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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.content.pm.ActivityInfo;
20 import android.graphics.PixelFormat;
21 import android.os.IBinder;
22 import android.os.Parcel;
23 import android.os.Parcelable;
24 import android.text.TextUtils;
25 import android.util.Log;
26 
27 
28 /**
29  * The interface that apps use to talk to the window manager.
30  * <p>
31  * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
32  *
33  * @see android.content.Context#getSystemService
34  * @see android.content.Context#WINDOW_SERVICE
35  */
36 public interface WindowManager extends ViewManager {
37     /**
38      * Exception that is thrown when trying to add view whose
39      * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
40      * is invalid.
41      */
42     public static class BadTokenException extends RuntimeException {
BadTokenException()43         public BadTokenException() {
44         }
45 
BadTokenException(String name)46         public BadTokenException(String name) {
47             super(name);
48         }
49     }
50 
51     /**
52      * Use this method to get the default Display object.
53      *
54      * @return default Display object
55      */
getDefaultDisplay()56     public Display getDefaultDisplay();
57 
58     /**
59      * Special variation of {@link #removeView} that immediately invokes
60      * the given view hierarchy's {@link View#onDetachedFromWindow()
61      * View.onDetachedFromWindow()} methods before returning.  This is not
62      * for normal applications; using it correctly requires great care.
63      *
64      * @param view The view to be removed.
65      */
removeViewImmediate(View view)66     public void removeViewImmediate(View view);
67 
68     public static class LayoutParams extends ViewGroup.LayoutParams
69             implements Parcelable {
70         /**
71          * X position for this window.  With the default gravity it is ignored.
72          * When using {@link Gravity#LEFT} or {@link Gravity#RIGHT} it provides
73          * an offset from the given edge.
74          */
75         public int x;
76 
77         /**
78          * Y position for this window.  With the default gravity it is ignored.
79          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
80          * an offset from the given edge.
81          */
82         public int y;
83 
84         /**
85          * Indicates how much of the extra space will be allocated horizontally
86          * to the view associated with these LayoutParams. Specify 0 if the view
87          * should not be stretched. Otherwise the extra pixels will be pro-rated
88          * among all views whose weight is greater than 0.
89          */
90         public float horizontalWeight;
91 
92         /**
93          * Indicates how much of the extra space will be allocated vertically
94          * to the view associated with these LayoutParams. Specify 0 if the view
95          * should not be stretched. Otherwise the extra pixels will be pro-rated
96          * among all views whose weight is greater than 0.
97          */
98         public float verticalWeight;
99 
100         /**
101          * The general type of window.  There are three main classes of
102          * window types:
103          * <ul>
104          * <li> <strong>Application windows</strong> (ranging from
105          * {@link #FIRST_APPLICATION_WINDOW} to
106          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
107          * windows.  For these types of windows, the {@link #token} must be
108          * set to the token of the activity they are a part of (this will
109          * normally be done for you if {@link #token} is null).
110          * <li> <strong>Sub-windows</strong> (ranging from
111          * {@link #FIRST_SUB_WINDOW} to
112          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
113          * window.  For these types of windows, the {@link #token} must be
114          * the token of the window it is attached to.
115          * <li> <strong>System windows</strong> (ranging from
116          * {@link #FIRST_SYSTEM_WINDOW} to
117          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
118          * use by the system for specific purposes.  They should not normally
119          * be used by applications, and a special permission is required
120          * to use them.
121          * </ul>
122          *
123          * @see #TYPE_BASE_APPLICATION
124          * @see #TYPE_APPLICATION
125          * @see #TYPE_APPLICATION_STARTING
126          * @see #TYPE_APPLICATION_PANEL
127          * @see #TYPE_APPLICATION_MEDIA
128          * @see #TYPE_APPLICATION_SUB_PANEL
129          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
130          * @see #TYPE_STATUS_BAR
131          * @see #TYPE_SEARCH_BAR
132          * @see #TYPE_PHONE
133          * @see #TYPE_SYSTEM_ALERT
134          * @see #TYPE_KEYGUARD
135          * @see #TYPE_TOAST
136          * @see #TYPE_SYSTEM_OVERLAY
137          * @see #TYPE_PRIORITY_PHONE
138          * @see #TYPE_STATUS_BAR_PANEL
139          * @see #TYPE_SYSTEM_DIALOG
140          * @see #TYPE_KEYGUARD_DIALOG
141          * @see #TYPE_SYSTEM_ERROR
142          * @see #TYPE_INPUT_METHOD
143          * @see #TYPE_INPUT_METHOD_DIALOG
144          */
145         @ViewDebug.ExportedProperty(mapping = {
146             @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
147             @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
148             @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
149             @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
150             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
151             @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
152             @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
153             @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
154             @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
155             @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
156             @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
157             @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
158             @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
159             @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
160             @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
161             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
162             @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
163             @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
164             @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
165             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
166             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
167             @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY")
168         })
169         public int type;
170 
171         /**
172          * Start of window types that represent normal application windows.
