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1 /*
2  * Copyright (C) 2009 Apple Inc. All Rights Reserved.
3  * Copyright (C) 2009 Google Inc. All Rights Reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #ifndef WebGLGetInfo_h
28 #define WebGLGetInfo_h
29 
30 #include "wtf/PassRefPtr.h"
31 #include "wtf/RefPtr.h"
32 #include "PlatformString.h"
33 
34 #include "WebGLBuffer.h"
35 #include "WebGLFloatArray.h"
36 #include "WebGLFramebuffer.h"
37 #include "WebGLIntArray.h"
38 // FIXME: implement WebGLObjectArray
39 //#include "WebGLObjectArray.h"
40 #include "WebGLProgram.h"
41 #include "WebGLRenderbuffer.h"
42 #include "WebGLTexture.h"
43 #include "WebGLUnsignedByteArray.h"
44 
45 namespace WebCore {
46 
47 // A tagged union representing the result of get queries like
48 // getParameter (encompassing getBooleanv, getIntegerv, getFloatv) and
49 // similar variants. For reference counted types, increments and
50 // decrements the reference count of the target object.
51 
52 class WebGLGetInfo {
53 public:
54     enum Type {
55         kTypeBool,
56         kTypeFloat,
57         kTypeLong,
58         kTypeNull,
59         kTypeString,
60         kTypeUnsignedLong,
61         kTypeWebGLBuffer,
62         kTypeWebGLFloatArray,
63         kTypeWebGLFramebuffer,
64         kTypeWebGLIntArray,
65         kTypeWebGLObjectArray,
66         kTypeWebGLProgram,
67         kTypeWebGLRenderbuffer,
68         kTypeWebGLTexture,
69         kTypeWebGLUnsignedByteArray
70     };
71 
72     WebGLGetInfo(bool value);
73     WebGLGetInfo(float value);
74     WebGLGetInfo(long value);
75     // Represents the NULL value and type
76     WebGLGetInfo();
77     WebGLGetInfo(const String& value);
78     WebGLGetInfo(unsigned long value);
79     WebGLGetInfo(PassRefPtr<WebGLBuffer> value);
80     WebGLGetInfo(PassRefPtr<WebGLFloatArray> value);
81     WebGLGetInfo(PassRefPtr<WebGLFramebuffer> value);
82     WebGLGetInfo(PassRefPtr<WebGLIntArray> value);
83     // FIXME: implement WebGLObjectArray
84     // WebGLGetInfo(PassRefPtr<WebGLObjectArray> value);
85     WebGLGetInfo(PassRefPtr<WebGLProgram> value);
86     WebGLGetInfo(PassRefPtr<WebGLRenderbuffer> value);
87     WebGLGetInfo(PassRefPtr<WebGLTexture> value);
88     WebGLGetInfo(PassRefPtr<WebGLUnsignedByteArray> value);
89 
90     virtual ~WebGLGetInfo();
91 
92     Type getType() const;
93 
94     bool getBool() const;
95     float getFloat() const;
96     long getLong() const;
97     const String& getString() const;
98     unsigned long getUnsignedLong() const;
99     PassRefPtr<WebGLBuffer> getWebGLBuffer() const;
100     PassRefPtr<WebGLFloatArray> getWebGLFloatArray() const;
101     PassRefPtr<WebGLFramebuffer> getWebGLFramebuffer() const;
102     PassRefPtr<WebGLIntArray> getWebGLIntArray() const;
103     // FIXME: implement WebGLObjectArray
104     // PassRefPtr<WebGLObjectArray> getWebGLObjectArray() const;
105     PassRefPtr<WebGLProgram> getWebGLProgram() const;
106     PassRefPtr<WebGLRenderbuffer> getWebGLRenderbuffer() const;
107     PassRefPtr<WebGLTexture> getWebGLTexture() const;
108     PassRefPtr<WebGLUnsignedByteArray> getWebGLUnsignedByteArray() const;
109 
110 private:
111     Type m_type;
112     bool m_bool;
113     float m_float;
114     long m_long;
115     String m_string;
116     unsigned long m_unsignedLong;
117     RefPtr<WebGLBuffer> m_webglBuffer;
118     RefPtr<WebGLFloatArray> m_webglFloatArray;
119     RefPtr<WebGLFramebuffer> m_webglFramebuffer;
120     RefPtr<WebGLIntArray> m_webglIntArray;
121     // FIXME: implement WebGLObjectArray
122     // RefPtr<WebGLObjectArray> m_webglObjectArray;
123     RefPtr<WebGLProgram> m_webglProgram;
124     RefPtr<WebGLRenderbuffer> m_webglRenderbuffer;
125     RefPtr<WebGLTexture> m_webglTexture;
126     RefPtr<WebGLUnsignedByteArray> m_webglUnsignedByteArray;
127 };
128 
129 } // namespace WebCore
130 
131 #endif  // WebGLGetInfo_h
132