1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
7 * Copyright (C) 2009 Google Inc. All rights reserved.
8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Library General Public
12 * License as published by the Free Software Foundation; either
13 * version 2 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Library General Public License for more details.
19 *
20 * You should have received a copy of the GNU Library General Public License
21 * along with this library; see the file COPYING.LIB. If not, write to
22 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23 * Boston, MA 02110-1301, USA.
24 *
25 */
26
27 #include "config.h"
28 #include "RenderObject.h"
29
30 #include "AXObjectCache.h"
31 #include "Chrome.h"
32 #include "CSSStyleSelector.h"
33 #include "FloatQuad.h"
34 #include "Frame.h"
35 #include "FrameView.h"
36 #include "GraphicsContext.h"
37 #include "HTMLNames.h"
38 #include "HitTestResult.h"
39 #include "Page.h"
40 #include "RenderArena.h"
41 #include "RenderCounter.h"
42 #include "RenderFlexibleBox.h"
43 #include "RenderImageGeneratedContent.h"
44 #include "RenderInline.h"
45 #include "RenderListItem.h"
46 #include "RenderRuby.h"
47 #include "RenderRubyText.h"
48 #include "RenderTableCell.h"
49 #include "RenderTableCol.h"
50 #include "RenderTableRow.h"
51 #include "RenderTheme.h"
52 #include "RenderView.h"
53 #include "TransformState.h"
54 #include "htmlediting.h"
55 #include <algorithm>
56 #ifdef ANDROID_LAYOUT
57 #include "Settings.h"
58 #endif
59 #include <stdio.h>
60 #include <wtf/RefCountedLeakCounter.h>
61 #include <wtf/UnusedParam.h>
62
63 #if USE(ACCELERATED_COMPOSITING)
64 #include "RenderLayerCompositor.h"
65 #endif
66
67 #if ENABLE(WML)
68 #include "WMLNames.h"
69 #endif
70
71 #if ENABLE(SVG)
72 #include "SVGRenderSupport.h"
73 #endif
74
75 using namespace std;
76
77 namespace WebCore {
78
79 using namespace HTMLNames;
80
81 #ifndef NDEBUG
82 static void* baseOfRenderObjectBeingDeleted;
83 #endif
84
85 bool RenderObject::s_affectsParentBlock = false;
86
operator new(size_t sz,RenderArena * renderArena)87 void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw()
88 {
89 return renderArena->allocate(sz);
90 }
91
operator delete(void * ptr,size_t sz)92 void RenderObject::operator delete(void* ptr, size_t sz)
93 {
94 ASSERT(baseOfRenderObjectBeingDeleted == ptr);
95
96 // Stash size where destroy can find it.
97 *(size_t *)ptr = sz;
98 }
99
createObject(Node * node,RenderStyle * style)100 RenderObject* RenderObject::createObject(Node* node, RenderStyle* style)
101 {
102 Document* doc = node->document();
103 RenderArena* arena = doc->renderArena();
104
105 // Minimal support for content properties replacing an entire element.
106 // Works only if we have exactly one piece of content and it's a URL.
107 // Otherwise acts as if we didn't support this feature.
108 const ContentData* contentData = style->contentData();
109 if (contentData && !contentData->next() && contentData->isImage() && doc != node) {
110 RenderImageGeneratedContent* image = new (arena) RenderImageGeneratedContent(node);
111 image->setStyle(style);
112 if (StyleImage* styleImage = contentData->image())
113 image->setStyleImage(styleImage);
114 return image;
115 }
116
117 #if ENABLE(RUBY)
118 if (node->hasTagName(rubyTag)) {
119 if (style->display() == INLINE)
120 return new (arena) RenderRubyAsInline(node);
121 else
122 return new (arena) RenderRubyAsBlock(node);
123 }
124 // treat <rt> as ruby text ONLY if it still has its default treatment of block
125 if (node->hasTagName(rtTag) && style->display() == BLOCK)
126 return new (arena) RenderRubyText(node);
127 #endif
128
129 switch (style->display()) {
130 case NONE:
131 return 0;
132 case INLINE:
133 return new (arena) RenderInline(node);
134 case BLOCK:
135 case INLINE_BLOCK:
136 case RUN_IN:
137 case COMPACT:
138 return new (arena) RenderBlock(node);
139 case LIST_ITEM:
140 return new (arena) RenderListItem(node);
141 case TABLE:
142 case INLINE_TABLE:
143 return new (arena) RenderTable(node);
144 case TABLE_ROW_GROUP:
145 case TABLE_HEADER_GROUP:
146 case TABLE_FOOTER_GROUP:
147 return new (arena) RenderTableSection(node);
148 case TABLE_ROW:
149 return new (arena) RenderTableRow(node);
150 case TABLE_COLUMN_GROUP:
151 case TABLE_COLUMN:
152 return new (arena) RenderTableCol(node);
153 case TABLE_CELL:
154 return new (arena) RenderTableCell(node);
155 case TABLE_CAPTION:
156 #if ENABLE(WCSS)
157 // As per the section 17.1 of the spec WAP-239-WCSS-20011026-a.pdf,
158 // the marquee box inherits and extends the characteristics of the
159 // principal block box ([CSS2] section 9.2.1).
160 case WAP_MARQUEE:
161 #endif
162 return new (arena) RenderBlock(node);
163 case BOX:
164 case INLINE_BOX:
165 return new (arena) RenderFlexibleBox(node);
166 }
167
168 return 0;
169 }
170
171 #ifndef NDEBUG
172 static WTF::RefCountedLeakCounter renderObjectCounter("RenderObject");
173 #endif
174
RenderObject(Node * node)175 RenderObject::RenderObject(Node* node)
176 : CachedResourceClient()
177 , m_style(0)
178 , m_node(node)
179 , m_parent(0)
180 , m_previous(0)
181 , m_next(0)
182 #ifndef NDEBUG
183 , m_hasAXObject(false)
184 , m_setNeedsLayoutForbidden(false)
185 #endif
186 , m_needsLayout(false)
187 , m_needsPositionedMovementLayout(false)
188 , m_normalChildNeedsLayout(false)
189 , m_posChildNeedsLayout(false)
190 , m_prefWidthsDirty(false)
191 , m_floating(false)
192 , m_positioned(false)
193 , m_relPositioned(false)
194 , m_paintBackground(false)
195 , m_isAnonymous(node == node->document())
196 , m_isText(false)
197 , m_isBox(false)
198 , m_inline(true)
199 , m_replaced(false)
200 , m_isDragging(false)
201 , m_hasLayer(false)
202 , m_hasOverflowClip(false)
203 , m_hasTransform(false)
204 , m_hasReflection(false)
205 , m_hasOverrideSize(false)
206 , m_hasCounterNodeMap(false)
207 , m_everHadLayout(false)
208 , m_childrenInline(false)
209 , m_topMarginQuirk(false)
210 , m_bottomMarginQuirk(false)
211 , m_hasMarkupTruncation(false)
212 , m_selectionState(SelectionNone)
213 , m_hasColumns(false)
214 , m_cellWidthChanged(false)
215 {
216 #ifndef NDEBUG
217 renderObjectCounter.increment();
218 #endif
219 ASSERT(node);
220 }
221
~RenderObject()222 RenderObject::~RenderObject()
223 {
224 ASSERT(!node() || documentBeingDestroyed() || !document()->frame()->view() || document()->frame()->view()->layoutRoot() != this);
225 #ifndef NDEBUG
226 ASSERT(!m_hasAXObject);
227 renderObjectCounter.decrement();
228 #endif
229 }
230
theme() const231 RenderTheme* RenderObject::theme() const
232 {
233 ASSERT(document()->page());
234
235 return document()->page()->theme();
236 }
237
isDescendantOf(const RenderObject * obj) const238 bool RenderObject::isDescendantOf(const RenderObject* obj) const
239 {
240 for (const RenderObject* r = this; r; r = r->m_parent) {
241 if (r == obj)
242 return true;
243 }
244 return false;
245 }
246
isBody() const247 bool RenderObject::isBody() const
248 {
249 return node() && node()->hasTagName(bodyTag);
250 }
251
isHR() const252 bool RenderObject::isHR() const
253 {
254 return node() && node()->hasTagName(hrTag);
255 }
256
isHTMLMarquee() const257 bool RenderObject::isHTMLMarquee() const
258 {
259 return node() && node()->renderer() == this && node()->hasTagName(marqueeTag);
260 }
261
updateListMarkerNumbers(RenderObject * child)262 static void updateListMarkerNumbers(RenderObject* child)
263 {
264 for (RenderObject* sibling = child; sibling; sibling = sibling->nextSibling()) {
265 if (sibling->isListItem())
266 toRenderListItem(sibling)->updateValue();
267 }
268 }
269
addChild(RenderObject * newChild,RenderObject * beforeChild)270 void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild)
271 {
272 RenderObjectChildList* children = virtualChildren();
273 ASSERT(children);
274 if (!children)
275 return;
276
277 bool needsTable = false;
278
279 if (newChild->isListItem())
280 updateListMarkerNumbers(beforeChild ? beforeChild : children->lastChild());
281 else if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP)
282 needsTable = !isTable();
283 else if (newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION)
284 needsTable = !isTable();
285 else if (newChild->isTableSection())
286 needsTable = !isTable();
287 else if (newChild->isTableRow())
288 needsTable = !isTableSection();
289 else if (newChild->isTableCell()) {
290 needsTable = !isTableRow();
291 // I'm not 100% sure this is the best way to fix this, but without this
292 // change we recurse infinitely when trying to render the CSS2 test page:
293 // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html.
294 // See Radar 2925291.
295 if (needsTable && isTableCell() && !children->firstChild() && !newChild->isTableCell())
296 needsTable = false;
297 }
298
299 if (needsTable) {
300 RenderTable* table;
301 RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild();
302 if (afterChild && afterChild->isAnonymous() && afterChild->isTable())
303 table = toRenderTable(afterChild);
304 else {
305 table = new (renderArena()) RenderTable(document() /* is anonymous */);
306 RefPtr<RenderStyle> newStyle = RenderStyle::create();
307 newStyle->inheritFrom(style());
308 newStyle->setDisplay(TABLE);
309 table->setStyle(newStyle.release());
310 addChild(table, beforeChild);
311 }
312 table->addChild(newChild);
313 } else {
314 // Just add it...
315 children->insertChildNode(this, newChild, beforeChild);
316 }
317 RenderCounter::rendererSubtreeAttached(newChild);
318 if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) {
319 RefPtr<StringImpl> textToTransform = toRenderText(newChild)->originalText();
320 if (textToTransform)
321 toRenderText(newChild)->setText(textToTransform.release(), true);
322 }
323 }
324
removeChild(RenderObject * oldChild)325 void RenderObject::removeChild(RenderObject* oldChild)
326 {
327 RenderObjectChildList* children = virtualChildren();
328 ASSERT(children);
329 if (!children)
330 return;
331
332 // We do this here instead of in removeChildNode, since the only extremely low-level uses of remove/appendChildNode
333 // cannot affect the positioned object list, and the floating object list is irrelevant (since the list gets cleared on
334 // layout anyway).
