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1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_EXECUTION_H_
29 #define V8_EXECUTION_H_
30 
31 namespace v8 {
32 namespace internal {
33 
34 
35 // Flag used to set the interrupt causes.
36 enum InterruptFlag {
37   INTERRUPT = 1 << 0,
38   DEBUGBREAK = 1 << 1,
39   DEBUGCOMMAND = 1 << 2,
40   PREEMPT = 1 << 3,
41   TERMINATE = 1 << 4
42 };
43 
44 class Execution : public AllStatic {
45  public:
46   // Call a function, the caller supplies a receiver and an array
47   // of arguments. Arguments are Object* type. After function returns,
48   // pointers in 'args' might be invalid.
49   //
50   // *pending_exception tells whether the invoke resulted in
51   // a pending exception.
52   //
53   static Handle<Object> Call(Handle<JSFunction> func,
54                              Handle<Object> receiver,
55                              int argc,
56                              Object*** args,
57                              bool* pending_exception);
58 
59   // Construct object from function, the caller supplies an array of
60   // arguments. Arguments are Object* type. After function returns,
61   // pointers in 'args' might be invalid.
62   //
63   // *pending_exception tells whether the invoke resulted in
64   // a pending exception.
65   //
66   static Handle<Object> New(Handle<JSFunction> func,
67                             int argc,
68                             Object*** args,
69                             bool* pending_exception);
70 
71   // Call a function, just like Call(), but make sure to silently catch
72   // any thrown exceptions. The return value is either the result of
73   // calling the function (if caught exception is false) or the exception
74   // that occurred (if caught exception is true).
75   static Handle<Object> TryCall(Handle<JSFunction> func,
76                                 Handle<Object> receiver,
77                                 int argc,
78                                 Object*** args,
79                                 bool* caught_exception);
80 
81   // ECMA-262 9.2
82   static Handle<Object> ToBoolean(Handle<Object> obj);
83 
84   // ECMA-262 9.3
85   static Handle<Object> ToNumber(Handle<Object> obj, bool* exc);
86 
87   // ECMA-262 9.4
88   static Handle<Object> ToInteger(Handle<Object> obj, bool* exc);
89 
90   // ECMA-262 9.5
91   static Handle<Object> ToInt32(Handle<Object> obj, bool* exc);
92 
93   // ECMA-262 9.6
94   static Handle<Object> ToUint32(Handle<Object> obj, bool* exc);
95 
96   // ECMA-262 9.8
97   static Handle<Object> ToString(Handle<Object> obj, bool* exc);
98 
99   // ECMA-262 9.8
100   static Handle<Object> ToDetailString(Handle<Object> obj, bool* exc);
101 
102   // ECMA-262 9.9
103   static Handle<Object> ToObject(Handle<Object> obj, bool* exc);
104 
105   // Create a new date object from 'time'.
106   static Handle<Object> NewDate(double time, bool* exc);
107 
108   // Used to implement [] notation on strings (calls JS code)
109   static Handle<Object> CharAt(Handle<String> str, uint32_t index);
110 
111   static Handle<Object> GetFunctionFor();
112   static Handle<JSFunction> InstantiateFunction(
113       Handle<FunctionTemplateInfo> data, bool* exc);
114   static Handle<JSObject> InstantiateObject(Handle<ObjectTemplateInfo> data,
115                                             bool* exc);
116   static void ConfigureInstance(Handle<Object> instance,
117                                 Handle<Object> data,
118                                 bool* exc);
119   static Handle<String> GetStackTraceLine(Handle<Object> recv,
120                                           Handle<JSFunction> fun,
121                                           Handle<Object> pos,
122                                           Handle<Object> is_global);
123 #ifdef ENABLE_DEBUGGER_SUPPORT
124   static Object* DebugBreakHelper();
125   static void ProcessDebugMesssages(bool debug_command_only);
126 #endif
127 
128   // If the stack guard is triggered, but it is not an actual
129   // stack overflow, then handle the interruption accordingly.
130   static Object* HandleStackGuardInterrupt();
131 
132   // Get a function delegate (or undefined) for the given non-function
133   // object. Used for support calling objects as functions.
134   static Handle<Object> GetFunctionDelegate(Handle<Object> object);
135 
136   // Get a function delegate (or undefined) for the given non-function
137   // object. Used for support calling objects as constructors.
138   static Handle<Object> GetConstructorDelegate(Handle<Object> object);
139 };
140 
141 
142 class ExecutionAccess;
143 
144 
145 // StackGuard contains the handling of the limits that are used to limit the
146 // number of nested invocations of JavaScript and the stack size used in each
147 // invocation.
148 class StackGuard : public AllStatic {
149  public:
150   // Pass the address beyond which the stack should not grow.  The stack
151   // is assumed to grow downwards.
152   static void SetStackLimit(uintptr_t limit);
153 
154   // Threading support.
155   static char* ArchiveStackGuard(char* to);
156   static char* RestoreStackGuard(char* from);
157   static int ArchiveSpacePerThread();
158   static void FreeThreadResources();
159   // Sets up the default stack guard for this thread if it has not
160   // already been set up.
161   static void InitThread(const ExecutionAccess& lock);
162   // Clears the stack guard for this thread so it does not look as if
163   // it has been set up.
