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1 /*
2  * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3  *           (C) 2000 Antti Koivisto (koivisto@kde.org)
4  *           (C) 2000 Dirk Mueller (mueller@kde.org)
5  *           (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7  * Copyright (C) 2009 Google Inc. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Library General Public
11  * License as published by the Free Software Foundation; either
12  * version 2 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Library General Public License for more details.
18  *
19  * You should have received a copy of the GNU Library General Public License
20  * along with this library; see the file COPYING.LIB.  If not, write to
21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22  * Boston, MA 02110-1301, USA.
23  *
24  */
25 
26 #ifndef RenderObject_h
27 #define RenderObject_h
28 
29 #include "AffineTransform.h"
30 #include "CachedResourceClient.h"
31 #include "Document.h"
32 #include "Element.h"
33 #include "FloatQuad.h"
34 #include "RenderObjectChildList.h"
35 #include "RenderStyle.h"
36 #include "TextAffinity.h"
37 #include "TransformationMatrix.h"
38 #include <wtf/UnusedParam.h>
39 
40 namespace WebCore {
41 
42 class AnimationController;
43 class HitTestResult;
44 class InlineBox;
45 class InlineFlowBox;
46 class OverlapTestRequestClient;
47 class Position;
48 class RenderBoxModelObject;
49 class RenderInline;
50 class RenderBlock;
51 class RenderFlow;
52 class RenderLayer;
53 class RenderTheme;
54 class TransformState;
55 class VisiblePosition;
56 #if ENABLE(SVG)
57 class SVGRenderBase;
58 #endif
59 
60 /*
61  *  The painting of a layer occurs in three distinct phases.  Each phase involves
62  *  a recursive descent into the layer's render objects. The first phase is the background phase.
63  *  The backgrounds and borders of all blocks are painted.  Inlines are not painted at all.
64  *  Floats must paint above block backgrounds but entirely below inline content that can overlap them.
65  *  In the foreground phase, all inlines are fully painted.  Inline replaced elements will get all
66  *  three phases invoked on them during this phase.
67  */
68 
69 enum PaintPhase {
70     PaintPhaseBlockBackground,
71     PaintPhaseChildBlockBackground,
72     PaintPhaseChildBlockBackgrounds,
73     PaintPhaseFloat,
74     PaintPhaseForeground,
75     PaintPhaseOutline,
76     PaintPhaseChildOutlines,
77     PaintPhaseSelfOutline,
78     PaintPhaseSelection,
79     PaintPhaseCollapsedTableBorders,
80     PaintPhaseTextClip,
81     PaintPhaseMask
82 };
83 
84 enum PaintBehaviorFlags {
85     PaintBehaviorNormal = 0,
86     PaintBehaviorSelectionOnly = 1 << 0,
87     PaintBehaviorForceBlackText = 1 << 1,
88     PaintBehaviorFlattenCompositingLayers = 1 << 2
89 };
90 typedef unsigned PaintBehavior;
91 
92 enum HitTestFilter {
93     HitTestAll,
94     HitTestSelf,
95     HitTestDescendants
96 };
97 
98 enum HitTestAction {
99     HitTestBlockBackground,
100     HitTestChildBlockBackground,
101     HitTestChildBlockBackgrounds,
102     HitTestFloat,
103     HitTestForeground
104 };
105 
106 // Sides used when drawing borders and outlines.  This is in RenderObject rather than RenderBoxModelObject since outlines can
107 // be drawn by SVG around bounding boxes.
108 enum BoxSide {
109     BSTop,
110     BSBottom,
111     BSLeft,
112     BSRight
113 };
114 
115 const int caretWidth = 1;
116 
117 #if ENABLE(DASHBOARD_SUPPORT)
118 struct DashboardRegionValue {
119     bool operator==(const DashboardRegionValue& o) const
120     {
121         return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label;
122     }
123     bool operator!=(const DashboardRegionValue& o) const
124     {
125         return !(*this == o);
126     }
127 
128     String label;
129     IntRect bounds;
130     IntRect clip;
131     int type;
132 };
133 #endif
134 
135 // Base class for all rendering tree objects.
136 class RenderObject : public CachedResourceClient {
137     friend class RenderBlock;
138     friend class RenderBox;
139     friend class RenderLayer;
140     friend class RenderObjectChildList;
141     friend class RenderSVGContainer;
142 public:
143     // Anonymous objects should pass the document as their node, and they will then automatically be
144     // marked as anonymous in the constructor.
145     RenderObject(Node*);
146     virtual ~RenderObject();
147 
148     RenderTheme* theme() const;
149 
150     virtual const char* renderName() const = 0;
151 
parent()152     RenderObject* parent() const { return m_parent; }
153     bool isDescendantOf(const RenderObject*) const;
154 
previousSibling()155     RenderObject* previousSibling() const { return m_previous; }
nextSibling()156     RenderObject* nextSibling() const { return m_next; }
157 
firstChild()158     RenderObject* firstChild() const
159     {
160         if (const RenderObjectChildList* children = virtualChildren())
161             return children->firstChild();
162         return 0;
163     }
lastChild()164     RenderObject* lastChild() const
165     {
166         if (const RenderObjectChildList* children = virtualChildren())
167             return children->lastChild();
168         return 0;
169     }
virtualChildren()170     virtual RenderObjectChildList* virtualChildren() { return 0; }
virtualChildren()171     virtual const RenderObjectChildList* virtualChildren() const { return 0; }
172 
173     RenderObject* nextInPreOrder() const;
174     RenderObject* nextInPreOrder(RenderObject* stayWithin) const;
175     RenderObject* nextInPreOrderAfterChildren() const;
176     RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const;
177     RenderObject* previousInPreOrder() const;
178     RenderObject* childAt(unsigned) const;
179 
180     RenderObject* firstLeafChild() const;
181     RenderObject* lastLeafChild() const;
182 
183     // The following six functions are used when the render tree hierarchy changes to make sure layers get
184     // properly added and removed.  Since containership can be implemented by any subclass, and since a hierarchy
185     // can contain a mixture of boxes and other object types, these functions need to be in the base class.
