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1 /*
2  * Copyright (C) 2003, 2009 Apple Inc. All rights reserved.
3  *
4  * Portions are Copyright (C) 1998 Netscape Communications Corporation.
5  *
6  * Other contributors:
7  *   Robert O'Callahan <roc+@cs.cmu.edu>
8  *   David Baron <dbaron@fas.harvard.edu>
9  *   Christian Biesinger <cbiesinger@web.de>
10  *   Randall Jesup <rjesup@wgate.com>
11  *   Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
12  *   Josh Soref <timeless@mac.com>
13  *   Boris Zbarsky <bzbarsky@mit.edu>
14  *
15  * This library is free software; you can redistribute it and/or
16  * modify it under the terms of the GNU Lesser General Public
17  * License as published by the Free Software Foundation; either
18  * version 2.1 of the License, or (at your option) any later version.
19  *
20  * This library is distributed in the hope that it will be useful,
21  * but WITHOUT ANY WARRANTY; without even the implied warranty of
22  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
23  * Lesser General Public License for more details.
24  *
25  * You should have received a copy of the GNU Lesser General Public
26  * License along with this library; if not, write to the Free Software
27  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
28  *
29  * Alternatively, the contents of this file may be used under the terms
30  * of either the Mozilla Public License Version 1.1, found at
31  * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
32  * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
33  * (the "GPL"), in which case the provisions of the MPL or the GPL are
34  * applicable instead of those above.  If you wish to allow use of your
35  * version of this file only under the terms of one of those two
36  * licenses (the MPL or the GPL) and not to allow others to use your
37  * version of this file under the LGPL, indicate your decision by
38  * deletingthe provisions above and replace them with the notice and
39  * other provisions required by the MPL or the GPL, as the case may be.
40  * If you do not delete the provisions above, a recipient may use your
41  * version of this file under any of the LGPL, the MPL or the GPL.
42  */
43 
44 #ifndef RenderLayer_h
45 #define RenderLayer_h
46 
47 #include "RenderBox.h"
48 #include "ScrollBehavior.h"
49 #include "ScrollbarClient.h"
50 #include "Timer.h"
51 #include <wtf/OwnPtr.h>
52 
53 namespace WebCore {
54 
55 class CachedResource;
56 class HitTestRequest;
57 class HitTestResult;
58 class HitTestingTransformState;
59 class RenderFrameSet;
60 class RenderMarquee;
61 class RenderReplica;
62 class RenderScrollbarPart;
63 class RenderStyle;
64 class RenderTable;
65 class RenderText;
66 class RenderView;
67 class Scrollbar;
68 class TransformationMatrix;
69 
70 #if USE(ACCELERATED_COMPOSITING)
71 class RenderLayerBacking;
72 class RenderLayerCompositor;
73 #endif
74 
75 class ClipRects {
76 public:
ClipRects()77     ClipRects()
78         : m_refCnt(0)
79         , m_fixed(false)
80     {
81     }
82 
ClipRects(const IntRect & r)83     ClipRects(const IntRect& r)
84         : m_overflowClipRect(r)
85         , m_fixedClipRect(r)
86         , m_posClipRect(r)
87         , m_refCnt(0)
88         , m_fixed(false)
89     {
90     }
91 
ClipRects(const ClipRects & other)92     ClipRects(const ClipRects& other)
93         : m_overflowClipRect(other.overflowClipRect())
94         , m_fixedClipRect(other.fixedClipRect())
95         , m_posClipRect(other.posClipRect())
96         , m_refCnt(0)
97         , m_fixed(other.fixed())
98     {
99     }
100 
reset(const IntRect & r)101     void reset(const IntRect& r)
102     {
103         m_overflowClipRect = r;
104         m_fixedClipRect = r;
105         m_posClipRect = r;
106         m_fixed = false;
107     }
108 
overflowClipRect()109     const IntRect& overflowClipRect() const { return m_overflowClipRect; }
setOverflowClipRect(const IntRect & r)110     void setOverflowClipRect(const IntRect& r) { m_overflowClipRect = r; }
111 
fixedClipRect()112     const IntRect& fixedClipRect() const { return m_fixedClipRect; }
setFixedClipRect(const IntRect & r)113     void setFixedClipRect(const IntRect&r) { m_fixedClipRect = r; }
114 
posClipRect()115     const IntRect& posClipRect() const { return m_posClipRect; }
setPosClipRect(const IntRect & r)116     void setPosClipRect(const IntRect& r) { m_posClipRect = r; }
117 
fixed()118     bool fixed() const { return m_fixed; }
setFixed(bool fixed)119     void setFixed(bool fixed) { m_fixed = fixed; }
120 
ref()121     void ref() { m_refCnt++; }
deref(RenderArena * renderArena)122     void deref(RenderArena* renderArena) { if (--m_refCnt == 0) destroy(renderArena); }
123 
124     void destroy(RenderArena*);
125 
126     // Overloaded new operator.
