1 /* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.renderscript; 18 19 import java.lang.reflect.Field; 20 21 import android.graphics.Bitmap; 22 import android.graphics.BitmapFactory; 23 import android.util.Config; 24 import android.util.Log; 25 import android.view.Surface; 26 27 28 /** 29 * @hide 30 * 31 **/ 32 public class RenderScript { 33 static final String LOG_TAG = "RenderScript_jni"; 34 protected static final boolean DEBUG = false; 35 @SuppressWarnings({"UnusedDeclaration", "deprecation"}) 36 protected static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV; 37 38 39 40 /* 41 * We use a class initializer to allow the native code to cache some 42 * field offsets. 43 */ 44 @SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"}) 45 protected static boolean sInitialized; _nInit()46 native protected static void _nInit(); 47 48 49 static { 50 sInitialized = false; 51 try { 52 System.loadLibrary("rs_jni"); _nInit()53 _nInit(); 54 sInitialized = true; 55 } catch (UnsatisfiedLinkError e) { 56 Log.d(LOG_TAG, "RenderScript JNI library not found!"); 57 } 58 } 59 nInitElements(int a8, int rgba4444, int rgba8888, int rgb565)60 native void nInitElements(int a8, int rgba4444, int rgba8888, int rgb565); 61 nDeviceCreate()62 native int nDeviceCreate(); nDeviceDestroy(int dev)63 native void nDeviceDestroy(int dev); nDeviceSetConfig(int dev, int param, int value)64 native void nDeviceSetConfig(int dev, int param, int value); nContextCreateGL(int dev, int ver, boolean useDepth)65 native int nContextCreateGL(int dev, int ver, boolean useDepth); nContextCreate(int dev, int ver)66 native int nContextCreate(int dev, int ver); nContextDestroy(int con)67 native void nContextDestroy(int con); nContextSetSurface(int w, int h, Surface sur)68 native void nContextSetSurface(int w, int h, Surface sur); nContextSetPriority(int p)69 native void nContextSetPriority(int p); nContextDump(int bits)70 native void nContextDump(int bits); 71 nContextBindRootScript(int script)72 native void nContextBindRootScript(int script); nContextBindSampler(int sampler, int slot)73 native void nContextBindSampler(int sampler, int slot); nContextBindProgramFragmentStore(int pfs)74 native void nContextBindProgramFragmentStore(int pfs); nContextBindProgramFragment(int pf)75 native void nContextBindProgramFragment(int pf); nContextBindProgramVertex(int pf)76 native void nContextBindProgramVertex(int pf); nContextBindProgramRaster(int pr)77 native void nContextBindProgramRaster(int pr); nContextPause()78 native void nContextPause(); nContextResume()79 native void nContextResume(); nContextGetMessage(int[] data, boolean wait)80 native int nContextGetMessage(int[] data, boolean wait); nContextInitToClient()81 native void nContextInitToClient(); nContextDeinitToClient()82 native void nContextDeinitToClient(); 83 nAssignName(int obj, byte[] name)84 native void nAssignName(int obj, byte[] name); nObjDestroy(int id)85 native void nObjDestroy(int id); nObjDestroyOOB(int id)86 native void nObjDestroyOOB(int id); nFileOpen(byte[] name)87 native int nFileOpen(byte[] name); 88 89 nElementCreate(int type, int kind, boolean norm, int vecSize)90 native int nElementCreate(int type, int kind, boolean norm, int vecSize); nElementCreate2(int[] elements, String[] names)91 native int nElementCreate2(int[] elements, String[] names); 92 nTypeBegin(int elementID)93 native void nTypeBegin(int elementID); nTypeAdd(int dim, int val)94 native void nTypeAdd(int dim, int val); nTypeCreate()95 native int nTypeCreate(); nTypeFinalDestroy(Type t)96 native void nTypeFinalDestroy(Type t); nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs)97 native void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs); 98 nAllocationCreateTyped(int type)99 native int nAllocationCreateTyped(int type); nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp)100 native int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp); nAllocationCreateBitmapRef(int