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1 /*
2  * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3  * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010 Apple Inc. All right reserved.
4  * Copyright (C) 2010 Google Inc. All rights reserved.
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Library General Public
8  * License as published by the Free Software Foundation; either
9  * version 2 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Library General Public License for more details.
15  *
16  * You should have received a copy of the GNU Library General Public License
17  * along with this library; see the file COPYING.LIB.  If not, write to
18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19  * Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "config.h"
24 
25 #include "BidiResolver.h"
26 #include "CharacterNames.h"
27 #include "InlineIterator.h"
28 #include "InlineTextBox.h"
29 #include "Logging.h"
30 #include "RenderArena.h"
31 #include "RenderInline.h"
32 #include "RenderListMarker.h"
33 #include "RenderView.h"
34 #include "TrailingFloatsRootInlineBox.h"
35 #include "break_lines.h"
36 #include <wtf/AlwaysInline.h>
37 #include <wtf/RefCountedLeakCounter.h>
38 #include <wtf/StdLibExtras.h>
39 #include <wtf/Vector.h>
40 #ifdef ANDROID_LAYOUT
41 #include "Frame.h"
42 #include "FrameTree.h"
43 #include "Settings.h"
44 #include "Text.h"
45 #include "HTMLNames.h"
46 #endif // ANDROID_LAYOUT
47 
48 using namespace std;
49 using namespace WTF;
50 using namespace Unicode;
51 
52 namespace WebCore {
53 
54 // We don't let our line box tree for a single line get any deeper than this.
55 const unsigned cMaxLineDepth = 200;
56 
getBorderPaddingMargin(RenderBoxModelObject * child,bool endOfInline)57 static int getBorderPaddingMargin(RenderBoxModelObject* child, bool endOfInline)
58 {
59     bool leftSide = (child->style()->direction() == LTR) ? !endOfInline : endOfInline;
60     if (leftSide)
61         return child->marginLeft() + child->paddingLeft() + child->borderLeft();
62     return child->marginRight() + child->paddingRight() + child->borderRight();
63 }
64 
inlineWidth(RenderObject * child,bool start=true,bool end=true)65 static int inlineWidth(RenderObject* child, bool start = true, bool end = true)
66 {
67     unsigned lineDepth = 1;
68     int extraWidth = 0;
69     RenderObject* parent = child->parent();
70     while (parent->isInline() && !parent->isInlineBlockOrInlineTable() && lineDepth++ < cMaxLineDepth) {
71         if (start && !child->previousSibling())
72             extraWidth += getBorderPaddingMargin(toRenderBoxModelObject(parent), false);
73         if (end && !child->nextSibling())
74             extraWidth += getBorderPaddingMargin(toRenderBoxModelObject(parent), true);
75         child = parent;
76         parent = child->parent();
77     }
78     return extraWidth;
79 }
80 
chopMidpointsAt(LineMidpointState & lineMidpointState,RenderObject * obj,unsigned pos)81 static void chopMidpointsAt(LineMidpointState& lineMidpointState, RenderObject* obj, unsigned pos)
82 {
83     if (!lineMidpointState.numMidpoints)
84         return;
85     InlineIterator* midpoints = lineMidpointState.midpoints.data();
86     for (int i = lineMidpointState.numMidpoints - 1; i >= 0; i--) {
87         const InlineIterator& point = midpoints[i];
88         if (point.obj == obj && point.pos == pos) {
89             lineMidpointState.numMidpoints = i;
90             break;
91         }
92     }
93 }
94 
checkMidpoints(LineMidpointState & lineMidpointState,InlineIterator & lBreak)95 static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak)
96 {
97     // Check to see if our last midpoint is a start point beyond the line break.  If so,
98     // shave it off the list, and shave off a trailing space if the previous end point doesn't
99     // preserve whitespace.
100     if (lBreak.obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) {
101         InlineIterator* midpoints = lineMidpointState.midpoints.data();
102         InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2];
103         const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1];
104         InlineIterator currpoint = endpoint;
105         while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
106             currpoint.increment();
107         if (currpoint == lBreak) {
108             // We hit the line break before the start point.  Shave off the start point.
109             lineMidpointState.numMidpoints--;
110             if (endpoint.obj->style()->collapseWhiteSpace()) {
111                 if (endpoint.obj->isText()) {
112                     // Don't shave a character off the endpoint if it was from a soft hyphen.
113                     RenderText* textObj = toRenderText(endpoint.obj);
114                     if (endpoint.pos + 1 < textObj->textLength()) {
115                         if (textObj->characters()[endpoint.pos+1] == softHyphen)
116                             return;
117                     } else if (startpoint.obj->isText()) {
118                         RenderText *startText = toRenderText(startpoint.obj);
119                         if (startText->textLength() && startText->characters()[0] == softHyphen)
120                             return;
121                     }
122                 }
123                 endpoint.pos--;
124             }
125         }
126     }
127 }
128 
addMidpoint(LineMidpointState & lineMidpointState,const InlineIterator & midpoint)129 static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint)
130 {
131     if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints)
132         lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10);
133 
134     InlineIterator* midpoints = lineMidpointState.midpoints.data();
135     midpoints[lineMidpointState.numMidpoints++] = midpoint;
136 }
137 
appendRunsForObject(int start,int end,RenderObject * obj,InlineBidiResolver & resolver)138 void RenderBlock::appendRunsForObject(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
139 {
140     if (start > end || obj->isFloating() ||
141         (obj->isPositioned() && !obj->style()->hasStaticX() && !obj->style()->hasStaticY() && !obj->container()->isRenderInline()))
142         return;
143 
144     LineMidpointState& lineMidpointState = resolver.midpointState();
145     bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints);
146     InlineIterator nextMidpoint;
147     if (haveNextMidpoint)
148         nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint];
149     if (lineMidpointState.betweenMidpoints) {
150         if (!(haveNextMidpoint && nextMidpoint.obj == obj))
151             return;
152         // This is a new start point. Stop ignoring objects and
153         // adjust our start.
154         lineMidpointState.betweenMidpoints = false;
155         start = nextMidpoint.pos;
156         lineMidpointState.currentMidpoint++;
157         if (start < end)
158             return appendRunsForObject(start, end, obj, resolver);
159     } else {
160         if (!haveNextMidpoint || (obj != nextMidpoint.obj)) {
161             resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir()));
162             return;
163         }
164 
165         // An end midpoint has been encountered within our object.  We
166         // need to go ahead and append a run with our endpoint.
167         if (static_cast<int>(nextMidpoint.pos + 1) <= end) {
168             lineMidpointState.betweenMidpoints = true;
169             lineMidpointState.currentMidpoint++;
170             if (nextMidpoint.pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
171                 if (static_cast<int>(nextMidpoint.pos + 1) > start)
172                     resolver.addRun(new (obj->renderArena())
173                         BidiRun(start, nextMidpoint.pos + 1, obj, resolver.context(), resolver.dir()));
174                 return appendRunsForObject(nextMidpoint.pos + 1, end, obj, resolver);
175             }
176         } else
177            resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir()));
178     }
179 }
180 
createInlineBoxForRenderer(RenderObject * obj,bool isRootLineBox,bool isOnlyRun=false)181 static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false)
182 {
183     if (isRootLineBox)
184         return toRenderBlock(obj)->createAndAppendRootInlineBox();
185 
186     if (obj->isText()) {
187         InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox();
188         // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode
189         // (Note the use of strict mode.  In "almost strict" mode, we don't treat the box for <br> as text.)
190         if (obj->isBR())
191             textBox->setIsText(isOnlyRun || obj->document()->inStrictMode());
192         return textBox;
193     }
194 
195     if (obj->isBox())
196         return toRenderBox(obj)->createInlineBox();
197 
198     return toRenderInline(obj)->createAndAppendInlineFlowBox();
199 }
200 
dirtyLineBoxesForRenderer(RenderObject * o,bool fullLayout)201 static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout)
202 {
203     if (o->isText()) {
204         if (o->prefWidthsDirty() && o->isCounter())
205             toRenderText(o)->calcPrefWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed.
206         toRenderText(o)->dirtyLineBoxes(fullLayout);
207     } else
208         toRenderInline(o)->dirtyLineBoxes(fullLayout);
209 }
210 
createLineBoxes(RenderObject * obj,bool firstLine)211 InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine)
212 {
213     // See if we have an unconstructed line box for this object that is also
214     // the last item on the line.
215     unsigned lineDepth = 1;
216     InlineFlowBox* childBox = 0;
217     InlineFlowBox* parentBox = 0;
218     InlineFlowBox* result = 0;
219     do {
220         ASSERT(obj->isRenderInline() || obj == this);
221 
222         // Get the last box we made for this render object.
223         parentBox = obj->isRenderInline() ? toRenderInline(obj)->lastLineBox() : toRenderBlock(obj)->lastLineBox();
224 
225         // If this box is constructed then it is from a previous line, and we need
226         // to make a new box for our line.  If this box is unconstructed but it has
227         // something following it on the line, then we know we have to make a new box
228         // as well.  In this situation our inline has actually been split in two on
229         // the same line (this can happen with very fancy language mixtures).
230         bool constructedNewBox = false;
231         if (!parentBox || parentBox->isConstructed() || parentBox->nextOnLine()) {
232             // We need to make a new box for this render object.  Once
233             // made, we need to place it at the end of the current line.