335 if (oldChild->isFloatingOrPositioned())
336 toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists();
337
338 children->removeChildNode(this, oldChild);
339 }
340
nextInPreOrder() const341 RenderObject* RenderObject::nextInPreOrder() const
342 {
343 if (RenderObject* o = firstChild())
344 return o;
345
346 return nextInPreOrderAfterChildren();
347 }
348
nextInPreOrderAfterChildren() const349 RenderObject* RenderObject::nextInPreOrderAfterChildren() const
350 {
351 RenderObject* o;
352 if (!(o = nextSibling())) {
353 o = parent();
354 while (o && !o->nextSibling())
355 o = o->parent();
356 if (o)
357 o = o->nextSibling();
358 }
359
360 return o;
361 }
362
nextInPreOrder(RenderObject * stayWithin) const363 RenderObject* RenderObject::nextInPreOrder(RenderObject* stayWithin) const
364 {
365 if (RenderObject* o = firstChild())
366 return o;
367
368 return nextInPreOrderAfterChildren(stayWithin);
369 }
370
nextInPreOrderAfterChildren(RenderObject * stayWithin) const371 RenderObject* RenderObject::nextInPreOrderAfterChildren(RenderObject* stayWithin) const
372 {
373 if (this == stayWithin)
374 return 0;
375
376 const RenderObject* current = this;
377 RenderObject* next;
378 while (!(next = current->nextSibling())) {
379 current = current->parent();
380 if (!current || current == stayWithin)
381 return 0;
382 }
383 return next;
384 }
385
previousInPreOrder() const386 RenderObject* RenderObject::previousInPreOrder() const
387 {
388 if (RenderObject* o = previousSibling()) {
389 while (o->lastChild())
390 o = o->lastChild();
391 return o;
392 }
393
394 return parent();
395 }
396
childAt(unsigned index) const397 RenderObject* RenderObject::childAt(unsigned index) const
398 {
399 RenderObject* child = firstChild();
400 for (unsigned i = 0; child && i < index; i++)
401 child = child->nextSibling();
402 return child;
403 }
404
firstLeafChild() const405 RenderObject* RenderObject::firstLeafChild() const
406 {
407 RenderObject* r = firstChild();
408 while (r) {
409 RenderObject* n = 0;
410 n = r->firstChild();
411 if (!n)
412 break;
413 r = n;
414 }
415 return r;
416 }
417
lastLeafChild() const418 RenderObject* RenderObject::lastLeafChild() const
419 {
420 RenderObject* r = lastChild();
421 while (r) {
422 RenderObject* n = 0;
423 n = r->lastChild();
424 if (!n)
425 break;
426 r = n;
427 }
428 return r;
429 }
430
addLayers(RenderObject * obj,RenderLayer * parentLayer,RenderObject * & newObject,RenderLayer * & beforeChild)431 static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject,
432 RenderLayer*& beforeChild)
433 {
434 if (obj->hasLayer()) {
435 if (!beforeChild && newObject) {
436 // We need to figure out the layer that follows newObject. We only do
437 // this the first time we find a child layer, and then we update the
438 // pointer values for newObject and beforeChild used by everyone else.
439 beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
440 newObject = 0;
441 }
442 parentLayer->addChild(toRenderBoxModelObject(obj)->layer(), beforeChild);
443 return;
444 }
445
446 for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling())
447 addLayers(curr, parentLayer, newObject, beforeChild);
448 }
449
addLayers(RenderLayer * parentLayer,RenderObject * newObject)450 void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject)
451 {
452 if (!parentLayer)
453 return;
454
455 RenderObject* object = newObject;
456 RenderLayer* beforeChild = 0;
457 WebCore::addLayers(this, parentLayer, object, beforeChild);
458 }
459
removeLayers(RenderLayer * parentLayer)460 void RenderObject::removeLayers(RenderLayer* parentLayer)
461 {
462 if (!parentLayer)
463 return;
464
465 if (hasLayer()) {
466 parentLayer->removeChild(toRenderBoxModelObject(this)->layer());
467 return;
468 }
469
470 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
471 curr->removeLayers(parentLayer);
472 }
473
moveLayers(RenderLayer * oldParent,RenderLayer * newParent)474 void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent)
475 {
476 if (!newParent)
477 return;
478
479 if (hasLayer()) {
480 RenderLayer* layer = toRenderBoxModelObject(this)->layer();
481 ASSERT(oldParent == layer->parent());
482 if (oldParent)
483 oldParent->removeChild(layer);
484 newParent->addChild(layer);
485 return;
486 }
487
488 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
489 curr->moveLayers(oldParent, newParent);
490 }
491
findNextLayer(RenderLayer * parentLayer,RenderObject * startPoint,bool checkParent)492 RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint,
493 bool checkParent)
494 {
495 // Error check the parent layer passed in. If it's null, we can't find anything.
496 if (!parentLayer)
497 return 0;
498
499 // Step 1: If our layer is a child of the desired parent, then return our layer.
500 RenderLayer* ourLayer = hasLayer() ? toRenderBoxModelObject(this)->layer() : 0;
501 if (ourLayer && ourLayer->parent() == parentLayer)
502 return ourLayer;
503
504 // Step 2: If we don't have a layer, or our layer is the desired parent, then descend
505 // into our siblings trying to find the next layer whose parent is the desired parent.
506 if (!ourLayer || ourLayer == parentLayer) {
507 for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild();
508 curr; curr = curr->nextSibling()) {
509 RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false);
510 if (nextLayer)
511 return nextLayer;
512 }
513 }
514
515 // Step 3: If our layer is the desired parent layer, then we're finished. We didn't
516 // find anything.
517 if (parentLayer == ourLayer)
518 return 0;
519
520 // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that
521 // follow us to see if we can locate a layer.
522 if (checkParent && parent())
523 return parent()->findNextLayer(parentLayer, this, true);
524
525 return 0;
526 }
527
enclosingLayer() const528 RenderLayer* RenderObject::enclosingLayer() const
529 {
530 const RenderObject* curr = this;
531 while (curr) {
532 RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0;
533 if (layer)
534 return layer;
535 curr = curr->parent();
536 }
537 return 0;
538 }
539
enclosingSelfPaintingLayer() const540 RenderLayer* RenderObject::enclosingSelfPaintingLayer() const
541 {
542 const RenderObject* curr = this;
543 while (curr) {
544 RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0;
545 if (layer && layer->isSelfPaintingLayer())
546 return layer;
547 curr = curr->parent();
548 }
549 return 0;
550 }
551
enclosingBox() const552 RenderBox* RenderObject::enclosingBox() const
553 {
554 RenderObject* curr = const_cast<RenderObject*>(this);
555 while (curr) {
556 if (curr->isBox())
557 return toRenderBox(curr);
558 curr = curr->parent();
559 }
560
561 ASSERT_NOT_REACHED();
562 return 0;
563 }
564
enclosingBoxModelObject() const565 RenderBoxModelObject* RenderObject::enclosingBoxModelObject() const
566 {
567 RenderObject* curr = const_cast<RenderObject*>(this);
568 while (curr) {
569 if (curr->isBoxModelObject())
570 return toRenderBoxModelObject(curr);
571 curr = curr->parent();
572 }
573
574 ASSERT_NOT_REACHED();
575 return 0;
576 }
577
firstLineBlock() const578 RenderBlock* RenderObject::firstLineBlock() const
579 {
580 return 0;
581 }
582
setPrefWidthsDirty(bool b,bool markParents)583 void RenderObject::setPrefWidthsDirty(bool b, bool markParents)
584 {
585 bool alreadyDirty = m_prefWidthsDirty;
586 m_prefWidthsDirty = b;
587 if (b && !alreadyDirty && markParents && (isText() || (style()->position() != FixedPosition && style()->position() != AbsolutePosition)))
588 invalidateContainerPrefWidths();
589 }
590
invalidateContainerPrefWidths()591 void RenderObject::invalidateContainerPrefWidths()
592 {
593 // In order to avoid pathological behavior when inlines are deeply nested, we do include them
594 // in the chain that we mark dirty (even though they're kind of irrelevant).
595 RenderObject* o = isTableCell() ? containingBlock() : container();
596 while (o && !o->m_prefWidthsDirty) {
597 // Don't invalidate the outermost object of an unrooted subtree. That object will be
598 // invalidated when the subtree is added to the document.
599 RenderObject* container = o->isTableCell() ? o->containingBlock() : o->container();
600 if (!container && !o->isRenderView())
601 break;
602
603 o->m_prefWidthsDirty = true;
604 if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition)
605 // A positioned object has no effect on the min/max width of its containing block ever.
606 // We can optimize this case and not go up any further.
607 break;
608 o = container;
609 }
610 }
611
setLayerNeedsFullRepaint()612 void RenderObject::setLayerNeedsFullRepaint()
613 {
614 ASSERT(hasLayer());
615 toRenderBoxModelObject(this)->layer()->setNeedsFullRepaint(true);
616 }
617
containingBlock() const618 RenderBlock* RenderObject::containingBlock() const
619 {
620 if (isTableCell()) {
621 const RenderTableCell* cell = toRenderTableCell(this);
622 if (parent() && cell->section())
623 return cell->table();
624 return 0;
625 }
626
627 if (isRenderView())
628 return const_cast<RenderView*>(toRenderView(this));
629
630 RenderObject* o = parent();
631 if (!isText() && m_style->position() == FixedPosition) {
632 while (o && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock()))
633 o = o->parent();
634 } else if (!isText() && m_style->position() == AbsolutePosition) {
635 while (o && (o->style()->position() == StaticPosition || (o->isInline() && !o->isReplaced())) && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) {
636 // For relpositioned inlines, we return the nearest enclosing block. We don't try
637 // to return the inline itself. This allows us to avoid having a positioned objects
638 // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result
639 // from this method. The container() method can actually be used to obtain the
640 // inline directly.
641 if (o->style()->position() == RelativePosition && o->isInline() && !o->isReplaced())
642 return o->containingBlock();
643 #if ENABLE(SVG)
644 if (o->isSVGForeignObject()) //foreignObject is the containing block for contents inside it
645 break;
646 #endif
647
648 o = o->parent();
649 }
650 } else {
651 while (o && ((o->isInline() && !o->isReplaced()) || o->isTableRow() || o->isTableSection()
652 || o->isTableCol() || o->isFrameSet() || o->isMedia()
653 #if ENABLE(SVG)
654 || o->isSVGContainer() || o->isSVGRoot()
655 #endif
656 ))
657 o = o->parent();
658 }
659
660 if (!o || !o->isRenderBlock())
661 return 0; // This can still happen in case of an orphaned tree
662
663 return toRenderBlock(o);
664 }
665
mustRepaintFillLayers(const RenderObject * renderer,const FillLayer * layer)666 static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer)
667 {
668 // Nobody will use multiple layers without wanting fancy positioning.
669 if (layer->next())
670 return true;
671
672 // Make sure we have a valid image.
673 StyleImage* img = layer->image();
674 if (!img || !img->canRender(renderer->style()->effectiveZoom()))
675 return false;
676
677 if (!layer->xPosition().isZero() || !layer->yPosition().isZero())
678 return true;
679
680 if (layer->size().type == SizeLength) {
681 if (layer->size().size.width().isPercent() || layer->size().size.height().isPercent())
682 return true;
683 } else if (layer->size().type == Contain || layer->size().type == Cover || img->usesImageContainerSize())
684 return true;
685
686 return false;
687 }
688
mustRepaintBackgroundOrBorder() const689 bool RenderObject::mustRepaintBackgroundOrBorder() const
690 {
691 if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers()))
692 return true;
693
694 // If we don't have a background/border/mask, then nothing to do.
695 if (!hasBoxDecorations())
696 return false;
697
698 if (mustRepaintFillLayers(this, style()->backgroundLayers()))
699 return true;
700
701 // Our fill layers are ok. Let's check border.
702 if (style()->hasBorder()) {
703 // Border images are not ok.
704 StyleImage* borderImage = style()->borderImage().image();
705 bool shouldPaintBorderImage = borderImage && borderImage->canRender(style()->effectiveZoom());
706
707 // If the image hasn't loaded, we're still using the normal border style.