186     RenderLayer* enclosingLayer() const;
187     RenderLayer* enclosingSelfPaintingLayer() const;
188     void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
189     void removeLayers(RenderLayer* parentLayer);
190     void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
191     RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
192 
193     // Convenience function for getting to the nearest enclosing box of a RenderObject.
194     RenderBox* enclosingBox() const;
195     RenderBoxModelObject* enclosingBoxModelObject() const;
196 
isEmpty()197     virtual bool isEmpty() const { return firstChild() == 0; }
198 
199 #ifndef NDEBUG
setHasAXObject(bool flag)200     void setHasAXObject(bool flag) { m_hasAXObject = flag; }
hasAXObject()201     bool hasAXObject() const { return m_hasAXObject; }
isSetNeedsLayoutForbidden()202     bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
setNeedsLayoutIsForbidden(bool flag)203     void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
204 #endif
205 
206     // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
207     // children.
208     virtual RenderBlock* firstLineBlock() const;
209 
210     // Called when an object that was floating or positioned becomes a normal flow object
211     // again.  We have to make sure the render tree updates as needed to accommodate the new
212     // normal flow object.
213     void handleDynamicFloatPositionChange();
214 
215     // RenderObject tree manipulation
216     //////////////////////////////////////////
canHaveChildren()217     virtual bool canHaveChildren() const { return virtualChildren(); }
isChildAllowed(RenderObject *,RenderStyle *)218     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
219     virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
220     virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
221     virtual void removeChild(RenderObject*);
createsAnonymousWrapper()222     virtual bool createsAnonymousWrapper() const { return false; }
223     //////////////////////////////////////////
224 
225 protected:
226     //////////////////////////////////////////
227     // Helper functions. Dangerous to use!
setPreviousSibling(RenderObject * previous)228     void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
setNextSibling(RenderObject * next)229     void setNextSibling(RenderObject* next) { m_next = next; }
setParent(RenderObject * parent)230     void setParent(RenderObject* parent) { m_parent = parent; }
231     //////////////////////////////////////////
232 private:
233     void addAbsoluteRectForLayer(IntRect& result);
234     void setLayerNeedsFullRepaint();
235 
236 public:
237 #ifndef NDEBUG
238     void showTreeForThis() const;
239 
240     void showRenderObject() const;
241     // We don't make printedCharacters an optional parameter so that
242     // showRenderObject can be called from gdb easily.
243     void showRenderObject(int printedCharacters) const;
244     void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const;
245 #endif
246 
247     static RenderObject* createObject(Node*, RenderStyle*);
248 
249     // Overloaded new operator.  Derived classes must override operator new
250     // in order to allocate out of the RenderArena.
251     void* operator new(size_t, RenderArena*) throw();
252 
253     // Overridden to prevent the normal delete from being called.
254     void operator delete(void*, size_t);
255 
256 private:
257     // The normal operator new is disallowed on all render objects.
258     void* operator new(size_t) throw();
259 
260 public:
renderArena()261     RenderArena* renderArena() const { return document()->renderArena(); }
262 
isApplet()263     virtual bool isApplet() const { return false; }
isBR()264     virtual bool isBR() const { return false; }
isBlockFlow()265     virtual bool isBlockFlow() const { return false; }
isBoxModelObject()266     virtual bool isBoxModelObject() const { return false; }
isCounter()267     virtual bool isCounter() const { return false; }
isEmbeddedObject()268     virtual bool isEmbeddedObject() const { return false; }
isFieldset()269     virtual bool isFieldset() const { return false; }
isFileUploadControl()270     virtual bool isFileUploadControl() const { return false; }
isFrame()271     virtual bool isFrame() const { return false; }
isFrameSet()272     virtual bool isFrameSet() const { return false; }
isImage()273     virtual bool isImage() const { return false; }
isInlineBlockOrInlineTable()274     virtual bool isInlineBlockOrInlineTable() const { return false; }
isListBox()275     virtual bool isListBox() const { return false; }
isListItem()276     virtual bool isListItem() const { return false; }
isListMarker()277     virtual bool isListMarker() const { return false; }
isMedia()278     virtual bool isMedia() const { return false; }
isMenuList()279     virtual bool isMenuList() const { return false; }
isRenderBlock()280     virtual bool isRenderBlock() const { return false; }
isRenderButton()281     virtual bool isRenderButton() const { return false; }
isRenderImage()282     virtual bool isRenderImage() const { return false; }
isRenderInline()283     virtual bool isRenderInline() const { return false; }
isRenderPart()284     virtual bool isRenderPart() const { return false; }
isRenderView()285     virtual bool isRenderView() const { return false; }
isReplica()286     virtual bool isReplica() const { return false; }
287 #if ENABLE(RUBY)
isRuby()288     virtual bool isRuby() const { return false; }
isRubyBase()289     virtual bool isRubyBase() const { return false; }
isRubyRun()290     virtual bool isRubyRun() const { return false; }
isRubyText()291     virtual bool isRubyText() const { return false; }
292 #endif
isSlider()293     virtual bool isSlider() const { return false; }
isTable()294     virtual bool isTable() const { return false; }
isTableCell()295     virtual bool isTableCell() const { return false; }
isTableCol()296     virtual bool isTableCol() const { return false; }
isTableRow()297     virtual bool isTableRow() const { return false; }
isTableSection()298     virtual bool isTableSection() const { return false; }
isTextControl()299     virtual bool isTextControl() const { return false; }
isTextArea()300     virtual bool isTextArea() const { return false; }
isTextField()301     virtual bool isTextField() const { return false; }
isVideo()302     virtual bool isVideo() const { return false; }
