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Searched defs:hull (Results 1 – 10 of 10) sorted by relevance

/external/quake/quake/src/QW/client/
Dpmovetst.c93 int PM_HullPointContents (hull_t *hull, int num, vec3_t p) in PM_HullPointContents()
131 hull_t *hull; in PM_PointContents() local
176 qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, … in PM_RecursiveHullCheck()
321 hull_t *hull; in PM_TestPlayerPosition() local
355 hull_t *hull; in PM_PlayerMove() local
Dgl_model.c960 hull_t *hull; in Mod_LoadClipnodes() local
1015 hull_t *hull; in Mod_MakeHull0() local
Dmodel.c930 hull_t *hull; in Mod_LoadClipnodes() local
985 hull_t *hull; in Mod_MakeHull0() local
/external/quake/quake/src/QW/server/
Dworlda.s22 #define hull 4+8 // because only partially pushed macro
Dworld.c134 hull_t *hull; in SV_HullForEntity() local
453 int SV_HullPointContents (hull_t *hull, int num, vec3_t p) in SV_HullPointContents()
533 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, … in SV_RecursiveHullCheck()
679 hull_t *hull; in SV_ClipMoveToEntity() local
875 hull_t *hull; in SV_TestPlayerPosition() local
Dmodel.c867 hull_t *hull; in Mod_LoadClipnodes() local
922 hull_t *hull; in Mod_MakeHull0() local
/external/quake/quake/src/WinQuake/
Dworlda.s42 #define hull 4+8 // because only partially pushed macro
Dworld.cpp134 hull_t *hull; in SV_HullForEntity() local
491 int SV_HullPointContents (hull_t *hull, int num, vec3_t p) in SV_HullPointContents()
581 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, … in SV_RecursiveHullCheck()
727 hull_t *hull; in SV_ClipMoveToEntity() local
Dmodel.cpp948 hull_t *hull; in Mod_LoadClipnodes() local
1003 hull_t *hull; in Mod_MakeHull0() local
Dgl_model.cpp951 hull_t *hull; in Mod_LoadClipnodes() local
1006 hull_t *hull; in Mod_MakeHull0() local