234             InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this);
235             ASSERT(newBox->isInlineFlowBox());
236             parentBox = static_cast<InlineFlowBox*>(newBox);
237             parentBox->setFirstLineStyleBit(firstLine);
238             constructedNewBox = true;
239         }
240 
241         if (!result)
242             result = parentBox;
243 
244         // If we have hit the block itself, then |box| represents the root
245         // inline box for the line, and it doesn't have to be appended to any parent
246         // inline.
247         if (childBox)
248             parentBox->addToLine(childBox);
249 
250         if (!constructedNewBox || obj == this)
251             break;
252 
253         childBox = parentBox;
254 
255         // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
256         // intermediate inline flows.
257         obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
258 
259     } while (true);
260 
261     return result;
262 }
263 
constructLine(unsigned runCount,BidiRun * firstRun,BidiRun * lastRun,bool firstLine,bool lastLine,RenderObject * endObject)264 RootInlineBox* RenderBlock::constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool firstLine, bool lastLine, RenderObject* endObject)
265 {
266     ASSERT(firstRun);
267 
268     bool rootHasSelectedChildren = false;
269     InlineFlowBox* parentBox = 0;
270     for (BidiRun* r = firstRun; r; r = r->next()) {
271         // Create a box for our object.
272         bool isOnlyRun = (runCount == 1);
273         if (runCount == 2 && !r->m_object->isListMarker())
274             isOnlyRun = ((style()->direction() == RTL) ? lastRun : firstRun)->m_object->isListMarker();
275 
276         InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun);
277         r->m_box = box;
278 
279         ASSERT(box);
280         if (!box)
281             continue;
282 
283         if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone)
284             rootHasSelectedChildren = true;
285 
286         // If we have no parent box yet, or if the run is not simply a sibling,
287         // then we need to construct inline boxes as necessary to properly enclose the
288         // run's inline box.
289         if (!parentBox || parentBox->renderer() != r->m_object->parent())
290             // Create new inline boxes all the way back to the appropriate insertion point.
291             parentBox = createLineBoxes(r->m_object->parent(), firstLine);
292 
293         // Append the inline box to this line.
294         parentBox->addToLine(box);
295 
296         bool visuallyOrdered = r->m_object->style()->visuallyOrdered();
297         box->setBidiLevel(visuallyOrdered ? 0 : r->level());
298 
299         if (box->isInlineTextBox()) {
300             InlineTextBox* text = static_cast<InlineTextBox*>(box);
301             text->setStart(r->m_start);
302             text->setLen(r->m_stop - r->m_start);
303             text->m_dirOverride = r->dirOverride(visuallyOrdered);
304         }
305     }
306 
307     // We should have a root inline box.  It should be unconstructed and
308     // be the last continuation of our line list.
309     ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
310 
311     // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box
312     // from the bidi runs walk above has a selection state.
313     if (rootHasSelectedChildren)
314         lastLineBox()->root()->setHasSelectedChildren(true);
315 
316     // Set bits on our inline flow boxes that indicate which sides should
317     // paint borders/margins/padding.  This knowledge will ultimately be used when
318     // we determine the horizontal positions and widths of all the inline boxes on
319     // the line.
320     lastLineBox()->determineSpacingForFlowBoxes(lastLine, endObject);
321 
322     // Now mark the line boxes as being constructed.
323     lastLineBox()->setConstructed();
324 
325     // Return the last line.
326     return lastRootBox();
327 }
328 
computeHorizontalPositionsForLine(RootInlineBox * lineBox,bool firstLine,BidiRun * firstRun,BidiRun * trailingSpaceRun,bool reachedEnd)329 void RenderBlock::computeHorizontalPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd)
330 {
331     // First determine our total width.
332     int availableWidth = lineWidth(height(), firstLine);
333     int totWidth = lineBox->getFlowSpacingWidth();
334     bool needsWordSpacing = false;
335     unsigned numSpaces = 0;
336     ETextAlign textAlign = style()->textAlign();
337 
338     for (BidiRun* r = firstRun; r; r = r->next()) {
339         if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
340             continue; // Positioned objects are only participating to figure out their
341                       // correct static x position.  They have no effect on the width.
342                       // Similarly, line break boxes have no effect on the width.
343         if (r->m_object->isText()) {
344             RenderText* rt = toRenderText(r->m_object);
345 
346             if (textAlign == JUSTIFY && r != trailingSpaceRun) {
347                 const UChar* characters = rt->characters();
348                 for (int i = r->m_start; i < r->m_stop; i++) {
349                     UChar c = characters[i];
350                     if (c == ' ' || c == '\n' || c == '\t')
351                         numSpaces++;
352                 }
353             }
354 
355             if (int length = rt->textLength()) {
356                 if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
357                     totWidth += rt->style(firstLine)->font().wordSpacing();
358                 needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
359             }
360             HashSet<const SimpleFontData*> fallbackFonts;
361             r->m_box->setWidth(rt->width(r->m_start, r->m_stop - r->m_start, totWidth, firstLine, &fallbackFonts));
362             if (!fallbackFonts.isEmpty()
363 #if ENABLE(SVG)
364                     && !isSVGText()
365 #endif
366             ) {
367                 ASSERT(r->m_box->isText());
368                 static_cast<InlineTextBox*>(r->m_box)->setFallbackFonts(fallbackFonts);
369             }
370         } else if (!r->m_object->isRenderInline()) {
371             RenderBox* renderBox = toRenderBox(r->m_object);
372             renderBox->calcWidth();
373             r->m_box->setWidth(renderBox->width());
374             totWidth += renderBox->marginLeft() + renderBox->marginRight();
375         }
376 
377         totWidth += r->m_box->width();
378     }
379 
380     // Armed with the total width of the line (without justification),
381     // we now examine our text-align property in order to determine where to position the
382     // objects horizontally.  The total width of the line can be increased if we end up
383     // justifying text.
384     int x = leftOffset(height(), firstLine);
385     switch (textAlign) {
386         case LEFT:
387         case WEBKIT_LEFT:
388             // The direction of the block should determine what happens with wide lines.  In
389             // particular with RTL blocks, wide lines should still spill out to the left.
390             if (style()->direction() == LTR) {
391                 if (totWidth > availableWidth && trailingSpaceRun)
392                     trailingSpaceRun->m_box->setWidth(max(0, trailingSpaceRun->m_box->width() - totWidth + availableWidth));
393             } else {
394                 if (trailingSpaceRun)
395                     trailingSpaceRun->m_box->setWidth(0);
396                 else if (totWidth > availableWidth)
397                     x -= (totWidth - availableWidth);
398             }
399             break;
400         case JUSTIFY:
401             if (numSpaces && !reachedEnd && !lineBox->endsWithBreak()) {
402                 if (trailingSpaceRun) {
403                     totWidth -= trailingSpaceRun->m_box->width();
404                     trailingSpaceRun->m_box->setWidth(0);
405                 }
406                 break;
407             }
408             // fall through
409         case TAAUTO:
410             numSpaces = 0;
411             // for right to left fall through to right aligned
412             if (style()->direction() == LTR) {
413                 if (totWidth > availableWidth && trailingSpaceRun)
414                     trailingSpaceRun->m_box->setWidth(max(0, trailingSpaceRun->m_box->width() - totWidth + availableWidth));
415                 break;
416             }
417         case RIGHT:
418         case WEBKIT_RIGHT:
419             // Wide lines spill out of the block based off direction.
420             // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
421             // side of the block.
422             if (style()->direction() == LTR) {
423                 if (trailingSpaceRun) {
424                     totWidth -= trailingSpaceRun->m_box->width();
425                     trailingSpaceRun->m_box->setWidth(0);
426                 }
427                 if (totWidth < availableWidth)
428                     x += availableWidth - totWidth;
429             } else {
430                 if (totWidth > availableWidth && trailingSpaceRun) {
431                     trailingSpaceRun->m_box->setWidth(max(0, trailingSpaceRun->m_box->width() - totWidth + availableWidth));
432                     totWidth -= trailingSpaceRun->m_box->width();
433                 } else
434                     x += availableWidth - totWidth;
435             }
436             break;
437         case CENTER:
438         case WEBKIT_CENTER:
439             int trailingSpaceWidth = 0;
440             if (trailingSpaceRun) {
441                 totWidth -= trailingSpaceRun->m_box->width();
442                 trailingSpaceWidth = min(trailingSpaceRun->m_box->width(), (availableWidth - totWidth + 1) / 2);
443                 trailingSpaceRun->m_box->setWidth(max(0, trailingSpaceWidth));
444             }
445             if (style()->direction() == LTR)
446                 x += max((availableWidth - totWidth) / 2, 0);
447             else
448                 x += totWidth > availableWidth ? (availableWidth - totWidth) : (availableWidth - totWidth) / 2 - trailingSpaceWidth;
449             break;
450     }
451 
452     if (numSpaces) {
453         for (BidiRun* r = firstRun; r; r = r->next()) {
454             if (!r->m_box || r == trailingSpaceRun)
455                 continue;
456 
457             int spaceAdd = 0;
458             if (r->m_object->isText()) {
459                 unsigned spaces = 0;
460                 const UChar* characters = toRenderText(r->m_object)->characters();
461                 for (int i = r->m_start; i < r->m_stop; i++) {
462                     UChar c = characters[i];
463                     if (c == ' ' || c == '\n' || c == '\t')
464                         spaces++;
465                 }
466 
467                 ASSERT(spaces <= numSpaces);
468 
469                 // Only justify text if whitespace is collapsed.
