Color& RenderLayerBacking::rendererBackgroundColor() const
560 {
561 // FIXME: share more code here
562 if (renderer()->node() && renderer()->node()->isDocumentNode()) {
563 RenderObject* htmlObject = renderer()->firstChild();
564 RenderStyle* style = htmlObject->style();
565 if (style->hasBackground())
566 return style->backgroundColor();
567
568 RenderObject* bodyObject = htmlObject->firstChild();
569 style = bodyObject->style();
570 return style->backgroundColor();
571 }
572
573 return renderer()->style()->backgroundColor();
574 }
575
576 // A "simple container layer" is a RenderLayer which has no visible content to render.
577 // It may have no children, or all its children may be themselves composited.
578 // This is a useful optimization, because it allows us to avoid allocating backing store.
isSimpleContainerCompositingLayer() const579 bool RenderLayerBacking::isSimpleContainerCompositingLayer() const
580 {
581 RenderObject* renderObject = renderer();
582 if (renderObject->isReplaced() || // replaced objects are not containers
583 renderObject->hasMask()) // masks require special treatment
584 return false;
585
586 RenderStyle* style = renderObject->style();
587
588 // Reject anything that has a border, a border-radius or outline,
589 // or any background (color or image).
590 // FIXME: we could optimize layers for simple backgrounds.
591 if (hasBoxDecorationsOrBackground(style))
592 return false;
593
594 // If we have got this far and the renderer has no children, then we're ok.
595 if (!renderObject->firstChild())
596 return true;
597
598 if (renderObject->node() && renderObject->node()->isDocumentNode()) {
599 // Look to see if the root object has a non-simple backgound
600 RenderObject* rootObject = renderObject->document()->documentElement()->renderer();
601 if (!rootObject)
602 return false;
603
604 style = rootObject->style();
605
606 // Reject anything that has a border, a border-radius or outline,
607 // or is not a simple background (no background, or solid color).
608 if (hasBoxDecorationsOrBackgroundImage(style))
609 return false;
610
611 // Now look at the body's renderer.
612 HTMLElement* body = renderObject->document()->body();
613 RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
614 if (!bodyObject)
615 return false;
616
617 style = bodyObject->style();
618
619 if (hasBoxDecorationsOrBackgroundImage(style))
620 return false;
621
622 // Ceck to see if all the body's children are compositing layers.
623 if (hasNonCompositingContent())
624 return false;
625
626 return true;
627 }
628
629 // Check to see if all the renderer's children are compositing layers.
630 if (hasNonCompositingContent())
631 return false;
632
633 return true;
634 }
635
636 // Conservative test for having no rendered children.
hasNonCompositingContent() const637 bool RenderLayerBacking::hasNonCompositingContent() const
638 {
639 if (m_owningLayer->hasOverflowControls())
640 return true;
641
642 // Some HTML can cause whitespace text nodes to have renderers, like:
643 // <div>
644 // <img src=...>
645 // </div>
646 // so test for 0x0 RenderTexts here
647 for (RenderObject* child = renderer()->firstChild(); child; child = child->nextSibling()) {
648 if (!child->hasLayer()) {
649 if (child->isRenderInline() || !child->isBox())
650 return true;
651
652 if (toRenderBox(child)->width() > 0 || toRenderBox(child)->height() > 0)
653 return true;
654 }
655 }
656
657 if (m_owningLayer->isStackingContext()) {
658 // Use the m_hasCompositingDescendant bit to optimize?
659 if (Vector<RenderLayer*>* negZOrderList = m_owningLayer->negZOrderList()) {
660 size_t listSize = negZOrderList->size();
661 for (size_t i = 0; i < listSize; ++i) {
662 RenderLayer* curLayer = negZOrderList->at(i);
663 if (!curLayer->isComposited())
664 return true;
665 }
666 }
667
668 if (Vector<RenderLayer*>* posZOrderList = m_owningLayer->posZOrderList()) {
669 size_t listSize = posZOrderList->size();
670 for (size_t i = 0; i < listSize; ++i) {
671 RenderLayer* curLayer = posZOrderList->at(i);
672 if (!curLayer->isComposited())
673 return true;
674 }
675 }
676 }
677
678 if (Vector<RenderLayer*>* normalFlowList = m_owningLayer->normalFlowList()) {
679 size_t listSize = normalFlowList->size();
680 for (size_t i = 0; i < listSize; ++i) {
681 RenderLayer* curLayer = normalFlowList->at(i);
682 if (!curLayer->isComposited())
683 return true;
684 }
685 }
686
687 return false;
688 }
689
containsPaintedContent() const690 bool RenderLayerBacking::containsPaintedContent() const
691 {
692 if (isSimpleContainerCompositingLayer() || paintingGoesToWindow() || m_artificiallyInflatedBounds || m_owningLayer->isReflection())
693 return false;
694
695 if (isDirectlyCompositedImage())
696 return false;
697
698 // FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely,
699 // and set background color on the layer in that case, instead of allocating backing store and painting.