708 if (shouldPaintBorderImage && borderImage->isLoaded())
709 return true;
710 }
711
712 return false;
713 }
714
drawLineForBoxSide(GraphicsContext * graphicsContext,int x1,int y1,int x2,int y2,BoxSide s,Color c,const Color & textcolor,EBorderStyle style,int adjbw1,int adjbw2)715 void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
716 BoxSide s, Color c, const Color& textcolor, EBorderStyle style,
717 int adjbw1, int adjbw2)
718 {
719 int width = (s == BSTop || s == BSBottom ? y2 - y1 : x2 - x1);
720
721 if (style == DOUBLE && width < 3)
722 style = SOLID;
723
724 if (!c.isValid()) {
725 if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
726 c.setRGB(238, 238, 238);
727 else
728 c = textcolor;
729 }
730
731 switch (style) {
732 case BNONE:
733 case BHIDDEN:
734 return;
735 case DOTTED:
736 case DASHED:
737 graphicsContext->setStrokeColor(c, m_style->colorSpace());
738 graphicsContext->setStrokeThickness(width);
739 graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke);
740
741 if (width > 0)
742 switch (s) {
743 case BSBottom:
744 case BSTop:
745 graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
746 break;
747 case BSRight:
748 case BSLeft:
749 graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
750 break;
751 }
752 break;
753 case DOUBLE: {
754 int third = (width + 1) / 3;
755
756 if (adjbw1 == 0 && adjbw2 == 0) {
757 graphicsContext->setStrokeStyle(NoStroke);
758 graphicsContext->setFillColor(c, m_style->colorSpace());
759 switch (s) {
760 case BSTop:
761 case BSBottom:
762 graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, third));
763 graphicsContext->drawRect(IntRect(x1, y2 - third, x2 - x1, third));
764 break;
765 case BSLeft:
766 graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1));
767 graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1));
768 break;
769 case BSRight:
770 graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1));
771 graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1));
772 break;
773 }
774 } else {
775 int adjbw1bigthird = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 3;
776 int adjbw2bigthird = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 3;
777
778 switch (s) {
779 case BSTop:
780 drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
781 y1, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y1 + third,
782 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
783 drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
784 y2 - third, x2 - max((adjbw2 * 2 + 1) / 3, 0), y2,
785 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
786 break;
787 case BSLeft:
788 drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
789 x1 + third, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
790 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
791 drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0),
792 x2, y2 - max((adjbw2 * 2 + 1) / 3, 0),
793 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
794 break;
795 case BSBottom:
796 drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
797 y1, x2 - max((adjbw2 * 2 + 1) / 3, 0), y1 + third,
798 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
799 drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
800 y2 - third, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y2,
801 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
802 break;
803 case BSRight:
804 drawLineForBoxSide(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0),
805 x1 + third, y2 - max((adjbw2 * 2 + 1) / 3, 0),
806 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
807 drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
808 x2, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
809 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
810 break;
811 default:
812 break;
813 }
814 }
815 break;
816 }
817 case RIDGE:
818 case GROOVE:
819 {
820 EBorderStyle s1;
821 EBorderStyle s2;
822 if (style == GROOVE) {
823 s1 = INSET;
824 s2 = OUTSET;
825 } else {
826 s1 = OUTSET;
827 s2 = INSET;
828 }
829
830 int adjbw1bighalf = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 2;
831 int adjbw2bighalf = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 2;
832
833 switch (s) {
834 case BSTop:
835 drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
836 s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
837 drawLineForBoxSide(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2,
838 s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
839 break;
840 case BSLeft:
841 drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2,
842 s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
843 drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2,
844 s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
845 break;
846 case BSBottom:
847 drawLineForBoxSide(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
848 s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
849 drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2,
850 s, c, textcolor, s1, adjbw1/2, adjbw2/2);
851 break;
852 case BSRight:
853 drawLineForBoxSide(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2,
854 s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
855 drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2,
856 s, c, textcolor, s1, adjbw1/2, adjbw2/2);
857 break;
858 }
859 break;
860 }
861 case INSET:
862 if (s == BSTop || s == BSLeft)
863 c = c.dark();
864 // fall through
865 case OUTSET:
866 if (style == OUTSET && (s == BSBottom || s == BSRight))
867 c = c.dark();
868 // fall through
869 case SOLID: {
870 graphicsContext->setStrokeStyle(NoStroke);
871 graphicsContext->setFillColor(c, m_style->colorSpace());
872 ASSERT(x2 >= x1);
873 ASSERT(y2 >= y1);
874 if (!adjbw1 && !adjbw2) {
875 graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1));
876 return;
877 }
878 FloatPoint quad[4];
879 switch (s) {
880 case BSTop:
881 quad[0] = FloatPoint(x1 + max(-adjbw1, 0), y1);
882 quad[1] = FloatPoint(x1 + max(adjbw1, 0), y2);
883 quad[2] = FloatPoint(x2 - max(adjbw2, 0), y2);
884 quad[3] = FloatPoint(x2 - max(-adjbw2, 0), y1);
885 break;
886 case BSBottom:
887 quad[0] = FloatPoint(x1 + max(adjbw1, 0), y1);
888 quad[1] = FloatPoint(x1 + max(-adjbw1, 0), y2);
889 quad[2] = FloatPoint(x2 - max(-adjbw2, 0), y2);
890 quad[3] = FloatPoint(x2 - max(adjbw2, 0), y1);
891 break;
892 case BSLeft:
893 quad[0] = FloatPoint(x1, y1 + max(-adjbw1, 0));
894 quad[1] = FloatPoint(x1, y2 - max(-adjbw2, 0));
895 quad[2] = FloatPoint(x2, y2 - max(adjbw2, 0));
896 quad[3] = FloatPoint(x2, y1 + max(adjbw1, 0));
897 break;
898 case BSRight:
899 quad[0] = FloatPoint(x1, y1 + max(adjbw1, 0));
900 quad[1] = FloatPoint(x1, y2 - max(adjbw2, 0));
901 quad[2] = FloatPoint(x2, y2 - max(-adjbw2, 0));
902 quad[3] = FloatPoint(x2, y1 + max(-adjbw1, 0));
903 break;
904 }
905 graphicsContext->drawConvexPolygon(4, quad);
906 break;
907 }
908 }
909 }
910
drawArcForBoxSide(GraphicsContext * graphicsContext,int x,int y,float thickness,IntSize radius,int angleStart,int angleSpan,BoxSide s,Color c,const Color & textColor,EBorderStyle style,bool firstCorner)911 void RenderObject::drawArcForBoxSide(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius,
912 int angleStart, int angleSpan, BoxSide s, Color c, const Color& textColor,
913 EBorderStyle style, bool firstCorner)
914 {
915 if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2))
916 style = SOLID;
917
918 if (!c.isValid()) {
919 if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
920 c.setRGB(238, 238, 238);
921 else
922 c = textColor;
923 }
924
925 switch (style) {
926 case BNONE:
927 case BHIDDEN:
928 return;
929 case DOTTED:
930 case DASHED:
931 graphicsContext->setStrokeColor(c, m_style->colorSpace());
932 graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke);
933 graphicsContext->setStrokeThickness(thickness);
934 graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
935 break;
936 case DOUBLE: {
937 float third = thickness / 3.0f;
938 float innerThird = (thickness + 1.0f) / 6.0f;
939 int shiftForInner = static_cast<int>(innerThird * 2.5f);
940
941 int outerY = y;
942 int outerHeight = radius.height() * 2;
943 int innerX = x + shiftForInner;
944 int innerY = y + shiftForInner;
945 int innerWidth = (radius.width() - shiftForInner) * 2;
946 int innerHeight = (radius.height() - shiftForInner) * 2;
947 if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) {
948 outerHeight += 2;
949 innerHeight += 2;
950 }
951
952 graphicsContext->setStrokeStyle(SolidStroke);
953 graphicsContext->setStrokeColor(c, m_style->colorSpace());
954 graphicsContext->setStrokeThickness(third);
955 graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan);
956 graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird);
957 graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan);
958 break;
959 }
960 case GROOVE:
961 case RIDGE: {
962 Color c2;
963 if ((style == RIDGE && (s == BSTop || s == BSLeft)) ||
964 (style == GROOVE && (s == BSBottom || s == BSRight)))
965 c2 = c.dark();
966 else {
967 c2 = c;
968 c = c.dark();
969 }
970
971 graphicsContext->setStrokeStyle(SolidStroke);
972 graphicsContext->setStrokeColor(c, m_style->colorSpace());
973 graphicsContext->setStrokeThickness(thickness);
974 graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
975
976 float halfThickness = (thickness + 1.0f) / 4.0f;
977 int shiftForInner = static_cast<int>(halfThickness * 1.5f);
978 graphicsContext->setStrokeColor(c2, m_style->colorSpace());
979 graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness);
980 graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2,
981 (radius.height() - shiftForInner) * 2), angleStart, angleSpan);
982 break;
983 }
984 case INSET:
985 if (s == BSTop || s == BSLeft)
986 c = c.dark();
987 case OUTSET:
988 if (style == OUTSET && (s == BSBottom || s == BSRight))
989 c = c.dark();
990 case SOLID:
991 graphicsContext->setStrokeStyle(SolidStroke);
992 graphicsContext->setStrokeColor(c, m_style->colorSpace());
993 graphicsContext->setStrokeThickness(thickness);
994 graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
995 break;
996 }
997 }
998
addPDFURLRect(GraphicsContext * context,const IntRect & rect)999 void RenderObject::addPDFURLRect(GraphicsContext* context, const IntRect& rect)
1000 {
1001 if (rect.isEmpty())
1002 return;
1003 Node* n = node();
1004 if (!n || !n->isLink() || !n->isElementNode())
1005 return;
1006 const AtomicString& href = static_cast<Element*>(n)->getAttribute(hrefAttr);
1007 if (href.isNull())
1008 return;
1009 context->setURLForRect(n->document()->completeURL(href), rect);
1010 }
1011
paintOutline(GraphicsContext * graphicsContext,int tx,int ty,int w,int h,const RenderStyle * style)1012 void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style)
1013 {
1014 if (!hasOutline())
1015 return;
1016
1017 int ow = style->outlineWidth();
1018 EBorderStyle os = style->outlineStyle();
1019
1020 Color oc = style->outlineColor();
1021 if (!oc.isValid())
1022 oc = style->color();
1023
1024 int offset = style->outlineOffset();
1025
1026 if (style->outlineStyleIsAuto() || hasOutlineAnnotation()) {
1027 if (!theme()->supportsFocusRing(style)) {
1028 // Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
1029 Vector<IntRect> focusRingRects;
1030 addFocusRingRects(focusRingRects, tx, ty);
1031 if (style->outlineStyleIsAuto())
1032 graphicsContext->drawFocusRing(focusRingRects, ow, offset, oc);
1033 else
1034 addPDFURLRect(graphicsContext, unionRect(focusRingRects));
1035 }
1036 }
1037
1038 if (style->outlineStyleIsAuto() || style->outlineStyle() == BNONE)
1039 return;
1040
1041 tx -= offset;
1042 ty -= offset;
1043 w += 2 * offset;
1044 h += 2 * offset;
1045
1046 if (h < 0 || w < 0)
1047 return;
1048
1049 drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow,
1050 BSLeft, Color(oc), style->color(), os, ow, ow);
1051
1052 drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty,
1053 BSTop, Color(oc), style->color(), os, ow, ow);
1054
1055 drawLineForBoxSide(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow,
1056 BSRight, Color(oc), style->color(), os, ow, ow);
1057
1058 drawLineForBoxSide(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow,
1059 BSBottom, Color(oc), style->color(), os, ow, ow);
1060 }
1061
absoluteBoundingBoxRect(bool useTransforms)1062 IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms)
1063 {
1064 if (useTransforms) {
1065 Vector<FloatQuad> quads;
1066 absoluteQuads(quads);
1067
1068 size_t n = quads.size();
1069 if (!n)
1070 return IntRect();
1071
1072 IntRect result = quads[0].enclosingBoundingBox();
1073 for (size_t i = 1; i < n; ++i)
1074 result.unite(quads[i].enclosingBoundingBox());
1075 return result;
1076 }
1077
1078 FloatPoint absPos = localToAbsolute();
1079 Vector<IntRect> rects;
1080 absoluteRects(rects, absPos.x(), absPos.y());
1081
1082 size_t n = rects.size();
1083 if (!n)
1084 return IntRect();
1085
1086 IntRect result = rects[0];
1087 for (size_t i = 1; i < n; ++i)
1088 result.unite(rects[i]);
1089 return result;
1090 }
1091
absoluteFocusRingQuads(Vector<FloatQuad> & quads)1092 void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads)
1093 {
1094 Vector<IntRect> rects;
1095 // FIXME: addFocusRingRects() needs to be passed this transform-unaware
1096 // localToAbsolute() offset here because RenderInline::addFocusRingRects()
1097 // implicitly assumes that. This doesn't work correctly with transformed
1098 // descendants.