127     void* operator new(size_t, RenderArena*) throw();
128 
129     // Overridden to prevent the normal delete from being called.
130     void operator delete(void*, size_t);
131 
132     bool operator==(const ClipRects& other) const
133     {
134         return m_overflowClipRect == other.overflowClipRect() &&
135                m_fixedClipRect == other.fixedClipRect() &&
136                m_posClipRect == other.posClipRect() &&
137                m_fixed == other.fixed();
138     }
139 
140     ClipRects& operator=(const ClipRects& other)
141     {
142         m_overflowClipRect = other.overflowClipRect();
143         m_fixedClipRect = other.fixedClipRect();
144         m_posClipRect = other.posClipRect();
145         m_fixed = other.fixed();
146         return *this;
147     }
148 
infiniteRect()149     static IntRect infiniteRect() { return IntRect(INT_MIN/2, INT_MIN/2, INT_MAX, INT_MAX); }
150 
151 private:
152     // The normal operator new is disallowed on all render objects.
153     void* operator new(size_t) throw();
154 
155 private:
156     IntRect m_overflowClipRect;
157     IntRect m_fixedClipRect;
158     IntRect m_posClipRect;
159     unsigned m_refCnt : 31;
160     bool m_fixed : 1;
161 };
162 
163 class RenderLayer : public ScrollbarClient {
164 public:
165     friend class RenderReplica;
166 
167     RenderLayer(RenderBoxModelObject*);
168     ~RenderLayer();
169 
renderer()170     RenderBoxModelObject* renderer() const { return m_renderer; }
renderBox()171     RenderBox* renderBox() const { return m_renderer && m_renderer->isBox() ? toRenderBox(m_renderer) : 0; }
parent()172     RenderLayer* parent() const { return m_parent; }
previousSibling()173     RenderLayer* previousSibling() const { return m_previous; }
nextSibling()174     RenderLayer* nextSibling() const { return m_next; }
firstChild()175     RenderLayer* firstChild() const { return m_first; }
lastChild()176     RenderLayer* lastChild() const { return m_last; }
177 
178     void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0);
179     RenderLayer* removeChild(RenderLayer*);
180 
181     void removeOnlyThisLayer();
182     void insertOnlyThisLayer();
183 
184     void repaintIncludingDescendants();
185 
186 #if USE(ACCELERATED_COMPOSITING)
187     // Indicate that the layer contents need to be repainted. Only has an effect
188     // if layer compositing is being used,
189     void setBackingNeedsRepaint();
190     void setBackingNeedsRepaintInRect(const IntRect& r); // r is in the coordinate space of the layer's render object
191     void repaintIncludingNonCompositingDescendants(RenderBoxModelObject* repaintContainer);
192 #endif
193 
194     void styleChanged(StyleDifference, const RenderStyle*);
195 
marquee()196     RenderMarquee* marquee() const { return m_marquee; }
197 
isNormalFlowOnly()198     bool isNormalFlowOnly() const { return m_isNormalFlowOnly; }
199     bool isSelfPaintingLayer() const;
200 
201     bool requiresSlowRepaints() const;
202 
203     bool isTransparent() const;
204     RenderLayer* transparentPaintingAncestor();
205     void beginTransparencyLayers(GraphicsContext*, const RenderLayer* rootLayer, PaintBehavior);
206 
hasReflection()207     bool hasReflection() const { return renderer()->hasReflection(); }
isReflection()208     bool isReflection() const { return renderer()->isReplica(); }
reflection()209     RenderReplica* reflection() const { return m_reflection; }
210     RenderLayer* reflectionLayer() const;
211 
root()212     const RenderLayer* root() const
213     {
214         const RenderLayer* curr = this;
215         while (curr->parent())
216             curr = curr->parent();