700 if (renderer()->isVideo() || is3DCanvas(renderer()))
701 return hasBoxDecorationsOrBackground(renderer()->style());
702
703 return true;
704 }
705
706 // An image can be directly compositing if it's the sole content of the layer, and has no box decorations
707 // that require painting. Direct compositing saves backing store.
isDirectlyCompositedImage() const708 bool RenderLayerBacking::isDirectlyCompositedImage() const
709 {
710 RenderObject* renderObject = renderer();
711 return renderObject->isImage() && !hasBoxDecorationsOrBackground(renderObject->style());
712 }
713
rendererContentChanged()714 void RenderLayerBacking::rendererContentChanged()
715 {
716 if (isDirectlyCompositedImage()) {
717 updateImageContents();
718 return;
719 }
720
721 #if ENABLE(3D_CANVAS)
722 if (is3DCanvas(renderer())) {
723 m_graphicsLayer->setGraphicsContext3DNeedsDisplay();
724 return;
725 }
726 #endif
727 }
728
updateImageContents()729 void RenderLayerBacking::updateImageContents()
730 {
731 ASSERT(renderer()->isImage());
732 RenderImage* imageRenderer = toRenderImage(renderer());
733
734 CachedImage* cachedImage = imageRenderer->cachedImage();
735 if (!cachedImage)
736 return;
737
738 Image* image = cachedImage->image();
739 if (!image)
740 return;
741
742 // We have to wait until the image is fully loaded before setting it on the layer.
743 if (!cachedImage->isLoaded())
744 return;
745
746 // This is a no-op if the layer doesn't have an inner layer for the image.
747 m_graphicsLayer->setContentsToImage(image);
748
749 // Image animation is "lazy", in that it automatically stops unless someone is drawing
750 // the image. So we have to kick the animation each time; this has the downside that the
751 // image will keep animating, even if its layer is not visible.
752 image->startAnimation();
753 }
754
computeTransformOrigin(const IntRect & borderBox) const755 FloatPoint3D RenderLayerBacking::computeTransformOrigin(const IntRect& borderBox) const
756 {
757 RenderStyle* style = renderer()->style();
758
759 FloatPoint3D origin;
760 origin.setX(style->transformOriginX().calcFloatValue(borderBox.width()));
761 origin.setY(style->transformOriginY().calcFloatValue(borderBox.height()));
762 origin.setZ(style->transformOriginZ());
763
764 return origin;
765 }
766
computePerspectiveOrigin(const IntRect & borderBox) const767 FloatPoint RenderLayerBacking::computePerspectiveOrigin(const IntRect& borderBox) const
768 {
769 RenderStyle* style = renderer()->style();
770
771 float boxWidth = borderBox.width();
772 float boxHeight = borderBox.height();
773
774 FloatPoint origin;
775 origin.setX(style->perspectiveOriginX().calcFloatValue(boxWidth));
776 origin.setY(style->perspectiveOriginY().calcFloatValue(boxHeight));
777
778 return origin;
779 }
780
781 // Return the offset from the top-left of this compositing layer at which the renderer's contents are painted.
contentOffsetInCompostingLayer() const782 IntSize RenderLayerBacking::contentOffsetInCompostingLayer() const
783 {
784 return IntSize(-m_compositedBounds.x(), -m_compositedBounds.y());
785 }
786
contentsBox() const787 IntRect RenderLayerBacking::contentsBox() const
788 {
789 if (!renderer()->isBox())
790 return IntRect();
791
792 IntRect contentsRect;
793 #if ENABLE(VIDEO)
794 if (renderer()->isVideo()) {
795 RenderVideo* videoRenderer = toRenderVideo(renderer());
796 contentsRect = videoRenderer->videoBox();
797 } else
798 #endif
799 contentsRect = toRenderBox(renderer())->contentBoxRect();
800
801 IntSize contentOffset = contentOffsetInCompostingLayer();
802 contentsRect.move(contentOffset);
803 return contentsRect;
804 }
805
806 // Map the given point from coordinates in the GraphicsLayer to RenderLayer coordinates.