isWidget()303     virtual bool isWidget() const { return false; }
isCanvas()304     virtual bool isCanvas() const { return false; }
305 
isRoot()306     bool isRoot() const { return document()->documentElement() == m_node; }
307     bool isBody() const;
308     bool isHR() const;
309 
310     bool isHTMLMarquee() const;
311 
312     inline bool isAfterContent() const;
isAfterContent(const RenderObject * obj)313     static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); }
314 
childrenInline()315     bool childrenInline() const { return m_childrenInline; }
316     void setChildrenInline(bool b = true) { m_childrenInline = b; }
hasColumns()317     bool hasColumns() const { return m_hasColumns; }
318     void setHasColumns(bool b = true) { m_hasColumns = b; }
cellWidthChanged()319     bool cellWidthChanged() const { return m_cellWidthChanged; }
320     void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; }
321 
322 #if ENABLE(MATHML)
isRenderMathMLBlock()323     virtual bool isRenderMathMLBlock() const { return false; }
324 #endif // ENABLE(MATHML)
325 
326 #if ENABLE(SVG)
327     // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have
328     // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation.
isSVGRoot()329     virtual bool isSVGRoot() const { return false; }
isSVGContainer()330     virtual bool isSVGContainer() const { return false; }
isSVGHiddenContainer()331     virtual bool isSVGHiddenContainer() const { return false; }
isRenderPath()332     virtual bool isRenderPath() const { return false; }
isSVGText()333     virtual bool isSVGText() const { return false; }
isSVGImage()334     virtual bool isSVGImage() const { return false; }
isSVGForeignObject()335     virtual bool isSVGForeignObject() const { return false; }
336 
337     virtual const SVGRenderBase* toSVGRenderBase() const;
338 
339     // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width.
340     // This is used for all computation of objectBoundingBox relative units and by SVGLocateable::getBBox().
341     // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them
342     // since stroke-width is ignored (and marker size can depend on stroke-width).
343     // objectBoundingBox is returned local coordinates.
344     // The name objectBoundingBox is taken from the SVG 1.1 spec.
345     virtual FloatRect objectBoundingBox() const;
346 
347     // Returns the smallest rectangle enclosing all of the painted content
348     // respecting clipping, masking, filters, opacity, stroke-width and markers
349     virtual FloatRect repaintRectInLocalCoordinates() const;
350 
351     // FIXME: This accessor is deprecated and mostly around for SVGRenderTreeAsText.
352     // This only returns the transform="" value from the element
353     // most callsites want localToParentTransform() instead.
354     virtual AffineTransform localTransform() const;
355 
356     // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer
357     // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element.
358     virtual const AffineTransform& localToParentTransform() const;
359 
360     // SVG uses FloatPoint precise hit testing, and passes the point in parent
361     // coordinates instead of in repaint container coordinates.  Eventually the
362     // rest of the rendering tree will move to a similar model.
363     virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
364 #endif
365 
isAnonymous()366     bool isAnonymous() const { return m_isAnonymous; }
setIsAnonymous(bool b)367     void setIsAnonymous(bool b) { m_isAnonymous = b; }
isAnonymousBlock()368     bool isAnonymousBlock() const
369     {
370         return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == NOPSEUDO && !isListMarker();
371     }
isInlineContinuation()372     bool isInlineContinuation() const { return (node() ? node()->renderer() != this : false) && isRenderInline(); }
isFloating()373     bool isFloating() const { return m_floating; }
isPositioned()374     bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
isRelPositioned()375     bool isRelPositioned() const { return m_relPositioned; } // relative positioning
isText()376     bool isText() const  { return m_isText; }
isBox()377     bool isBox() const { return m_isBox; }
isInline()378     bool isInline() const { return m_inline; }  // inline object
isRunIn()379     bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
isDragging()380     bool isDragging() const { return m_isDragging; }
isReplaced()381     bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
382 
hasLayer()383     bool hasLayer() const { return m_hasLayer; }
384 
hasBoxDecorations()385     bool hasBoxDecorations() const { return m_paintBackground; }
386     bool mustRepaintBackgroundOrBorder() const;
387 
needsLayout()388     bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsPositionedMovementLayout; }
selfNeedsLayout()389     bool selfNeedsLayout() const { return m_needsLayout; }
needsPositionedMovementLayout()390     bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; }
needsPositionedMovementLayoutOnly()391     bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout; }
posChildNeedsLayout()392     bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
normalChildNeedsLayout()393     bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
394 
prefWidthsDirty()395     bool prefWidthsDirty() const { return m_prefWidthsDirty; }
396 
397     bool isSelectionBorder() const;
398 
hasClip()399     bool hasClip() const { return isPositioned() && style()->hasClip(); }
hasOverflowClip()400     bool hasOverflowClip() const { return m_hasOverflowClip; }
401 
hasTransform()402     bool hasTransform() const { return m_hasTransform; }
hasMask()403     bool hasMask() const { return style() && style()->hasMask(); }
404 
405     void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide,
406                             Color, const Color& textcolor, EBorderStyle, int adjbw1, int adjbw2);
407     void drawArcForBoxSide(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart,
408                            int angleSpan, BoxSide, Color, const Color& textcolor, EBorderStyle, bool firstCorner);
409 
410 public:
411     // The pseudo element style can be cached or uncached.  Use the cached method if the pseudo element doesn't respect
412     // any pseudo classes (and therefore has no concept of changing state).
