1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef BASE_WAITABLE_EVENT_H_ 6 #define BASE_WAITABLE_EVENT_H_ 7 8 #include "base/basictypes.h" 9 10 #if defined(OS_WIN) 11 #include <windows.h> 12 #endif 13 14 #if defined(OS_POSIX) 15 #include <list> 16 #include <utility> 17 #include "base/lock.h" 18 #include "base/ref_counted.h" 19 #endif 20 21 namespace base { 22 23 // This replaces INFINITE from Win32 24 static const int kNoTimeout = -1; 25 26 class TimeDelta; 27 28 // A WaitableEvent can be a useful thread synchronization tool when you want to 29 // allow one thread to wait for another thread to finish some work. For 30 // non-Windows systems, this can only be used from within a single address 31 // space. 32 // 33 // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to 34 // protect a simple boolean value. However, if you find yourself using a 35 // WaitableEvent in conjunction with a Lock to wait for a more complex state 36 // change (e.g., for an item to be added to a queue), then you should probably 37 // be using a ConditionVariable instead of a WaitableEvent. 38 // 39 // NOTE: On Windows, this class provides a subset of the functionality afforded 40 // by a Windows event object. This is intentional. If you are writing Windows 41 // specific code and you need other features of a Windows event, then you might 42 // be better off just using an Windows event directly. 43 class WaitableEvent { 44 public: 45 // If manual_reset is true, then to set the event state to non-signaled, a 46 // consumer must call the Reset method. If this parameter is false, then the 47 // system automatically resets the event state to non-signaled after a single 48 // waiting thread has been released. 49 WaitableEvent(bool manual_reset, bool initially_signaled); 50 51 #if defined(OS_WIN) 52 // Create a WaitableEvent from an Event HANDLE which has already been 53 // created. This objects takes ownership of the HANDLE and will close it when 54 // deleted. 55 explicit WaitableEvent(HANDLE event_handle); 56 57 // Releases ownership of the handle from this object. 58 HANDLE Release(); 59 #endif 60 61 ~WaitableEvent(); 62 63 // Put the event in the un-signaled state. 64 void Reset(); 65 66 // Put the event in the signaled state. Causing any thread blocked on Wait 67 // to be woken up. 68 void Signal(); 69 70 // Returns true if the event is in the signaled state, else false. If this 71 // is not a manual reset event, then this test will cause a reset. 72 bool IsSignaled(); 73 74 // Wait indefinitely for the event to be signaled. Returns true if the event 75 // was signaled, else false is returned to indicate that waiting failed. 76 bool Wait(); 77 78 // Wait up until max_time has passed for the event to be signaled. Returns 79 // true if the event was signaled. If this method returns false, then it 80 // does not necessarily mean that max_time was exceeded. 81 bool TimedWait(const TimeDelta& max_time); 82 83 #if defined(OS_WIN) handle()84 HANDLE handle() const { return handle_; } 85 #endif 86 87 // Wait, synchronously, on multiple events. 88 // waitables: an array of WaitableEvent pointers 89 // count: the number of elements in @waitables 90 // 91 // returns: the index of a WaitableEvent which has been signaled. 92 // 93 // You MUST NOT delete any of the WaitableEvent objects while this wait is 94 // happening. 95 static size_t WaitMany(WaitableEvent** waitables, size_t count); 96 97 // For asynchronous waiting, see WaitableEventWatcher 98 99 // This is a private helper class. It's here because it's used by friends of 100 // this class (such as WaitableEventWatcher) to be able to enqueue elements 101 // of the wait-list 102 class Waiter { 103 public: 104 // Signal the waiter to wake up. 105 // 106 // Consider the case of a Waiter which is in multiple WaitableEvent's 107 // wait-lists. Each WaitableEvent is automatic-reset and two of them are 108 // signaled at the same time. Now, each will wake only the first waiter in 109 // the wake-list before resetting. However, if those two waiters happen to 110 // be the same object (as can happen if another thread didn't have a chance 111 // to dequeue the waiter from the other wait-list in time), two auto-resets 112 // will have happened, but only one waiter has been signaled! 113 // 114 // Because of this, a Waiter may "reject" a wake by returning false. In 115 // this case, the auto-reset WaitableEvent shouldn't act as if anything has 116 // been notified. 117 virtual bool Fire(WaitableEvent* signaling_event) = 0; 118 119 // Waiters may implement this in order to provide an extra condition for 120 // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the 121 // pointers match then this function is called as a final check. See the 122 // comments in ~Handle for why. 123 virtual bool Compare(void* tag) = 0; 124 125 protected: ~Waiter()126 virtual ~Waiter() {} 127 }; 128 129 private: 130 friend class WaitableEventWatcher; 131 132 #if defined(OS_WIN) 133 HANDLE handle_; 134 #else 135 // On Windows, one can close a HANDLE which is currently being waited on. The 136 // MSDN documentation says that the resulting behaviour is 'undefined', but 137 // it doesn't crash. However, if we were to include the following members 138 // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an 139 // event which gets deleted. This mismatch has bitten us several times now, 140 // so we have a kernel of the WaitableEvent, which is reference counted. 141 // WaitableEventWatchers may then take a reference and thus match the Windows 142 // behaviour. 143 struct WaitableEventKernel : 144 public RefCountedThreadSafe<WaitableEventKernel> { 145 public: WaitableEventKernelWaitableEventKernel146 WaitableEventKernel(bool manual_reset, bool initially_signaled) 147 : manual_reset_(manual_reset), 148 signaled_(initially_signaled) { 149 } 150 151 bool Dequeue(Waiter* waiter, void* tag); 152 153 Lock lock_; 154 const bool manual_reset_; 155 bool signaled_; 156 std::list<Waiter*> waiters_; 157 }; 158 159 scoped_refptr<WaitableEventKernel> kernel_; 160 161 bool SignalAll(); 162 bool SignalOne(); 163 void Enqueue(Waiter* waiter); 164 165 // When dealing with arrays of WaitableEvent*, we want to sort by the address 166 // of the WaitableEvent in order to have a globally consistent locking order. 167 // In that case we keep them, in sorted order, in an array of pairs where the 168 // second element is the index of the WaitableEvent in the original, 169 // unsorted, array. 170 typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex; 171 static size_t EnqueueMany(WaiterAndIndex* waitables, 172 size_t count, Waiter* waiter); 173 #endif 174 175 DISALLOW_COPY_AND_ASSIGN(WaitableEvent); 176 }; 177 178 } // namespace base 179 180 #endif // BASE_WAITABLE_EVENT_H_ 181