470                 if (r->m_object->style()->collapseWhiteSpace()) {
471                     spaceAdd = (availableWidth - totWidth) * spaces / numSpaces;
472                     static_cast<InlineTextBox*>(r->m_box)->setSpaceAdd(spaceAdd);
473                     totWidth += spaceAdd;
474                 }
475                 numSpaces -= spaces;
476                 if (!numSpaces)
477                     break;
478             }
479         }
480     }
481 
482     // The widths of all runs are now known.  We can now place every inline box (and
483     // compute accurate widths for the inline flow boxes).
484     needsWordSpacing = false;
485     lineBox->placeBoxesHorizontally(x, needsWordSpacing);
486 }
487 
computeVerticalPositionsForLine(RootInlineBox * lineBox,BidiRun * firstRun)488 void RenderBlock::computeVerticalPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun)
489 {
490     setHeight(lineBox->verticallyAlignBoxes(height()));
491     lineBox->setBlockHeight(height());
492 
493     // Now make sure we place replaced render objects correctly.
494     for (BidiRun* r = firstRun; r; r = r->next()) {
495         ASSERT(r->m_box);
496         if (!r->m_box)
497             continue; // Skip runs with no line boxes.
498 
499         // Align positioned boxes with the top of the line box.  This is
500         // a reasonable approximation of an appropriate y position.
501         if (r->m_object->isPositioned())
502             r->m_box->setY(height());
503 
504         // Position is used to properly position both replaced elements and
505         // to update the static normal flow x/y of positioned elements.
506         if (r->m_object->isText())
507             toRenderText(r->m_object)->positionLineBox(r->m_box);
508         else if (r->m_object->isBox())
509             toRenderBox(r->m_object)->positionLineBox(r->m_box);
510     }
511     // Positioned objects and zero-length text nodes destroy their boxes in
512     // position(), which unnecessarily dirties the line.
513     lineBox->markDirty(false);
514 }
515 
516 // collects one line of the paragraph and transforms it to visual order
bidiReorderLine(InlineBidiResolver & resolver,const InlineIterator & end,bool previousLineBrokeCleanly)517 void RenderBlock::bidiReorderLine(InlineBidiResolver& resolver, const InlineIterator& end, bool previousLineBrokeCleanly)
518 {
519     resolver.createBidiRunsForLine(end, style()->visuallyOrdered(), previousLineBrokeCleanly);
520 }
521 
isCollapsibleSpace(UChar character,RenderText * renderer)522 static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
523 {
524     if (character == ' ' || character == '\t' || character == softHyphen)
525         return true;
526     if (character == '\n')
527         return !renderer->style()->preserveNewline();
528     if (character == noBreakSpace)
529         return renderer->style()->nbspMode() == SPACE;
530     return false;
531 }
532 
layoutInlineChildren(bool relayoutChildren,int & repaintTop,int & repaintBottom)533 void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom)
534 {
535     bool useRepaintBounds = false;
536 
537     m_overflow.clear();
538 
539     setHeight(borderTop() + paddingTop());
540     int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
541 
542     // Figure out if we should clear out our line boxes.
543     // FIXME: Handle resize eventually!
544     bool fullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren;
545     if (fullLayout)
546         lineBoxes()->deleteLineBoxes(renderArena());
547 
548     // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
549     // clip.
550     // FIXME: CSS3 says that descendants that are clipped must also know how to truncate.  This is insanely
551     // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
552     // anyway, so we won't worry about following the draft here.
553     bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
554 
555     // Walk all the lines and delete our ellipsis line boxes if they exist.
556     if (hasTextOverflow)
557          deleteEllipsisLineBoxes();
558 
559     if (firstChild()) {
560 #ifdef ANDROID_LAYOUT
561         // if we are in fitColumnToScreen mode
562         // and the current object is not float:right in LTR or not float:left in RTL,
563         // and text align is auto, or justify or left in LTR, or right in RTL, we
564         // will wrap text around screen width so that it doesn't need to scroll
565         // horizontally when reading a paragraph.
566         // In case the line height is less than the font size, we skip
567         // the text wrapping since this will cause text overlapping.
568         // If a text has background image, we ignore text wrapping,
569         // otherwise the background will be potentially messed up.
570         const Settings* settings = document()->settings();
571         bool doTextWrap = settings && settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen;
572         if (doTextWrap) {
573             int ta = style()->textAlign();
574             int dir = style()->direction();
575             bool autowrap = style()->autoWrap();
576             // if the RenderBlock is positioned, don't wrap text around screen
577             // width as it may cause text to overlap.
578             bool positioned = isPositioned();
579             EFloat cssfloat = style()->floating();
580             const int lineHeight = style()->computedLineHeight();
581             const int fontSize = style()->fontSize();
582             doTextWrap = autowrap && !positioned &&
583                     (fontSize <= lineHeight) && !style()->hasBackgroundImage() &&
584                     (((dir == LTR && cssfloat != FRIGHT) ||
585                     (dir == RTL && cssfloat != FLEFT)) &&
586                     ((ta == TAAUTO) || (ta == JUSTIFY) ||
587                     ((ta == LEFT || ta == WEBKIT_LEFT) && (dir == LTR)) ||
588                     ((ta == RIGHT || ta == WEBKIT_RIGHT) && (dir == RTL))));
589         }
590         bool hasTextToWrap = false;
591 #endif
592         // layout replaced elements
593         bool endOfInline = false;
594         RenderObject* o = bidiFirst(this, 0, false);
595         Vector<FloatWithRect> floats;
596         bool hasInlineChild = false;
597         while (o) {
598             if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
599                 RenderBox* box = toRenderBox(o);
600 
601                 if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
602                     o->setChildNeedsLayout(true, false);
603 
604                 // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
605                 if (relayoutChildren && (o->style()->paddingLeft().isPercent() || o->style()->paddingRight().isPercent()))
606                     o->setPrefWidthsDirty(true, false);
607 
608                 if (o->isPositioned())
609                     o->containingBlock()->insertPositionedObject(box);
610                 else {
611 #ifdef ANDROID_LAYOUT
612                     // ignore text wrap for textField or menuList
613                         if (doTextWrap && (o->isTextField() || o->isMenuList()))
614                             doTextWrap = false;
615 #endif
616                     if (o->isFloating())
617                         floats.append(FloatWithRect(box));
618                     else if (fullLayout || o->needsLayout()) // Replaced elements
619                         toRenderBox(o)->dirtyLineBoxes(fullLayout);
620 
621                     o->layoutIfNeeded();
622                 }
623             } else if (o->isText() || (o->isRenderInline() && !endOfInline)) {
624                 hasInlineChild = true;
625                 if (fullLayout || o->selfNeedsLayout())
626                     dirtyLineBoxesForRenderer(o, fullLayout);
627                 o->setNeedsLayout(false);
628 #ifdef ANDROID_LAYOUT
629                 if (doTextWrap && !hasTextToWrap && o->isText()) {
630                     Node* node = o->node();
631                     // as it is very common for sites to use a serial of <a> or
632                     // <li> as tabs, we don't force text to wrap if all the text
633                     // are short and within an <a> or <li> tag, and only separated
634                     // by short word like "|" or ";".
635                     if (node && node->isTextNode() &&
636                             !static_cast<Text*>(node)->containsOnlyWhitespace()) {
637                         int length = static_cast<Text*>(node)->length();
638                         // FIXME, need a magic number to decide it is too long to
639                         // be a tab. Pick 25 for now as it covers around 160px
640                         // (half of 320px) with the default font.
641                         if (length > 25 || (length > 3 &&
642                                 (!node->parent()->hasTagName(HTMLNames::aTag) &&
643                                 !node->parent()->hasTagName(HTMLNames::liTag))))
644                             hasTextToWrap = true;
645                     }
646                 }
647 #endif
648                 if (!o->isText())
649                     toRenderInline(o)->invalidateVerticalPosition(); // FIXME: Should do better here and not always invalidate everything.
650             }
651             o = bidiNext(this, o, 0, false, &endOfInline);
652         }
653 
654 #ifdef ANDROID_LAYOUT
655         // try to make sure that inline text will not span wider than the
656         // screen size unless the container has a fixed height,
657         if (doTextWrap && hasTextToWrap) {
658             // check all the nested containing blocks, unless it is table or
659             // table-cell, to make sure there is no fixed height as it implies
660             // fixed layout. If we constrain the text to fit screen, we may
661             // cause text overlap with the block after.
662             bool isConstrained = false;
663             RenderObject* obj = this;
664             while (obj) {
665                 if (obj->style()->height().isFixed() && (!obj->isTable() && !obj->isTableCell())) {
666                     isConstrained = true;
667                     break;
668                 }
669                 if (obj->isFloating() || obj->isPositioned()) {
670                     // floating and absolute or fixed positioning are done out
671                     // of normal flow. Don't need to worry about height any more.