173          */
174         public static final int FIRST_APPLICATION_WINDOW = 1;
175 
176         /**
177          * Window type: an application window that serves as the "base" window
178          * of the overall application; all other application windows will
179          * appear on top of it.
180          */
181         public static final int TYPE_BASE_APPLICATION   = 1;
182 
183         /**
184          * Window type: a normal application window.  The {@link #token} must be
185          * an Activity token identifying who the window belongs to.
186          */
187         public static final int TYPE_APPLICATION        = 2;
188 
189         /**
190          * Window type: special application window that is displayed while the
191          * application is starting.  Not for use by applications themselves;
192          * this is used by the system to display something until the
193          * application can show its own windows.
194          */
195         public static final int TYPE_APPLICATION_STARTING = 3;
196 
197         /**
198          * End of types of application windows.
199          */
200         public static final int LAST_APPLICATION_WINDOW = 99;
201 
202         /**
203          * Start of types of sub-windows.  The {@link #token} of these windows
204          * must be set to the window they are attached to.  These types of
205          * windows are kept next to their attached window in Z-order, and their
206          * coordinate space is relative to their attached window.
207          */
208         public static final int FIRST_SUB_WINDOW        = 1000;
209 
210         /**
211          * Window type: a panel on top of an application window.  These windows
212          * appear on top of their attached window.
213          */
214         public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
215 
216         /**
217          * Window type: window for showing media (e.g. video).  These windows
218          * are displayed behind their attached window.
219          */
220         public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
221 
222         /**
223          * Window type: a sub-panel on top of an application window.  These
224          * windows are displayed on top their attached window and any
225          * {@link #TYPE_APPLICATION_PANEL} panels.
226          */
227         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
228 
229         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
230          * of the window happens as that of a top-level window, <em>not</em>
231          * as a child of its container.
232          */
233         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
234 
235         /**
236          * Window type: window for showing overlays on top of media windows.
237          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
238          * application window.  They should be translucent to be useful.  This
239          * is a big ugly hack so:
240          * @hide
241          */
242         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
243 
244         /**
245          * End of types of sub-windows.
246          */
247         public static final int LAST_SUB_WINDOW         = 1999;
248 
249         /**
250          * Start of system-specific window types.  These are not normally
251          * created by applications.
252          */
253         public static final int FIRST_SYSTEM_WINDOW     = 2000;
254 
255         /**
256          * Window type: the status bar.  There can be only one status bar
257          * window; it is placed at the top of the screen, and all other
258          * windows are shifted down so they are below it.
259          */
260         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
261 
262         /**
263          * Window type: the search bar.  There can be only one search bar
264          * window; it is placed at the top of the screen.
265          */
266         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
267 
268         /**
269          * Window type: phone.  These are non-application windows providing
270          * user interaction with the phone (in particular incoming calls).
271          * These windows are normally placed above all applications, but behind
272          * the status bar.
273          */
274         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
275 
276         /**
277          * Window type: system window, such as low power alert. These windows
278          * are always on top of application windows.
279          */
280         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
281 
282         /**
283          * Window type: keyguard window.
284          */
285         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
286 
287         /**
288          * Window type: transient notifications.
289          */
290         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
291 
292         /**
293          * Window type: system overlay windows, which need to be displayed
294          * on top of everything else.  These windows must not take input
295          * focus, or they will interfere with the keyguard.
296          */
297         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
298 
299         /**
300          * Window type: priority phone UI, which needs to be displayed even if
301          * the keyguard is active.  These windows must not take input
302          * focus, or they will interfere with the keyguard.
303          */
304         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
305 
306         /**
307          * Window type: panel that slides out from the status bar
308          */
309         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
310 
311         /**
312          * Window type: dialogs that the keyguard shows
313          */
314         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
315 
316         /**
317          * Window type: internal system error windows, appear on top of
318          * everything they can.
319          */
320         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
321 
322         /**
323          * Window type: internal input methods windows, which appear above
324          * the normal UI.  Application windows may be resized or panned to keep
325          * the input focus visible while this window is displayed.
326          */
327         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
328 
329         /**
330          * Window type: internal input methods dialog windows, which appear above
331          * the current input method window.
332          */
333         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
334 
335         /**
336          * Window type: wallpaper window, placed behind any window that wants
337          * to sit on top of the wallpaper.
338          */
339         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
340 
341         /**
342          * Window type: panel that slides out from the status bar
343          */
344         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
345 
346         /**
347          * Window type: secure system overlay windows, which need to be displayed
348          * on top of everything else.  These windows must not take input
349          * focus, or they will interfere with the keyguard.