413     RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
414     PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const;
415 
416     virtual void updateDragState(bool dragOn);
417 
418     RenderView* view() const;
419 
420     // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy).
421     bool isRooted(RenderView** = 0);
422 
node()423     Node* node() const { return m_isAnonymous ? 0 : m_node; }
document()424     Document* document() const { return m_node->document(); }
setNode(Node * node)425     void setNode(Node* node) { m_node = node; }
426 
427     bool hasOutlineAnnotation() const;
hasOutline()428     bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
429 
430     // Returns the object containing this one. Can be different from parent for positioned elements.
431     // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped
432     // is true if the renderer returned is an ancestor of repaintContainer.
433     RenderObject* container(RenderBoxModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const;
434 
hoverAncestor()435     virtual RenderObject* hoverAncestor() const { return parent(); }
436 
437     // IE Extension that can be called on any RenderObject.  See the implementation for the details.
438     RenderBoxModelObject* offsetParent() const;
439 
440     void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0);
441     void setNeedsLayout(bool b, bool markParents = true);
442     void setChildNeedsLayout(bool b, bool markParents = true);
443     void setNeedsPositionedMovementLayout();
444     void setPrefWidthsDirty(bool, bool markParents = true);
445     void invalidateContainerPrefWidths();
446 
setNeedsLayoutAndPrefWidthsRecalc()447     void setNeedsLayoutAndPrefWidthsRecalc()
448     {
449         setNeedsLayout(true);
450         setPrefWidthsDirty(true);
451     }
452 
453     void setPositioned(bool b = true)  { m_positioned = b;  }
454     void setRelPositioned(bool b = true) { m_relPositioned = b; }
455     void setFloating(bool b = true) { m_floating = b; }
456     void setInline(bool b = true) { m_inline = b; }
457     void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
setIsText()458     void setIsText() { m_isText = true; }
setIsBox()459     void setIsBox() { m_isBox = true; }
460     void setReplaced(bool b = true) { m_replaced = b; }
461     void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
462     void setHasLayer(bool b = true) { m_hasLayer = b; }
463     void setHasTransform(bool b = true) { m_hasTransform = b; }
464     void setHasReflection(bool b = true) { m_hasReflection = b; }
465 
466     void scheduleRelayout();
467 
468     void updateFillImages(const FillLayer*, const FillLayer*);
469     void updateImage(StyleImage*, StyleImage*);
470 
471     // for discussion of lineHeight see CSS2 spec
472     virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const;
473     // for the vertical-align property of inline elements
474     // the offset of baseline from the top of the object.
475     virtual int baselinePosition(bool firstLine, bool isRootLineBox = false) const;
476 
477     typedef HashMap<OverlapTestRequestClient*, IntRect> OverlapTestRequestMap;
478 
479     /*
480      * Paint the object and its children, clipped by (x|y|w|h).
481      * (tx|ty) is the calculated position of the parent
482      */
483     struct PaintInfo {
484         PaintInfo(GraphicsContext* newContext, const IntRect& newRect, PaintPhase newPhase, bool newForceBlackText,
485                   RenderObject* newPaintingRoot, ListHashSet<RenderInline*>* newOutlineObjects,
486                   OverlapTestRequestMap* overlapTestRequests = 0)
contextPaintInfo487             : context(newContext)
488             , rect(newRect)
489             , phase(newPhase)
490             , forceBlackText(newForceBlackText)
491             , paintingRoot(newPaintingRoot)
492             , outlineObjects(newOutlineObjects)
493             , overlapTestRequests(overlapTestRequests)
494         {
495         }
496 
497         GraphicsContext* context;
498         IntRect rect;
499         PaintPhase phase;
500         bool forceBlackText;
501         RenderObject* paintingRoot; // used to draw just one element and its visual kids
502         ListHashSet<RenderInline*>* outlineObjects; // used to list outlines that should be painted by a block with inline children
503         OverlapTestRequestMap* overlapTestRequests;
504     };
505 
506     virtual void paint(PaintInfo&, int tx, int ty);
507 
508     // Recursive function that computes the size and position of this object and all its descendants.