graphicsLayerToContentsCoordinates(const GraphicsLayer * graphicsLayer,const FloatPoint & point)807 FloatPoint RenderLayerBacking::graphicsLayerToContentsCoordinates(const GraphicsLayer* graphicsLayer, const FloatPoint& point)
808 {
809 return point + FloatSize(graphicsLayer->offsetFromRenderer());
810 }
811
812 // Map the given point from coordinates in the RenderLayer to GraphicsLayer coordinates.
contentsToGraphicsLayerCoordinates(const GraphicsLayer * graphicsLayer,const FloatPoint & point)813 FloatPoint RenderLayerBacking::contentsToGraphicsLayerCoordinates(const GraphicsLayer* graphicsLayer, const FloatPoint& point)
814 {
815 return point - FloatSize(graphicsLayer->offsetFromRenderer());
816 }
817
paintingGoesToWindow() const818 bool RenderLayerBacking::paintingGoesToWindow() const
819 {
820 return m_owningLayer->isRootLayer();
821 }
822
setContentsNeedDisplay()823 void RenderLayerBacking::setContentsNeedDisplay()
824 {
825 if (m_graphicsLayer && m_graphicsLayer->drawsContent())
826 m_graphicsLayer->setNeedsDisplay();
827
828 if (m_foregroundLayer && m_foregroundLayer->drawsContent())
829 m_foregroundLayer->setNeedsDisplay();
830
831 if (m_maskLayer && m_maskLayer->drawsContent())
832 m_maskLayer->setNeedsDisplay();
833 }
834
835 // r is in the coordinate space of the layer's render object
setContentsNeedDisplayInRect(const IntRect & r)836 void RenderLayerBacking::setContentsNeedDisplayInRect(const IntRect& r)
837 {
838 if (m_graphicsLayer && m_graphicsLayer->drawsContent()) {
839 FloatPoint dirtyOrigin = contentsToGraphicsLayerCoordinates(m_graphicsLayer.get(), FloatPoint(r.x(), r.y()));
840 FloatRect dirtyRect(dirtyOrigin, r.size());
841 FloatRect bounds(FloatPoint(), m_graphicsLayer->size());
842 if (bounds.intersects(dirtyRect))
843 m_graphicsLayer->setNeedsDisplayInRect(dirtyRect);
844 }
845
846 if (m_foregroundLayer && m_foregroundLayer->drawsContent()) {
847 // FIXME: do incremental repaint
848 m_foregroundLayer->setNeedsDisplay();
849 }
850
851 if (m_maskLayer && m_maskLayer->drawsContent()) {
852 // FIXME: do incremental repaint
853 m_maskLayer->setNeedsDisplay();
854 }
855 }
856
setClip(GraphicsContext * p,const IntRect & paintDirtyRect,const IntRect & clipRect)857 static void setClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect)
858 {
859 if (paintDirtyRect == clipRect)
860 return;
861 p->save();
862 p->clip(clipRect);
863 }
864
restoreClip(GraphicsContext * p,const IntRect & paintDirtyRect,const IntRect & clipRect)865 static void restoreClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect)
866 {
867 if (paintDirtyRect == clipRect)
868 return;
869 p->restore();
870 }
871
872 // Share this with RenderLayer::paintLayer, which would have to be educated about GraphicsLayerPaintingPhase?
paintIntoLayer(RenderLayer * rootLayer,GraphicsContext * context,const IntRect & paintDirtyRect,PaintBehavior paintBehavior,GraphicsLayerPaintingPhase paintingPhase,RenderObject * paintingRoot)873 void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext* context,
874 const IntRect& paintDirtyRect, // in the coords of rootLayer
875 PaintBehavior paintBehavior, GraphicsLayerPaintingPhase paintingPhase,
876 RenderObject* paintingRoot)
877 {
878 if (paintingGoesToWindow()) {
879 ASSERT_NOT_REACHED();
880 return;
881 }
882
883 m_owningLayer->updateLayerListsIfNeeded();
884
885 // Calculate the clip rects we should use.