1099 FloatPoint absolutePoint = localToAbsolute();
1100 addFocusRingRects(rects, absolutePoint.x(), absolutePoint.y());
1101 size_t count = rects.size();
1102 for (size_t i = 0; i < count; ++i) {
1103 IntRect rect = rects[i];
1104 rect.move(-absolutePoint.x(), -absolutePoint.y());
1105 quads.append(localToAbsoluteQuad(FloatQuad(rect)));
1106 }
1107 }
1108
addAbsoluteRectForLayer(IntRect & result)1109 void RenderObject::addAbsoluteRectForLayer(IntRect& result)
1110 {
1111 if (hasLayer())
1112 result.unite(absoluteBoundingBoxRect());
1113 for (RenderObject* current = firstChild(); current; current = current->nextSibling())
1114 current->addAbsoluteRectForLayer(result);
1115 }
1116
paintingRootRect(IntRect & topLevelRect)1117 IntRect RenderObject::paintingRootRect(IntRect& topLevelRect)
1118 {
1119 IntRect result = absoluteBoundingBoxRect();
1120 topLevelRect = result;
1121 for (RenderObject* current = firstChild(); current; current = current->nextSibling())
1122 current->addAbsoluteRectForLayer(result);
1123 return result;
1124 }
1125
paint(PaintInfo &,int,int)1126 void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/)
1127 {
1128 }
1129
containerForRepaint() const1130 RenderBoxModelObject* RenderObject::containerForRepaint() const
1131 {
1132 #if USE(ACCELERATED_COMPOSITING)
1133 if (RenderView* v = view()) {
1134 if (v->usesCompositing()) {
1135 RenderLayer* compLayer = enclosingLayer()->enclosingCompositingLayer();
1136 return compLayer ? compLayer->renderer() : 0;
1137 }
1138 }
1139 #endif
1140 // Do root-relative repaint.
1141 return 0;
1142 }
1143
repaintUsingContainer(RenderBoxModelObject * repaintContainer,const IntRect & r,bool immediate)1144 void RenderObject::repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate)
1145 {
1146 if (!repaintContainer || repaintContainer->isRenderView()) {
1147 RenderView* v = repaintContainer ? toRenderView(repaintContainer) : view();
1148 v->repaintViewRectangle(r, immediate);
1149 } else {
1150 #if USE(ACCELERATED_COMPOSITING)
1151 RenderView* v = view();
1152 if (v->usesCompositing()) {
1153 ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited());
1154 repaintContainer->layer()->setBackingNeedsRepaintInRect(r);
1155 }
1156 #else
1157 ASSERT_NOT_REACHED();
1158 #endif
1159 }
1160 }
1161
repaint(bool immediate)1162 void RenderObject::repaint(bool immediate)
1163 {
1164 // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
1165 RenderView* view;
1166 if (!isRooted(&view))
1167 return;
1168
1169 if (view->printing())
1170 return; // Don't repaint if we're printing.
1171
1172 RenderBoxModelObject* repaintContainer = containerForRepaint();
1173 repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer), immediate);
1174 }
1175
repaintRectangle(const IntRect & r,bool immediate)1176 void RenderObject::repaintRectangle(const IntRect& r, bool immediate)
1177 {
1178 // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
1179 RenderView* view;
1180 if (!isRooted(&view))
1181 return;
1182
1183 if (view->printing())
1184 return; // Don't repaint if we're printing.
1185
1186 IntRect dirtyRect(r);
1187
1188 // FIXME: layoutDelta needs to be applied in parts before/after transforms and
1189 // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
1190 dirtyRect.move(view->layoutDelta());
1191
1192 RenderBoxModelObject* repaintContainer = containerForRepaint();
1193 computeRectForRepaint(repaintContainer, dirtyRect);
1194 repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, immediate);
1195 }
1196
repaintAfterLayoutIfNeeded(RenderBoxModelObject * repaintContainer,const IntRect & oldBounds,const IntRect & oldOutlineBox)1197 bool RenderObject::repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox)
1198 {
1199 RenderView* v = view();
1200 if (v->printing())
1201 return false; // Don't repaint if we're printing.
1202
1203 IntRect newBounds = clippedOverflowRectForRepaint(repaintContainer);
1204 IntRect newOutlineBox;
1205
1206 bool fullRepaint = selfNeedsLayout();
1207 // Presumably a background or a border exists if border-fit:lines was specified.
1208 if (!fullRepaint && style()->borderFit() == BorderFitLines)
1209 fullRepaint = true;
1210 if (!fullRepaint) {
1211 newOutlineBox = outlineBoundsForRepaint(repaintContainer);
1212 if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox)))
1213 fullRepaint = true;
1214 }
1215
1216 if (!repaintContainer)
1217 repaintContainer = v;
1218
1219 if (fullRepaint) {
1220 repaintUsingContainer(repaintContainer, oldBounds);
1221 if (newBounds != oldBounds)
1222 repaintUsingContainer(repaintContainer, newBounds);
1223 return true;
1224 }
1225
1226 if (newBounds == oldBounds && newOutlineBox == oldOutlineBox)
1227 return false;
1228
1229 int deltaLeft = newBounds.x() - oldBounds.x();
1230 if (deltaLeft > 0)
1231 repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height()));
1232 else if (deltaLeft < 0)
1233 repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height()));
1234
1235 int deltaRight = newBounds.right() - oldBounds.right();
1236 if (deltaRight > 0)
1237 repaintUsingContainer(repaintContainer, IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height()));
1238 else if (deltaRight < 0)
1239 repaintUsingContainer(repaintContainer, IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height()));
1240
1241 int deltaTop = newBounds.y() - oldBounds.y();
1242 if (deltaTop > 0)
1243 repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop));
1244 else if (deltaTop < 0)
1245 repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop));
1246
1247 int deltaBottom = newBounds.bottom() - oldBounds.bottom();
1248 if (deltaBottom > 0)
1249 repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom));
1250 else if (deltaBottom < 0)
1251 repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom));
1252
1253 if (newOutlineBox == oldOutlineBox)
1254 return false;
1255
1256 // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly
1257 // two rectangles (but typically only one).
1258 RenderStyle* outlineStyle = outlineStyleForRepaint();
1259 int ow = outlineStyle->outlineSize();
1260 int width = abs(newOutlineBox.width() - oldOutlineBox.width());
1261 if (width) {
1262 int shadowLeft;
1263 int shadowRight;
1264 style()->getBoxShadowHorizontalExtent(shadowLeft, shadowRight);
1265
1266 int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0;
1267 int borderWidth = max(-outlineStyle->outlineOffset(), max(borderRight, max(style()->borderTopRightRadius().width(), style()->borderBottomRightRadius().width()))) + max(ow, shadowRight);
1268 IntRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - borderWidth,
1269 newOutlineBox.y(),
1270 width + borderWidth,
1271 max(newOutlineBox.height(), oldOutlineBox.height()));
1272 int right = min(newBounds.right(), oldBounds.right());
1273 if (rightRect.x() < right) {
1274 rightRect.setWidth(min(rightRect.width(), right - rightRect.x()));
1275 repaintUsingContainer(repaintContainer, rightRect);
1276 }
1277 }
1278 int height = abs(newOutlineBox.height() - oldOutlineBox.height());
1279 if (height) {
1280 int shadowTop;
1281 int shadowBottom;
1282 style()->getBoxShadowVerticalExtent(shadowTop, shadowBottom);
1283
1284 int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0;
1285 int borderHeight = max(-outlineStyle->outlineOffset(), max(borderBottom, max(style()->borderBottomLeftRadius().height(), style()->borderBottomRightRadius().height()))) + max(ow, shadowBottom);
1286 IntRect bottomRect(newOutlineBox.x(),
1287 min(newOutlineBox.bottom(), oldOutlineBox.bottom()) - borderHeight,
1288 max(newOutlineBox.width(), oldOutlineBox.width()),
1289 height + borderHeight);
1290 int bottom = min(newBounds.bottom(), oldBounds.bottom());
1291 if (bottomRect.y() < bottom) {
1292 bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y()));
1293 repaintUsingContainer(repaintContainer, bottomRect);
1294 }
1295 }
1296 return false;
1297 }
1298
repaintDuringLayoutIfMoved(const IntRect &)1299 void RenderObject::repaintDuringLayoutIfMoved(const IntRect&)
1300 {
1301 }
1302
repaintOverhangingFloats(bool)1303 void RenderObject::repaintOverhangingFloats(bool)
1304 {
1305 }
1306
checkForRepaintDuringLayout() const1307 bool RenderObject::checkForRepaintDuringLayout() const
1308 {
1309 // FIXME: <https://bugs.webkit.org/show_bug.cgi?id=20885> It is probably safe to also require
1310 // m_everHadLayout. Currently, only RenderBlock::layoutBlock() adds this condition. See also
1311 // <https://bugs.webkit.org/show_bug.cgi?id=15129>.
1312 return !document()->view()->needsFullRepaint() && !hasLayer();
1313 }
1314
rectWithOutlineForRepaint(RenderBoxModelObject * repaintContainer,int outlineWidth)1315 IntRect RenderObject::rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth)
1316 {
1317 IntRect r(clippedOverflowRectForRepaint(repaintContainer));
1318 r.inflate(outlineWidth);
1319 return r;
1320 }
1321
clippedOverflowRectForRepaint(RenderBoxModelObject *)1322 IntRect RenderObject::clippedOverflowRectForRepaint(RenderBoxModelObject*)
1323 {
1324 ASSERT_NOT_REACHED();
1325 return IntRect();
1326 }
1327
computeRectForRepaint(RenderBoxModelObject * repaintContainer,IntRect & rect,bool fixed)1328 void RenderObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed)
1329 {
1330 if (repaintContainer == this)
1331 return;
1332
1333 if (RenderObject* o = parent()) {
1334 if (o->isBlockFlow()) {
1335 RenderBlock* cb = toRenderBlock(o);
1336 if (cb->hasColumns())
1337 cb->adjustRectForColumns(rect);
1338 }
1339
1340 if (o->hasOverflowClip()) {
1341 // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the
1342 // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint
1343 // anyway if its size does change.
1344 RenderBox* boxParent = toRenderBox(o);
1345
1346 IntRect boxRect(0, 0, boxParent->layer()->width(), boxParent->layer()->height());
1347 int x = rect.x();
1348 int y = rect.y();
1349 boxParent->layer()->subtractScrolledContentOffset(x, y); // For overflow:auto/scroll/hidden.
1350 IntRect repaintRect(x, y, rect.width(), rect.height());
1351 rect = intersection(repaintRect, boxRect);
1352 if (rect.isEmpty())
1353 return;
1354 }
1355
1356 o->computeRectForRepaint(repaintContainer, rect, fixed);
1357 }
1358 }
1359
dirtyLinesFromChangedChild(RenderObject *)1360 void RenderObject::dirtyLinesFromChangedChild(RenderObject*)
1361 {
1362 }
1363
1364 #ifndef NDEBUG
1365
showTreeForThis() const1366 void RenderObject::showTreeForThis() const
1367 {
1368 if (node())
1369 node()->showTreeForThis();
1370 }
1371
showRenderObject() const1372 void RenderObject::showRenderObject() const
1373 {
1374 showRenderObject(0);
1375 }
1376
showRenderObject(int printedCharacters) const1377 void RenderObject::showRenderObject(int printedCharacters) const
1378 {
1379 // As this function is intended to be used when debugging, the
1380 // this pointer may be 0.
