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1 #ifndef SkGLTextCache_DEFINED
2 #define SkGLTextCache_DEFINED
3 
4 #include "SkGL.h"
5 
6 class SkGlyph;
7 
8 class SkGLTextCache {
9 public:
10     SkGLTextCache();
11     ~SkGLTextCache();
12 
13     /** Delete all of the strikes in the cache. Pass true if the texture IDs are
14         still valid, in which case glDeleteTextures will be called. Pass false
15         if they are invalid (e.g. the gl-context has changed), in which case
16         they will just be abandoned.
17     */
18     void deleteAllStrikes(bool texturesAreValid);
19 
20     class Strike {
21     public:
width()22         int width() const { return fStrikeWidth; }
height()23         int height() const { return fStrikeHeight; }
texture()24         GLuint texture() const { return fTexName; }
widthShift()25         int widthShift() const { return fStrikeWidthShift; }
heightShift()26         int heightShift() const { return fStrikeHeightShift; }
27 
28         // call this to force us to ignore the texture name in our destructor
29         // only call it right before our destructor
abandonTexture()30         void abandonTexture() { fTexName = 0; }
31 
32     private:
33         // if next is non-null, its height must match our height
34         Strike(Strike* next, int width, int height);
35         ~Strike();
36 
37         Strike* findGlyph(const SkGlyph&, int* offset);
38         Strike* addGlyphAndBind(const SkGlyph&, const uint8_t*, int* offset);
39 
40         enum {
41             kMinStrikeWidth = 1024,
42             kMaxGlyphCount = 256
43         };
44 
45         Strike*     fNext;
46         GLuint      fTexName;
47         uint32_t    fGlyphIDArray[kMaxGlyphCount];  // stores glyphIDs
48         uint16_t    fGlyphOffsetX[kMaxGlyphCount];  // stores x-offsets
49         uint16_t    fGlyphCount;
50         uint16_t    fNextFreeOffsetX;
51         uint16_t    fStrikeWidth;
52         uint16_t    fStrikeHeight;
53         uint8_t     fStrikeWidthShift;      // pow2(fStrikeWidth)
54         uint8_t     fStrikeHeightShift;     // pow2(fStrikeHeight)
55 
56         friend class SkGLTextCache;
57     };
58 
59     /** If found, returns the exact strike containing it (there may be more than
60         one with a given height), and sets offset to the offset for that glyph
61         (if not null). Does NOT bind the texture.
62         If not found, returns null and ignores offset param.
63     */
64     Strike* findGlyph(const SkGlyph&, int* offset);
65 
66     /** Adds the specified glyph to this list of strikes, returning the new
67         head of the list. If offset is not null, it is set to the offset
68         for this glyph within the strike. The associated texture is bound
69         to the gl context.
70      */
71     Strike* addGlyphAndBind(const SkGlyph&, const uint8_t image[], int* offset);
72 
73 private:
74     enum {
75         // greater than this we won't cache
76         kMaxGlyphHeightShift = 9,
77 
78         kMaxGlyphHeight = 1 << kMaxGlyphHeightShift,
79         kMaxStrikeListCount = kMaxGlyphHeightShift + 1
80     };
81 
82     // heads of the N families, one for each pow2 height
83     Strike* fStrikeList[kMaxStrikeListCount];
84 };
85 
86 #endif
87