350          *
351          * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
352          * system itself is allowed to create these overlays.  Applications cannot
353          * obtain permission to create secure system overlays.
354          * @hide
355          */
356         public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
357 
358         /**
359          * End of types of system windows.
360          */
361         public static final int LAST_SYSTEM_WINDOW      = 2999;
362 
363         /**
364          * Specifies what type of memory buffers should be used by this window.
365          * Default is normal.
366          *
367          * @see #MEMORY_TYPE_NORMAL
368          * @see #MEMORY_TYPE_PUSH_BUFFERS
369          */
370         public int memoryType;
371 
372         /** Memory type: The window's surface is allocated in main memory. */
373         public static final int MEMORY_TYPE_NORMAL = 0;
374         /** Memory type: The window's surface is configured to be accessible
375          * by DMA engines and hardware accelerators.
376          * @deprecated this is ignored, this value is set automatically when needed.
377          */
378         @Deprecated
379         public static final int MEMORY_TYPE_HARDWARE = 1;
380         /** Memory type: The window's surface is configured to be accessible
381          * by graphics accelerators.
382          * @deprecated this is ignored, this value is set automatically when needed.
383          */
384         @Deprecated
385         public static final int MEMORY_TYPE_GPU = 2;
386         /** Memory type: The window's surface doesn't own its buffers and
387          * therefore cannot be locked. Instead the buffers are pushed to
388          * it through native binder calls. */
389         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
390 
391         /**
392          * Various behavioral options/flags.  Default is none.
393          *
394          * @see #FLAG_BLUR_BEHIND
395          * @see #FLAG_DIM_BEHIND
396          * @see #FLAG_NOT_FOCUSABLE
397          * @see #FLAG_NOT_TOUCHABLE
398          * @see #FLAG_NOT_TOUCH_MODAL
399          * @see #FLAG_LAYOUT_IN_SCREEN
400          * @see #FLAG_DITHER
401          * @see #FLAG_KEEP_SCREEN_ON
402          * @see #FLAG_FULLSCREEN
403          * @see #FLAG_FORCE_NOT_FULLSCREEN
404          * @see #FLAG_IGNORE_CHEEK_PRESSES
405          */
406         @ViewDebug.ExportedProperty(flagMapping = {
407             @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
408                     name = "FLAG_BLUR_BEHIND"),
409             @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
410                     name = "FLAG_DIM_BEHIND"),
411             @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
412                     name = "FLAG_NOT_FOCUSABLE"),
413             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
414                     name = "FLAG_NOT_TOUCHABLE"),
415             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
416                     name = "FLAG_NOT_TOUCH_MODAL"),
417             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
418                     name = "FLAG_LAYOUT_IN_SCREEN"),
419             @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
420                     name = "FLAG_DITHER"),
421             @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
422                     name = "FLAG_TURN_SCREEN_ON"),
423             @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
424                     name = "FLAG_KEEP_SCREEN_ON"),
425             @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
426                     name = "FLAG_SHOW_WHEN_LOCKED"),
427             @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
428                     name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
429             @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
430                     name = "FLAG_DISMISS_KEYGUARD"),
431             @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
432                     name = "FLAG_FULLSCREEN"),
433             @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN,
434                     equals = FLAG_FORCE_NOT_FULLSCREEN, name = "FLAG_FORCE_NOT_FULLSCREEN"),
435             @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES,
436                     equals = FLAG_IGNORE_CHEEK_PRESSES, name = "FLAG_IGNORE_CHEEK_PRESSES")
437         })
438         public int flags;
439 
440         /** Window flag: as long as this window is visible to the user, allow
441          *  the lock screen to activate while the screen is on.
442          *  This can be used independently, or in combination with
443          *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
444         public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
445 
446         /** Window flag: everything behind this window will be dimmed.
447          *  Use {@link #dimAmount} to control the amount of dim. */
448         public static final int FLAG_DIM_BEHIND        = 0x00000002;
449 
450         /** Window flag: blur everything behind this window. */
451         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
452 
453         /** Window flag: this window won't ever get key input focus, so the
454          * user can not send key or other button events to it.  Those will
455          * instead go to whatever focusable window is behind it.  This flag
456          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
457          * is explicitly set.