164   static void ClearThread(const ExecutionAccess& lock);
165 
166   static bool IsStackOverflow();
167   static bool IsPreempted();
168   static void Preempt();
169   static bool IsInterrupted();
170   static void Interrupt();
171   static bool IsTerminateExecution();
172   static void TerminateExecution();
173 #ifdef ENABLE_DEBUGGER_SUPPORT
174   static bool IsDebugBreak();
175   static void DebugBreak();
176   static bool IsDebugCommand();
177   static void DebugCommand();
178 #endif
179   static void Continue(InterruptFlag after_what);
180 
181   // This provides an asynchronous read of the stack limits for the current
182   // thread.  There are no locks protecting this, but it is assumed that you
183   // have the global V8 lock if you are using multiple V8 threads.
climit()184   static uintptr_t climit() {
185     return thread_local_.climit_;
186   }
jslimit()187   static uintptr_t jslimit() {
188     return thread_local_.jslimit_;
189   }
real_jslimit()190   static uintptr_t real_jslimit() {
191     return thread_local_.real_jslimit_;
192   }
address_of_jslimit()193   static Address address_of_jslimit() {
194     return reinterpret_cast<Address>(&thread_local_.jslimit_);
195   }
address_of_real_jslimit()196   static Address address_of_real_jslimit() {
197     return reinterpret_cast<Address>(&thread_local_.real_jslimit_);
198   }
199 
200  private:
201   // You should hold the ExecutionAccess lock when calling this method.
202   static bool IsSet(const ExecutionAccess& lock);
203 
204   // You should hold the ExecutionAccess lock when calling this method.
set_limits(uintptr_t value,const ExecutionAccess & lock)205   static void set_limits(uintptr_t value, const ExecutionAccess& lock) {
206     thread_local_.jslimit_ = value;
207     thread_local_.climit_ = value;
208     Heap::SetStackLimits();
209   }
210 
211   // Reset limits to actual values. For example after handling interrupt.
212   // You should hold the ExecutionAccess lock when calling this method.
reset_limits(const ExecutionAccess & lock)213   static void reset_limits(const ExecutionAccess& lock) {
214     thread_local_.jslimit_ = thread_local_.real_jslimit_;
215     thread_local_.climit_ = thread_local_.real_climit_;
216     Heap::SetStackLimits();
217   }
218 
219   // Enable or disable interrupts.
220   static void EnableInterrupts();
221   static void DisableInterrupts();
222 
223   static const uintptr_t kLimitSize = kPointerSize * 128 * KB;
224 
225 #ifdef V8_TARGET_ARCH_X64
226   static const uintptr_t kInterruptLimit = V8_UINT64_C(0xfffffffffffffffe);
227   static const uintptr_t kIllegalLimit = V8_UINT64_C(0xfffffffffffffff8);
228 #else
229   static const uintptr_t kInterruptLimit = 0xfffffffe;
230   static const uintptr_t kIllegalLimit = 0xfffffff8;
231 #endif
232 
233   class ThreadLocal {
234    public:
ThreadLocal()235     ThreadLocal() { Clear(); }
236     // You should hold the ExecutionAccess lock when you call Initialize or
237     // Clear.
238     void Initialize();
239     void Clear();
240 
241     // The stack limit is split into a JavaScript and a C++ stack limit. These
242     // two are the same except when running on a simulator where the C++ and
243     // JavaScript stacks are separate. Each of the two stack limits have two
244     // values. The one eith the real_ prefix is the actual stack limit
245     // set for the VM. The one without the real_ prefix has the same value as
246     // the actual stack limit except when there is an interruption (e.g. debug
247     // break or preemption) in which case it is lowered to make stack checks
248     // fail. Both the generated code and the runtime system check against the
249     // one without the real_ prefix.
250     uintptr_t real_jslimit_;  // Actual JavaScript stack limit set for the VM.
251     uintptr_t jslimit_;
252     uintptr_t real_climit_;  // Actual C++ stack limit set for the VM.
253     uintptr_t climit_;
254 
255     int nesting_;
256     int postpone_interrupts_nesting_;
257     int interrupt_flags_;
258   };
259 
260   static ThreadLocal thread_local_;
261 
262   friend class StackLimitCheck;
263   friend class PostponeInterruptsScope;
264 };
265 
266 
267 // Support for checking for stack-overflows in C++ code.
268 class StackLimitCheck BASE_EMBEDDED {
269  public:
HasOverflowed()270   bool HasOverflowed() const {
271     // Stack has overflowed in C++ code only if stack pointer exceeds the C++
272     // stack guard and the limits are not set to interrupt values.
273     // TODO(214): Stack overflows are ignored if a interrupt is pending. This
274     // code should probably always use the initial C++ limit.
275     return (reinterpret_cast<uintptr_t>(this) < StackGuard::climit()) &&
276            StackGuard::IsStackOverflow();
277   }
278 };
279 
280 
281 // Support for temporarily postponing interrupts. When the outermost
282 // postpone scope is left the interrupts will be re-enabled and any
283 // interrupts that occurred while in the scope will be taken into
284 // account.
285 class PostponeInterruptsScope BASE_EMBEDDED {
286  public:
PostponeInterruptsScope()287   PostponeInterruptsScope() {
288     StackGuard::thread_local_.postpone_interrupts_nesting_++;
289     StackGuard::DisableInterrupts();
290   }
291 
~PostponeInterruptsScope()292   ~PostponeInterruptsScope() {
293     if (--StackGuard::thread_local_.postpone_interrupts_nesting_ == 0) {
294       StackGuard::EnableInterrupts();
295     }
296   }
297 };
298 
299 
300 class GCExtension : public v8::Extension {
301  public:
GCExtension()302   GCExtension() : v8::Extension("v8/gc", kSource) {}
303   virtual v8::Handle<v8::FunctionTemplate> GetNativeFunction(
304       v8::Handle<v8::String> name);
305   static v8::Handle<v8::Value> GC(const v8::Arguments& args);
306  private:
307   static const char* kSource;
308 };
309 
310 
311 } }  // namespace v8::internal
312 
313 #endif  // V8_EXECUTION_H_
314