1381 if (!this) {
1382 fputs("(null)\n", stderr);
1383 return;
1384 }
1385
1386 printedCharacters += fprintf(stderr, "%s %p", renderName(), this);
1387
1388 if (node()) {
1389 if (printedCharacters)
1390 for (; printedCharacters < 39; printedCharacters++)
1391 fputc(' ', stderr);
1392 fputc('\t', stderr);
1393 node()->showNode();
1394 } else
1395 fputc('\n', stderr);
1396 }
1397
showRenderTreeAndMark(const RenderObject * markedObject1,const char * markedLabel1,const RenderObject * markedObject2,const char * markedLabel2,int depth) const1398 void RenderObject::showRenderTreeAndMark(const RenderObject* markedObject1, const char* markedLabel1, const RenderObject* markedObject2, const char* markedLabel2, int depth) const
1399 {
1400 int printedCharacters = 0;
1401 if (markedObject1 == this && markedLabel1)
1402 printedCharacters += fprintf(stderr, "%s", markedLabel1);
1403 if (markedObject2 == this && markedLabel2)
1404 printedCharacters += fprintf(stderr, "%s", markedLabel2);
1405 for (; printedCharacters < depth * 2; printedCharacters++)
1406 fputc(' ', stderr);
1407
1408 showRenderObject(printedCharacters);
1409 if (!this)
1410 return;
1411
1412 for (const RenderObject* child = firstChild(); child; child = child->nextSibling())
1413 child->showRenderTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1);
1414 }
1415
1416 #endif // NDEBUG
1417
selectionBackgroundColor() const1418 Color RenderObject::selectionBackgroundColor() const
1419 {
1420 Color color;
1421 if (style()->userSelect() != SELECT_NONE) {
1422 RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION);
1423 if (pseudoStyle && pseudoStyle->backgroundColor().isValid())
1424 color = pseudoStyle->backgroundColor().blendWithWhite();
1425 else
1426 color = document()->frame()->selection()->isFocusedAndActive() ?
1427 theme()->activeSelectionBackgroundColor() :
1428 theme()->inactiveSelectionBackgroundColor();
1429 }
1430
1431 return color;
1432 }
1433
selectionForegroundColor() const1434 Color RenderObject::selectionForegroundColor() const
1435 {
1436 Color color;
1437 if (style()->userSelect() == SELECT_NONE)
1438 return color;
1439
1440 if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION)) {
1441 color = pseudoStyle->textFillColor();
1442 if (!color.isValid())
1443 color = pseudoStyle->color();
1444 } else
1445 color = document()->frame()->selection()->isFocusedAndActive() ?
1446 theme()->activeSelectionForegroundColor() :
1447 theme()->inactiveSelectionForegroundColor();
1448
1449 return color;
1450 }
1451
1452 #if ENABLE(DRAG_SUPPORT)
draggableNode(bool dhtmlOK,bool uaOK,int x,int y,bool & dhtmlWillDrag) const1453 Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const
1454 {
1455 if (!dhtmlOK && !uaOK)
1456 return 0;
1457
1458 for (const RenderObject* curr = this; curr; curr = curr->parent()) {
1459 Node* elt = curr->node();
1460 if (elt && elt->nodeType() == Node::TEXT_NODE) {
1461 // Since there's no way for the author to address the -webkit-user-drag style for a text node,
1462 // we use our own judgement.
1463 if (uaOK && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) {
1464 dhtmlWillDrag = false;
1465 return curr->node();
1466 }
1467 if (elt->canStartSelection())
1468 // In this case we have a click in the unselected portion of text. If this text is
1469 // selectable, we want to start the selection process instead of looking for a parent
1470 // to try to drag.
1471 return 0;
1472 } else {
1473 EUserDrag dragMode = curr->style()->userDrag();
1474 if (dhtmlOK && dragMode == DRAG_ELEMENT) {
1475 dhtmlWillDrag = true;
1476 return curr->node();
1477 }
1478 if (uaOK && dragMode == DRAG_AUTO
1479 && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) {
1480 dhtmlWillDrag = false;
1481 return curr->node();
1482 }
1483 }
1484 }
1485 return 0;
1486 }
1487 #endif // ENABLE(DRAG_SUPPORT)
1488
selectionStartEnd(int & spos,int & epos) const1489 void RenderObject::selectionStartEnd(int& spos, int& epos) const
1490 {
1491 view()->selectionStartEnd(spos, epos);
1492 }
1493
handleDynamicFloatPositionChange()1494 void RenderObject::handleDynamicFloatPositionChange()
1495 {
1496 // We have gone from not affecting the inline status of the parent flow to suddenly
1497 // having an impact. See if there is a mismatch between the parent flow's
1498 // childrenInline() state and our state.
1499 setInline(style()->isDisplayInlineType());
1500 if (isInline() != parent()->childrenInline()) {
1501 if (!isInline())
1502 toRenderBoxModelObject(parent())->childBecameNonInline(this);
1503 else {
1504 // An anonymous block must be made to wrap this inline.
1505 RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock();
1506 RenderObjectChildList* childlist = parent()->virtualChildren();
1507 childlist->insertChildNode(parent(), block, this);
1508 block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this));
1509 }
1510 }
1511 }
1512
setAnimatableStyle(PassRefPtr<RenderStyle> style)1513 void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style)
1514 {
1515 if (!isText() && style)
1516 setStyle(animation()->updateAnimations(this, style.get()));
1517 else
1518 setStyle(style);
1519 }
1520
adjustStyleDifference(StyleDifference diff,unsigned contextSensitiveProperties) const1521 StyleDifference RenderObject::adjustStyleDifference(StyleDifference diff, unsigned contextSensitiveProperties) const
1522 {
1523 #if USE(ACCELERATED_COMPOSITING)
1524 // If transform changed, and we are not composited, need to do a layout.
1525 if (contextSensitiveProperties & ContextSensitivePropertyTransform) {
1526 // Text nodes share style with their parents but transforms don't apply to them,
1527 // hence the !isText() check.
1528 // FIXME: when transforms are taken into account for overflow, we will need to do a layout.
1529 if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited()))
1530 diff = StyleDifferenceLayout;
1531 else if (diff < StyleDifferenceRecompositeLayer)
1532 diff = StyleDifferenceRecompositeLayer;
1533 }
1534
1535 // If opacity changed, and we are not composited, need to repaint (also
1536 // ignoring text nodes)
1537 if (contextSensitiveProperties & ContextSensitivePropertyOpacity) {
1538 if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited()))
1539 diff = StyleDifferenceRepaintLayer;
1540 else if (diff < StyleDifferenceRecompositeLayer)
1541 diff = StyleDifferenceRecompositeLayer;
1542 }
1543 #else
1544 UNUSED_PARAM(contextSensitiveProperties);
1545 #endif
1546
1547 // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint.
1548 if (diff == StyleDifferenceRepaintLayer && !hasLayer())
1549 diff = StyleDifferenceRepaint;
1550
1551 return diff;
1552 }
1553
setStyle(PassRefPtr<RenderStyle> style)1554 void RenderObject::setStyle(PassRefPtr<RenderStyle> style)
1555 {
1556 if (m_style == style)
1557 return;
1558
1559 StyleDifference diff = StyleDifferenceEqual;
1560 unsigned contextSensitiveProperties = ContextSensitivePropertyNone;
1561 if (m_style)
1562 diff = m_style->diff(style.get(), contextSensitiveProperties);
1563
1564 diff = adjustStyleDifference(diff, contextSensitiveProperties);
1565
1566 styleWillChange(diff, style.get());
1567
1568 RefPtr<RenderStyle> oldStyle = m_style.release();
1569 m_style = style;
1570
1571 updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0);
1572 updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0);
1573
1574 updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0);
1575 updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0);
1576
1577 // We need to ensure that view->maximalOutlineSize() is valid for any repaints that happen
1578 // during styleDidChange (it's used by clippedOverflowRectForRepaint()).
1579 if (m_style->outlineWidth() > 0 && m_style->outlineSize() > maximalOutlineSize(PaintPhaseOutline))
1580 toRenderView(document()->renderer())->setMaximalOutlineSize(m_style->outlineSize());
1581
1582 styleDidChange(diff, oldStyle.get());
1583
1584 if (!m_parent || isText())
1585 return;
1586
1587 // Now that the layer (if any) has been updated, we need to adjust the diff again,
1588 // check whether we should layout now, and decide if we need to repaint.
1589 StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties);
1590
1591 if (diff <= StyleDifferenceLayoutPositionedMovementOnly) {
1592 if (updatedDiff == StyleDifferenceLayout)
1593 setNeedsLayoutAndPrefWidthsRecalc();
1594 else if (updatedDiff == StyleDifferenceLayoutPositionedMovementOnly)
1595 setNeedsPositionedMovementLayout();
1596 }
1597
1598 if (updatedDiff == StyleDifferenceRepaintLayer || updatedDiff == StyleDifferenceRepaint) {
1599 // Do a repaint with the new style now, e.g., for example if we go from
1600 // not having an outline to having an outline.
1601 repaint();
1602 }
1603 }
1604
setStyleInternal(PassRefPtr<RenderStyle> style)1605 void RenderObject::setStyleInternal(PassRefPtr<RenderStyle> style)
1606 {
1607 m_style = style;
1608 }
1609
styleWillChange(StyleDifference diff,const RenderStyle * newStyle)1610 void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
1611 {
1612 if (m_style) {
1613 // If our z-index changes value or our visibility changes,
1614 // we need to dirty our stacking context's z-order list.
1615 if (newStyle) {
1616 bool visibilityChanged = m_style->visibility() != newStyle->visibility()
1617 || m_style->zIndex() != newStyle->zIndex()
1618 || m_style->hasAutoZIndex() != newStyle->hasAutoZIndex();
1619 #if ENABLE(DASHBOARD_SUPPORT)
1620 if (visibilityChanged)
1621 document()->setDashboardRegionsDirty(true);
1622 #endif
1623 if (visibilityChanged && AXObjectCache::accessibilityEnabled())
1624 document()->axObjectCache()->childrenChanged(this);
1625
1626 // Keep layer hierarchy visibility bits up to date if visibility changes.
1627 if (m_style->visibility() != newStyle->visibility()) {
1628 if (RenderLayer* l = enclosingLayer()) {
1629 if (newStyle->visibility() == VISIBLE)
1630 l->setHasVisibleContent(true);
1631 else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) {
1632 l->dirtyVisibleContentStatus();
1633 if (diff > StyleDifferenceRepaintLayer)
1634 repaint();
1635 }
1636 }
1637 }
1638 }
1639
1640 if (m_parent && (diff == StyleDifferenceRepaint || newStyle->outlineSize() < m_style->outlineSize()))
1641 repaint();
1642 if (isFloating() && (m_style->floating() != newStyle->floating()))
1643 // For changes in float styles, we need to conceivably remove ourselves
1644 // from the floating objects list.
1645 toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
1646 else if (isPositioned() && (m_style->position() != newStyle->position()))
1647 // For changes in positioning styles, we need to conceivably remove ourselves
1648 // from the positioned objects list.
1649 toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
1650
1651 s_affectsParentBlock = isFloatingOrPositioned() &&
1652 (!newStyle->isFloating() && newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition)
1653 && parent() && (parent()->isBlockFlow() || parent()->isRenderInline());
1654
1655 // reset style flags
1656 if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) {
1657 m_floating = false;
1658 m_positioned = false;
1659 m_relPositioned = false;
1660 }
1661 m_paintBackground = false;
1662 m_hasOverflowClip = false;
1663 m_hasTransform = false;
1664 m_hasReflection = false;
1665 } else
1666 s_affectsParentBlock = false;
1667
1668 if (view()->frameView()) {
1669 // FIXME: A better solution would be to only invalidate the fixed regions when scrolling. It's overkill to
1670 // prevent the entire view from blitting on a scroll.