672                     break;
673                 }
674                 obj = obj->container();
675             }
676             if (!isConstrained) {
677                 int screenWidth = view()->frameView()->screenWidth();
678                 int padding = paddingLeft() + paddingRight();
679                 if (screenWidth > 0 && width() > (screenWidth + padding)) {
680                     // limit the content width (width excluding padding) to be
681                     // (screenWidth - 2 * ANDROID_FCTS_MARGIN_PADDING)
682                     int maxWidth = screenWidth - 2 * ANDROID_FCTS_MARGIN_PADDING + padding;
683                     setWidth(min(width(), maxWidth));
684                     m_minPrefWidth = min(m_minPrefWidth, maxWidth);
685                     m_maxPrefWidth = min(m_maxPrefWidth, maxWidth);
686 
687                     IntRect overflow = layoutOverflowRect();
688                     if (overflow.width() > maxWidth) {
689                         overflow.setWidth(maxWidth);
690                         clearLayoutOverflow();
691                         addLayoutOverflow(overflow);
692                     }
693                 }
694             }
695         }
696 #endif
697         // We want to skip ahead to the first dirty line
698         InlineBidiResolver resolver;
699         unsigned floatIndex;
700         bool firstLine = true;
701         bool previousLineBrokeCleanly = true;
702         RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, previousLineBrokeCleanly, resolver, floats, floatIndex);
703 
704         if (fullLayout && hasInlineChild && !selfNeedsLayout()) {
705             setNeedsLayout(true, false);  // Mark ourselves as needing a full layout. This way we'll repaint like
706                                           // we're supposed to.
707             RenderView* v = view();
708             if (v && !v->doingFullRepaint() && hasLayer()) {
709                 // Because we waited until we were already inside layout to discover
710                 // that the block really needed a full layout, we missed our chance to repaint the layer
711                 // before layout started.  Luckily the layer has cached the repaint rect for its original
712                 // position and size, and so we can use that to make a repaint happen now.
713                 repaintUsingContainer(containerForRepaint(), layer()->repaintRect());
714             }
715         }
716 
717         FloatingObject* lastFloat = m_floatingObjects ? m_floatingObjects->last() : 0;
718 
719         LineMidpointState& lineMidpointState = resolver.midpointState();
720 
721         // We also find the first clean line and extract these lines.  We will add them back
722         // if we determine that we're able to synchronize after handling all our dirty lines.
723         InlineIterator cleanLineStart;
724         BidiStatus cleanLineBidiStatus;
725         int endLineYPos = 0;
726         RootInlineBox* endLine = (fullLayout || !startLine) ?
727                                  0 : determineEndPosition(startLine, cleanLineStart, cleanLineBidiStatus, endLineYPos);
728 
729         if (startLine) {
730             useRepaintBounds = true;
731             repaintTop = height();
732             repaintBottom = height();
733             RenderArena* arena = renderArena();
734             RootInlineBox* box = startLine;
735             while (box) {
736                 repaintTop = min(repaintTop, box->topVisibleOverflow());
737                 repaintBottom = max(repaintBottom, box->bottomVisibleOverflow());
738                 RootInlineBox* next = box->nextRootBox();
739                 box->deleteLine(arena);
740                 box = next;
741             }
742         }
743 
744         InlineIterator end = resolver.position();
745 
746         if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) {
747             // If the last line before the start line ends with a line break that clear floats,
748             // adjust the height accordingly.
749             // A line break can be either the first or the last object on a line, depending on its direction.
750             if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) {
751                 RenderObject* lastObject = lastLeafChild->renderer();
752                 if (!lastObject->isBR())
753                     lastObject = lastRootBox()->firstLeafChild()->renderer();
754                 if (lastObject->isBR()) {
755                     EClear clear = lastObject->style()->clear();
756                     if (clear != CNONE)
757                         newLine(clear);
758                 }
759             }
760         }
761 
762         bool endLineMatched = false;
763         bool checkForEndLineMatch = endLine;
764         bool checkForFloatsFromLastLine = false;
765         int lastHeight = height();
766 
767         bool isLineEmpty = true;
768 
769         while (!end.atEnd()) {
770             // FIXME: Is this check necessary before the first iteration or can it be moved to the end?
771             if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineYPos, repaintBottom, repaintTop)))
772                 break;
773 
774             lineMidpointState.reset();
775 
776             isLineEmpty = true;
777 
778             EClear clear = CNONE;
779             end = findNextLineBreak(resolver, firstLine, isLineEmpty, previousLineBrokeCleanly, &clear);
780             if (resolver.position().atEnd()) {
781                 resolver.deleteRuns();
782                 checkForFloatsFromLastLine = true;
783                 break;
784             }
785             ASSERT(end != resolver.position());
786 
787             if (!isLineEmpty) {
788                 bidiReorderLine(resolver, end, previousLineBrokeCleanly);
789                 ASSERT(resolver.position() == end);
790 
791                 BidiRun* trailingSpaceRun = 0;
792                 if (!previousLineBrokeCleanly && resolver.runCount() && resolver.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()
793                         && resolver.logicallyLastRun()->m_object->style()->autoWrap()) {
794                     trailingSpaceRun = resolver.logicallyLastRun();
795                     RenderObject* lastObject = trailingSpaceRun->m_object;
796                     if (lastObject->isText()) {
797                         RenderText* lastText = toRenderText(lastObject);
798                         const UChar* characters = lastText->characters();
799                         int firstSpace = trailingSpaceRun->stop();
800                         while (firstSpace > trailingSpaceRun->start()) {
801                             UChar current = characters[firstSpace - 1];
802                             if (!isCollapsibleSpace(current, lastText))
803                                 break;
804                             firstSpace--;
805                         }
806                         if (firstSpace == trailingSpaceRun->stop())
807                             trailingSpaceRun = 0;
808                         else {
809                             TextDirection direction = style()->direction();
810                             bool shouldReorder = trailingSpaceRun != (direction == LTR ? resolver.lastRun() : resolver.firstRun());
811                             if (firstSpace != trailingSpaceRun->start()) {
812                                 BidiContext* baseContext = resolver.context();
813                                 while (BidiContext* parent = baseContext->parent())
814                                     baseContext = parent;
815 
816                                 BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral);
817                                 trailingSpaceRun->m_stop = firstSpace;
818                                 if (direction == LTR)
819                                     resolver.addRun(newTrailingRun);
820                                 else
821                                     resolver.prependRun(newTrailingRun);
822                                 trailingSpaceRun = newTrailingRun;
823                                 shouldReorder = false;
824                             }
825                             if (shouldReorder) {
826                                 if (direction == LTR) {
827                                     resolver.moveRunToEnd(trailingSpaceRun);
828                                     trailingSpaceRun->m_level = 0;
829                                 } else {
830                                     resolver.moveRunToBeginning(trailingSpaceRun);
831                                     trailingSpaceRun->m_level = 1;
832                                 }
833                             }
834                         }
835                     } else
836                         trailingSpaceRun = 0;
837                 }
838 
839                 // Now that the runs have been ordered, we create the line boxes.
840                 // At the same time we figure out where border/padding/margin should be applied for
841                 // inline flow boxes.
842 
843                 RootInlineBox* lineBox = 0;
844                 if (resolver.runCount()) {
845                     lineBox = constructLine(resolver.runCount(), resolver.firstRun(), resolver.lastRun(), firstLine, !end.obj, end.obj && !end.pos ? end.obj : 0);
846                     if (lineBox) {
847                         lineBox->setEndsWithBreak(previousLineBrokeCleanly);
848 
849                         // Now we position all of our text runs horizontally.
850                         computeHorizontalPositionsForLine(lineBox, firstLine, resolver.firstRun(), trailingSpaceRun, end.atEnd());
851 
852                         // Now position our text runs vertically.
853                         computeVerticalPositionsForLine(lineBox, resolver.firstRun());
854 
855 #if ENABLE(SVG)
856                         // Special SVG text layout code
857                         lineBox->computePerCharacterLayoutInformation();
858 #endif
859 
860 #if PLATFORM(MAC)
861                         // Highlight acts as an overflow inflation.
862                         if (style()->highlight() != nullAtom)
863                             lineBox->addHighlightOverflow();
864 #endif
865                     }
866                 }
867 
868                 resolver.deleteRuns();
869 
870                 if (lineBox) {
871                     lineBox->setLineBreakInfo(end.obj, end.pos, resolver.status());
872                     if (useRepaintBounds) {
873                         repaintTop = min(repaintTop, lineBox->topVisibleOverflow());
874                         repaintBottom = max(repaintBottom, lineBox->bottomVisibleOverflow());
875                     }
876                 }
877 
878                 firstLine = false;
879                 newLine(clear);
880             }
881 
882             if (m_floatingObjects && lastRootBox()) {
883                 if (lastFloat) {
884                     for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) {
885                     }
886                     m_floatingObjects->next();
887                 } else
888                     m_floatingObjects->first();
889                 for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) {
890                     if (f->m_bottom > lastHeight)
891                         lastRootBox()->floats().append(f->m_renderer);
892                     ASSERT(f->m_renderer == floats[floatIndex].object);
893                     // If a float's geometry has changed, give up on syncing with clean lines.
894                     if (floats[floatIndex].rect != IntRect(f->m_left, f->m_top, f->m_width, f->m_bottom - f->m_top))
895                         checkForEndLineMatch = false;
896                     floatIndex++;
897                 }
898                 lastFloat = m_floatingObjects->last();
899             }
900 
901             lastHeight = height();
902             lineMidpointState.reset();
903             resolver.setPosition(end);
904         }
905 
906         if (endLine) {
907             if (endLineMatched) {
908                 // Attach all the remaining lines, and then adjust their y-positions as needed.