886 IntRect layerBounds, damageRect, clipRectToApply, outlineRect;
887 m_owningLayer->calculateRects(rootLayer, paintDirtyRect, layerBounds, damageRect, clipRectToApply, outlineRect);
888
889 int x = layerBounds.x(); // layerBounds is computed relative to rootLayer
890 int y = layerBounds.y();
891 int tx = x - m_owningLayer->renderBoxX();
892 int ty = y - m_owningLayer->renderBoxY();
893
894 // If this layer's renderer is a child of the paintingRoot, we render unconditionally, which
895 // is done by passing a nil paintingRoot down to our renderer (as if no paintingRoot was ever set).
896 // Else, our renderer tree may or may not contain the painting root, so we pass that root along
897 // so it will be tested against as we decend through the renderers.
898 RenderObject *paintingRootForRenderer = 0;
899 if (paintingRoot && !renderer()->isDescendantOf(paintingRoot))
900 paintingRootForRenderer = paintingRoot;
901
902 bool shouldPaint = (m_owningLayer->hasVisibleContent() || m_owningLayer->hasVisibleDescendant()) && m_owningLayer->isSelfPaintingLayer();
903
904 if (shouldPaint && (paintingPhase & GraphicsLayerPaintBackground)) {
905 // If this is the root then we need to send in a bigger bounding box
906 // because we'll be painting the background as well (see RenderBox::paintRootBoxDecorations()).
907 IntRect paintBox = clipRectToApply;
908
909 // FIXME: do we need this code?
910 if (renderer()->node() && renderer()->node()->isDocumentNode() && renderer()->document()->isHTMLDocument()) {
911 RenderBox* box = toRenderBox(renderer());
912 int w = box->width();
913 int h = box->height();
914
915 int rw;
916 int rh;
917 if (FrameView* frameView = box->view()->frameView()) {
918 rw = frameView->contentsWidth();
919 rh = frameView->contentsHeight();
920 } else {
921 rw = box->view()->width();
922 rh = box->view()->height();
923 }
924
925 int bx = tx - box->marginLeft();
926 int by = ty - box->marginTop();
927 int bw = max(w + box->marginLeft() + box->marginRight() + box->borderLeft() + box->borderRight(), rw);
928 int bh = max(h + box->marginTop() + box->marginBottom() + box->borderTop() + box->borderBottom(), rh);
929 paintBox = IntRect(bx, by, bw, bh);
930 }
931
932 // Paint our background first, before painting any child layers.
933 // Establish the clip used to paint our background.
934 setClip(context, paintDirtyRect, damageRect);
935
936 RenderObject::PaintInfo info(context, paintBox, PaintPhaseBlockBackground, false, paintingRootForRenderer, 0);
937 renderer()->paint(info, tx, ty);
938
939 // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with
940 // z-index. We paint after we painted the background/border, so that the scrollbars will
941 // sit above the background/border.
942 m_owningLayer->paintOverflowControls(context, x, y, damageRect);
943
944 // Restore the clip.
945 restoreClip(context, paintDirtyRect, damageRect);
946 }
947
948 bool forceBlackText = paintBehavior & PaintBehaviorForceBlackText;
949 bool selectionOnly = paintBehavior & PaintBehaviorSelectionOnly;
950
951 if (shouldPaint && (paintingPhase & GraphicsLayerPaintForeground)) {
952 // Now walk the sorted list of children with negative z-indices. Only RenderLayers without compositing layers will paint.
953 // FIXME: should these be painted as background?
954 Vector<RenderLayer*>* negZOrderList = m_owningLayer->negZOrderList();
955 if (negZOrderList) {
956 for (Vector<RenderLayer*>::iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it)
957 it[0]->paintLayer(rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot);
958 }
959
960 // Set up the clip used when painting our children.
961 setClip(context, paintDirtyRect, clipRectToApply);
962 RenderObject::PaintInfo paintInfo(context, clipRectToApply,
963 selectionOnly ? PaintPhaseSelection : PaintPhaseChildBlockBackgrounds,
964 forceBlackText, paintingRootForRenderer, 0);
965 renderer()->paint(paintInfo, tx, ty);
966
967 if (!selectionOnly) {
968 paintInfo.phase = PaintPhaseFloat;
969 renderer()->paint(paintInfo, tx, ty);
970
971 paintInfo.phase = PaintPhaseForeground;
972 renderer()->paint(paintInfo, tx, ty);
973
974 paintInfo.phase = PaintPhaseChildOutlines;
975 renderer()->paint(paintInfo, tx, ty);
976 }
977
978 // Now restore our clip.