509     virtual void layout();
510 
511     /* This function performs a layout only if one is needed. */
layoutIfNeeded()512     void layoutIfNeeded() { if (needsLayout()) layout(); }
513 
514     // Called when a positioned object moves but doesn't necessarily change size.  A simplified layout is attempted
515     // that just updates the object's position. If the size does change, the object remains dirty.
tryLayoutDoingPositionedMovementOnly()516     virtual void tryLayoutDoingPositionedMovementOnly() { }
517 
518     // used for element state updates that cannot be fixed with a
519     // repaint and do not need a relayout
updateFromElement()520     virtual void updateFromElement() { }
521 
522 #if ENABLE(DASHBOARD_SUPPORT)
523     virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
524     void collectDashboardRegions(Vector<DashboardRegionValue>&);
525 #endif
526 
527     bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll);
528     virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
529     virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
530 
531     VisiblePosition positionForCoordinates(int x, int y);
532     virtual VisiblePosition positionForPoint(const IntPoint&);
533     VisiblePosition createVisiblePosition(int offset, EAffinity);
534     VisiblePosition createVisiblePosition(const Position&);
535 
536     virtual void dirtyLinesFromChangedChild(RenderObject*);
537 
538     // Called to update a style that is allowed to trigger animations.
539     // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
540     // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
541     void setAnimatableStyle(PassRefPtr<RenderStyle>);
542 
543     // Set the style of the object and update the state of the object accordingly.
544     virtual void setStyle(PassRefPtr<RenderStyle>);
545 
546     // Updates only the local style ptr of the object.  Does not update the state of the object,
547     // and so only should be called when the style is known not to have changed (or from setStyle).
548     void setStyleInternal(PassRefPtr<RenderStyle>);
549 
550     // returns the containing block level element for this element.
551     RenderBlock* containingBlock() const;
552 
553     // Convert the given local point to absolute coordinates
554     // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
555     FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const;
556     FloatPoint absoluteToLocal(FloatPoint, bool fixed = false, bool useTransforms = false) const;
557 
558     // Convert a local quad to absolute coordinates, taking transforms into account.
559     FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
560     {
561         return localToContainerQuad(quad, 0, fixed);
562     }
563     // Convert a local quad into the coordinate system of container, taking transforms into account.
564     FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const;
565 
566     // Return the offset from the container() renderer (excluding transforms)
567     virtual IntSize offsetFromContainer(RenderObject*) const;
568     // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms.
569     IntSize offsetFromAncestorContainer(RenderObject*) const;
570 
absoluteRects(Vector<IntRect> &,int,int)571     virtual void absoluteRects(Vector<IntRect>&, int, int) { }
572     // FIXME: useTransforms should go away eventually
573     IntRect absoluteBoundingBoxRect(bool useTransforms = false);
574 
575     // Build an array of quads in absolute coords for line boxes
absoluteQuads(Vector<FloatQuad> &)576     virtual void absoluteQuads(Vector<FloatQuad>&) { }
577 
578     void absoluteFocusRingQuads(Vector<FloatQuad>&);
579 
580     // the rect that will be painted if this object is passed as the paintingRoot
581     IntRect paintingRootRect(IntRect& topLevelRect);
582 
minPrefWidth()583     virtual int minPrefWidth() const { return 0; }
maxPrefWidth()584     virtual int maxPrefWidth() const { return 0; }
585 
style()586     RenderStyle* style() const { return m_style.get(); }
firstLineStyle()587     RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); }
style(bool firstLine)588     RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
589 
590     // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a
591     // given new style, without accessing the cache.
592     PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const;
593 
594     // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead.
595     // This is typically only relevant when repainting.
outlineStyleForRepaint()596     virtual RenderStyle* outlineStyleForRepaint() const { return style(); }
597 
598     void getTextDecorationColors(int decorations, Color& underline, Color& overline,
599                                  Color& linethrough, bool quirksMode = false);
600 
601     // Return the RenderBox in the container chain which is responsible for painting this object, or 0
602     // if painting is root-relative. This is the container that should be passed to the 'forRepaint'
603     // methods.
604     RenderBoxModelObject* containerForRepaint() const;
605     // Actually do the repaint of rect r for this object which has been computed in the coordinate space
606     // of repaintContainer. If repaintContainer is 0, repaint via the view.
607     void repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate = false);
608 
609     // Repaint the entire object.  Called when, e.g., the color of a border changes, or when a border
610     // style changes.
611     void repaint(bool immediate = false);
612 
613     // Repaint a specific subrectangle within a given object.  The rect |r| is in the object's coordinate space.
614     void repaintRectangle(const IntRect&, bool immediate = false);
615 
616     // Repaint only if our old bounds and new bounds are different.
617     bool repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox);
618 
619     // Repaint only if the object moved.
620     virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
621 
622     // Called to repaint a block's floats.
623     virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
624 
625     bool checkForRepaintDuringLayout() const;
626 
627     // Returns the rect that should be repainted whenever this object changes.  The rect is in the view's
628     // coordinate space.  This method deals with outlines and overflow.
absoluteClippedOverflowRect()629     IntRect absoluteClippedOverflowRect()
630     {
631         return clippedOverflowRectForRepaint(0);
632     }
633     virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
634     virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
635 
636     // Given a rect in the object's coordinate space, compute a rect suitable for repainting
637     // that rect in view coordinates.
638     void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false)
639     {
640         return computeRectForRepaint(0, r, fixed);
641     }
642     // Given a rect in the object's coordinate space, compute a rect suitable for repainting
643     // that rect in the coordinate space of repaintContainer.