458          *
459          * <p>Setting this flag also implies that the window will not need to
460          * interact with
461          * a soft input method, so it will be Z-ordered and positioned
462          * independently of any active input method (typically this means it
463          * gets Z-ordered on top of the input method, so it can use the full
464          * screen for its content and cover the input method if needed.  You
465          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
466         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
467 
468         /** Window flag: this window can never receive touch events. */
469         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
470 
471         /** Window flag: Even when this window is focusable (its
472          * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
473          * outside of the window to be sent to the windows behind it.  Otherwise
474          * it will consume all pointer events itself, regardless of whether they
475          * are inside of the window. */
476         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
477 
478         /** Window flag: When set, if the device is asleep when the touch
479          * screen is pressed, you will receive this first touch event.  Usually
480          * the first touch event is consumed by the system since the user can
481          * not see what they are pressing on.
482          */
483         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
484 
485         /** Window flag: as long as this window is visible to the user, keep
486          *  the device's screen turned on and bright. */
487         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
488 
489         /** Window flag: place the window within the entire screen, ignoring
490          *  decorations around the border (a.k.a. the status bar).  The
491          *  window must correctly position its contents to take the screen
492          *  decoration into account.  This flag is normally set for you
493          *  by Window as described in {@link Window#setFlags}. */
494         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
495 
496         /** Window flag: allow window to extend outside of the screen. */
497         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
498 
499         /** Window flag: Hide all screen decorations (e.g. status bar) while
500          * this window is displayed.  This allows the window to use the entire
501          * display space for itself -- the status bar will be hidden when
502          * an app window with this flag set is on the top layer. */
503         public static final int FLAG_FULLSCREEN      = 0x00000400;
504 
505         /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
506          *  screen decorations (such as status bar) to be shown. */
507         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
508 
509         /** Window flag: turn on dithering when compositing this window to
510          *  the screen. */
511         public static final int FLAG_DITHER             = 0x00001000;
512 
513         /** Window flag: don't allow screen shots while this window is
514          * displayed. */
515         public static final int FLAG_SECURE             = 0x00002000;
516 
517         /** Window flag: a special mode where the layout parameters are used
518          * to perform scaling of the surface when it is composited to the
519          * screen. */
520         public static final int FLAG_SCALED             = 0x00004000;
521 
522         /** Window flag: intended for windows that will often be used when the user is
523          * holding the screen against their face, it will aggressively filter the event
524          * stream to prevent unintended presses in this situation that may not be
525          * desired for a particular window, when such an event stream is detected, the
526          * application will receive a CANCEL motion event to indicate this so applications
527          * can handle this accordingly by taking no action on the event
528          * until the finger is released. */
529         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
530 
531         /** Window flag: a special option only for use in combination with
532          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
533          * screen your window may appear on top of or behind screen decorations
534          * such as the status bar.  By also including this flag, the window
535          * manager will report the inset rectangle needed to ensure your
536          * content is not covered by screen decorations.  This flag is normally
537          * set for you by Window as described in {@link Window#setFlags}.*/
538         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
539 
540         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
541          * respect to how this window interacts with the current method.  That
542          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
543          * window will behave as if it needs to interact with the input method
544          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
545          * not set and this flag is set, then the window will behave as if it
546          * doesn't need to interact with the input method and can be placed
547          * to use more space and cover the input method.
548          */
549         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
550 
551         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
552          * can set this flag to receive a single special MotionEvent with
553          * the action
554          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
555          * touches that occur outside of your window.  Note that you will not
556          * receive the full down/move/up gesture, only the location of the
557          * first down as an ACTION_OUTSIDE.
558          */
559         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
560 
561         /** Window flag: special flag to let windows be shown when the screen
562          * is locked. This will let application windows take precedence over
563          * key guard or any other lock screens. Can be used with
564          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
565          * directly before showing the key guard window.  Can be used with
566          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
567          * non-secure keyguards.  This flag only applies to the top-most
568          * full-screen window.
569          */
570         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
571 
572         /** Window flag: ask that the system wallpaper be shown behind
573          * your window.  The window surface must be translucent to be able
574          * to actually see the wallpaper behind it; this flag just ensures
575          * that the wallpaper surface will be there if this window actually
576          * has translucent regions.
577          */
578         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
579 
580         /** Window flag: when set as a window is being added or made
581          * visible, once the window has been shown then the system will
582          * poke the power manager's user activity (as if the user had woken
583          * up the device) to turn the screen on. */
584         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
585 
586         /** Window flag: when set the window will cause the keyguard to
587          * be dismissed, only if it is not a secure lock keyguard.  Because such
588          * a keyguard is not needed for security, it will never re-appear if
589          * the user navigates to another window (in contrast to
590          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
591          * hide both secure and non-secure keyguards but ensure they reappear
592          * when the user moves to another UI that doesn't hide them).
593          * If the keyguard is currently active and is secure (requires an
594          * unlock pattern) than the user will still need to confirm it before
595          * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
596          * also been set.