217         return curr;
218     }
219 
x()220     int x() const { return m_x; }
y()221     int y() const { return m_y; }
setLocation(int x,int y)222     void setLocation(int x, int y)
223     {
224         m_x = x;
225         m_y = y;
226     }
227 
width()228     int width() const { return m_width; }
height()229     int height() const { return m_height; }
setWidth(int w)230     void setWidth(int w) { m_width = w; }
setHeight(int h)231     void setHeight(int h) { m_height = h; }
232 
233     int scrollWidth();
234     int scrollHeight();
235 
236     void panScrollFromPoint(const IntPoint&);
237 
238     // Scrolling methods for layers that can scroll their overflow.
239     void scrollByRecursively(int xDelta, int yDelta);
240     void addScrolledContentOffset(int& x, int& y) const;
241     void subtractScrolledContentOffset(int& x, int& y) const;
scrolledContentOffset()242     IntSize scrolledContentOffset() const { return IntSize(scrollXOffset() + m_scrollLeftOverflow, scrollYOffset()); }
243 
scrollXOffset()244     int scrollXOffset() const { return m_scrollX + m_scrollOriginX; }
scrollYOffset()245     int scrollYOffset() const { return m_scrollY; }
246 
247     void scrollToOffset(int x, int y, bool updateScrollbars = true, bool repaint = true);
scrollToXOffset(int x)248     void scrollToXOffset(int x) { scrollToOffset(x, m_scrollY); }
scrollToYOffset(int y)249     void scrollToYOffset(int y) { scrollToOffset(m_scrollX + m_scrollOriginX, y); }
250     void scrollRectToVisible(const IntRect&, bool scrollToAnchor = false, const ScrollAlignment& alignX = ScrollAlignment::alignCenterIfNeeded, const ScrollAlignment& alignY = ScrollAlignment::alignCenterIfNeeded);
251 
252     IntRect getRectToExpose(const IntRect& visibleRect, const IntRect& exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& alignY);
253 
254     void setHasHorizontalScrollbar(bool);
255     void setHasVerticalScrollbar(bool);
256 
257     PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation);
258     void destroyScrollbar(ScrollbarOrientation);
259 
horizontalScrollbar()260     Scrollbar* horizontalScrollbar() const { return m_hBar.get(); }
verticalScrollbar()261     Scrollbar* verticalScrollbar() const { return m_vBar.get(); }
262 
263     int verticalScrollbarWidth() const;
264     int horizontalScrollbarHeight() const;
265 
266     bool hasOverflowControls() const;
267     void positionOverflowControls(int tx, int ty);
268     bool isPointInResizeControl(const IntPoint& absolutePoint) const;
269     bool hitTestOverflowControls(HitTestResult&, const IntPoint& localPoint);
270     IntSize offsetFromResizeCorner(const IntPoint& absolutePoint) const;
271 
272     void paintOverflowControls(GraphicsContext*, int tx, int ty, const IntRect& damageRect);
273     void paintScrollCorner(GraphicsContext*, int tx, int ty, const IntRect& damageRect);
274     void paintResizer(GraphicsContext*, int tx, int ty, const IntRect& damageRect);
275 
276     void updateScrollInfoAfterLayout();
277 
278     bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f);
279     void autoscroll();
280 
281     void resize(const PlatformMouseEvent&, const IntSize&);
inResizeMode()282     bool inResizeMode() const { return m_inResizeMode; }
setInResizeMode(bool b)283     void setInResizeMode(bool b) { m_inResizeMode = b; }
284 
isRootLayer()285     bool isRootLayer() const { return renderer()->isRenderView(); }
286 
287 #if USE(ACCELERATED_COMPOSITING)
288     RenderLayerCompositor* compositor() const;
289 
290     // Notification from the renderer that its content changed (e.g. current frame of image changed).
