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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_RS_PROGRAM_VERTEX_H
18 #define ANDROID_RS_PROGRAM_VERTEX_H
19 
20 #include "rsProgram.h"
21 
22 // ---------------------------------------------------------------------------
23 namespace android {
24 namespace renderscript {
25 
26 class ProgramVertexState;
27 
28 class ProgramVertex : public Program
29 {
30 public:
31     const static uint32_t MAX_LIGHTS = 8;
32 
33     ProgramVertex(Context *,const char * shaderText, uint32_t shaderLength,
34                   const uint32_t * params, uint32_t paramLength);
35     ProgramVertex(Context *, bool texMat);
36     virtual ~ProgramVertex();
37 
38     virtual void setupGL(const Context *rsc, ProgramVertexState *state);
39     virtual void setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc);
40 
41 
setTextureMatrixEnable(bool e)42     void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;}
43     void addLight(const Light *);
44 
45     void setProjectionMatrix(const rsc_Matrix *) const;
46     void setModelviewMatrix(const rsc_Matrix *) const;
47     void setTextureMatrix(const rsc_Matrix *) const;
48 
49     void transformToScreen(const Context *, float *v4out, const float *v3in) const;
50 
51     virtual void createShader();
52     virtual void loadShader(Context *);
53     virtual void init(Context *);
54 
55 
56 protected:
57     uint32_t mLightCount;
58     ObjectBaseRef<const Light> mLights[MAX_LIGHTS];
59 
60     // Hacks to create a program for now
61     bool mTextureMatrixEnable;
62 
63 private:
64     void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix);
65 };
66 
67 
68 class ProgramVertexState
69 {
70 public:
71     ProgramVertexState();
72     ~ProgramVertexState();
73 
74     void init(Context *rsc, int32_t w, int32_t h);
75     void deinit(Context *rsc);
76     void updateSize(Context *rsc, int32_t w, int32_t h);
77 
78     ObjectBaseRef<ProgramVertex> mDefault;
79     ObjectBaseRef<ProgramVertex> mLast;
80     ObjectBaseRef<Allocation> mDefaultAlloc;
81 
82     ObjectBaseRef<Type> mAllocType;
83 
84 
85     float color[4];
86 };
87 
88 
89 }
90 }
91 #endif
92 
93 
94