597          */
598         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
599 
600         /** Window flag: when set the window will accept for touch events
601          * outside of its bounds to be sent to other windows that also
602          * support split touch.  When this flag is not set, the first pointer
603          * that goes down determines the window to which all subsequent touches
604          * go until all pointers go up.  When this flag is set, each pointer
605          * (not necessarily the first) that goes down determines the window
606          * to which all subsequent touches of that pointer will go until that
607          * pointer goes up thereby enabling touches with multiple pointers
608          * to be split across multiple windows.
609          *
610          * {@hide} */
611         public static final int FLAG_SPLIT_TOUCH = 0x00800000;
612 
613         /** Window flag: *sigh* The lock screen wants to continue running its
614          * animation while it is fading.  A kind-of hack to allow this.  Maybe
615          * in the future we just make this the default behavior.
616          *
617          * {@hide} */
618         public static final int FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000;
619 
620         /** Window flag: special flag to limit the size of the window to be
621          * original size ([320x480] x density). Used to create window for applications
622          * running under compatibility mode.
623          *
624          * {@hide} */
625         public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;
626 
627         /** Window flag: a special option intended for system dialogs.  When
628          * this flag is set, the window will demand focus unconditionally when
629          * it is created.
630          * {@hide} */
631         public static final int FLAG_SYSTEM_ERROR = 0x40000000;
632 
633         /**
634          * Given a particular set of window manager flags, determine whether
635          * such a window may be a target for an input method when it has
636          * focus.  In particular, this checks the
637          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
638          * flags and returns true if the combination of the two corresponds
639          * to a window that needs to be behind the input method so that the
640          * user can type into it.
641          *
642          * @param flags The current window manager flags.
643          *
644          * @return Returns true if such a window should be behind/interact
645          * with an input method, false if not.
646          */
mayUseInputMethod(int flags)647         public static boolean mayUseInputMethod(int flags) {
648             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
649                 case 0:
650                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
651                     return true;
652             }
653             return false;
654         }
655 
656         /**
657          * Mask for {@link #softInputMode} of the bits that determine the
658          * desired visibility state of the soft input area for this window.
659          */
660         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
661 
662         /**
663          * Visibility state for {@link #softInputMode}: no state has been specified.
664          */
665         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
666 
667         /**
668          * Visibility state for {@link #softInputMode}: please don't change the state of
669          * the soft input area.
670          */
671         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
672 
673         /**
674          * Visibility state for {@link #softInputMode}: please hide any soft input
675          * area when normally appropriate (when the user is navigating
676          * forward to your window).
677          */
678         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
679 
680         /**
681          * Visibility state for {@link #softInputMode}: please always hide any
682          * soft input area when this window receives focus.
683          */
684         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
685 
686         /**
687          * Visibility state for {@link #softInputMode}: please show the soft
688          * input area when normally appropriate (when the user is navigating
689          * forward to your window).
690          */
691         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
692 
693         /**
694          * Visibility state for {@link #softInputMode}: please always make the
695          * soft input area visible when this window receives input focus.
696          */
697         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
698 
699         /**
700          * Mask for {@link #softInputMode} of the bits that determine the
701          * way that the window should be adjusted to accommodate the soft
702          * input window.
703          */
704         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
705 
706         /** Adjustment option for {@link #softInputMode}: nothing specified.
707          * The system will try to pick one or
708          * the other depending on the contents of the window.
709          */
710         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
711 
712         /** Adjustment option for {@link #softInputMode}: set to allow the
713          * window to be resized when an input
714          * method is shown, so that its contents are not covered by the input
715          * method.  This can <em>not</em> be combined with
716          * {@link #SOFT_INPUT_ADJUST_PAN}; if
717          * neither of these are set, then the system will try to pick one or
718          * the other depending on the contents of the window.
719          */
720         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
721 
722         /** Adjustment option for {@link #softInputMode}: set to have a window
723          * pan when an input method is
724          * shown, so it doesn't need to deal with resizing but just panned
725          * by the framework to ensure the current input focus is visible.  This
726          * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
727          * neither of these are set, then the system will try to pick one or
728          * the other depending on the contents of the window.
729          */
730         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
731 
732         /**
733          * Bit for {@link #softInputMode}: set when the user has navigated
734          * forward to the window.  This is normally set automatically for
735          * you by the system, though you may want to set it in certain cases
736          * when you are displaying a window yourself.  This flag will always
737          * be cleared automatically after the window is displayed.
738          */
739         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
740 
741         /**
742          * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
743          * indicating that the brightness value is not overridden for this window
744          * and normal brightness policy should be used.
745          */
746         public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
747 
748         /**
749          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
750          * indicating that the screen or button backlight brightness should be set
751          * to the lowest value when this window is in front.
752          */
753         public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
754 
755         /**
756          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
757          * indicating that the screen or button backlight brightness should be set
758          * to the hightest value when this window is in front.