644     virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
645 
length()646     virtual unsigned int length() const { return 1; }
647 
isFloatingOrPositioned()648     bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
649 
isTransparent()650     bool isTransparent() const { return style()->opacity() < 1.0f; }
opacity()651     float opacity() const { return style()->opacity(); }
652 
hasReflection()653     bool hasReflection() const { return m_hasReflection; }
654 
655     // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
656     int maximalOutlineSize(PaintPhase) const;
657 
658     void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; }
hasMarkupTruncation()659     bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }
660 
661     enum SelectionState {
662         SelectionNone, // The object is not selected.
663         SelectionStart, // The object either contains the start of a selection run or is the start of a run
664         SelectionInside, // The object is fully encompassed by a selection run
665         SelectionEnd, // The object either contains the end of a selection run or is the end of a run
666         SelectionBoth // The object contains an entire run or is the sole selected object in that run
667     };
668 
669     // The current selection state for an object.  For blocks, the state refers to the state of the leaf
670     // descendants (as described above in the SelectionState enum declaration).
selectionState()671     SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; }
672 
673     // Sets the selection state for an object.
setSelectionState(SelectionState state)674     virtual void setSelectionState(SelectionState state) { m_selectionState = state; }
675 
676     // A single rectangle that encompasses all of the selected objects within this object.  Used to determine the tightest
677     // possible bounding box for the selection.
678     IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); }
679     virtual IntRect selectionRectForRepaint(RenderBoxModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); }
680 
681     // Whether or not an object can be part of the leaf elements of the selection.
canBeSelectionLeaf()682     virtual bool canBeSelectionLeaf() const { return false; }
683 
684     // Whether or not a block has selected children.
hasSelectedChildren()685     bool hasSelectedChildren() const { return m_selectionState != SelectionNone; }
686 
687     // Obtains the selection colors that should be used when painting a selection.
688     Color selectionBackgroundColor() const;
689     Color selectionForegroundColor() const;
690 
691     // Whether or not a given block needs to paint selection gaps.
shouldPaintSelectionGaps()692     virtual bool shouldPaintSelectionGaps() const { return false; }
693 
694 #if ENABLE(DRAG_SUPPORT)
695     Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
696 #endif
697 
698     /**
699      * Returns the local coordinates of the caret within this render object.
700      * @param caretOffset zero-based offset determining position within the render object.
701      * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
702      * useful for character range rect computations
703      */
704     virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
705 
calcVerticalMargins()706     virtual void calcVerticalMargins() { }
isTopMarginQuirk()707     bool isTopMarginQuirk() const { return m_topMarginQuirk; }
isBottomMarginQuirk()708     bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; }
709     void setTopMarginQuirk(bool b = true) { m_topMarginQuirk = b; }
710     void setBottomMarginQuirk(bool b = true) { m_bottomMarginQuirk = b; }
711 
712     // When performing a global document tear-down, the renderer of the document is cleared.  We use this
713     // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
714     bool documentBeingDestroyed() const;
715 
716     virtual void destroy();
717 
718     // Virtual function helpers for CSS3 Flexible Box Layout
isFlexibleBox()719     virtual bool isFlexibleBox() const { return false; }
isFlexingChildren()720     virtual bool isFlexingChildren() const { return false; }
isStretchingChildren()721     virtual bool isStretchingChildren() const { return false; }
722 
723     virtual int caretMinOffset() const;
724     virtual int caretMaxOffset() const;
725     virtual unsigned caretMaxRenderedOffset() const;
726 
727     virtual int previousOffset(int current) const;
728     virtual int previousOffsetForBackwardDeletion(int current) const;
729     virtual int nextOffset(int current) const;
730 
731     virtual void imageChanged(CachedImage*, const IntRect* = 0);
732     virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
733     virtual bool willRenderImage(CachedImage*);
734 
735     void selectionStartEnd(int& spos, int& epos) const;
736 
paintingRootForChildren(PaintInfo & paintInfo)737     RenderObject* paintingRootForChildren(PaintInfo& paintInfo) const
738     {
739         // if we're the painting root, kids draw normally, and see root of 0
740         return (!paintInfo.paintingRoot || paintInfo.paintingRoot == this) ? 0 : paintInfo.paintingRoot;
741     }
742 
shouldPaintWithinRoot(PaintInfo & paintInfo)743     bool shouldPaintWithinRoot(PaintInfo& paintInfo) const
744     {
745         return !paintInfo.paintingRoot || paintInfo.paintingRoot == this;
746     }
747 
hasOverrideSize()748     bool hasOverrideSize() const { return m_hasOverrideSize; }
setHasOverrideSize(bool b)749     void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
750 
remove()751     void remove() { if (parent()) parent()->removeChild(this); }
752 
753     AnimationController* animation() const;
754 
visibleToHitTesting()755     bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; }
756 
757     // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
758     // localToAbsolute/absoluteToLocal methods instead.
759     virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
760     virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
761 
762     bool shouldUseTransformFromContainer(const RenderObject* container) const;
763     void getTransformFromContainer(const RenderObject* container, const IntSize& offsetInContainer, TransformationMatrix&) const;
764 
addFocusRingRects(Vector<IntRect> &,int,int)765     virtual void addFocusRingRects(Vector<IntRect>&, int /*tx*/, int /*ty*/) { };
766 
absoluteOutlineBounds()767     IntRect absoluteOutlineBounds() const
768     {
769         return outlineBoundsForRepaint(0);
770     }
771 
772 protected:
773     // Overrides should call the superclass at the end
774     virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
775     // Overrides should call the superclass at the start
776     virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
777 
778     void paintOutline(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*);
779     void addPDFURLRect(GraphicsContext*, const IntRect&);
780 
781     virtual IntRect viewRect() const;
782 
783     void adjustRectForOutlineAndShadow(IntRect&) const;
784 
785     void arenaDelete(RenderArena*, void* objectBase);
786 
outlineBoundsForRepaint(RenderBoxModelObject *)787     virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/) const { return IntRect(); }
788 
789     class LayoutRepainter {
790     public:
791         LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0)
m_object(object)792             : m_object(object)
793             , m_repaintContainer(0)
794             , m_checkForRepaint(checkForRepaint)
795         {
796             if (m_checkForRepaint) {
797                 m_repaintContainer = m_object.containerForRepaint();
798                 m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer);
799                 m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer);
800             }
801         }
802 
803         // Return true if it repainted.
