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1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef RenderLayerCompositor_h
27 #define RenderLayerCompositor_h
28 
29 #include "RenderLayer.h"
30 #include "RenderLayerBacking.h"
31 
32 namespace WebCore {
33 
34 #define PROFILE_LAYER_REBUILD 0
35 
36 class GraphicsLayer;
37 #if ENABLE(VIDEO)
38 class RenderVideo;
39 #endif
40 
41 enum CompositingUpdateType {
42     CompositingUpdateAfterLayoutOrStyleChange,
43     CompositingUpdateOnPaitingOrHitTest,
44     CompositingUpdateOnScroll
45 };
46 
47 // RenderLayerCompositor manages the hierarchy of
48 // composited RenderLayers. It determines which RenderLayers
49 // become compositing, and creates and maintains a hierarchy of
50 // GraphicsLayers based on the RenderLayer painting order.
51 //
52 // There is one RenderLayerCompositor per RenderView.
53 
54 class RenderLayerCompositor {
55 public:
56     RenderLayerCompositor(RenderView*);
57     ~RenderLayerCompositor();
58 
59     // Return true if this RenderView is in "compositing mode" (i.e. has one or more
60     // composited RenderLayers)
inCompositingMode()61     bool inCompositingMode() const { return m_compositing; }
62     // This will make a compositing layer at the root automatically, and hook up to
63     // the native view/window system.
64     void enableCompositingMode(bool enable = true);
65 
66     // Returns true if the accelerated compositing is enabled
hasAcceleratedCompositing()67     bool hasAcceleratedCompositing() const { return m_hasAcceleratedCompositing; }
68 
showDebugBorders()69     bool showDebugBorders() const { return m_showDebugBorders; }
showRepaintCounter()70     bool showRepaintCounter() const { return m_showRepaintCounter; }
71 
72     // Copy the accelerated compositing related flags from Settings
73     void cacheAcceleratedCompositingFlags();
74 
75     // Called when the layer hierarchy needs to be updated (compositing layers have been
76     // created, destroyed or re-parented).
77     void setCompositingLayersNeedRebuild(bool needRebuild = true);
compositingLayersNeedRebuild()78     bool compositingLayersNeedRebuild() const { return m_compositingLayersNeedRebuild; }
79 
80     // Controls whether or not to consult geometry when deciding which layers need
81     // to be composited. Defaults to true.
setCompositingConsultsOverlap(bool b)82     void setCompositingConsultsOverlap(bool b) { m_compositingConsultsOverlap = b; }
compositingConsultsOverlap()83     bool compositingConsultsOverlap() const { return m_compositingConsultsOverlap; }
84 
85     void scheduleSync();
86 
87     // Rebuild the tree of compositing layers
88     void updateCompositingLayers(CompositingUpdateType = CompositingUpdateAfterLayoutOrStyleChange, RenderLayer* updateRoot = 0);
89 
90     // Update the compositing state of the given layer. Returns true if that state changed.
91     enum CompositingChangeRepaint { CompositingChangeRepaintNow, CompositingChangeWillRepaintLater };
92     bool updateLayerCompositingState(RenderLayer*, CompositingChangeRepaint = CompositingChangeRepaintNow);
93 
94     // Update the geometry for compositing children of compositingAncestor.
95     void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, RenderLayer* layer, RenderLayerBacking::UpdateDepth);
96 
97     // Whether layer's backing needs a graphics layer to do clipping by an ancestor (non-stacking-context parent with overflow).
98     bool clippedByAncestor(RenderLayer*) const;
99     // Whether layer's backing needs a graphics layer to clip z-order children of the given layer.
100     bool clipsCompositingDescendants(const RenderLayer*) const;
101 
102     // Whether the given layer needs an extra 'contents' layer.
103     bool needsContentsCompositingLayer(const RenderLayer*) const;
104     // Return the bounding box required for compositing layer and its childern, relative to ancestorLayer.
105     // If layerBoundingBox is not 0, on return it contains the bounding box of this layer only.
106     IntRect calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer);
107 
108     // Repaint the appropriate layers when the given RenderLayer starts or stops being composited.