909                 int delta = height() - endLineYPos;
910                 for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) {
911                     line->attachLine();
912                     if (delta) {
913                         repaintTop = min(repaintTop, line->topVisibleOverflow() + min(delta, 0));
914                         repaintBottom = max(repaintBottom, line->bottomVisibleOverflow() + max(delta, 0));
915                         line->adjustPosition(0, delta);
916                     }
917                     if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
918                         Vector<RenderBox*>::iterator end = cleanLineFloats->end();
919                         for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
920                             int floatTop = (*f)->y() - (*f)->marginTop();
921                             insertFloatingObject(*f);
922                             setHeight(floatTop + delta);
923                             positionNewFloats();
924                         }
925                     }
926                 }
927                 setHeight(lastRootBox()->blockHeight());
928             } else {
929                 // Delete all the remaining lines.
930                 RootInlineBox* line = endLine;
931                 RenderArena* arena = renderArena();
932                 while (line) {
933                     repaintTop = min(repaintTop, line->topVisibleOverflow());
934                     repaintBottom = max(repaintBottom, line->bottomVisibleOverflow());
935                     RootInlineBox* next = line->nextRootBox();
936                     line->deleteLine(arena);
937                     line = next;
938                 }
939             }
940         }
941         if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) {
942             // In case we have a float on the last line, it might not be positioned up to now.
943             // This has to be done before adding in the bottom border/padding, or the float will
944             // include the padding incorrectly. -dwh
945             if (checkForFloatsFromLastLine) {
946                 int bottomVisualOverflow = lastRootBox()->bottomVisualOverflow();
947                 int bottomLayoutOverflow = lastRootBox()->bottomLayoutOverflow();
948                 TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this);
949                 m_lineBoxes.appendLineBox(trailingFloatsLineBox);
950                 trailingFloatsLineBox->setConstructed();
951                 trailingFloatsLineBox->verticallyAlignBoxes(height());
952                 trailingFloatsLineBox->setVerticalOverflowPositions(height(), bottomLayoutOverflow, height(), bottomVisualOverflow, 0);
953                 trailingFloatsLineBox->setBlockHeight(height());
954             }
955             if (lastFloat) {
956                 for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) {
957                 }
958                 m_floatingObjects->next();
959             } else
960                 m_floatingObjects->first();
961             for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) {
962                 if (f->m_bottom > lastHeight)
963                     lastRootBox()->floats().append(f->m_renderer);
964             }
965             lastFloat = m_floatingObjects->last();
966         }
967         size_t floatCount = floats.size();
968         // Floats that did not have layout did not repaint when we laid them out. They would have
969         // painted by now if they had moved, but if they stayed at (0, 0), they still need to be
970         // painted.
971         for (size_t i = 0; i < floatCount; ++i) {
972             if (!floats[i].everHadLayout) {
973                 RenderBox* f = floats[i].object;
974                 if (!f->x() && !f->y() && f->checkForRepaintDuringLayout())
975                     f->repaint();
976             }
977         }
978     }
979 
980     // Now add in the bottom border/padding.
981     setHeight(height() + toAdd);
982 
983     if (!firstLineBox() && hasLineIfEmpty())
984         setHeight(height() + lineHeight(true, true));
985 
986     // See if we have any lines that spill out of our block.  If we do, then we will possibly need to
987     // truncate text.
988     if (hasTextOverflow)
989         checkLinesForTextOverflow();
990 }
991 
determineStartPosition(bool & firstLine,bool & fullLayout,bool & previousLineBrokeCleanly,InlineBidiResolver & resolver,Vector<FloatWithRect> & floats,unsigned & numCleanFloats)992 RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly,
993                                                    InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats)
994 {
995     RootInlineBox* curr = 0;
996     RootInlineBox* last = 0;
997 
998     bool dirtiedByFloat = false;
999     if (!fullLayout) {
1000         size_t floatIndex = 0;
1001         for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) {
1002             if (Vector<RenderBox*>* cleanLineFloats = curr->floatsPtr()) {
1003                 Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1004                 for (Vector<RenderBox*>::iterator o = cleanLineFloats->begin(); o != end; ++o) {
1005                     RenderBox* f = *o;
1006                     IntSize newSize(f->width() + f->marginLeft() +f->marginRight(), f->height() + f->marginTop() + f->marginBottom());
1007                     ASSERT(floatIndex < floats.size());
1008                     if (floats[floatIndex].object != f) {
1009                         // A new float has been inserted before this line or before its last known float.
1010                         // Just do a full layout.
1011                         fullLayout = true;
1012                         break;
1013                     }
1014                     if (floats[floatIndex].rect.size() != newSize) {
1015                         int floatTop = floats[floatIndex].rect.y();
1016                         curr->markDirty();
1017                         markLinesDirtyInVerticalRange(curr->blockHeight(), floatTop + max(floats[floatIndex].rect.height(), newSize.height()), curr);
1018                         floats[floatIndex].rect.setSize(newSize);
1019                         dirtiedByFloat = true;
1020                     }
1021                     floatIndex++;
1022                 }
1023             }
1024             if (dirtiedByFloat || fullLayout)
1025                 break;
1026         }
1027         // Check if a new float has been inserted after the last known float.
1028         if (!curr && floatIndex < floats.size())
1029             fullLayout = true;
1030     }
1031 
1032     if (fullLayout) {
1033         // Nuke all our lines.
1034         if (firstRootBox()) {
1035             RenderArena* arena = renderArena();
1036             curr = firstRootBox();
1037             while (curr) {
1038                 RootInlineBox* next = curr->nextRootBox();
1039                 curr->deleteLine(arena);
1040                 curr = next;
1041             }
1042             ASSERT(!firstLineBox() && !lastLineBox());
1043         }
1044     } else {
1045         if (curr) {
1046             // We have a dirty line.
1047             if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
1048                 // We have a previous line.
1049                 if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength())))
1050                     // The previous line didn't break cleanly or broke at a newline
1051                     // that has been deleted, so treat it as dirty too.
1052                     curr = prevRootBox;
1053             }
1054         } else {
1055             // No dirty lines were found.
1056             // If the last line didn't break cleanly, treat it as dirty.
1057             if (lastRootBox() && !lastRootBox()->endsWithBreak())
1058                 curr = lastRootBox();
1059         }
1060 
1061         // If we have no dirty lines, then last is just the last root box.
1062         last = curr ? curr->prevRootBox() : lastRootBox();
1063     }
1064 
1065     numCleanFloats = 0;
1066     if (!floats.isEmpty()) {
1067         int savedHeight = height();
1068         // Restore floats from clean lines.
1069         RootInlineBox* line = firstRootBox();
1070         while (line != curr) {
1071             if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
1072                 Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1073                 for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
1074                     insertFloatingObject(*f);
1075                     setHeight((*f)->y() - (*f)->marginTop());
1076                     positionNewFloats();
1077                     ASSERT(floats[numCleanFloats].object == *f);
1078                     numCleanFloats++;
1079                 }
1080             }
1081             line = line->nextRootBox();
1082         }
1083         setHeight(savedHeight);
1084     }
1085 
1086     firstLine = !last;
1087     previousLineBrokeCleanly = !last || last->endsWithBreak();
1088 
1089     RenderObject* startObj;
1090     int pos = 0;
1091     if (last) {
1092         setHeight(last->blockHeight());
1093         startObj = last->lineBreakObj();
1094         pos = last->lineBreakPos();
1095         resolver.setStatus(last->lineBreakBidiStatus());
1096     } else {
1097         bool ltr = style()->direction() == LTR
1098     #if ENABLE(SVG)
1099             || (style()->unicodeBidi() == UBNormal && isSVGText())
1100     #endif
1101             ;
1102 
1103         Direction direction = ltr ? LeftToRight : RightToLeft;
1104         resolver.setLastStrongDir(direction);
1105         resolver.setLastDir(direction);
1106         resolver.setEorDir(direction);
1107         resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override));
1108 
1109         startObj = bidiFirst(this, &resolver);
1110     }
1111 
1112     resolver.setPosition(InlineIterator(this, startObj, pos));
1113 
1114     return curr;
1115 }
1116 
determineEndPosition(RootInlineBox * startLine,InlineIterator & cleanLineStart,BidiStatus & cleanLineBidiStatus,int & yPos)1117 RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& yPos)
1118 {
1119     RootInlineBox* last = 0;
1120     if (!startLine)
1121         last = 0;
1122     else {
1123         for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
1124             if (curr->isDirty())
1125                 last = 0;
1126             else if (!last)
1127                 last = curr;
1128         }
1129     }
1130 
1131     if (!last)
1132         return 0;
1133 
1134     RootInlineBox* prev = last->prevRootBox();
1135     cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
1136     cleanLineBidiStatus = prev->lineBreakBidiStatus();
1137     yPos = prev->blockHeight();
1138 
1139     for (RootInlineBox* line = last; line; line = line->nextRootBox())
1140         line->extractLine(); // Disconnect all line boxes from their render objects while preserving
1141                              // their connections to one another.
1142 
1143     return last;
1144 }
1145 
matchedEndLine(const InlineBidiResolver & resolver,const InlineIterator & endLineStart,const BidiStatus & endLineStatus,RootInlineBox * & endLine,int & endYPos,int & repaintBottom,int & repaintTop)1146 bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop)
1147 {
1148     if (resolver.position() == endLineStart) {
1149         if (resolver.status() != endLineStatus)
1150             return false;
1151 
1152         int delta = height() - endYPos;
1153         if (!delta || !m_floatingObjects)
1154             return true;
1155 
1156         // See if any floats end in the range along which we want to shift the lines vertically.