type, Bitmap bmp)101 native int nAllocationCreateBitmapRef(int type, Bitmap bmp); nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp)102 native int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp); nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream)103 native int nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream); 104 nAllocationUploadToTexture(int alloc, boolean genMips, int baseMioLevel)105 native void nAllocationUploadToTexture(int alloc, boolean genMips, int baseMioLevel); nAllocationUploadToBufferObject(int alloc)106 native void nAllocationUploadToBufferObject(int alloc); 107 nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes)108 native void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes); nAllocationSubData1D(int id, int off, int count, short[] d, int sizeBytes)109 native void nAllocationSubData1D(int id, int off, int count, short[] d, int sizeBytes); nAllocationSubData1D(int id, int off, int count, byte[] d, int sizeBytes)110 native void nAllocationSubData1D(int id, int off, int count, byte[] d, int sizeBytes); nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes)111 native void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes); 112 nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes)113 native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes); nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes)114 native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes); nAllocationRead(int id, int[] d)115 native void nAllocationRead(int id, int[] d); nAllocationRead(int id, float[] d)116 native void nAllocationRead(int id, float[] d); nAllocationSubDataFromObject(int id, Type t, int offset, Object o)117 native void nAllocationSubDataFromObject(int id, Type t, int offset, Object o); nAllocationSubReadFromObject(int id, Type t, int offset, Object o)118 native void nAllocationSubReadFromObject(int id, Type t, int offset, Object o); 119 nAdapter1DBindAllocation(int ad, int alloc)120 native void nAdapter1DBindAllocation(int ad, int alloc); nAdapter1DSetConstraint(int ad, int dim, int value)121 native void nAdapter1DSetConstraint(int ad, int dim, int value); nAdapter1DData(int ad, int[] d)122 native void nAdapter1DData(int ad, int[] d); nAdapter1DData(int ad, float[] d)123 native void nAdapter1DData(int ad, float[] d); nAdapter1DSubData(int ad, int off, int count, int[] d)124 native void nAdapter1DSubData(int ad, int off, int count, int[] d); nAdapter1DSubData(int ad, int off, int count, float[] d)125 native void nAdapter1DSubData(int ad, int off, int count, float[] d); nAdapter1DCreate()126 native int nAdapter1DCreate(); 127 nAdapter2DBindAllocation(int ad, int alloc)128 native void nAdapter2DBindAllocation(int ad, int alloc); nAdapter2DSetConstraint(int ad, int dim, int value)129 native void nAdapter2DSetConstraint(int ad, int dim, int value); nAdapter2DData(int ad, int[] d)130 native void nAdapter2DData(int ad, int[] d); nAdapter2DData(int ad, float[] d)131 native void nAdapter2DData(int ad, float[] d); nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d)132 native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d); nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d)133 native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d); nAdapter2DCreate()134 native int nAdapter2DCreate(); 135 nScriptBindAllocation(int script, int alloc, int slot)136 native void nScriptBindAllocation(int script, int alloc, int slot); nScriptSetClearColor(int script, float r, float g, float b, float a)137 native void nScriptSetClearColor(int script, float r, float g, float b, float a); nScriptSetClearDepth(int script, float depth)138 native void nScriptSetClearDepth(int script, float depth); nScriptSetClearStencil(int script, int stencil)139 native void nScriptSetClearStencil(int script, int stencil); nScriptSetTimeZone(int script, byte[] timeZone)140 native void nScriptSetTimeZone(int