1671
1672 bool shouldBlitOnFixedBackgroundImage = false;
1673 #if ENABLE(FAST_MOBILE_SCROLLING)
1674 // On low-powered/mobile devices, preventing blitting on a scroll can cause noticeable delays
1675 // when scrolling a page with a fixed background image. As an optimization, assuming there are
1676 // no fixed positoned elements on the page, we can acclerate scrolling (via blitting) if we
1677 // ignore the CSS property "background-attachment: fixed".
1678 shouldBlitOnFixedBackgroundImage = true;
1679 #endif
1680
1681 bool newStyleSlowScroll = newStyle && (newStyle->position() == FixedPosition
1682 || (!shouldBlitOnFixedBackgroundImage && newStyle->hasFixedBackgroundImage()));
1683 bool oldStyleSlowScroll = m_style && (m_style->position() == FixedPosition
1684 || (!shouldBlitOnFixedBackgroundImage && m_style->hasFixedBackgroundImage()));
1685 if (oldStyleSlowScroll != newStyleSlowScroll) {
1686 if (oldStyleSlowScroll)
1687 view()->frameView()->removeSlowRepaintObject();
1688 if (newStyleSlowScroll)
1689 view()->frameView()->addSlowRepaintObject();
1690 }
1691 }
1692 }
1693
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)1694 void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
1695 {
1696 if (s_affectsParentBlock)
1697 handleDynamicFloatPositionChange();
1698
1699 if (!m_parent)
1700 return;
1701
1702 if (diff == StyleDifferenceLayout) {
1703 RenderCounter::rendererStyleChanged(this, oldStyle, m_style.get());
1704
1705 // If the object already needs layout, then setNeedsLayout won't do
1706 // any work. But if the containing block has changed, then we may need
1707 // to mark the new containing blocks for layout. The change that can
1708 // directly affect the containing block of this object is a change to
1709 // the position style.
1710 if (m_needsLayout && oldStyle->position() != m_style->position())
1711 markContainingBlocksForLayout();
1712
1713 setNeedsLayoutAndPrefWidthsRecalc();
1714 } else if (diff == StyleDifferenceLayoutPositionedMovementOnly)
1715 setNeedsPositionedMovementLayout();
1716
1717 // Don't check for repaint here; we need to wait until the layer has been
1718 // updated by subclasses before we know if we have to repaint (in setStyle()).
1719 }
1720
updateFillImages(const FillLayer * oldLayers,const FillLayer * newLayers)1721 void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers)
1722 {
1723 // Optimize the common case
1724 if (oldLayers && !oldLayers->next() && newLayers && !newLayers->next() && (oldLayers->image() == newLayers->image()))
1725 return;
1726
1727 // Go through the new layers and addClients first, to avoid removing all clients of an image.
1728 for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) {
1729 if (currNew->image())
1730 currNew->image()->addClient(this);
1731 }
1732
1733 for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) {
1734 if (currOld->image())
1735 currOld->image()->removeClient(this);
1736 }
1737 }
1738
updateImage(StyleImage * oldImage,StyleImage * newImage)1739 void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage)
1740 {
1741 if (oldImage != newImage) {
1742 if (oldImage)
1743 oldImage->removeClient(this);
1744 if (newImage)
1745 newImage->addClient(this);
1746 }
1747 }
1748
viewRect() const1749 IntRect RenderObject::viewRect() const
1750 {
1751 return view()->viewRect();
1752 }
1753
localToAbsolute(FloatPoint localPoint,bool fixed,bool useTransforms) const1754 FloatPoint RenderObject::localToAbsolute(FloatPoint localPoint, bool fixed, bool useTransforms) const
1755 {
1756 TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
1757 mapLocalToContainer(0, fixed, useTransforms, transformState);
1758 transformState.flatten();
1759
1760 return transformState.lastPlanarPoint();
1761 }
1762
absoluteToLocal(FloatPoint containerPoint,bool fixed,bool useTransforms) const1763 FloatPoint RenderObject::absoluteToLocal(FloatPoint containerPoint, bool fixed, bool useTransforms) const
1764 {
1765 TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint);
1766 mapAbsoluteToLocalPoint(fixed, useTransforms, transformState);
1767 transformState.flatten();
1768
1769 return transformState.lastPlanarPoint();
1770 }
1771
mapLocalToContainer(RenderBoxModelObject * repaintContainer,bool fixed,bool useTransforms,TransformState & transformState) const1772 void RenderObject::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const
1773 {
1774 if (repaintContainer == this)
1775 return;
1776
1777 RenderObject* o = parent();
1778 if (!o)
1779 return;
1780
1781 if (o->hasOverflowClip())
1782 transformState.move(-toRenderBox(o)->layer()->scrolledContentOffset());
1783
1784 o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState);
1785 }
1786
mapAbsoluteToLocalPoint(bool fixed,bool useTransforms,TransformState & transformState) const1787 void RenderObject::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
1788 {
1789 RenderObject* o = parent();
1790 if (o) {
1791 o->mapAbsoluteToLocalPoint(fixed, useTransforms, transformState);
1792 if (o->hasOverflowClip())
1793 transformState.move(toRenderBox(o)->layer()->scrolledContentOffset());
1794 }
1795 }
1796
shouldUseTransformFromContainer(const RenderObject * containerObject) const1797 bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const
1798 {
1799 #if ENABLE(3D_RENDERING)
1800 // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform,
1801 // so check the layer's transform directly.
1802 return (hasLayer() && toRenderBoxModelObject(this)->layer()->transform()) || (containerObject && containerObject->style()->hasPerspective());
1803 #else
1804 UNUSED_PARAM(containerObject);
1805 return hasTransform();
1806 #endif
1807 }
1808
getTransformFromContainer(const RenderObject * containerObject,const IntSize & offsetInContainer,TransformationMatrix & transform) const1809 void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const IntSize& offsetInContainer, TransformationMatrix& transform) const
1810 {
1811 transform.makeIdentity();
1812 transform.translate(offsetInContainer.width(), offsetInContainer.height());
1813 RenderLayer* layer;
1814 if (hasLayer() && (layer = toRenderBoxModelObject(this)->layer()) && layer->transform())
1815 transform.multLeft(layer->currentTransform());
1816
1817 #if ENABLE(3D_RENDERING)
1818 if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) {
1819 // Perpsective on the container affects us, so we have to factor it in here.
1820 ASSERT(containerObject->hasLayer());
1821 FloatPoint perspectiveOrigin = toRenderBox(containerObject)->layer()->perspectiveOrigin();
1822
1823 TransformationMatrix perspectiveMatrix;
1824 perspectiveMatrix.applyPerspective(containerObject->style()->perspective());
1825
1826 transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0);
1827 transform.multiply(perspectiveMatrix);
1828 transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0);
1829 }
1830 #else
1831 UNUSED_PARAM(containerObject);
1832 #endif
1833 }
1834
localToContainerQuad(const FloatQuad & localQuad,RenderBoxModelObject * repaintContainer,bool fixed) const1835 FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, RenderBoxModelObject* repaintContainer, bool fixed) const
1836 {
1837 TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint(), &localQuad);
1838 mapLocalToContainer(repaintContainer, fixed, true, transformState);
1839 transformState.flatten();
1840
1841 return transformState.lastPlanarQuad();
1842 }
1843
offsetFromContainer(RenderObject * o) const1844 IntSize RenderObject::offsetFromContainer(RenderObject* o) const
1845 {
1846 ASSERT(o == container());
1847
1848 IntSize offset;
1849 if (o->hasOverflowClip())
1850 offset -= toRenderBox(o)->layer()->scrolledContentOffset();
1851
1852 return offset;
1853 }
1854
offsetFromAncestorContainer(RenderObject * container) const1855 IntSize RenderObject::offsetFromAncestorContainer(RenderObject* container) const
1856 {
1857 IntSize offset;
1858 const RenderObject* currContainer = this;
1859 do {
1860 RenderObject* nextContainer = currContainer->container();
1861 ASSERT(nextContainer); // This means we reached the top without finding container.
1862 if (!nextContainer)
1863 break;
1864 ASSERT(!currContainer->hasTransform());
1865 offset += currContainer->offsetFromContainer(nextContainer);
1866 currContainer = nextContainer;
1867 } while (currContainer != container);
1868
1869 return offset;
1870 }
1871
localCaretRect(InlineBox *,int,int * extraWidthToEndOfLine)1872 IntRect RenderObject::localCaretRect(InlineBox*, int, int* extraWidthToEndOfLine)
1873 {
1874 if (extraWidthToEndOfLine)
1875 *extraWidthToEndOfLine = 0;
1876
1877 return IntRect();
1878 }
1879
view() const1880 RenderView* RenderObject::view() const
1881 {
1882 return toRenderView(document()->renderer());
1883 }
1884
isRooted(RenderView ** view)1885 bool RenderObject::isRooted(RenderView** view)
1886 {
1887 RenderObject* o = this;
1888 while (o->parent())
1889 o = o->parent();
1890
1891 if (!o->isRenderView())
1892 return false;
1893
1894 if (view)
1895 *view = toRenderView(o);
1896
1897 return true;
1898 }
1899
hasOutlineAnnotation() const1900 bool RenderObject::hasOutlineAnnotation() const
1901 {
1902 return node() && node()->isLink() && document()->printing();
1903 }
1904
container(RenderBoxModelObject * repaintContainer,bool * repaintContainerSkipped) const1905 RenderObject* RenderObject::container(RenderBoxModelObject* repaintContainer, bool* repaintContainerSkipped) const
1906 {
1907 if (repaintContainerSkipped)
1908 *repaintContainerSkipped = false;
1909
1910 // This method is extremely similar to containingBlock(), but with a few notable
1911 // exceptions.
1912 // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when
1913 // the object is not part of the primary document subtree yet.
1914 // (2) For normal flow elements, it just returns the parent.
1915 // (3) For absolute positioned elements, it will return a relative positioned inline.
1916 // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle
1917 // the layout of the positioned object. This does mean that calcAbsoluteHorizontal and
1918 // calcAbsoluteVertical have to use container().
1919 RenderObject* o = parent();
1920
1921 if (isText())
1922 return o;
1923
1924 EPosition pos = m_style->position();
1925 if (pos == FixedPosition) {
1926 // container() can be called on an object that is not in the
1927 // tree yet. We don't call view() since it will assert if it
1928 // can't get back to the canvas. Instead we just walk as high up
1929 // as we can. If we're in the tree, we'll get the root. If we
1930 // aren't we'll get the root of our little subtree (most likely
1931 // we'll just return 0).
1932 // FIXME: The definition of view() has changed to not crawl up the render tree. It might
1933 // be safe now to use it.
1934 while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock())) {
1935 if (repaintContainerSkipped && o == repaintContainer)
1936 *repaintContainerSkipped = true;
1937 o = o->parent();
1938 }
1939 } else if (pos == AbsolutePosition) {
1940 // Same goes here. We technically just want our containing block, but
1941 // we may not have one if we're part of an uninstalled subtree. We'll
1942 // climb as high as we can though.
1943 while (o && o->style()->position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) {
1944 if (repaintContainerSkipped && o == repaintContainer)
1945 *repaintContainerSkipped = true;
1946 o = o->parent();
1947 }
1948 }
1949
1950 return o;
1951 }
1952
isSelectionBorder() const1953 bool RenderObject::isSelectionBorder() const
1954 {
1955 SelectionState st = selectionState();
1956 return st == SelectionStart || st == SelectionEnd || st == SelectionBoth;
1957 }
1958
destroy()1959 void RenderObject::destroy()
1960 {
1961 // Destroy any leftover anonymous children.
1962 RenderObjectChildList* children = virtualChildren();
1963 if (children)
1964 children->destroyLeftoverChildren();
1965
1966 // If this renderer is being autoscrolled, stop the autoscroll timer
1967
1968 // FIXME: RenderObject::destroy should not get called with a renderer whose document
1969 // has a null frame, so we assert this. However, we don't want release builds to crash which is why we
1970 // check that the frame is not null.