1157         int top = min(height(), endYPos);
1158 
1159         RootInlineBox* lastLine = endLine;
1160         while (RootInlineBox* nextLine = lastLine->nextRootBox())
1161             lastLine = nextLine;
1162 
1163         int bottom = lastLine->blockHeight() + abs(delta);
1164 
1165         for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) {
1166             if (f->m_bottom >= top && f->m_bottom < bottom)
1167                 return false;
1168         }
1169 
1170         return true;
1171     }
1172 
1173     // The first clean line doesn't match, but we can check a handful of following lines to try
1174     // to match back up.
1175     static int numLines = 8; // The # of lines we're willing to match against.
1176     RootInlineBox* line = endLine;
1177     for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
1178         if (line->lineBreakObj() == resolver.position().obj && line->lineBreakPos() == resolver.position().pos) {
1179             // We have a match.
1180             if (line->lineBreakBidiStatus() != resolver.status())
1181                 return false; // ...but the bidi state doesn't match.
1182             RootInlineBox* result = line->nextRootBox();
1183 
1184             // Set our yPos to be the block height of endLine.
1185             if (result)
1186                 endYPos = line->blockHeight();
1187 
1188             int delta = height() - endYPos;
1189             if (delta && m_floatingObjects) {
1190                 // See if any floats end in the range along which we want to shift the lines vertically.
1191                 int top = min(height(), endYPos);
1192 
1193                 RootInlineBox* lastLine = endLine;
1194                 while (RootInlineBox* nextLine = lastLine->nextRootBox())
1195                     lastLine = nextLine;
1196 
1197                 int bottom = lastLine->blockHeight() + abs(delta);
1198 
1199                 for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) {
1200                     if (f->m_bottom >= top && f->m_bottom < bottom)
1201                         return false;
1202                 }
1203             }
1204 
1205             // Now delete the lines that we failed to sync.
1206             RootInlineBox* boxToDelete = endLine;
1207             RenderArena* arena = renderArena();
1208             while (boxToDelete && boxToDelete != result) {
1209                 repaintTop = min(repaintTop, boxToDelete->topVisibleOverflow());
1210                 repaintBottom = max(repaintBottom, boxToDelete->bottomVisibleOverflow());
1211                 RootInlineBox* next = boxToDelete->nextRootBox();
1212                 boxToDelete->deleteLine(arena);
1213                 boxToDelete = next;
1214             }
1215 
1216             endLine = result;
1217             return result;
1218         }
1219     }
1220 
1221     return false;
1222 }
1223 
skipNonBreakingSpace(const InlineIterator & it,bool isLineEmpty,bool previousLineBrokeCleanly)1224 static inline bool skipNonBreakingSpace(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
1225 {
1226     if (it.obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
1227         return false;
1228 
1229     // FIXME: This is bad.  It makes nbsp inconsistent with space and won't work correctly
1230     // with m_minWidth/m_maxWidth.
1231     // Do not skip a non-breaking space if it is the first character
1232     // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
1233     // |true|).
1234     if (isLineEmpty && previousLineBrokeCleanly)
1235         return false;
1236 
1237     return true;
1238 }
1239 
shouldCollapseWhiteSpace(const RenderStyle * style,bool isLineEmpty,bool previousLineBrokeCleanly)1240 static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, bool isLineEmpty, bool previousLineBrokeCleanly)
1241 {
1242     return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly));
1243 }
1244 
shouldPreserveNewline(RenderObject * object)1245 static inline bool shouldPreserveNewline(RenderObject* object)
1246 {
1247 #if ENABLE(SVG)
1248     if (object->isSVGText())
1249         return false;
1250 #endif
1251 
1252     return object->style()->preserveNewline();
1253 }
1254 
inlineFlowRequiresLineBox(RenderInline * flow)1255 static bool inlineFlowRequiresLineBox(RenderInline* flow)
1256 {
1257     // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
1258     // We need to fix this, though, because at the very least, inlines containing only
1259     // ignorable whitespace should should also have line boxes.
1260     return !flow->firstChild() && flow->hasHorizontalBordersPaddingOrMargin();
1261 }
1262 
requiresLineBox(const InlineIterator & it,bool isLineEmpty,bool previousLineBrokeCleanly)1263 bool RenderBlock::requiresLineBox(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
1264 {
1265     if (it.obj->isFloatingOrPositioned())
1266         return false;
1267 
1268     if (it.obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.obj)))
1269         return false;
1270 
1271     if (!shouldCollapseWhiteSpace(it.obj->style(), isLineEmpty, previousLineBrokeCleanly) || it.obj->isBR())
1272         return true;
1273 
1274     UChar current = it.current();
1275     return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || shouldPreserveNewline(it.obj))
1276             && !skipNonBreakingSpace(it, isLineEmpty, previousLineBrokeCleanly);
1277 }
1278 
generatesLineBoxesForInlineChild(RenderObject * inlineObj,bool isLineEmpty,bool previousLineBrokeCleanly)1279 bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj, bool isLineEmpty, bool previousLineBrokeCleanly)
1280 {
1281     ASSERT(inlineObj->parent() == this);
1282 
1283     InlineIterator it(this, inlineObj, 0);
1284     while (!it.atEnd() && !requiresLineBox(it, isLineEmpty, previousLineBrokeCleanly))
1285         it.increment();
1286 
1287     return !it.atEnd();
1288 }
1289 
1290 // FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building
1291 // line boxes even for containers that may ultimately collapse away.  Otherwise we'll never get positioned
1292 // elements quite right.  In other words, we need to build this function's work into the normal line
1293 // object iteration process.
1294 // NB. this function will insert any floating elements that would otherwise
1295 // be skipped but it will not position them.
skipTrailingWhitespace(InlineIterator & iterator,bool isLineEmpty,bool previousLineBrokeCleanly)1296 void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator, bool isLineEmpty, bool previousLineBrokeCleanly)
1297 {
1298     while (!iterator.atEnd() && !requiresLineBox(iterator, isLineEmpty, previousLineBrokeCleanly)) {
1299         RenderObject* object = iterator.obj;
1300         if (object->isFloating()) {
1301             insertFloatingObject(toRenderBox(object));
1302         } else if (object->isPositioned()) {
1303             // FIXME: The math here is actually not really right.  It's a best-guess approximation that
1304             // will work for the common cases
1305             RenderObject* c = object->container();
1306             if (c->isRenderInline()) {
1307                 // A relative positioned inline encloses us.  In this case, we also have to determine our
1308                 // position as though we were an inline.  Set |staticX| and |staticY| on the relative positioned
1309                 // inline so that we can obtain the value later.
1310                 toRenderInline(c)->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : rightOffset(height(), false));
1311                 toRenderInline(c)->layer()->setStaticY(height());
1312             }
1313 
1314             RenderBox* box = toRenderBox(object);
1315             if (box->style()->hasStaticX()) {
1316                 if (box->style()->isOriginalDisplayInlineType())
1317                     box->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : width() - rightOffset(height(), false));
1318                 else
1319                     box->layer()->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight());
1320             }
1321 
1322             if (box->style()->hasStaticY())
1323                 box->layer()->setStaticY(height());
1324         }
1325         iterator.increment();
1326     }
1327 }
1328 
skipLeadingWhitespace(InlineBidiResolver & resolver,bool firstLine,bool isLineEmpty,bool previousLineBrokeCleanly)1329 int RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool firstLine, bool isLineEmpty, bool previousLineBrokeCleanly)
1330 {
1331     int availableWidth = lineWidth(height(), firstLine);
1332     while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), isLineEmpty, previousLineBrokeCleanly)) {
1333         RenderObject* object = resolver.position().obj;
1334         if (object->isFloating()) {
1335             insertFloatingObject(toRenderBox(object));
1336             positionNewFloats();
1337             availableWidth = lineWidth(height(), firstLine);
1338         } else if (object->isPositioned()) {
1339             // FIXME: The math here is actually not really right.  It's a best-guess approximation that
1340             // will work for the common cases
1341             RenderObject* c = object->container();
1342             if (c->isRenderInline()) {
1343                 // A relative positioned inline encloses us.  In this case, we also have to determine our
1344                 // position as though we were an inline.  Set |staticX| and |staticY| on the relative positioned
1345                 // inline so that we can obtain the value later.