script, byte[] timeZone); nScriptSetType(int type, boolean writable, String name, int slot)141 native void nScriptSetType(int type, boolean writable, String name, int slot); nScriptSetRoot(boolean isRoot)142 native void nScriptSetRoot(boolean isRoot); nScriptSetInvokable(String name, int slot)143 native void nScriptSetInvokable(String name, int slot); nScriptInvoke(int id, int slot)144 native void nScriptInvoke(int id, int slot); 145 nScriptCBegin()146 native void nScriptCBegin(); nScriptCSetScript(byte[] script, int offset, int length)147 native void nScriptCSetScript(byte[] script, int offset, int length); nScriptCCreate()148 native int nScriptCCreate(); nScriptCAddDefineI32(String name, int value)149 native void nScriptCAddDefineI32(String name, int value); nScriptCAddDefineF(String name, float value)150 native void nScriptCAddDefineF(String name, float value); 151 nSamplerBegin()152 native void nSamplerBegin(); nSamplerSet(int param, int value)153 native void nSamplerSet(int param, int value); nSamplerCreate()154 native int nSamplerCreate(); 155 nProgramFragmentStoreBegin(int in, int out)156 native void nProgramFragmentStoreBegin(int in, int out); nProgramFragmentStoreDepthFunc(int func)157 native void nProgramFragmentStoreDepthFunc(int func); nProgramFragmentStoreDepthMask(boolean enable)158 native void nProgramFragmentStoreDepthMask(boolean enable); nProgramFragmentStoreColorMask(boolean r, boolean g, boolean b, boolean a)159 native void nProgramFragmentStoreColorMask(boolean r, boolean g, boolean b, boolean a); nProgramFragmentStoreBlendFunc(int src, int dst)160 native void nProgramFragmentStoreBlendFunc(int src, int dst); nProgramFragmentStoreDither(boolean enable)161 native void nProgramFragmentStoreDither(boolean enable); nProgramFragmentStoreCreate()162 native int nProgramFragmentStoreCreate(); 163 nProgramRasterCreate(int in, int out, boolean pointSmooth, boolean lineSmooth, boolean pointSprite)164 native int nProgramRasterCreate(int in, int out, boolean pointSmooth, boolean lineSmooth, boolean pointSprite); nProgramRasterSetLineWidth(int pr, float v)165 native void nProgramRasterSetLineWidth(int pr, float v); nProgramRasterSetPointSize(int pr, float v)166 native void nProgramRasterSetPointSize(int pr, float v); 167 nProgramBindConstants(int pv, int slot, int mID)168 native void nProgramBindConstants(int pv, int slot, int mID); nProgramBindTexture(int vpf, int slot, int a)169 native void nProgramBindTexture(int vpf, int slot, int a); nProgramBindSampler(int vpf, int slot, int s)170 native void nProgramBindSampler(int vpf, int slot, int s); 171 nProgramFragmentCreate(int[] params)172 native int nProgramFragmentCreate(int[] params); nProgramFragmentCreate2(String shader, int[] params)173 native int nProgramFragmentCreate2(String shader, int[] params); 174 nProgramVertexCreate(boolean texMat)175 native int nProgramVertexCreate(boolean texMat); nProgramVertexCreate2(String shader, int[] params)176 native int nProgramVertexCreate2(String shader, int[] params); 177 nLightBegin()178 native void nLightBegin(); nLightSetIsMono(boolean isMono)179 native void nLightSetIsMono(boolean isMono); nLightSetIsLocal(boolean isLocal)180 native void nLightSetIsLocal(boolean isLocal); nLightCreate()181 native int nLightCreate(); nLightSetColor(int l, float r, float g, float b)182 native void nLightSetColor(int l, float r, float g, float b); nLightSetPosition(int l, float x, float y, float z)183 native void nLightSetPosition(int l, float x, float y, float z); 184 nSimpleMeshCreate(int batchID, int idxID, int[] vtxID, int prim)185 native int nSimpleMeshCreate(int batchID, int idxID, int[] vtxID, int prim); nSimpleMeshBindVertex(int id, int alloc, int slot)186 native void nSimpleMeshBindVertex(int id, int alloc, int slot); nSimpleMeshBindIndex(int id, int alloc)187 native void nSimpleMeshBindIndex(int id, int alloc); 188 nAnimationBegin(int attribCount, int keyframeCount)189 native void nAnimationBegin(int