979 restoreClip(context, paintDirtyRect, clipRectToApply);
980
981 if (!outlineRect.isEmpty()) {
982 // Paint our own outline
983 RenderObject::PaintInfo paintInfo(context, outlineRect, PaintPhaseSelfOutline, false, paintingRootForRenderer, 0);
984 setClip(context, paintDirtyRect, outlineRect);
985 renderer()->paint(paintInfo, tx, ty);
986 restoreClip(context, paintDirtyRect, outlineRect);
987 }
988
989 // Paint any child layers that have overflow.
990 Vector<RenderLayer*>* normalFlowList = m_owningLayer->normalFlowList();
991 if (normalFlowList) {
992 for (Vector<RenderLayer*>::iterator it = normalFlowList->begin(); it != normalFlowList->end(); ++it)
993 it[0]->paintLayer(rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot);
994 }
995
996 // Now walk the sorted list of children with positive z-indices.
997 Vector<RenderLayer*>* posZOrderList = m_owningLayer->posZOrderList();
998 if (posZOrderList) {
999 for (Vector<RenderLayer*>::iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it)
1000 it[0]->paintLayer(rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot);
1001 }
1002 }
1003
1004 if (shouldPaint && (paintingPhase & GraphicsLayerPaintMask)) {
1005 if (renderer()->hasMask() && !selectionOnly && !damageRect.isEmpty()) {
1006 setClip(context, paintDirtyRect, damageRect);
1007
1008 // Paint the mask.
1009 RenderObject::PaintInfo paintInfo(context, damageRect, PaintPhaseMask, false, paintingRootForRenderer, 0);
1010 renderer()->paint(paintInfo, tx, ty);
1011
1012 // Restore the clip.
1013 restoreClip(context, paintDirtyRect, damageRect);
1014 }
1015 }
1016
1017 ASSERT(!m_owningLayer->m_usedTransparency);
1018 }
1019
1020 #if ENABLE(INSPECTOR)
inspectorTimelineAgent(RenderObject * renderer)1021 static InspectorTimelineAgent* inspectorTimelineAgent(RenderObject* renderer)
1022 {
1023 Frame* frame = renderer->document()->frame();
1024 if (!frame)
1025 return 0;
1026 Page* page = frame->page();
1027 if (!page)
1028 return 0;
1029 return page->inspectorTimelineAgent();
1030 }
1031 #endif
1032
1033 // Up-call from compositing layer drawing callback.
paintContents(const GraphicsLayer *,GraphicsContext & context,GraphicsLayerPaintingPhase paintingPhase,const IntRect & clip)1034 void RenderLayerBacking::paintContents(const GraphicsLayer*, GraphicsContext& context, GraphicsLayerPaintingPhase paintingPhase, const IntRect& clip)
1035 {
1036 #if ENABLE(INSPECTOR)
1037 if (InspectorTimelineAgent* timelineAgent = inspectorTimelineAgent(m_owningLayer->renderer()))
1038 timelineAgent->willPaint(clip);
1039 #endif
1040
1041 // We have to use the same root as for hit testing, because both methods
1042 // can compute and cache clipRects.
1043 IntRect enclosingBBox = compositedBounds();
1044
1045 IntRect clipRect(clip);
1046
1047 // Set up the coordinate space to be in the layer's rendering coordinates.
1048 context.translate(-enclosingBBox.x(), -enclosingBBox.y());
1049
1050 // Offset the clip.
1051 clipRect.move(enclosingBBox.x(), enclosingBBox.y());
1052
1053 // The dirtyRect is in the coords of the painting root.