759          */
760         public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
761 
762         /**
763          * Desired operating mode for any soft input area.  May any combination
764          * of:
765          *
766          * <ul>
767          * <li> One of the visibility states
768          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
769          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
770          * {@link #SOFT_INPUT_STATE_VISIBLE}.
771          * <li> One of the adjustment options
772          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
773          * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
774          * {@link #SOFT_INPUT_ADJUST_PAN}.
775          */
776         public int softInputMode;
777 
778         /**
779          * Placement of window within the screen as per {@link Gravity}
780          *
781          * @see Gravity
782          */
783         public int gravity;
784 
785         /**
786          * The horizontal margin, as a percentage of the container's width,
787          * between the container and the widget.
788          */
789         public float horizontalMargin;
790 
791         /**
792          * The vertical margin, as a percentage of the container's height,
793          * between the container and the widget.
794          */
795         public float verticalMargin;
796 
797         /**
798          * The desired bitmap format.  May be one of the constants in
799          * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
800          */
801         public int format;
802 
803         /**
804          * A style resource defining the animations to use for this window.
805          * This must be a system resource; it can not be an application resource
806          * because the window manager does not have access to applications.
807          */
808         public int windowAnimations;
809 
810         /**
811          * An alpha value to apply to this entire window.
812          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
813          */
814         public float alpha = 1.0f;
815 
816         /**
817          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
818          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
819          * dim.
820          */
821         public float dimAmount = 1.0f;
822 
823         /**
824          * This can be used to override the user's preferred brightness of
825          * the screen.  A value of less than 0, the default, means to use the
826          * preferred screen brightness.  0 to 1 adjusts the brightness from
827          * dark to full bright.
828          */
829         public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
830 
831         /**
832          * This can be used to override the standard behavior of the button and
833          * keyboard backlights.  A value of less than 0, the default, means to
834          * use the standard backlight behavior.  0 to 1 adjusts the brightness
835          * from dark to full bright.
836          */
837         public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
838 
839         /**
840          * Identifier for this window.  This will usually be filled in for
841          * you.
842          */
843         public IBinder token = null;
844 
845         /**
846          * Name of the package owning this window.
847          */
848         public String packageName = null;
849 
850         /**
851          * Specific orientation value for a window.
852          * May be any of the same values allowed
853          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
854          * If not set, a default value of
855          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
856          * will be used.
857          */
858         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
859 
860 
LayoutParams()861         public LayoutParams() {
862             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
863             type = TYPE_APPLICATION;
864             format = PixelFormat.OPAQUE;
865         }
866 
LayoutParams(int _type)867         public LayoutParams(int _type) {
868             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
869             type = _type;
870             format = PixelFormat.OPAQUE;
871         }
872 
LayoutParams(int _type, int _flags)873         public LayoutParams(int _type, int _flags) {
874             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
875             type = _type;
876             flags = _flags;
877             format = PixelFormat.OPAQUE;
878         }
879 
LayoutParams(int _type, int _flags, int _format)880         public LayoutParams(int _type, int _flags, int _format) {
881             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
882             type = _type;
883             flags = _flags;
884             format = _format;
885         }
886 
LayoutParams(int w, int h, int _type, int _flags, int _format)887         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
888             super(w, h);
889             type = _type;
890             flags = _flags;
891             format = _format;
892         }
893 
LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)894         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
895                 int _flags, int _format) {
896             super(w, h);
897             x = xpos;
898             y = ypos;
899             type = _type;
900             flags = _flags;
901             format = _format;
902         }
903 
setTitle(CharSequence title)904         public final void setTitle(CharSequence title) {
905             if (null == title)
906                 title = "";
907 
908             mTitle = TextUtils.stringOrSpannedString(title);
909         }
910 
getTitle()911         public final CharSequence getTitle() {
912             return mTitle;
913         }
914 
describeContents()915         public int describeContents() {
916             return 0;
917         }
918 
writeToParcel(Parcel out, int parcelableFlags)919         public void writeToParcel(Parcel out, int parcelableFlags) {
920             out.writeInt(width);
921             out.writeInt(height);
922             out.writeInt(x);
923             out.writeInt(y);
924             out.writeInt(type);