291     // Allows updates of layer content without repainting.
292     void rendererContentChanged();
293 #endif
294 
295     // Returns true if the accelerated compositing is enabled
296     bool hasAcceleratedCompositing() const;
297 
298     void updateLayerPosition();
299 
300     enum UpdateLayerPositionsFlag {
301         DoFullRepaint = 1,
302         CheckForRepaint = 1 << 1,
303         IsCompositingUpdateRoot = 1 << 2,
304         UpdateCompositingLayers = 1 << 3,
305     };
306     typedef unsigned UpdateLayerPositionsFlags;
307     void updateLayerPositions(UpdateLayerPositionsFlags = DoFullRepaint | IsCompositingUpdateRoot | UpdateCompositingLayers);
308 
309     void updateTransform();
310 
relativePositionOffset(int & relX,int & relY)311     void relativePositionOffset(int& relX, int& relY) const { relX += m_relX; relY += m_relY; }
relativePositionOffset()312     IntSize relativePositionOffset() const { return IntSize(m_relX, m_relY); }
313 
314     void clearClipRectsIncludingDescendants();
315     void clearClipRects();
316 
317     void addBlockSelectionGapsBounds(const IntRect&);
318     void clearBlockSelectionGapsBounds();
319     void repaintBlockSelectionGaps();
320 
321     // Get the enclosing stacking context for this layer.  A stacking context is a layer
322     // that has a non-auto z-index.
323     RenderLayer* stackingContext() const;
324 #if ENABLE(COMPOSITED_FIXED_ELEMENTS)
isFixed()325     bool isFixed() const { return renderer()->isPositioned() && renderer()->style()->position() == FixedPosition; }
326     // If fixed elements are composited, they will be containing children
isStackingContext()327     bool isStackingContext() const {
328       return !hasAutoZIndex() || renderer()->isRenderView() || (isComposited() && isFixed());
329     }
330 #else
isStackingContext()331     bool isStackingContext() const { return !hasAutoZIndex() || renderer()->isRenderView() ; }
332 #endif
333 
334     void dirtyZOrderLists();
335     void dirtyStackingContextZOrderLists();
336     void updateZOrderLists();
posZOrderList()337     Vector<RenderLayer*>* posZOrderList() const { return m_posZOrderList; }
negZOrderList()338     Vector<RenderLayer*>* negZOrderList() const { return m_negZOrderList; }
339 
340     void dirtyNormalFlowList();
341     void updateNormalFlowList();
normalFlowList()342     Vector<RenderLayer*>* normalFlowList() const { return m_normalFlowList; }
343 
hasVisibleContent()344     bool hasVisibleContent() const { return m_hasVisibleContent; }
hasVisibleDescendant()345     bool hasVisibleDescendant() const { return m_hasVisibleDescendant; }
346     void setHasVisibleContent(bool);
347     void dirtyVisibleContentStatus();
348 
349     // Gets the nearest enclosing positioned ancestor layer (also includes
350     // the <html> layer and the root layer).
351     RenderLayer* enclosingPositionedAncestor() const;
352 
353     // The layer relative to which clipping rects for this layer are computed.
354     RenderLayer* clippingRoot() const;
355 
356 #if USE(ACCELERATED_COMPOSITING)
357     // Enclosing compositing layer; if includeSelf is true, may return this.