repaintAfterLayout()804         bool repaintAfterLayout()
805         {
806             return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false;
807         }
808 
checkForRepaint()809         bool checkForRepaint() const { return m_checkForRepaint; }
810 
811     private:
812         RenderObject& m_object;
813         RenderBoxModelObject* m_repaintContainer;
814         IntRect m_oldBounds;
815         IntRect m_oldOutlineBox;
816         bool m_checkForRepaint;
817     };
818 
819 private:
820     RenderStyle* firstLineStyleSlowCase() const;
821     StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const;
822 
823     RefPtr<RenderStyle> m_style;
824 
825     Node* m_node;
826 
827     RenderObject* m_parent;
828     RenderObject* m_previous;
829     RenderObject* m_next;
830 
831 #ifndef NDEBUG
832     bool m_hasAXObject;
833     bool m_setNeedsLayoutForbidden : 1;
834 #endif
835 
836     // 32 bits have been used here. THERE ARE NO FREE BITS AVAILABLE.
837     bool m_needsLayout               : 1;
838     bool m_needsPositionedMovementLayout :1;
839     bool m_normalChildNeedsLayout    : 1;
840     bool m_posChildNeedsLayout       : 1;
841     bool m_prefWidthsDirty           : 1;
842     bool m_floating                  : 1;
843 
844     bool m_positioned                : 1;
845     bool m_relPositioned             : 1;
846     bool m_paintBackground           : 1; // if the box has something to paint in the
847                                           // background painting phase (background, border, etc)
848 
849     bool m_isAnonymous               : 1;
850     bool m_isText                    : 1;
851     bool m_isBox                     : 1;
852     bool m_inline                    : 1;
853     bool m_replaced                  : 1;
854     bool m_isDragging                : 1;
855 
856     bool m_hasLayer                  : 1;
857     bool m_hasOverflowClip           : 1;
858     bool m_hasTransform              : 1;
859     bool m_hasReflection             : 1;
860 
861     bool m_hasOverrideSize           : 1;
862 
863 public:
864     bool m_hasCounterNodeMap         : 1;
865     bool m_everHadLayout             : 1;
866 
867 private:
868     // These bitfields are moved here from subclasses to pack them together
869     // from RenderBlock
870     bool m_childrenInline : 1;
871     bool m_topMarginQuirk : 1;
872     bool m_bottomMarginQuirk : 1;
873     bool m_hasMarkupTruncation : 1;
874     unsigned m_selectionState : 3; // SelectionState
875     bool m_hasColumns : 1;
876 
877     // from RenderTableCell
878     bool m_cellWidthChanged : 1;
879 
880 private:
881     // Store state between styleWillChange and styleDidChange
882     static bool s_affectsParentBlock;
883 };
884 
documentBeingDestroyed()885 inline bool RenderObject::documentBeingDestroyed() const
886 {
887     return !document()->renderer();
888 }
889 
isAfterContent()890 inline bool RenderObject::isAfterContent() const
891 {
892     if (style()->styleType() != AFTER)
893         return false;
894     // Text nodes don't have their own styles, so ignore the style on a text node.
895     if (isText() && !isBR())
896         return false;
897     return true;
898 }
899 
setNeedsLayout(bool b,bool markParents)900 inline void RenderObject::setNeedsLayout(bool b, bool markParents)
901 {
902     bool alreadyNeededLayout = m_needsLayout;
903     m_needsLayout = b;
904     if (b) {
905         ASSERT(!isSetNeedsLayoutForbidden());
906         if (!alreadyNeededLayout) {
907             if (markParents)
908                 markContainingBlocksForLayout();
909             if (hasLayer())
910                 setLayerNeedsFullRepaint();
911         }
912     } else {
913         m_everHadLayout = true;
914         m_posChildNeedsLayout = false;
915         m_normalChildNeedsLayout = false;
916         m_needsPositionedMovementLayout = false;
917     }
918 }
919 
setChildNeedsLayout(bool b,bool markParents)920 inline void RenderObject::setChildNeedsLayout(bool b, bool markParents)
921 {
922     bool alreadyNeededLayout = m_normalChildNeedsLayout;
923     m_normalChildNeedsLayout = b;
924     if (b) {
925         ASSERT(!isSetNeedsLayoutForbidden());
926         if (!alreadyNeededLayout && markParents)
927             markContainingBlocksForLayout();
928     } else {
929         m_posChildNeedsLayout = false;
930         m_normalChildNeedsLayout = false;
931         m_needsPositionedMovementLayout = false;
932     }
933 }
934 
setNeedsPositionedMovementLayout()935 inline void RenderObject::setNeedsPositionedMovementLayout()
936 {
937     bool alreadyNeededLayout = needsLayout();
938     m_needsPositionedMovementLayout = true;
939     if (!alreadyNeededLayout) {
940         markContainingBlocksForLayout();
941         if (hasLayer())
942             setLayerNeedsFullRepaint();
943     }
944 }
945 
objectIsRelayoutBoundary(const RenderObject * obj)946 inline bool objectIsRelayoutBoundary(const RenderObject *obj)
947 {
948     // FIXME: In future it may be possible to broaden this condition in order to improve performance.
