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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_WAITABLE_EVENT_H_
6 #define BASE_WAITABLE_EVENT_H_
7 
8 #include "base/basictypes.h"
9 
10 #if defined(OS_WIN)
11 #include <windows.h>
12 #endif
13 
14 #if defined(OS_POSIX)
15 #include <list>
16 #include <utility>
17 #include "base/lock.h"
18 #include "base/ref_counted.h"
19 #endif
20 
21 namespace base {
22 
23 // This replaces INFINITE from Win32
24 static const int kNoTimeout = -1;
25 
26 class TimeDelta;
27 
28 // A WaitableEvent can be a useful thread synchronization tool when you want to
29 // allow one thread to wait for another thread to finish some work. For
30 // non-Windows systems, this can only be used from within a single address
31 // space.
32 //
33 // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
34 // protect a simple boolean value.  However, if you find yourself using a
35 // WaitableEvent in conjunction with a Lock to wait for a more complex state
36 // change (e.g., for an item to be added to a queue), then you should probably
37 // be using a ConditionVariable instead of a WaitableEvent.
38 //
39 // NOTE: On Windows, this class provides a subset of the functionality afforded
40 // by a Windows event object.  This is intentional.  If you are writing Windows
41 // specific code and you need other features of a Windows event, then you might
42 // be better off just using an Windows event directly.
43 class WaitableEvent {
44  public:
45   // If manual_reset is true, then to set the event state to non-signaled, a
46   // consumer must call the Reset method.  If this parameter is false, then the
47   // system automatically resets the event state to non-signaled after a single
48   // waiting thread has been released.
49   WaitableEvent(bool manual_reset, bool initially_signaled);
50 
51 #if defined(OS_WIN)
52   // Create a WaitableEvent from an Event HANDLE which has already been
53   // created. This objects takes ownership of the HANDLE and will close it when
54   // deleted.
55   explicit WaitableEvent(HANDLE event_handle);
56 
57   // Releases ownership of the handle from this object.
58   HANDLE Release();
59 #endif
60 
61   ~WaitableEvent();
62 
63   // Put the event in the un-signaled state.
64   void Reset();
65 
66   // Put the event in the signaled state.  Causing any thread blocked on Wait
67   // to be woken up.
68   void Signal();
69 
70   // Returns true if the event is in the signaled state, else false.  If this
71   // is not a manual reset event, then this test will cause a reset.
72   bool IsSignaled();
73 
74   // Wait indefinitely for the event to be signaled.  Returns true if the event
75   // was signaled, else false is returned to indicate that waiting failed.
76   bool Wait();
77 
78   // Wait up until max_time has passed for the event to be signaled.  Returns
79   // true if the event was signaled.  If this method returns false, then it
80   // does not necessarily mean that max_time was exceeded.
81   bool TimedWait(const TimeDelta& max_time);
82 
83 #if defined(OS_WIN)
handle()84   HANDLE handle() const { return handle_; }
85 #endif
86 
87   // Wait, synchronously, on multiple events.
88   //   waitables: an array of WaitableEvent pointers
89   //   count: the number of elements in @waitables
90   //
91   // returns: the index of a WaitableEvent which has been signaled.
92   //
93   // You MUST NOT delete any of the WaitableEvent objects while this wait is
94   // happening.
95   static size_t WaitMany(WaitableEvent** waitables, size_t count);
96 
97   // For asynchronous waiting, see WaitableEventWatcher
98 
99   // This is a private helper class. It's here because it's used by friends of
100   // this class (such as WaitableEventWatcher) to be able to enqueue elements
101   // of the wait-list
102   class Waiter {
103    public:
104     // Signal the waiter to wake up.
105     //
106     // Consider the case of a Waiter which is in multiple WaitableEvent's
107     // wait-lists. Each WaitableEvent is automatic-reset and two of them are
108     // signaled at the same time. Now, each will wake only the first waiter in
109     // the wake-list before resetting. However, if those two waiters happen to
110     // be the same object (as can happen if another thread didn't have a chance
111     // to dequeue the waiter from the other wait-list in time), two auto-resets
112     // will have happened, but only one waiter has been signaled!
113     //
114     // Because of this, a Waiter may "reject" a wake by returning false. In
115     // this case, the auto-reset WaitableEvent shouldn't act as if anything has
116     // been notified.
117     virtual bool Fire(WaitableEvent* signaling_event) = 0;
118 
119     // Waiters may implement this in order to provide an extra condition for
120     // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the
121     // pointers match then this function is called as a final check. See the
122     // comments in ~Handle for why.
123     virtual bool Compare(void* tag) = 0;
124 
125    protected:
~Waiter()126     virtual ~Waiter() {}
127   };
128 
129  private:
130   friend class WaitableEventWatcher;
131 
132 #if defined(OS_WIN)
133   HANDLE handle_;
134 #else
135   // On Windows, one can close a HANDLE which is currently being waited on. The
136   // MSDN documentation says that the resulting behaviour is 'undefined', but
137   // it doesn't crash. However, if we were to include the following members
138   // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an
139   // event which gets deleted. This mismatch has bitten us several times now,
140   // so we have a kernel of the WaitableEvent, which is reference counted.
141   // WaitableEventWatchers may then take a reference and thus match the Windows
142   // behaviour.
143   struct WaitableEventKernel :
144       public RefCountedThreadSafe<WaitableEventKernel> {
145    public:
WaitableEventKernelWaitableEventKernel146     WaitableEventKernel(bool manual_reset, bool initially_signaled)
147         : manual_reset_(manual_reset),
148           signaled_(initially_signaled) {
149     }
150 
151     bool Dequeue(Waiter* waiter, void* tag);
152 
153     Lock lock_;
154     const bool manual_reset_;
155     bool signaled_;
156     std::list<Waiter*> waiters_;
157   };
158 
159   scoped_refptr<WaitableEventKernel> kernel_;
160 
161   bool SignalAll();
162   bool SignalOne();
163   void Enqueue(Waiter* waiter);
164 
165   // When dealing with arrays of WaitableEvent*, we want to sort by the address
166   // of the WaitableEvent in order to have a globally consistent locking order.
167   // In that case we keep them, in sorted order, in an array of pairs where the
168   // second element is the index of the WaitableEvent in the original,
169   // unsorted, array.
170   typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex;
171   static size_t EnqueueMany(WaiterAndIndex* waitables,
172                             size_t count, Waiter* waiter);
173 #endif
174 
175   DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
176 };
177 
178 }  // namespace base
179 
180 #endif  // BASE_WAITABLE_EVENT_H_
181