358     RenderLayer* enclosingCompositingLayer(bool includeSelf = true) const;
359     // Ancestor compositing layer, excluding this.
ancestorCompositingLayer()360     RenderLayer* ancestorCompositingLayer() const { return enclosingCompositingLayer(false); }
361 #endif
362 
363     void convertToLayerCoords(const RenderLayer* ancestorLayer, int& x, int& y) const;
364 
hasAutoZIndex()365     bool hasAutoZIndex() const { return renderer()->style()->hasAutoZIndex(); }
zIndex()366     int zIndex() const { return renderer()->style()->zIndex(); }
367 
368     // The two main functions that use the layer system.  The paint method
369     // paints the layers that intersect the damage rect from back to
370     // front.  The hitTest method looks for mouse events by walking
371     // layers that intersect the point from front to back.
372     void paint(GraphicsContext*, const IntRect& damageRect, PaintBehavior = PaintBehaviorNormal, RenderObject* paintingRoot = 0);
373     bool hitTest(const HitTestRequest&, HitTestResult&);
374 
375     // This method figures out our layerBounds in coordinates relative to
376     // |rootLayer}.  It also computes our background and foreground clip rects
377     // for painting/event handling.
378     void calculateRects(const RenderLayer* rootLayer, const IntRect& paintDirtyRect, IntRect& layerBounds,
379                         IntRect& backgroundRect, IntRect& foregroundRect, IntRect& outlineRect, bool temporaryClipRects = false) const;
380 
381     // Compute and cache clip rects computed with the given layer as the root
382     void updateClipRects(const RenderLayer* rootLayer);
383     // Compute and return the clip rects. If useCached is true, will used previously computed clip rects on ancestors
384     // (rather than computing them all from scratch up the parent chain).
385     void calculateClipRects(const RenderLayer* rootLayer, ClipRects&, bool useCached = false) const;
clipRects()386     ClipRects* clipRects() const { return m_clipRects; }
387 
388     IntRect childrenClipRect() const; // Returns the foreground clip rect of the layer in the document's coordinate space.
389     IntRect selfClipRect() const; // Returns the background clip rect of the layer in the document's coordinate space.
390 
391     bool intersectsDamageRect(const IntRect& layerBounds, const IntRect& damageRect, const RenderLayer* rootLayer) const;
392 
393     // Bounding box relative to some ancestor layer.
394     IntRect boundingBox(const RenderLayer* rootLayer) const;
395     // Bounding box in the coordinates of this layer.
396     IntRect localBoundingBox() const;
397     // Bounding box relative to the root.
398     IntRect absoluteBoundingBox() const;
399 
400     void updateHoverActiveState(const HitTestRequest&, HitTestResult&);
401 
402     // Return a cached repaint rect, computed relative to the layer renderer's containerForRepaint.
repaintRect()403     IntRect repaintRect() const { return m_repaintRect; }
404     void computeRepaintRects();
405     void setNeedsFullRepaint(bool f = true) { m_needsFullRepaint = f; }
406 
staticX()407     int staticX() const { return m_staticX; }
staticY()408     int staticY() const { return m_staticY; }
setStaticX(int staticX)409     void setStaticX(int staticX) { m_staticX = staticX; }
setStaticY(int staticY)410     void setStaticY(int staticY) { m_staticY = staticY; }
411 
hasTransform()412     bool hasTransform() const { return renderer()->hasTransform(); }
413     // Note that this transform has the transform-origin baked in.
transform()414     TransformationMatrix* transform() const { return m_transform.get(); }
415     // currentTransform computes a transform which takes accelerated animations into account. The
416     // resulting transform has transform-origin baked in. If the layer does not have a transform,
417     // returns the identity matrix.
418     TransformationMatrix currentTransform() const;
419     TransformationMatrix renderableTransform(PaintBehavior) const;
420 
421     // Get the perspective transform, which is applied to transformed sublayers.
