1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "LoaderRunLoopCF.h"
28
29 #include <wtf/Threading.h>
30
31 namespace WebCore {
32
33 static CFRunLoopRef loaderRunLoopObject = 0;
34
emptyPerform(void *)35 static void emptyPerform(void*)
36 {
37 }
38
runLoaderThread(void *)39 static void* runLoaderThread(void*)
40 {
41 loaderRunLoopObject = CFRunLoopGetCurrent();
42
43 // Must add a source to the run loop to prevent CFRunLoopRun() from exiting.
44 CFRunLoopSourceContext ctxt = {0, (void*)1 /*must be non-NULL*/, 0, 0, 0, 0, 0, 0, 0, emptyPerform};
45 CFRunLoopSourceRef bogusSource = CFRunLoopSourceCreate(0, 0, &ctxt);
46 CFRunLoopAddSource(loaderRunLoopObject, bogusSource, kCFRunLoopDefaultMode);
47
48 CFRunLoopRun();
49
50 return 0;
51 }
52
loaderRunLoop()53 CFRunLoopRef loaderRunLoop()
54 {
55 ASSERT(isMainThread());
56 if (!loaderRunLoopObject) {
57 createThread(runLoaderThread, 0, "WebCore: CFNetwork Loader");
58 while (!loaderRunLoopObject) {
59 // FIXME: Sleep 10? that can't be right...
60 Sleep(10);
61 }
62 }
63 return loaderRunLoopObject;
64 }
65
66 }
67