attribCount, int keyframeCount); nAnimationAdd(float time, float[] attribs)190 native void nAnimationAdd(float time, float[] attribs); nAnimationCreate()191 native int nAnimationCreate(); 192 193 protected int mDev; 194 protected int mContext; 195 @SuppressWarnings({"FieldCanBeLocal"}) 196 protected MessageThread mMessageThread; 197 198 Element mElement_USER_U8; 199 Element mElement_USER_I8; 200 Element mElement_USER_U16; 201 Element mElement_USER_I16; 202 Element mElement_USER_U32; 203 Element mElement_USER_I32; 204 Element mElement_USER_F32; 205 206 Element mElement_A_8; 207 Element mElement_RGB_565; 208 Element mElement_RGB_888; 209 Element mElement_RGBA_5551; 210 Element mElement_RGBA_4444; 211 Element mElement_RGBA_8888; 212 213 Element mElement_INDEX_16; 214 Element mElement_POSITION_2; 215 Element mElement_POSITION_3; 216 Element mElement_TEXTURE_2; 217 Element mElement_NORMAL_3; 218 Element mElement_COLOR_U8_4; 219 Element mElement_COLOR_F32_4; 220 221 /////////////////////////////////////////////////////////////////////////////////// 222 // 223 224 public static class RSMessage implements Runnable { 225 protected int[] mData; 226 protected int mID; run()227 public void run() { 228 } 229 } 230 public RSMessage mMessageCallback = null; 231 232 public enum Priority { 233 LOW (5), //ANDROID_PRIORITY_BACKGROUND + 5 234 NORMAL (-4); //ANDROID_PRIORITY_DISPLAY 235 236 int mID; Priority(int id)237 Priority(int id) { 238 mID = id; 239 } 240 } 241 validate()242 void validate() { 243 if (mContext == 0) { 244 throw new IllegalStateException("Calling RS with no Context active."); 245 } 246 } 247 contextSetPriority(Priority p)248 public void contextSetPriority(Priority p) { 249 validate(); 250 nContextSetPriority(p.mID); 251 } 252 253 protected static class MessageThread extends Thread { 254 RenderScript mRS; 255 boolean mRun = true; 256 MessageThread(RenderScript rs)257 MessageThread(RenderScript rs) { 258 super("RSMessageThread"); 259 mRS = rs; 260 261 } 262 run()263 public void run() { 264 // This function is a temporary solution. The final solution will 265 // used typed allocations where the message id is the type indicator. 266 int[] rbuf = new int[16]; 267 mRS.nContextInitToClient(); 268 while(mRun) { 269 int msg = mRS.nContextGetMessage(rbuf, true); 270 if (msg == 0) { 271 // Should only happen during teardown. 272 // But we want to avoid starving other threads during 273 // teardown by yielding until the next line in the destructor 274 // can execute to set mRun = false 275 try { 276 sleep(1, 0); 277 } catch(InterruptedException e) { 278 } 279 } 280 if(mRS.mMessageCallback != null) { 281 mRS.mMessageCallback.mData = rbuf; 282 mRS.mMessageCallback.mID = msg; 283 mRS.mMessageCallback.run(); 284 } 285 //Log.d(LOG_TAG, "MessageThread msg " + msg + " v1 " + rbuf[0] + " v2 " + rbuf[1] + " v3 " +rbuf[2]); 286 } 287 Log.d(LOG_TAG, "MessageThread exiting."); 288 } 289 } 290 RenderScript()291 protected RenderScript() { 292 } 293 create()294 public static RenderScript create() { 295 RenderScript rs = new RenderScript(); 296 297 rs.mDev = rs.nDeviceCreate(); 298 rs.mContext = rs.nContextCreate(rs.mDev, 0); 299 rs.mMessageThread = new MessageThread(rs); 300 rs.mMessageThread.start(); 301 Element.initPredefined(rs); 302 return rs; 303 } 304 contextDump(int bits)305 public void contextDump(int bits) { 306 validate(); 307 nContextDump(bits); 308 } 309 destroy()310 public void destroy() { 311 validate(); 312 nContextDeinitToClient(); 313 mMessageThread.mRun = false; 314 315 nContextDestroy(mContext); 316 mContext = 0; 317 318 nDeviceDestroy(mDev); 319 mDev = 0; 320 } 321 isAlive()322 boolean isAlive() { 323 return mContext != 0; 324 } 325 326 /////////////////////////////////////////////////////////////////////////////////// 327 // Root state 328 safeID(BaseObj o)329 protected int safeID(BaseObj o) { 330 if(o != null) { 331 return o.mID; 332 } 333 return 0; 334 } 335 } 336 337 338