1346                 toRenderInline(c)->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : rightOffset(height(), firstLine));
1347                 toRenderInline(c)->layer()->setStaticY(height());
1348             }
1349 
1350             RenderBox* box = toRenderBox(object);
1351             if (box->style()->hasStaticX()) {
1352                 if (box->style()->isOriginalDisplayInlineType())
1353                     box->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : width() - rightOffset(height(), firstLine));
1354                 else
1355                     box->layer()->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight());
1356             }
1357 
1358             if (box->style()->hasStaticY())
1359                 box->layer()->setStaticY(height());
1360         }
1361         resolver.increment();
1362     }
1363     resolver.commitExplicitEmbedding();
1364     return availableWidth;
1365 }
1366 
1367 // This is currently just used for list markers and inline flows that have line boxes. Neither should
1368 // have an effect on whitespace at the start of the line.
shouldSkipWhitespaceAfterStartObject(RenderBlock * block,RenderObject * o,LineMidpointState & lineMidpointState)1369 static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState)
1370 {
1371     RenderObject* next = bidiNext(block, o);
1372     if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) {
1373         RenderText* nextText = toRenderText(next);
1374         UChar nextChar = nextText->characters()[0];
1375         if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
1376             addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1377             return true;
1378         }
1379     }
1380 
1381     return false;
1382 }
1383 
fitBelowFloats(int widthToFit,bool firstLine,int & availableWidth)1384 void RenderBlock::fitBelowFloats(int widthToFit, bool firstLine, int& availableWidth)
1385 {
1386     ASSERT(widthToFit > availableWidth);
1387 
1388     int floatBottom;
1389     int lastFloatBottom = height();
1390     int newLineWidth = availableWidth;
1391     while (true) {
1392         floatBottom = nextFloatBottomBelow(lastFloatBottom);
1393         if (!floatBottom)
1394             break;
1395 
1396         newLineWidth = lineWidth(floatBottom, firstLine);
1397         lastFloatBottom = floatBottom;
1398         if (newLineWidth >= widthToFit)
1399             break;
1400     }
1401 
1402     if (newLineWidth > availableWidth) {
1403         setHeight(lastFloatBottom);
1404         availableWidth = newLineWidth;
1405     }
1406 }
1407 
textWidth(RenderText * text,unsigned from,unsigned len,const Font & font,int xPos,bool isFixedPitch,bool collapseWhiteSpace)1408 static inline unsigned textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, int xPos, bool isFixedPitch, bool collapseWhiteSpace)
1409 {
1410     if (isFixedPitch || (!from && len == text->textLength()))
1411         return text->width(from, len, font, xPos);
1412     return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos));
1413 }
1414 
findNextLineBreak(InlineBidiResolver & resolver,bool firstLine,bool & isLineEmpty,bool & previousLineBrokeCleanly,EClear * clear)1415 InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine,  bool& isLineEmpty, bool& previousLineBrokeCleanly,
1416                                               EClear* clear)
1417 {
1418     ASSERT(resolver.position().block == this);
1419 
1420     bool appliedStartWidth = resolver.position().pos > 0;
1421     LineMidpointState& lineMidpointState = resolver.midpointState();
1422 
1423     int width = skipLeadingWhitespace(resolver, firstLine, isLineEmpty, previousLineBrokeCleanly);
1424 
1425     int w = 0;
1426     int tmpW = 0;
1427 
1428     if (resolver.position().atEnd())
1429         return resolver.position();
1430 
1431     // This variable is used only if whitespace isn't set to PRE, and it tells us whether
1432     // or not we are currently ignoring whitespace.
1433     bool ignoringSpaces = false;
1434     InlineIterator ignoreStart;
1435 
1436     // This variable tracks whether the very last character we saw was a space.  We use
1437     // this to detect when we encounter a second space so we know we have to terminate
1438     // a run.
1439     bool currentCharacterIsSpace = false;
1440     bool currentCharacterIsWS = false;
1441     RenderObject* trailingSpaceObject = 0;
1442 
1443     InlineIterator lBreak = resolver.position();
1444 
1445     RenderObject *o = resolver.position().obj;
1446     RenderObject *last = o;
1447     unsigned pos = resolver.position().pos;
1448     int nextBreakable = resolver.position().nextBreakablePosition;
1449     bool atStart = true;
1450 
1451     bool prevLineBrokeCleanly = previousLineBrokeCleanly;
1452     previousLineBrokeCleanly = false;
1453 
1454     bool autoWrapWasEverTrueOnLine = false;
1455     bool floatsFitOnLine = true;
1456 
1457     // Firefox and Opera will allow a table cell to grow to fit an image inside it under
1458     // very specific circumstances (in order to match common WinIE renderings).
1459     // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
1460     bool allowImagesToBreak = !style()->htmlHacks() || !isTableCell() || !style()->width().isIntrinsicOrAuto();
1461 
1462     EWhiteSpace currWS = style()->whiteSpace();
1463     EWhiteSpace lastWS = currWS;
1464     while (o) {
1465         currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace();
1466         lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
1467 
1468         bool autoWrap = RenderStyle::autoWrap(currWS);
1469         autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
1470 
1471 #if ENABLE(SVG)
1472         bool preserveNewline = o->isSVGText() ? false : RenderStyle::preserveNewline(currWS);
1473 #else
1474         bool preserveNewline = RenderStyle::preserveNewline(currWS);
1475 #endif
1476 
1477         bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
1478 
1479         if (o->isBR()) {
1480             if (w + tmpW <= width) {
1481                 lBreak.obj = o;
1482                 lBreak.pos = 0;
1483                 lBreak.nextBreakablePosition = -1;
1484                 lBreak.increment();
1485 
1486                 // A <br> always breaks a line, so don't let the line be collapsed
1487                 // away. Also, the space at the end of a line with a <br> does not
1488                 // get collapsed away.  It only does this if the previous line broke
1489                 // cleanly.  Otherwise the <br> has no effect on whether the line is
1490                 // empty or not.
1491                 if (prevLineBrokeCleanly)
1492                     isLineEmpty = false;
1493                 trailingSpaceObject = 0;
1494                 previousLineBrokeCleanly = true;
1495 
1496                 if (!isLineEmpty && clear)
1497                     *clear = o->style()->clear();
1498             }
1499             goto end;
1500         }
1501 
1502         if (o->isFloatingOrPositioned()) {
1503             // add to special objects...
1504             if (o->isFloating()) {
1505                 RenderBox* floatBox = toRenderBox(o);
1506                 insertFloatingObject(floatBox);
1507                 // check if it fits in the current line.
1508                 // If it does, position it now, otherwise, position
1509                 // it after moving to next line (in newLine() func)
1510                 if (floatsFitOnLine && floatBox->width() + floatBox->marginLeft() + floatBox->marginRight() + w + tmpW <= width) {
1511                     positionNewFloats();
1512                     width = lineWidth(height(), firstLine);
1513                 } else
1514                     floatsFitOnLine = false;
1515             } else if (o->isPositioned()) {
1516                 // If our original display wasn't an inline type, then we can
1517                 // go ahead and determine our static x position now.
1518                 RenderBox* box = toRenderBox(o);
1519                 bool isInlineType = box->style()->isOriginalDisplayInlineType();
1520                 bool needToSetStaticX = box->style()->hasStaticX();
1521                 if (box->style()->hasStaticX() && !isInlineType) {
1522                     box->layer()->setStaticX(o->parent()->style()->direction() == LTR ?
1523                                   borderLeft() + paddingLeft() :
1524                                   borderRight() + paddingRight());
1525                     needToSetStaticX = false;
1526                 }
1527 
1528                 // If our original display was an INLINE type, then we can go ahead
1529                 // and determine our static y position now.
1530                 bool needToSetStaticY = box->style()->hasStaticY();
1531                 if (box->style()->hasStaticY() && isInlineType) {
1532                     box->layer()->setStaticY(height());
1533                     needToSetStaticY = false;
1534                 }
1535 
1536                 bool needToCreateLineBox = needToSetStaticX || needToSetStaticY;
1537                 RenderObject* c = o->container();
1538                 if (c->isRenderInline() && (!needToSetStaticX || !needToSetStaticY))
1539                     needToCreateLineBox = true;
1540 
1541                 // If we're ignoring spaces, we have to stop and include this object and
1542                 // then start ignoring spaces again.
1543                 if (needToCreateLineBox) {
1544                     trailingSpaceObject = 0;
1545                     ignoreStart.obj = o;
1546                     ignoreStart.pos = 0;
1547                     if (ignoringSpaces) {
1548                         addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
1549                         addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
1550                     }
1551 
1552                 }
1553             }
1554         } else if (o->isRenderInline()) {
1555             // Right now, we should only encounter empty inlines here.
1556             ASSERT(!o->firstChild());
1557 
1558             RenderInline* flowBox = toRenderInline(o);
1559 
1560             // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
1561             // to make sure that we stop to include this object and then start ignoring spaces again.
1562             // If this object is at the start of the line, we need to behave like list markers and
1563             // start ignoring spaces.
1564             if (inlineFlowRequiresLineBox(flowBox)) {
1565                 isLineEmpty = false;
1566                 if (ignoringSpaces) {
1567                     trailingSpaceObject = 0;
1568                     addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Stop ignoring spaces.
1569                     addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Start ignoring again.
1570                 } else if (style()->collapseWhiteSpace() && resolver.position().obj == o
1571                     && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
1572                     // Like with list markers, we start ignoring spaces to make sure that any
1573                     // additional spaces we see will be discarded.
1574                     currentCharacterIsSpace = true;
1575                     currentCharacterIsWS = true;
1576                     ignoringSpaces = true;
1577                 }
1578             }
1579 
1580             tmpW += flowBox->marginLeft() + flowBox->borderLeft() + flowBox->paddingLeft() +
1581                     flowBox->marginRight() + flowBox->borderRight() + flowBox->paddingRight();
1582         } else if (o->isReplaced()) {
1583             RenderBox* replacedBox = toRenderBox(o);
1584 
1585             // Break on replaced elements if either has normal white-space.
1586             if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) {
1587                 w += tmpW;
1588                 tmpW = 0;
1589                 lBreak.obj = o;
1590                 lBreak.pos = 0;
1591                 lBreak.nextBreakablePosition = -1;
1592             }
1593 
1594             if (ignoringSpaces)
1595                 addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1596 
1597             isLineEmpty = false;
1598             ignoringSpaces = false;
1599             currentCharacterIsSpace = false;
1600             currentCharacterIsWS = false;
1601             trailingSpaceObject = 0;
1602 
1603             // Optimize for a common case. If we can't find whitespace after the list
1604             // item, then this is all moot. -dwh
1605             if (o->isListMarker()) {
1606                 if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
1607                     // Like with inline flows, we start ignoring spaces to make sure that any
1608                     // additional spaces we see will be discarded.