1971 ASSERT(document()->frame());
1972 if (document()->frame() && document()->frame()->eventHandler()->autoscrollRenderer() == this)
1973 document()->frame()->eventHandler()->stopAutoscrollTimer(true);
1974
1975 if (m_hasCounterNodeMap)
1976 RenderCounter::destroyCounterNodes(this);
1977
1978 if (AXObjectCache::accessibilityEnabled()) {
1979 document()->axObjectCache()->childrenChanged(this->parent());
1980 document()->axObjectCache()->remove(this);
1981 }
1982 animation()->cancelAnimations(this);
1983
1984 // By default no ref-counting. RenderWidget::destroy() doesn't call
1985 // this function because it needs to do ref-counting. If anything
1986 // in this function changes, be sure to fix RenderWidget::destroy() as well.
1987
1988 remove();
1989
1990 // FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily
1991 // be moved into RenderBoxModelObject::destroy.
1992 if (hasLayer()) {
1993 setHasLayer(false);
1994 toRenderBoxModelObject(this)->destroyLayer();
1995 }
1996 arenaDelete(renderArena(), this);
1997 }
1998
arenaDelete(RenderArena * arena,void * base)1999 void RenderObject::arenaDelete(RenderArena* arena, void* base)
2000 {
2001 if (m_style) {
2002 for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) {
2003 if (StyleImage* backgroundImage = bgLayer->image())
2004 backgroundImage->removeClient(this);
2005 }
2006
2007 for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
2008 if (StyleImage* maskImage = maskLayer->image())
2009 maskImage->removeClient(this);
2010 }
2011
2012 if (StyleImage* borderImage = m_style->borderImage().image())
2013 borderImage->removeClient(this);
2014
2015 if (StyleImage* maskBoxImage = m_style->maskBoxImage().image())
2016 maskBoxImage->removeClient(this);
2017 }
2018
2019 #ifndef NDEBUG
2020 void* savedBase = baseOfRenderObjectBeingDeleted;
2021 baseOfRenderObjectBeingDeleted = base;
2022 #endif
2023 delete this;
2024 #ifndef NDEBUG
2025 baseOfRenderObjectBeingDeleted = savedBase;
2026 #endif
2027
2028 // Recover the size left there for us by operator delete and free the memory.
2029 arena->free(*(size_t*)base, base);
2030 }
2031
positionForCoordinates(int x,int y)2032 VisiblePosition RenderObject::positionForCoordinates(int x, int y)
2033 {
2034 return positionForPoint(IntPoint(x, y));
2035 }
2036
positionForPoint(const IntPoint &)2037 VisiblePosition RenderObject::positionForPoint(const IntPoint&)
2038 {
2039 return createVisiblePosition(caretMinOffset(), DOWNSTREAM);
2040 }
2041
updateDragState(bool dragOn)2042 void RenderObject::updateDragState(bool dragOn)
2043 {
2044 bool valueChanged = (dragOn != m_isDragging);
2045 m_isDragging = dragOn;
2046 if (valueChanged && style()->affectedByDragRules())
2047 node()->setNeedsStyleRecalc();
2048 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
2049 curr->updateDragState(dragOn);
2050 }
2051
hitTest(const HitTestRequest & request,HitTestResult & result,const IntPoint & point,int tx,int ty,HitTestFilter hitTestFilter)2052 bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter)
2053 {
2054 bool inside = false;
2055 if (hitTestFilter != HitTestSelf) {
2056 // First test the foreground layer (lines and inlines).
2057 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestForeground);
2058
2059 // Test floats next.
2060 if (!inside)
2061 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestFloat);
2062
2063 // Finally test to see if the mouse is in the background (within a child block's background).
2064 if (!inside)
2065 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestChildBlockBackgrounds);
2066 }
2067
2068 // See if the mouse is inside us but not any of our descendants
2069 if (hitTestFilter != HitTestDescendants && !inside)
2070 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestBlockBackground);
2071
2072 return inside;
2073 }
2074
updateHitTestResult(HitTestResult & result,const IntPoint & point)2075 void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& point)
2076 {
2077 if (result.innerNode())
2078 return;
2079
2080 Node* n = node();
2081 if (n) {
2082 result.setInnerNode(n);
2083 if (!result.innerNonSharedNode())
2084 result.setInnerNonSharedNode(n);
2085 result.setLocalPoint(point);
2086 }
2087 }
2088
nodeAtPoint(const HitTestRequest &,HitTestResult &,int,int,int,int,HitTestAction)2089 bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction)
2090 {
2091 return false;
2092 }
2093
lineHeight(bool firstLine,bool) const2094 int RenderObject::lineHeight(bool firstLine, bool /*isRootLineBox*/) const
2095 {
2096 return style(firstLine)->computedLineHeight();
2097 }
2098
baselinePosition(bool firstLine,bool isRootLineBox) const2099 int RenderObject::baselinePosition(bool firstLine, bool isRootLineBox) const
2100 {
2101 const Font& f = style(firstLine)->font();
2102 return f.ascent() + (lineHeight(firstLine, isRootLineBox) - f.height()) / 2;
2103 }
2104
scheduleRelayout()2105 void RenderObject::scheduleRelayout()
2106 {
2107 if (isRenderView()) {
2108 FrameView* view = toRenderView(this)->frameView();
2109 if (view)
2110 view->scheduleRelayout();
2111 } else if (parent()) {
2112 FrameView* v = view() ? view()->frameView() : 0;
2113 if (v)
2114 v->scheduleRelayoutOfSubtree(this);
2115 }
2116 }
2117
layout()2118 void RenderObject::layout()
2119 {
2120 ASSERT(needsLayout());
2121 RenderObject* child = firstChild();
2122 while (child) {
2123 child->layoutIfNeeded();
2124 ASSERT(!child->needsLayout());
2125 child = child->nextSibling();
2126 }
2127 setNeedsLayout(false);
2128 }
2129
uncachedFirstLineStyle(RenderStyle * style) const2130 PassRefPtr<RenderStyle> RenderObject::uncachedFirstLineStyle(RenderStyle* style) const
2131 {
2132 if (!document()->usesFirstLineRules())
2133 return 0;
2134
2135 ASSERT(!isText());
2136
2137 RefPtr<RenderStyle> result;
2138
2139 if (isBlockFlow()) {
2140 if (RenderBlock* firstLineBlock = this->firstLineBlock())
2141 result = firstLineBlock->getUncachedPseudoStyle(FIRST_LINE, style, firstLineBlock == this ? style : 0);
2142 } else if (!isAnonymous() && isRenderInline()) {
2143 RenderStyle* parentStyle = parent()->firstLineStyle();
2144 if (parentStyle != parent()->style())
2145 result = getUncachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle, style);
2146 }
2147
2148 return result.release();
2149 }
2150
firstLineStyleSlowCase() const2151 RenderStyle* RenderObject::firstLineStyleSlowCase() const
2152 {
2153 ASSERT(document()->usesFirstLineRules());
2154
2155 RenderStyle* style = m_style.get();
2156 const RenderObject* renderer = isText() ? parent() : this;
2157 if (renderer->isBlockFlow()) {
2158 if (RenderBlock* firstLineBlock = renderer->firstLineBlock())
2159 style = firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style);
2160 } else if (!renderer->isAnonymous() && renderer->isRenderInline()) {
2161 RenderStyle* parentStyle = renderer->parent()->firstLineStyle();
2162 if (parentStyle != renderer->parent()->style()) {
2163 // A first-line style is in effect. Cache a first-line style for ourselves.
2164 style->setHasPseudoStyle(FIRST_LINE_INHERITED);
2165 style = renderer->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle);
2166 }
2167 }
2168
2169 return style;
2170 }
2171
getCachedPseudoStyle(PseudoId pseudo,RenderStyle * parentStyle) const2172 RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
2173 {
2174 if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
2175 return 0;
2176
2177 RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo);
2178 if (cachedStyle)
2179 return cachedStyle;
2180
2181 RefPtr<RenderStyle> result = getUncachedPseudoStyle(pseudo, parentStyle);
2182 if (result)
2183 return style()->addCachedPseudoStyle(result.release());
2184 return 0;
2185 }
2186
getUncachedPseudoStyle(PseudoId pseudo,RenderStyle * parentStyle,RenderStyle * ownStyle) const2187 PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle, RenderStyle* ownStyle) const
2188 {
2189 if (pseudo < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style()->hasPseudoStyle(pseudo))
2190 return 0;
2191
2192 if (!parentStyle) {
2193 ASSERT(!ownStyle);
2194 parentStyle = style();
2195 }
2196
2197 Node* n = node();
2198 while (n && !n->isElementNode())
2199 n = n->parentNode();
2200 if (!n)
2201 return 0;
2202
2203 RefPtr<RenderStyle> result;
2204 if (pseudo == FIRST_LINE_INHERITED) {
2205 result = document()->styleSelector()->styleForElement(static_cast<Element*>(n), parentStyle, false);
2206 result->setStyleType(FIRST_LINE_INHERITED);
2207 } else
2208 result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(n), parentStyle);
2209 return result.release();
2210 }
2211
decorationColor(RenderStyle * style)2212 static Color decorationColor(RenderStyle* style)
2213 {
2214 Color result;
2215 if (style->textStrokeWidth() > 0) {
2216 // Prefer stroke color if possible but not if it's fully transparent.
2217 result = style->textStrokeColor();
2218 if (!result.isValid())
2219 result = style->color();
2220 if (result.alpha())
2221 return result;
2222 }
2223
2224 result = style->textFillColor();
2225 if (!result.isValid())
2226 result = style->color();
2227 return result;
2228 }
2229
getTextDecorationColors(int decorations,Color & underline,Color & overline,Color & linethrough,bool quirksMode)2230 void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline,
2231 Color& linethrough, bool quirksMode)
2232 {
2233 RenderObject* curr = this;
2234 do {
2235 int currDecs = curr->style()->textDecoration();
2236 if (currDecs) {
2237 if (currDecs & UNDERLINE) {
2238 decorations &= ~UNDERLINE;
2239 underline = decorationColor(curr->style());
2240 }
2241 if (currDecs & OVERLINE) {
2242 decorations &= ~OVERLINE;
2243 overline = decorationColor(curr->style());
2244 }
2245 if (currDecs & LINE_THROUGH) {
2246 decorations &= ~LINE_THROUGH;
2247 linethrough = decorationColor(curr->style());
2248 }
2249 }
2250 curr = curr->parent();
2251 if (curr && curr->isRenderBlock() && toRenderBlock(curr)->inlineContinuation())
2252 curr = toRenderBlock(curr)->inlineContinuation();
2253 } while (curr && decorations && (!quirksMode || !curr->node() ||
2254 (!curr->node()->hasTagName(aTag) && !curr->node()->hasTagName(fontTag))));
2255
2256 // If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
2257 if (decorations && curr) {
2258 if (decorations & UNDERLINE)
2259 underline = decorationColor(curr->style());
2260 if (decorations & OVERLINE)
2261 overline = decorationColor(curr->style());
2262 if (decorations & LINE_THROUGH)
2263 linethrough = decorationColor(curr->style());
2264 }
2265 }
2266
2267 #if ENABLE(DASHBOARD_SUPPORT)
addDashboardRegions(Vector<DashboardRegionValue> & regions)2268 void RenderObject::addDashboardRegions(Vector<DashboardRegionValue>& regions)
2269 {
2270 // Convert the style regions to absolute coordinates.