1054 IntRect dirtyRect = enclosingBBox;
1055 dirtyRect.intersect(clipRect);
1056
1057 paintIntoLayer(m_owningLayer, &context, dirtyRect, PaintBehaviorNormal, paintingPhase, renderer());
1058
1059 #if ENABLE(INSPECTOR)
1060 if (InspectorTimelineAgent* timelineAgent = inspectorTimelineAgent(m_owningLayer->renderer()))
1061 timelineAgent->didPaint();
1062 #endif
1063 }
1064
showDebugBorders() const1065 bool RenderLayerBacking::showDebugBorders() const
1066 {
1067 return compositor() ? compositor()->showDebugBorders() : false;
1068 }
1069
showRepaintCounter() const1070 bool RenderLayerBacking::showRepaintCounter() const
1071 {
1072 return compositor() ? compositor()->showRepaintCounter() : false;
1073 }
1074
startAnimation(double timeOffset,const Animation * anim,const KeyframeList & keyframes)1075 bool RenderLayerBacking::startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes)
1076 {
1077 bool hasOpacity = keyframes.containsProperty(CSSPropertyOpacity);
1078 bool hasTransform = keyframes.containsProperty(CSSPropertyWebkitTransform);
1079
1080 if (!hasOpacity && !hasTransform)
1081 return false;
1082
1083 KeyframeValueList transformVector(AnimatedPropertyWebkitTransform);
1084 KeyframeValueList opacityVector(AnimatedPropertyOpacity);
1085
1086 for (Vector<KeyframeValue>::const_iterator it = keyframes.beginKeyframes(); it != keyframes.endKeyframes(); ++it) {
1087 const RenderStyle* keyframeStyle = it->style();
1088 float key = it->key();
1089
1090 if (!keyframeStyle)
1091 continue;
1092
1093 // get timing function
1094 const TimingFunction* tf = keyframeStyle->hasAnimations() ? &((*keyframeStyle->animations()).animation(0)->timingFunction()) : 0;
1095
1096 if (hasTransform)
1097 transformVector.insert(new TransformAnimationValue(key, &(keyframeStyle->transform()), tf));
1098
1099 if (hasOpacity)
1100 opacityVector.insert(new FloatAnimationValue(key, keyframeStyle->opacity(), tf));
1101 }
1102
1103 bool didAnimateTransform = !hasTransform;
1104 bool didAnimateOpacity = !hasOpacity;
1105
1106 if (hasTransform && m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->borderBoxRect().size(), anim, keyframes.animationName(), timeOffset))
1107 didAnimateTransform = true;
1108
1109 if (hasOpacity && m_graphicsLayer->addAnimation(opacityVector, IntSize(), anim, keyframes.animationName(), timeOffset))
1110 didAnimateOpacity = true;
1111
1112 bool runningAcceleratedAnimation = didAnimateTransform && didAnimateOpacity;
1113 if (runningAcceleratedAnimation)
1114 compositor()->didStartAcceleratedAnimation();
1115
1116 return runningAcceleratedAnimation;
1117 }
1118
startTransition(double timeOffset,int property,const RenderStyle * fromStyle,const RenderStyle * toStyle)1119 bool RenderLayerBacking::startTransition(double timeOffset, int property, const RenderStyle* fromStyle, const RenderStyle* toStyle)
1120 {
1121 bool didAnimate = false;
1122 ASSERT(property != cAnimateAll);
1123
1124 if (property == (int)CSSPropertyOpacity) {
1125 const Animation* opacityAnim = toStyle->transitionForProperty(CSSPropertyOpacity);
1126 if (opacityAnim && !opacityAnim->isEmptyOrZeroDuration()) {
1127 KeyframeValueList opacityVector(AnimatedPropertyOpacity);
1128 opacityVector.insert(new FloatAnimationValue(0, compositingOpacity(fromStyle->opacity())));
1129 opacityVector.insert(new FloatAnimationValue(1, compositingOpacity(toStyle->opacity())));
1130 // The boxSize param is only used for transform animations (which can only run on RenderBoxes), so we pass an empty size here.
1131 if (m_graphicsLayer->addAnimation(opacityVector, IntSize(), opacityAnim, String(), timeOffset)) {
1132 // To ensure that the correct opacity is visible when the animation ends, also set the final opacity.