422     // Returns true if the layer has a -webkit-perspective.
423     // Note that this transform has the perspective-origin baked in.
424     TransformationMatrix perspectiveTransform() const;
425     FloatPoint perspectiveOrigin() const;
preserves3D()426     bool preserves3D() const { return renderer()->style()->transformStyle3D() == TransformStyle3DPreserve3D; }
has3DTransform()427     bool has3DTransform() const { return m_transform && !m_transform->isAffine(); }
428 
429      // Overloaded new operator.  Derived classes must override operator new
430     // in order to allocate out of the RenderArena.
431     void* operator new(size_t, RenderArena*) throw();
432 
433     // Overridden to prevent the normal delete from being called.
434     void operator delete(void*, size_t);
435 
436 #if USE(ACCELERATED_COMPOSITING)
isComposited()437     bool isComposited() const { return m_backing != 0; }
438     bool hasCompositedMask() const;
backing()439     RenderLayerBacking* backing() const { return m_backing.get(); }
440     RenderLayerBacking* ensureBacking();
441     void clearBacking();
442 #else
isComposited()443     bool isComposited() const { return false; }
hasCompositedMask()444     bool hasCompositedMask() const { return false; }
445 #endif
446 
paintsWithTransparency(PaintBehavior paintBehavior)447     bool paintsWithTransparency(PaintBehavior paintBehavior) const
448     {
449         return isTransparent() && ((paintBehavior & PaintBehaviorFlattenCompositingLayers) || !isComposited());
450     }
451 
paintsWithTransform(PaintBehavior paintBehavior)452     bool paintsWithTransform(PaintBehavior paintBehavior) const
453     {
454         return transform() && ((paintBehavior & PaintBehaviorFlattenCompositingLayers) || !isComposited());
455     }
456 
457 private:
458     // The normal operator new is disallowed on all render objects.
459     void* operator new(size_t) throw();
460 
461 private:
setNextSibling(RenderLayer * next)462     void setNextSibling(RenderLayer* next) { m_next = next; }
setPreviousSibling(RenderLayer * prev)463     void setPreviousSibling(RenderLayer* prev) { m_previous = prev; }
464     void setParent(RenderLayer* parent);
setFirstChild(RenderLayer * first)465     void setFirstChild(RenderLayer* first) { m_first = first; }
setLastChild(RenderLayer * last)466     void setLastChild(RenderLayer* last) { m_last = last; }
467 
renderBoxX()468     int renderBoxX() const { return renderer()->isBox() ? toRenderBox(renderer())->x() : 0; }
renderBoxY()469     int renderBoxY() const { return renderer()->isBox() ? toRenderBox(renderer())->y() : 0; }
470 
471     void collectLayers(Vector<RenderLayer*>*&, Vector<RenderLayer*>*&);
472 
473     void updateLayerListsIfNeeded();
474     void updateCompositingAndLayerListsIfNeeded();
475 
476     enum PaintLayerFlag {
477         PaintLayerHaveTransparency = 1,
478         PaintLayerAppliedTransform = 1 << 1,
479         PaintLayerTemporaryClipRects = 1 << 2,
480         PaintLayerPaintingReflection = 1 << 3
481     };
482 
483     typedef unsigned PaintLayerFlags;
484 
485     void paintLayer(RenderLayer* rootLayer, GraphicsContext*, const IntRect& paintDirtyRect,
486                     PaintBehavior, RenderObject* paintingRoot, RenderObject::OverlapTestRequestMap* = 0,
487                     PaintLayerFlags paintFlags = 0);
488 
489     RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result,
490                             const IntRect& hitTestRect, const IntPoint& hitTestPoint, bool appliedTransform,
491                             const HitTestingTransformState* transformState = 0, double* zOffset = 0);
492 
493     PassRefPtr<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer,
494                             const IntRect& hitTestRect, const IntPoint& hitTestPoint,
495                             const HitTestingTransformState* containerTransformState) const;
496 
497     bool hitTestContents(const HitTestRequest&, HitTestResult&, const IntRect& layerBounds, const IntPoint& hitTestPoint, HitTestFilter) const;
498 
499     void computeScrollDimensions(bool* needHBar = 0, bool* needVBar = 0);
500 
501     bool shouldBeNormalFlowOnly() const;
502 
503     // ScrollBarClient interface
504     virtual void valueChanged(Scrollbar*);
505     virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&);
506     virtual bool isActive() const;
507     virtual bool scrollbarCornerPresent() const;
508     virtual IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const;
509     virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const;
510     virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const;
511     virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const;
512 
513     IntSize scrollbarOffset(const Scrollbar*) const;
514 
515     void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow);
516 
517     void childVisibilityChanged(bool newVisibility);
518     void dirtyVisibleDescendantStatus();
519     void updateVisibilityStatus();
520 
521     // This flag is computed by RenderLayerCompositor, which knows more about 3d hierarchies than we do.