925             out.writeInt(memoryType);
926             out.writeInt(flags);
927             out.writeInt(softInputMode);
928             out.writeInt(gravity);
929             out.writeFloat(horizontalMargin);
930             out.writeFloat(verticalMargin);
931             out.writeInt(format);
932             out.writeInt(windowAnimations);
933             out.writeFloat(alpha);
934             out.writeFloat(dimAmount);
935             out.writeFloat(screenBrightness);
936             out.writeFloat(buttonBrightness);
937             out.writeStrongBinder(token);
938             out.writeString(packageName);
939             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
940             out.writeInt(screenOrientation);
941         }
942 
943         public static final Parcelable.Creator<LayoutParams> CREATOR
944                     = new Parcelable.Creator<LayoutParams>() {
945             public LayoutParams createFromParcel(Parcel in) {
946                 return new LayoutParams(in);
947             }
948 
949             public LayoutParams[] newArray(int size) {
950                 return new LayoutParams[size];
951             }
952         };
953 
954 
LayoutParams(Parcel in)955         public LayoutParams(Parcel in) {
956             width = in.readInt();
957             height = in.readInt();
958             x = in.readInt();
959             y = in.readInt();
960             type = in.readInt();
961             memoryType = in.readInt();
962             flags = in.readInt();
963             softInputMode = in.readInt();
964             gravity = in.readInt();
965             horizontalMargin = in.readFloat();
966             verticalMargin = in.readFloat();
967             format = in.readInt();
968             windowAnimations = in.readInt();
969             alpha = in.readFloat();
970             dimAmount = in.readFloat();
971             screenBrightness = in.readFloat();
972             buttonBrightness = in.readFloat();
973             token = in.readStrongBinder();
974             packageName = in.readString();
975             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
976             screenOrientation = in.readInt();
977         }
978 
979         @SuppressWarnings({"PointlessBitwiseExpression"})
980         public static final int LAYOUT_CHANGED = 1<<0;
981         public static final int TYPE_CHANGED = 1<<1;
982         public static final int FLAGS_CHANGED = 1<<2;
983         public static final int FORMAT_CHANGED = 1<<3;
984         public static final int ANIMATION_CHANGED = 1<<4;
985         public static final int DIM_AMOUNT_CHANGED = 1<<5;
986         public static final int TITLE_CHANGED = 1<<6;
987         public static final int ALPHA_CHANGED = 1<<7;
988         public static final int MEMORY_TYPE_CHANGED = 1<<8;
989         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
990         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
991         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
992         /** {@hide} */
993         public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<12;
994 
995         // internal buffer to backup/restore parameters under compatibility mode.
996         private int[] mCompatibilityParamsBackup = null;
997 
copyFrom(LayoutParams o)998         public final int copyFrom(LayoutParams o) {
999             int changes = 0;
1000 
1001             if (width != o.width) {
1002                 width = o.width;
1003                 changes |= LAYOUT_CHANGED;
1004             }
1005             if (height != o.height) {
1006                 height = o.height;
1007                 changes |= LAYOUT_CHANGED;
1008             }
1009             if (x != o.x) {
1010                 x = o.x;
1011                 changes |= LAYOUT_CHANGED;
1012             }
1013             if (y != o.y) {
1014                 y = o.y;
1015                 changes |= LAYOUT_CHANGED;
1016             }
1017             if (horizontalWeight != o.horizontalWeight) {
1018                 horizontalWeight = o.horizontalWeight;
1019                 changes |= LAYOUT_CHANGED;
1020             }
1021             if (verticalWeight != o.verticalWeight) {
1022                 verticalWeight = o.verticalWeight;
1023                 changes |= LAYOUT_CHANGED;
1024             }
1025             if (horizontalMargin != o.horizontalMargin) {
1026                 horizontalMargin = o.horizontalMargin;
1027                 changes |= LAYOUT_CHANGED;
1028             }
1029             if (verticalMargin != o.verticalMargin) {
1030                 verticalMargin = o.verticalMargin;
1031                 changes |= LAYOUT_CHANGED;
1032             }
1033             if (type != o.type) {
1034                 type = o.type;
1035                 changes |= TYPE_CHANGED;
1036             }
1037             if (memoryType != o.memoryType) {
1038                 memoryType = o.memoryType;
1039                 changes |= MEMORY_TYPE_CHANGED;
1040             }
1041             if (flags != o.flags) {
1042                 flags = o.flags;
1043                 changes |= FLAGS_CHANGED;
1044             }
1045             if (softInputMode != o.softInputMode) {
1046                 softInputMode = o.softInputMode;
1047                 changes |= SOFT_INPUT_MODE_CHANGED;
1048             }
1049             if (gravity != o.gravity) {
1050                 gravity = o.gravity;
1051                 changes |= LAYOUT_CHANGED;
1052             }
1053             if (horizontalMargin != o.horizontalMargin) {
1054                 horizontalMargin = o.horizontalMargin;
1055                 changes |= LAYOUT_CHANGED;
1056             }
1057             if (verticalMargin != o.verticalMargin) {
1058                 verticalMargin = o.verticalMargin;
1059                 changes |= LAYOUT_CHANGED;
1060             }
1061             if (format != o.format) {
1062                 format = o.format;
1063                 changes |= FORMAT_CHANGED;
1064             }
1065             if (windowAnimations != o.windowAnimations) {
1066                 windowAnimations = o.windowAnimations;
1067                 changes |= ANIMATION_CHANGED;
1068             }
1069             if (token == null) {
1070                 // NOTE: token only copied if the recipient doesn't
1071                 // already have one.