109     void repaintOnCompositingChange(RenderLayer*);
110 
111     // Notify us that a layer has been added or removed
112     void layerWasAdded(RenderLayer* parent, RenderLayer* child);
113     void layerWillBeRemoved(RenderLayer* parent, RenderLayer* child);
114 
115     // Get the nearest ancestor layer that has overflow or clip, but is not a stacking context
116     RenderLayer* enclosingNonStackingClippingLayer(const RenderLayer* layer) const;
117 
118     // Repaint parts of all composited layers that intersect the given absolute rectangle.
119     void repaintCompositedLayersAbsoluteRect(const IntRect&);
120 
121     RenderLayer* rootRenderLayer() const;
122     GraphicsLayer* rootPlatformLayer() const;
123 
124     void didMoveOnscreen();
125     void willMoveOffscreen();
126 
127     void updateRootLayerPosition();
128 
129     void didStartAcceleratedAnimation();
130 
131 #if ENABLE(VIDEO)
132     // Use by RenderVideo to ask if it should try to use accelerated compositing.
133     bool canAccelerateVideoRendering(RenderVideo*) const;
134 #endif
135 
136     // Walk the tree looking for layers with 3d transforms. Useful in case you need
137     // to know if there is non-affine content, e.g. for drawing into an image.
138     bool has3DContent() const;
139 
140 private:
141     // Whether the given RL needs a compositing layer.
142     bool needsToBeComposited(const RenderLayer*) const;
143     // Whether the layer has an intrinsic need for compositing layer.
144     bool requiresCompositingLayer(const RenderLayer*) const;
145 
146     // Make or destroy the backing for this layer; returns true if backing changed.
147     bool updateBacking(RenderLayer*, CompositingChangeRepaint shouldRepaint);
148 
149     // Repaint the given rect (which is layer's coords), and regions of child layers that intersect that rect.
150     void recursiveRepaintLayerRect(RenderLayer* layer, const IntRect& rect);
151 
152     typedef HashMap<RenderLayer*, IntRect> OverlapMap;
153     static void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool& boundsComputed);
154     static bool overlapsCompositedLayers(OverlapMap&, const IntRect& layerBounds);
155 
156     // Returns true if any layer's compositing changed
157     void computeCompositingRequirements(RenderLayer*, OverlapMap*, struct CompositingState&, bool& layersChanged);
158 
159     // Recurses down the tree, parenting descendant compositing layers and collecting an array of child layers for the current compositing layer.
160     void rebuildCompositingLayerTree(RenderLayer* layer, const struct CompositingState&, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer);
161 
162     // Recurses down the tree, updating layer geometry only.
163     void updateLayerTreeGeometry(RenderLayer*);
164 
165     // Hook compositing layers together
166     void setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer);
167     void removeCompositedChildren(RenderLayer*);
168 
169     void parentInRootLayer(RenderLayer*);
170 
171     bool layerHas3DContent(const RenderLayer*) const;
172 
173     void ensureRootPlatformLayer();
174     void destroyRootPlatformLayer();
175 
176     // Whether a running transition or animation enforces the need for a compositing layer.
177     bool requiresCompositingForAnimation(RenderObject*) const;
178     bool requiresCompositingForTransform(RenderObject*) const;
179     bool requiresCompositingForVideo(RenderObject*) const;
180     bool requiresCompositingForCanvas(RenderObject*) const;
181     bool requiresCompositingForPlugin(RenderObject*) const;
182     bool requiresCompositingWhenDescendantsAreCompositing(RenderObject*) const;
183 
184 #if PLATFORM(ANDROID)
185     // Whether we are on a mobile site
186     bool requiresCompositingForMobileSites(const RenderLayer* layer) const;
187 #endif
188 
189 private:
190     RenderView* m_renderView;
191     OwnPtr<GraphicsLayer> m_rootPlatformLayer;
192     bool m_hasAcceleratedCompositing;
193     bool m_showDebugBorders;
194     bool m_showRepaintCounter;
195     bool m_compositingConsultsOverlap;
196     bool m_compositing;
197     bool m_rootLayerAttached;
198     bool m_compositingLayersNeedRebuild;
199 
200 #if PROFILE_LAYER_REBUILD
201     int m_rootLayerUpdateCount;
202 #endif
203 };
204 
205 
206 } // namespace WebCore
207 
208 #endif // RenderLayerCompositor_h
209