setHas3DTransformedDescendant(bool b)522     void setHas3DTransformedDescendant(bool b) { m_has3DTransformedDescendant = b; }
has3DTransformedDescendant()523     bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; }
524 
525     void dirty3DTransformedDescendantStatus();
526     // Both updates the status, and returns true if descendants of this have 3d.
527     bool update3DTransformedDescendantStatus();
528 
529     Node* enclosingElement() const;
530 
531     void createReflection();
532     void removeReflection();
533 
534     void updateReflectionStyle();
paintingInsideReflection()535     bool paintingInsideReflection() const { return m_paintingInsideReflection; }
setPaintingInsideReflection(bool b)536     void setPaintingInsideReflection(bool b) { m_paintingInsideReflection = b; }
537 
538     void parentClipRects(const RenderLayer* rootLayer, ClipRects&, bool temporaryClipRects = false) const;
539     IntRect backgroundClipRect(const RenderLayer* rootLayer, bool temporaryClipRects) const;
540 
541     RenderLayer* enclosingTransformedAncestor() const;
542 
543     // Convert a point in absolute coords into layer coords, taking transforms into account
544     IntPoint absoluteToContents(const IntPoint&) const;
545 
546     void updateScrollCornerStyle();
547     void updateResizerStyle();
548 
549 #if USE(ACCELERATED_COMPOSITING)
hasCompositingDescendant()550     bool hasCompositingDescendant() const { return m_hasCompositingDescendant; }
setHasCompositingDescendant(bool b)551     void setHasCompositingDescendant(bool b)  { m_hasCompositingDescendant = b; }
552 
mustOverlapCompositedLayers()553     bool mustOverlapCompositedLayers() const { return m_mustOverlapCompositedLayers; }
setMustOverlapCompositedLayers(bool b)554     void setMustOverlapCompositedLayers(bool b) { m_mustOverlapCompositedLayers = b; }
555 #endif
556 
557 private:
558     friend class RenderLayerBacking;
559     friend class RenderLayerCompositor;
560     friend class RenderBoxModelObject;
561 
562     // Only safe to call from RenderBoxModelObject::destroyLayer(RenderArena*)
563     void destroy(RenderArena*);
564 
565 protected:
566     RenderBoxModelObject* m_renderer;
567 
568     RenderLayer* m_parent;
569     RenderLayer* m_previous;
570     RenderLayer* m_next;
571     RenderLayer* m_first;
572     RenderLayer* m_last;
573 
574     IntRect m_repaintRect; // Cached repaint rects. Used by layout.
575     IntRect m_outlineBox;
576 
577     // Our current relative position offset.
578     int m_relX;
579     int m_relY;
580 
581     // Our (x,y) coordinates are in our parent layer's coordinate space.
582     int m_x;
583     int m_y;
584 
585     // The layer's width/height
586     int m_width;
587     int m_height;
588 
589     // Our scroll offsets if the view is scrolled.
