1 /* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_RS_PROGRAM_VERTEX_H 18 #define ANDROID_RS_PROGRAM_VERTEX_H 19 20 #include "rsProgram.h" 21 22 // --------------------------------------------------------------------------- 23 namespace android { 24 namespace renderscript { 25 26 class ProgramVertexState; 27 28 class ProgramVertex : public Program 29 { 30 public: 31 const static uint32_t MAX_LIGHTS = 8; 32 33 ProgramVertex(Context *,const char * shaderText, uint32_t shaderLength, 34 const uint32_t * params, uint32_t paramLength); 35 ProgramVertex(Context *, bool texMat); 36 virtual ~ProgramVertex(); 37 38 virtual void setupGL(const Context *rsc, ProgramVertexState *state); 39 virtual void setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc); 40 41 setTextureMatrixEnable(bool e)42 void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;} 43 void addLight(const Light *); 44 45 void setProjectionMatrix(const rsc_Matrix *) const; 46 void setModelviewMatrix(const rsc_Matrix *) const; 47 void setTextureMatrix(const rsc_Matrix *) const; 48 49 void transformToScreen(const Context *, float *v4out, const float *v3in) const; 50 51 virtual void createShader(); 52 virtual void loadShader(Context *); 53 virtual void init(Context *); 54 55 56 protected: 57 uint32_t mLightCount; 58 ObjectBaseRef<const Light> mLights[MAX_LIGHTS]; 59 60 // Hacks to create a program for now 61 bool mTextureMatrixEnable; 62 63 private: 64 void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix); 65 }; 66 67 68 class ProgramVertexState 69 { 70 public: 71 ProgramVertexState(); 72 ~ProgramVertexState(); 73 74 void init(Context *rsc, int32_t w, int32_t h); 75 void deinit(Context *rsc); 76 void updateSize(Context *rsc, int32_t w, int32_t h); 77 78 ObjectBaseRef<ProgramVertex> mDefault; 79 ObjectBaseRef<ProgramVertex> mLast; 80 ObjectBaseRef<Allocation> mDefaultAlloc; 81 82 ObjectBaseRef<Type> mAllocType; 83 84 85 float color[4]; 86 }; 87 88 89 } 90 } 91 #endif 92 93 94