1072                 token = o.token;
1073             }
1074             if (packageName == null) {
1075                 // NOTE: packageName only copied if the recipient doesn't
1076                 // already have one.
1077                 packageName = o.packageName;
1078             }
1079             if (!mTitle.equals(o.mTitle)) {
1080                 mTitle = o.mTitle;
1081                 changes |= TITLE_CHANGED;
1082             }
1083             if (alpha != o.alpha) {
1084                 alpha = o.alpha;
1085                 changes |= ALPHA_CHANGED;
1086             }
1087             if (dimAmount != o.dimAmount) {
1088                 dimAmount = o.dimAmount;
1089                 changes |= DIM_AMOUNT_CHANGED;
1090             }
1091             if (screenBrightness != o.screenBrightness) {
1092                 screenBrightness = o.screenBrightness;
1093                 changes |= SCREEN_BRIGHTNESS_CHANGED;
1094             }
1095             if (buttonBrightness != o.buttonBrightness) {
1096                 buttonBrightness = o.buttonBrightness;
1097                 changes |= BUTTON_BRIGHTNESS_CHANGED;
1098             }
1099 
1100             if (screenOrientation != o.screenOrientation) {
1101                 screenOrientation = o.screenOrientation;
1102                 changes |= SCREEN_ORIENTATION_CHANGED;
1103             }
1104             return changes;
1105         }
1106 
1107         @Override
debug(String output)1108         public String debug(String output) {
1109             output += "Contents of " + this + ":";
1110             Log.d("Debug", output);
1111             output = super.debug("");
1112             Log.d("Debug", output);
1113             Log.d("Debug", "");
1114             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1115             return "";
1116         }
1117 
1118         @Override
toString()1119         public String toString() {
1120             StringBuilder sb = new StringBuilder(256);
1121             sb.append("WM.LayoutParams{");
1122             sb.append("(");
1123             sb.append(x);
1124             sb.append(',');
1125             sb.append(y);
1126             sb.append(")(");
1127             sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1128             sb.append('x');
1129             sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1130             sb.append(")");
1131             if (softInputMode != 0) {
1132                 sb.append(" sim=#");
1133                 sb.append(Integer.toHexString(softInputMode));
1134             }
1135             if (gravity != 0) {
1136                 sb.append(" gr=#");
1137                 sb.append(Integer.toHexString(gravity));
1138             }
1139             sb.append(" ty=");
1140             sb.append(type);
1141             sb.append(" fl=#");
1142             sb.append(Integer.toHexString(flags));
1143             sb.append(" fmt=");
1144             sb.append(format);
1145             if (windowAnimations != 0) {
1146                 sb.append(" wanim=0x");
1147                 sb.append(Integer.toHexString(windowAnimations));
1148             }
1149             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1150                 sb.append(" or=");
1151                 sb.append(screenOrientation);
1152             }
1153             if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) {
1154                 sb.append(" compatible=true");
1155             }
1156             sb.append('}');
1157             return sb.toString();
1158         }
1159 
1160         /**
1161          * Scale the layout params' coordinates and size.
1162          * @hide
1163          */
scale(float scale)1164         public void scale(float scale) {
1165             x = (int) (x * scale + 0.5f);
1166             y = (int) (y * scale + 0.5f);
1167             if (width > 0) {
1168                 width = (int) (width * scale + 0.5f);
1169             }
1170             if (height > 0) {
1171                 height = (int) (height * scale + 0.5f);
1172             }
1173         }
1174 
1175         /**
1176          * Backup the layout parameters used in compatibility mode.
1177          * @see LayoutParams#restore()
1178          */
backup()1179         void backup() {
1180             int[] backup = mCompatibilityParamsBackup;
1181             if (backup == null) {
1182                 // we backup 4 elements, x, y, width, height
1183                 backup = mCompatibilityParamsBackup = new int[4];
1184             }
1185             backup[0] = x;
1186             backup[1] = y;
1187             backup[2] = width;
1188             backup[3] = height;
1189         }
1190 
1191         /**
1192          * Restore the layout params' coordinates, size and gravity
1193          * @see LayoutParams#backup()
1194          */
restore()1195         void restore() {
1196             int[] backup = mCompatibilityParamsBackup;
1197             if (backup != null) {
1198                 x = backup[0];
1199                 y = backup[1];
1200                 width = backup[2];
1201                 height = backup[3];
1202             }
1203         }
1204 
1205         private CharSequence mTitle = "";
1206     }
1207 }
1208