Searched defs:hull (Results 1 – 10 of 10) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | pmovetst.c | 93 int PM_HullPointContents (hull_t *hull, int num, vec3_t p) in PM_HullPointContents() 131 hull_t *hull; in PM_PointContents() local 176 qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, … in PM_RecursiveHullCheck() 321 hull_t *hull; in PM_TestPlayerPosition() local 355 hull_t *hull; in PM_PlayerMove() local
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D | gl_model.c | 960 hull_t *hull; in Mod_LoadClipnodes() local 1015 hull_t *hull; in Mod_MakeHull0() local
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D | model.c | 930 hull_t *hull; in Mod_LoadClipnodes() local 985 hull_t *hull; in Mod_MakeHull0() local
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/external/quake/quake/src/QW/server/ |
D | worlda.s | 22 #define hull 4+8 // because only partially pushed macro
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D | world.c | 134 hull_t *hull; in SV_HullForEntity() local 453 int SV_HullPointContents (hull_t *hull, int num, vec3_t p) in SV_HullPointContents() 533 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, … in SV_RecursiveHullCheck() 679 hull_t *hull; in SV_ClipMoveToEntity() local 875 hull_t *hull; in SV_TestPlayerPosition() local
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D | model.c | 867 hull_t *hull; in Mod_LoadClipnodes() local 922 hull_t *hull; in Mod_MakeHull0() local
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/external/quake/quake/src/WinQuake/ |
D | worlda.s | 42 #define hull 4+8 // because only partially pushed macro
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D | world.cpp | 134 hull_t *hull; in SV_HullForEntity() local 491 int SV_HullPointContents (hull_t *hull, int num, vec3_t p) in SV_HullPointContents() 581 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, … in SV_RecursiveHullCheck() 727 hull_t *hull; in SV_ClipMoveToEntity() local
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D | model.cpp | 948 hull_t *hull; in Mod_LoadClipnodes() local 1003 hull_t *hull; in Mod_MakeHull0() local
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D | gl_model.cpp | 951 hull_t *hull; in Mod_LoadClipnodes() local 1006 hull_t *hull; in Mod_MakeHull0() local
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