1133 updateLayerOpacity(toStyle);
1134 didAnimate = true;
1135 }
1136 }
1137 }
1138
1139 if (property == (int)CSSPropertyWebkitTransform && m_owningLayer->hasTransform()) {
1140 const Animation* transformAnim = toStyle->transitionForProperty(CSSPropertyWebkitTransform);
1141 if (transformAnim && !transformAnim->isEmptyOrZeroDuration()) {
1142 KeyframeValueList transformVector(AnimatedPropertyWebkitTransform);
1143 transformVector.insert(new TransformAnimationValue(0, &fromStyle->transform()));
1144 transformVector.insert(new TransformAnimationValue(1, &toStyle->transform()));
1145 if (m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->borderBoxRect().size(), transformAnim, String(), timeOffset)) {
1146 // To ensure that the correct transform is visible when the animation ends, also set the final opacity.
1147 updateLayerTransform(toStyle);
1148 didAnimate = true;
1149 }
1150 }
1151 }
1152
1153 if (didAnimate)
1154 compositor()->didStartAcceleratedAnimation();
1155
1156 return didAnimate;
1157 }
1158
notifyAnimationStarted(const GraphicsLayer *,double time)1159 void RenderLayerBacking::notifyAnimationStarted(const GraphicsLayer*, double time)
1160 {
1161 renderer()->animation()->notifyAnimationStarted(renderer(), time);
1162 }
1163
notifySyncRequired(const GraphicsLayer *)1164 void RenderLayerBacking::notifySyncRequired(const GraphicsLayer*)
1165 {
1166 if (!renderer()->documentBeingDestroyed())
1167 compositor()->scheduleSync();
1168 }
1169
animationFinished(const String & animationName)1170 void RenderLayerBacking::animationFinished(const String& animationName)
1171 {
1172 m_graphicsLayer->removeAnimationsForKeyframes(animationName);
1173 }
1174
animationPaused(double timeOffset,const String & animationName)1175 void RenderLayerBacking::animationPaused(double timeOffset, const String& animationName)
1176 {
1177 m_graphicsLayer->pauseAnimation(animationName, timeOffset);
1178 }
1179
transitionFinished(int property)1180 void RenderLayerBacking::transitionFinished(int property)
1181 {
1182 AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property);
1183 if (animatedProperty != AnimatedPropertyInvalid)
1184 m_graphicsLayer->removeAnimationsForProperty(animatedProperty);
1185 }
1186
suspendAnimations(double time)1187 void RenderLayerBacking::suspendAnimations(double time)
1188 {
1189 m_graphicsLayer->suspendAnimations(time);
1190 }
1191
resumeAnimations()1192 void RenderLayerBacking::resumeAnimations()
1193 {
1194 m_graphicsLayer->resumeAnimations();
1195 }
1196
compositedBounds() const1197 IntRect RenderLayerBacking::compositedBounds() const
1198 {
1199 return m_compositedBounds;
1200 }
1201
setCompositedBounds(const IntRect & bounds)1202 void RenderLayerBacking::setCompositedBounds(const IntRect& bounds)
1203 {
1204 m_compositedBounds = bounds;
1205
1206 }
graphicsLayerToCSSProperty(AnimatedPropertyID property)1207 int RenderLayerBacking::graphicsLayerToCSSProperty(AnimatedPropertyID property)
1208 {
1209 int cssProperty = CSSPropertyInvalid;
1210 switch (property) {
1211 case AnimatedPropertyWebkitTransform:
1212 cssProperty = CSSPropertyWebkitTransform;
1213 break;
1214 case AnimatedPropertyOpacity:
1215 cssProperty = CSSPropertyOpacity;
1216 break;
1217 case AnimatedPropertyBackgroundColor:
1218 cssProperty = CSSPropertyBackgroundColor;
1219 break;
1220 case AnimatedPropertyInvalid:
1221 ASSERT_NOT_REACHED();
1222 }
1223 return cssProperty;
1224 }
1225
cssToGraphicsLayerProperty(int cssProperty)1226 AnimatedPropertyID RenderLayerBacking::cssToGraphicsLayerProperty(int cssProperty)
1227 {
1228 switch (cssProperty) {
1229 case CSSPropertyWebkitTransform:
1230 return AnimatedPropertyWebkitTransform;
1231 case CSSPropertyOpacity:
1232 return AnimatedPropertyOpacity;
1233 case CSSPropertyBackgroundColor:
1234 return AnimatedPropertyBackgroundColor;
1235 // It's fine if we see other css properties here; they are just not accelerated.
1236 }
1237 return AnimatedPropertyInvalid;
1238 }
1239
1240 } // namespace WebCore
1241
1242 #endif // USE(ACCELERATED_COMPOSITING)
1243