590     int m_scrollX;
591     int m_scrollY;
592     int m_scrollOriginX;        // only non-zero for rtl content
593     int m_scrollLeftOverflow;   // only non-zero for rtl content
594 
595     // The width/height of our scrolled area.
596     int m_scrollWidth;
597     int m_scrollHeight;
598 
599     // For layers with overflow, we have a pair of scrollbars.
600     RefPtr<Scrollbar> m_hBar;
601     RefPtr<Scrollbar> m_vBar;
602 
603     // Keeps track of whether the layer is currently resizing, so events can cause resizing to start and stop.
604     bool m_inResizeMode;
605 
606     // For layers that establish stacking contexts, m_posZOrderList holds a sorted list of all the
607     // descendant layers within the stacking context that have z-indices of 0 or greater
608     // (auto will count as 0).  m_negZOrderList holds descendants within our stacking context with negative
609     // z-indices.
610     Vector<RenderLayer*>* m_posZOrderList;
611     Vector<RenderLayer*>* m_negZOrderList;
612 
613     // This list contains child layers that cannot create stacking contexts.  For now it is just
614     // overflow layers, but that may change in the future.
615     Vector<RenderLayer*>* m_normalFlowList;
616 
617     ClipRects* m_clipRects;      // Cached clip rects used when painting and hit testing.
618 #ifndef NDEBUG
619     const RenderLayer* m_clipRectsRoot;   // Root layer used to compute clip rects.
620 #endif
621 
622     bool m_scrollDimensionsDirty : 1;
623     bool m_zOrderListsDirty : 1;
624     bool m_normalFlowListDirty: 1;
625     bool m_isNormalFlowOnly : 1;
626 
627     bool m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether
628                                  // we ended up painting this layer or any descendants (and therefore need to
629                                  // blend).
630     bool m_paintingInsideReflection : 1;  // A state bit tracking if we are painting inside a replica.
631     bool m_inOverflowRelayout : 1;
632     bool m_needsFullRepaint : 1;
633 
634     bool m_overflowStatusDirty : 1;
635     bool m_horizontalOverflow : 1;
636     bool m_verticalOverflow : 1;
637     bool m_visibleContentStatusDirty : 1;
638     bool m_hasVisibleContent : 1;
639     bool m_visibleDescendantStatusDirty : 1;
640     bool m_hasVisibleDescendant : 1;
641 
642     bool m_3DTransformedDescendantStatusDirty : 1;
643     bool m_has3DTransformedDescendant : 1;  // Set on a stacking context layer that has 3D descendants anywhere
644                                             // in a preserves3D hierarchy. Hint to do 3D-aware hit testing.
645 #if USE(ACCELERATED_COMPOSITING)
646     bool m_hasCompositingDescendant : 1;
647     bool m_mustOverlapCompositedLayers : 1;
648 #endif
649 
650     RenderMarquee* m_marquee; // Used by layers with overflow:marquee
651 
652     // Cached normal flow values for absolute positioned elements with static left/top values.
653     int m_staticX;
654     int m_staticY;
655 
656     OwnPtr<TransformationMatrix> m_transform;
657 
658     // May ultimately be extended to many replicas (with their own paint order).
659     RenderReplica* m_reflection;
660 
661     // Renderers to hold our custom scroll corner and resizer.
662     RenderScrollbarPart* m_scrollCorner;
663     RenderScrollbarPart* m_resizer;
664 
665 private:
666     IntRect m_blockSelectionGapsBounds;
667 
668 #if USE(ACCELERATED_COMPOSITING)
669     OwnPtr<RenderLayerBacking> m_backing;
670 #endif
671 };
672 
673 } // namespace WebCore
674 
675 #ifndef NDEBUG
676 // Outside the WebCore namespace for ease of invocation from gdb.
677 void showLayerTree(const WebCore::RenderLayer* layer);
678 #endif
679 
680 #endif // RenderLayer_h
681