949     // Table cells are excluded because even when their CSS height is fixed, their height()
950     // may depend on their contents.
951     return obj->isTextControl()
952         || (obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell())
953 #if ENABLE(SVG)
954            || obj->isSVGRoot()
955 #endif
956            ;
957 }
958 
markContainingBlocksForLayout(bool scheduleRelayout,RenderObject * newRoot)959 inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot)
960 {
961     ASSERT(!scheduleRelayout || !newRoot);
962 
963     RenderObject* o = container();
964     RenderObject* last = this;
965 
966     while (o) {
967         // Don't mark the outermost object of an unrooted subtree. That object will be
968         // marked when the subtree is added to the document.
969         RenderObject* container = o->container();
970         if (!container && !o->isRenderView())
971             return;
972         if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) {
973             if ((last->style()->top().isAuto() && last->style()->bottom().isAuto()) || last->style()->top().isStatic()) {
974                 RenderObject* parent = last->parent();
975                 if (!parent->normalChildNeedsLayout()) {
976                     parent->setChildNeedsLayout(true, false);
977                     if (parent != newRoot)
978                         parent->markContainingBlocksForLayout(scheduleRelayout, newRoot);
979                 }
980             }
981             if (o->m_posChildNeedsLayout)
982                 return;
983             o->m_posChildNeedsLayout = true;
984             ASSERT(!o->isSetNeedsLayoutForbidden());
985         } else {
986             if (o->m_normalChildNeedsLayout)
987                 return;
988             o->m_normalChildNeedsLayout = true;
989             ASSERT(!o->isSetNeedsLayoutForbidden());
990         }
991 
992         if (o == newRoot)
993             return;
994 
995         last = o;
996         if (scheduleRelayout && objectIsRelayoutBoundary(last))
997             break;
998         o = container;
999     }
1000 
1001     if (scheduleRelayout)
1002         last->scheduleRelayout();
1003 }
1004 
makeMatrixRenderable(TransformationMatrix & matrix,bool has3DRendering)1005 inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering)
1006 {
1007 #if !ENABLE(3D_RENDERING)
1008     UNUSED_PARAM(has3DRendering);
1009     matrix.makeAffine();
1010 #else
1011     if (!has3DRendering)
1012         matrix.makeAffine();
1013 #endif
1014 }
1015 
adjustForAbsoluteZoom(int value,RenderObject * renderer)1016 inline int adjustForAbsoluteZoom(int value, RenderObject* renderer)
1017 {
1018     float zoomFactor = renderer->style()->effectiveZoom();
1019     if (zoomFactor == 1)
1020         return value;
1021     // Needed because computeLengthInt truncates (rather than rounds) when scaling up.
1022     if (zoomFactor > 1)
1023         value++;
1024     return static_cast<int>(value / zoomFactor);
1025 }
1026 
adjustIntRectForAbsoluteZoom(IntRect & rect,RenderObject * renderer)1027 inline void adjustIntRectForAbsoluteZoom(IntRect& rect, RenderObject* renderer)
1028 {
1029     rect.setX(adjustForAbsoluteZoom(rect.x(), renderer));
1030     rect.setY(adjustForAbsoluteZoom(rect.y(), renderer));
1031     rect.setWidth(adjustForAbsoluteZoom(rect.width(), renderer));
1032     rect.setHeight(adjustForAbsoluteZoom(rect.height(), renderer));
1033 }
1034 
adjustFloatPointForAbsoluteZoom(const FloatPoint & point,RenderObject * renderer)1035 inline FloatPoint adjustFloatPointForAbsoluteZoom(const FloatPoint& point, RenderObject* renderer)
1036 {
1037     // The result here is in floats, so we don't need the truncation hack from the integer version above.
1038     float zoomFactor = renderer->style()->effectiveZoom();
1039     if (zoomFactor == 1)
1040         return point;
1041     return FloatPoint(point.x() / zoomFactor, point.y() / zoomFactor);
1042 }
1043 
adjustFloatQuadForAbsoluteZoom(FloatQuad & quad,RenderObject * renderer)1044 inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject* renderer)
1045 {
1046     quad.setP1(adjustFloatPointForAbsoluteZoom(quad.p1(), renderer));
1047     quad.setP2(adjustFloatPointForAbsoluteZoom(quad.p2(), renderer));
1048     quad.setP3(adjustFloatPointForAbsoluteZoom(quad.p3(), renderer));
1049     quad.setP4(adjustFloatPointForAbsoluteZoom(quad.p4(), renderer));
1050 }
1051 
1052 } // namespace WebCore
1053 
1054 #ifndef NDEBUG
1055 // Outside the WebCore namespace for ease of invocation from gdb.
1056 void showTree(const WebCore::RenderObject*);
1057 void showRenderTree(const WebCore::RenderObject* object1);
1058 // We don't make object2 an optional parameter so that showRenderTree
1059 // can be called from gdb easily.
1060 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2);
1061 #endif
1062 
1063 #endif // RenderObject_h
1064