2271 if (style()->visibility() != VISIBLE || !isBox())
2272 return;
2273
2274 RenderBox* box = toRenderBox(this);
2275
2276 const Vector<StyleDashboardRegion>& styleRegions = style()->dashboardRegions();
2277 unsigned i, count = styleRegions.size();
2278 for (i = 0; i < count; i++) {
2279 StyleDashboardRegion styleRegion = styleRegions[i];
2280
2281 int w = box->width();
2282 int h = box->height();
2283
2284 DashboardRegionValue region;
2285 region.label = styleRegion.label;
2286 region.bounds = IntRect(styleRegion.offset.left().value(),
2287 styleRegion.offset.top().value(),
2288 w - styleRegion.offset.left().value() - styleRegion.offset.right().value(),
2289 h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value());
2290 region.type = styleRegion.type;
2291
2292 region.clip = region.bounds;
2293 computeAbsoluteRepaintRect(region.clip);
2294 if (region.clip.height() < 0) {
2295 region.clip.setHeight(0);
2296 region.clip.setWidth(0);
2297 }
2298
2299 FloatPoint absPos = localToAbsolute();
2300 region.bounds.setX(absPos.x() + styleRegion.offset.left().value());
2301 region.bounds.setY(absPos.y() + styleRegion.offset.top().value());
2302
2303 if (document()->frame()) {
2304 float pageScaleFactor = document()->frame()->page()->chrome()->scaleFactor();
2305 if (pageScaleFactor != 1.0f) {
2306 region.bounds.scale(pageScaleFactor);
2307 region.clip.scale(pageScaleFactor);
2308 }
2309 }
2310
2311 regions.append(region);
2312 }
2313 }
2314
collectDashboardRegions(Vector<DashboardRegionValue> & regions)2315 void RenderObject::collectDashboardRegions(Vector<DashboardRegionValue>& regions)
2316 {
2317 // RenderTexts don't have their own style, they just use their parent's style,
2318 // so we don't want to include them.
2319 if (isText())
2320 return;
2321
2322 addDashboardRegions(regions);
2323 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
2324 curr->collectDashboardRegions(regions);
2325 }
2326 #endif
2327
willRenderImage(CachedImage *)2328 bool RenderObject::willRenderImage(CachedImage*)
2329 {
2330 // Without visibility we won't render (and therefore don't care about animation).
2331 if (style()->visibility() != VISIBLE)
2332 return false;
2333
2334 // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab)
2335 // then we don't want to render either.
2336 return !document()->inPageCache() && !document()->view()->isOffscreen();
2337 }
2338
maximalOutlineSize(PaintPhase p) const2339 int RenderObject::maximalOutlineSize(PaintPhase p) const
2340 {
2341 if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines)
2342 return 0;
2343 return toRenderView(document()->renderer())->maximalOutlineSize();
2344 }
2345
caretMinOffset() const2346 int RenderObject::caretMinOffset() const
2347 {
2348 return 0;
2349 }
2350
caretMaxOffset() const2351 int RenderObject::caretMaxOffset() const
2352 {
2353 if (isReplaced())
2354 return node() ? max(1U, node()->childNodeCount()) : 1;
2355 if (isHR())
2356 return 1;
2357 return 0;
2358 }
2359
caretMaxRenderedOffset() const2360 unsigned RenderObject::caretMaxRenderedOffset() const
2361 {
2362 return 0;
2363 }
2364
previousOffset(int current) const2365 int RenderObject::previousOffset(int current) const
2366 {
2367 return current - 1;
2368 }
2369
previousOffsetForBackwardDeletion(int current) const2370 int RenderObject::previousOffsetForBackwardDeletion(int current) const
2371 {
2372 return current - 1;
2373 }
2374
nextOffset(int current) const2375 int RenderObject::nextOffset(int current) const
2376 {
2377 return current + 1;
2378 }
2379
adjustRectForOutlineAndShadow(IntRect & rect) const2380 void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const
2381 {
2382 int outlineSize = outlineStyleForRepaint()->outlineSize();
2383 if (ShadowData* boxShadow = style()->boxShadow()) {
2384 int shadowLeft = 0;
2385 int shadowRight = 0;
2386 int shadowTop = 0;
2387 int shadowBottom = 0;
2388
2389 do {
2390 if (boxShadow->style == Normal) {
2391 shadowLeft = min(boxShadow->x - boxShadow->blur - boxShadow->spread - outlineSize, shadowLeft);
2392 shadowRight = max(boxShadow->x + boxShadow->blur + boxShadow->spread + outlineSize, shadowRight);
2393 shadowTop = min(boxShadow->y - boxShadow->blur - boxShadow->spread - outlineSize, shadowTop);
2394 shadowBottom = max(boxShadow->y + boxShadow->blur + boxShadow->spread + outlineSize, shadowBottom);
2395 }
2396
2397 boxShadow = boxShadow->next;
2398 } while (boxShadow);
2399
2400 rect.move(shadowLeft, shadowTop);
2401 rect.setWidth(rect.width() - shadowLeft + shadowRight);
2402 rect.setHeight(rect.height() - shadowTop + shadowBottom);
2403 } else
2404 rect.inflate(outlineSize);
2405 }
2406
animation() const2407 AnimationController* RenderObject::animation() const
2408 {
2409 return document()->frame()->animation();
2410 }
2411
imageChanged(CachedImage * image,const IntRect * rect)2412 void RenderObject::imageChanged(CachedImage* image, const IntRect* rect)
2413 {
2414 imageChanged(static_cast<WrappedImagePtr>(image), rect);
2415 }
2416
offsetParent() const2417 RenderBoxModelObject* RenderObject::offsetParent() const
2418 {
2419 // If any of the following holds true return null and stop this algorithm:
2420 // A is the root element.
2421 // A is the HTML body element.
2422 // The computed value of the position property for element A is fixed.
2423 if (isRoot() || isBody() || (isPositioned() && style()->position() == FixedPosition))
2424 return 0;
2425
2426 // If A is an area HTML element which has a map HTML element somewhere in the ancestor
2427 // chain return the nearest ancestor map HTML element and stop this algorithm.
2428 // FIXME: Implement!
2429
2430 // Return the nearest ancestor element of A for which at least one of the following is
2431 // true and stop this algorithm if such an ancestor is found:
2432 // * The computed value of the position property is not static.
2433 // * It is the HTML body element.
2434 // * The computed value of the position property of A is static and the ancestor
2435 // is one of the following HTML elements: td, th, or table.
2436 // * Our own extension: if there is a difference in the effective zoom
2437 bool skipTables = isPositioned() || isRelPositioned();
2438 float currZoom = style()->effectiveZoom();
2439 RenderObject* curr = parent();
2440 while (curr && (!curr->node() ||
2441 (!curr->isPositioned() && !curr->isRelPositioned() && !curr->isBody()))) {
2442 Node* element = curr->node();
2443 if (!skipTables && element) {
2444 bool isTableElement = element->hasTagName(tableTag) ||
2445 element->hasTagName(tdTag) ||
2446 element->hasTagName(thTag);
2447
2448 #if ENABLE(WML)
2449 if (!isTableElement && element->isWMLElement())
2450 isTableElement = element->hasTagName(WMLNames::tableTag) ||
2451 element->hasTagName(WMLNames::tdTag);
2452 #endif
2453
2454 if (isTableElement)
2455 break;
2456 }
2457
2458 float newZoom = curr->style()->effectiveZoom();
2459 if (currZoom != newZoom)
2460 break;
2461 currZoom = newZoom;
2462 curr = curr->parent();
2463 }
2464 return curr && curr->isBoxModelObject() ? toRenderBoxModelObject(curr) : 0;
2465 }
2466
createVisiblePosition(int offset,EAffinity affinity)2467 VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity)
2468 {
2469 // If this is a non-anonymous renderer in an editable area, then it's simple.
2470 if (Node* node = this->node()) {
2471 if (!node->isContentEditable()) {
2472 // If it can be found, we prefer a visually equivalent position that is editable.
2473 Position position(node, offset);
2474 Position candidate = position.downstream(Position::CanCrossEditingBoundary);
2475 if (candidate.node()->isContentEditable())
2476 return VisiblePosition(candidate, affinity);
2477 candidate = position.upstream(Position::CanCrossEditingBoundary);
2478 if (candidate.node()->isContentEditable())
2479 return VisiblePosition(candidate, affinity);
2480 }
2481 return VisiblePosition(node, offset, affinity);
2482 }
2483
2484 // We don't want to cross the boundary between editable and non-editable
2485 // regions of the document, but that is either impossible or at least
2486 // extremely unlikely in any normal case because we stop as soon as we
2487 // find a single non-anonymous renderer.
2488
2489 // Find a nearby non-anonymous renderer.
2490 RenderObject* child = this;
2491 while (RenderObject* parent = child->parent()) {
2492 // Find non-anonymous content after.
2493 RenderObject* renderer = child;
2494 while ((renderer = renderer->nextInPreOrder(parent))) {
2495 if (Node* node = renderer->node())
2496 return VisiblePosition(node, 0, DOWNSTREAM);
2497 }
2498
2499 // Find non-anonymous content before.
2500 renderer = child;
2501 while ((renderer = renderer->previousInPreOrder())) {
2502 if (renderer == parent)
2503 break;
2504 if (Node* node = renderer->node())
2505 return VisiblePosition(lastDeepEditingPositionForNode(node), DOWNSTREAM);
2506 }
2507
2508 // Use the parent itself unless it too is anonymous.
2509 if (Node* node = parent->node())
2510 return VisiblePosition(node, 0, DOWNSTREAM);
2511
2512 // Repeat at the next level up.
2513 child = parent;
2514 }
2515
2516 // Everything was anonymous. Give up.
2517 return VisiblePosition();
2518 }
2519
createVisiblePosition(const Position & position)2520 VisiblePosition RenderObject::createVisiblePosition(const Position& position)
2521 {
2522 if (position.isNotNull())
2523 return VisiblePosition(position);
2524
2525 ASSERT(!node());
2526 return createVisiblePosition(0, DOWNSTREAM);
2527 }
2528
2529 #if ENABLE(SVG)
toSVGRenderBase() const2530 const SVGRenderBase* RenderObject::toSVGRenderBase() const
2531 {
2532 ASSERT_NOT_REACHED();
2533 return 0;
2534 }
2535
objectBoundingBox() const2536 FloatRect RenderObject::objectBoundingBox() const
2537 {
2538 ASSERT_NOT_REACHED();
2539 return FloatRect();
2540 }
2541
2542 // Returns the smallest rectangle enclosing all of the painted content
2543 // respecting clipping, masking, filters, opacity, stroke-width and markers
repaintRectInLocalCoordinates() const2544 FloatRect RenderObject::repaintRectInLocalCoordinates() const
2545 {
2546 ASSERT_NOT_REACHED();
2547 return FloatRect();
2548 }
2549
localTransform() const2550 AffineTransform RenderObject::localTransform() const
2551 {
2552 static const AffineTransform identity;
2553 return identity;
2554 }
2555
localToParentTransform() const2556 const AffineTransform& RenderObject::localToParentTransform() const
2557 {
2558 static const AffineTransform identity;
2559 return identity;
2560 }
2561
nodeAtFloatPoint(const HitTestRequest &,HitTestResult &,const FloatPoint &,HitTestAction)2562 bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction)
2563 {
2564 ASSERT_NOT_REACHED();
2565 return false;
2566 }
2567
2568 #endif // ENABLE(SVG)
2569
2570 } // namespace WebCore
2571
2572 #ifndef NDEBUG
2573
showTree(const WebCore::RenderObject * ro)2574 void showTree(const WebCore::RenderObject* ro)
2575 {
2576 if (ro)
2577 ro->showTreeForThis();
2578 }
2579
showRenderTree(const WebCore::RenderObject * object1)2580 void showRenderTree(const WebCore::RenderObject* object1)
2581 {
2582 showRenderTree(object1, 0);
2583 }
2584
showRenderTree(const WebCore::RenderObject * object1,const WebCore::RenderObject * object2)2585 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2)
2586 {
2587 if (object1) {
2588 const WebCore::RenderObject* root = object1;
2589 while (root->parent())
2590 root = root->parent();
2591 root->showRenderTreeAndMark(object1, "*", object2, "-", 0);
2592 }
2593 }
2594
2595 #endif
2596