1609                     currentCharacterIsSpace = true;
1610                     currentCharacterIsWS = true;
1611                     ignoringSpaces = true;
1612                 }
1613                 if (toRenderListMarker(o)->isInside())
1614                     tmpW += replacedBox->width() + replacedBox->marginLeft() + replacedBox->marginRight() + inlineWidth(o);
1615             } else
1616                 tmpW += replacedBox->width() + replacedBox->marginLeft() + replacedBox->marginRight() + inlineWidth(o);
1617         } else if (o->isText()) {
1618             if (!pos)
1619                 appliedStartWidth = false;
1620 
1621             RenderText* t = toRenderText(o);
1622 
1623             int strlen = t->textLength();
1624             int len = strlen - pos;
1625             const UChar* str = t->characters();
1626 
1627             const Font& f = t->style(firstLine)->font();
1628             bool isFixedPitch = f.isFixedPitch();
1629 
1630             int lastSpace = pos;
1631             int wordSpacing = o->style()->wordSpacing();
1632             int lastSpaceWordSpacing = 0;
1633 
1634             // Non-zero only when kerning is enabled, in which case we measure words with their trailing
1635             // space, then subtract its width.
1636             int wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.spaceWidth() + wordSpacing : 0;
1637 
1638             int wrapW = tmpW + inlineWidth(o, !appliedStartWidth, true);
1639             int charWidth = 0;
1640             bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE;
1641             // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
1642             // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
1643             bool breakWords = o->style()->breakWords() && ((autoWrap && !w) || currWS == PRE);
1644             bool midWordBreak = false;
1645             bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap;
1646 
1647             if (t->isWordBreak()) {
1648                 w += tmpW;
1649                 tmpW = 0;
1650                 lBreak.obj = o;
1651                 lBreak.pos = 0;
1652                 lBreak.nextBreakablePosition = -1;
1653                 ASSERT(!len);
1654             }
1655 
1656             while (len) {
1657                 bool previousCharacterIsSpace = currentCharacterIsSpace;
1658                 bool previousCharacterIsWS = currentCharacterIsWS;
1659                 UChar c = str[pos];
1660                 currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
1661 
1662                 if (!collapseWhiteSpace || !currentCharacterIsSpace)
1663                     isLineEmpty = false;
1664 
1665                 // Check for soft hyphens.  Go ahead and ignore them.
1666                 if (c == softHyphen) {
1667                     if (!ignoringSpaces) {
1668                         // Ignore soft hyphens
1669                         InlineIterator beforeSoftHyphen;
1670                         if (pos)
1671                             beforeSoftHyphen = InlineIterator(0, o, pos - 1);
1672                         else
1673                             beforeSoftHyphen = InlineIterator(0, last, last->isText() ? toRenderText(last)->textLength() - 1 : 0);
1674                         // Two consecutive soft hyphens. Avoid overlapping midpoints.
1675                         if (lineMidpointState.numMidpoints && lineMidpointState.midpoints[lineMidpointState.numMidpoints - 1].obj == o &&
1676                             lineMidpointState.midpoints[lineMidpointState.numMidpoints - 1].pos == pos)
1677                             lineMidpointState.numMidpoints--;
1678                         else
1679                             addMidpoint(lineMidpointState, beforeSoftHyphen);
1680 
1681                         // Add the width up to but not including the hyphen.
1682                         tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
1683 
1684                         // For wrapping text only, include the hyphen.  We need to ensure it will fit
1685                         // on the line if it shows when we break.
1686                         if (autoWrap)
1687                             tmpW += textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace);
1688 
1689                         InlineIterator afterSoftHyphen(0, o, pos);
1690                         afterSoftHyphen.increment();
1691                         addMidpoint(lineMidpointState, afterSoftHyphen);
1692                     }
1693 
1694                     pos++;
1695                     len--;
1696                     lastSpaceWordSpacing = 0;
1697                     lastSpace = pos; // Cheesy hack to prevent adding in widths of the run twice.
1698                     continue;
1699                 }
1700 
1701                 bool applyWordSpacing = false;
1702 
1703                 currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
1704 
1705                 if ((breakAll || breakWords) && !midWordBreak) {
1706                     wrapW += charWidth;
1707                     charWidth = textWidth(t, pos, 1, f, w + wrapW, isFixedPitch, collapseWhiteSpace);
1708                     midWordBreak = w + wrapW + charWidth > width;
1709                 }
1710 
1711                 bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(str, pos, strlen, nextBreakable, breakNBSP));
1712 
1713                 if (betweenWords || midWordBreak) {
1714                     bool stoppedIgnoringSpaces = false;
1715                     if (ignoringSpaces) {
1716                         if (!currentCharacterIsSpace) {
1717                             // Stop ignoring spaces and begin at this
1718                             // new point.
1719                             ignoringSpaces = false;
1720                             lastSpaceWordSpacing = 0;
1721                             lastSpace = pos; // e.g., "Foo    goo", don't add in any of the ignored spaces.
1722                             addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
1723                             stoppedIgnoringSpaces = true;
1724                         } else {
1725                             // Just keep ignoring these spaces.
1726                             pos++;
1727                             len--;
1728                             continue;
1729                         }
1730                     }
1731 
1732                     int additionalTmpW;
1733                     if (wordTrailingSpaceWidth && currentCharacterIsSpace)
1734                         additionalTmpW = textWidth(t, lastSpace, pos + 1 - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing;
1735                     else
1736                         additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
1737                     tmpW += additionalTmpW;
1738                     if (!appliedStartWidth) {
1739                         tmpW += inlineWidth(o, true, false);
1740                         appliedStartWidth = true;
1741                     }
1742 
1743                     applyWordSpacing =  wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
1744 
1745                     if (!w && autoWrap && tmpW > width)
1746                         fitBelowFloats(tmpW, firstLine, width);
1747 
1748                     if (autoWrap || breakWords) {
1749                         // If we break only after white-space, consider the current character
1750                         // as candidate width for this line.
1751                         bool lineWasTooWide = false;
1752                         if (w + tmpW <= width && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
1753                             int charWidth = textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0);
1754                             // Check if line is too big even without the extra space
1755                             // at the end of the line. If it is not, do nothing.
1756                             // If the line needs the extra whitespace to be too long,
1757                             // then move the line break to the space and skip all
1758                             // additional whitespace.
1759                             if (w + tmpW + charWidth > width) {
1760                                 lineWasTooWide = true;
1761                                 lBreak.obj = o;
1762                                 lBreak.pos = pos;
1763                                 lBreak.nextBreakablePosition = nextBreakable;
1764                                 skipTrailingWhitespace(lBreak, isLineEmpty, previousLineBrokeCleanly);
1765                             }
1766                         }
1767                         if (lineWasTooWide || w + tmpW > width) {
1768                             if (lBreak.obj && shouldPreserveNewline(lBreak.obj) && lBreak.obj->isText() && toRenderText(lBreak.obj)->textLength() && !toRenderText(lBreak.obj)->isWordBreak() && toRenderText(lBreak.obj)->characters()[lBreak.pos] == '\n') {
1769                                 if (!stoppedIgnoringSpaces && pos > 0) {
1770                                     // We need to stop right before the newline and then start up again.
1771                                     addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
1772                                     addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
1773                                 }
1774                                 lBreak.increment();
1775                                 previousLineBrokeCleanly = true;
1776                             }
1777                             goto end; // Didn't fit. Jump to the end.
1778                         } else {
1779                             if (!betweenWords || (midWordBreak && !autoWrap))
1780                                 tmpW -= additionalTmpW;
1781                             if (pos > 0 && str[pos-1] == softHyphen)
1782                                 // Subtract the width of the soft hyphen out since we fit on a line.
1783                                 tmpW -= textWidth(t, pos - 1, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace);
1784                         }
1785                     }
1786 
1787                     if (c == '\n' && preserveNewline) {
1788                         if (!stoppedIgnoringSpaces && pos > 0) {
1789                             // We need to stop right before the newline and then start up again.
1790                             addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
1791                             addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
1792                         }
1793                         lBreak.obj = o;
1794                         lBreak.pos = pos;
1795                         lBreak.nextBreakablePosition = nextBreakable;
1796                         lBreak.increment();
1797                         previousLineBrokeCleanly = true;
1798                         return lBreak;
1799                     }
1800 
1801                     if (autoWrap && betweenWords) {
1802                         w += tmpW;
1803                         wrapW = 0;
1804                         tmpW = 0;
1805                         lBreak.obj = o;
1806                         lBreak.pos = pos;
1807                         lBreak.nextBreakablePosition = nextBreakable;
1808                         // Auto-wrapping text should not wrap in the middle of a word once it has had an
1809                         // opportunity to break after a word.
1810                         breakWords = false;
1811                     }
1812 
1813                     if (midWordBreak) {
1814                         // Remember this as a breakable position in case
1815                         // adding the end width forces a break.
1816                         lBreak.obj = o;
1817                         lBreak.pos = pos;
1818                         lBreak.nextBreakablePosition = nextBreakable;
1819                         midWordBreak &= (breakWords || breakAll);
1820                     }
1821 
1822                     if (betweenWords) {
1823                         lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
1824                         lastSpace = pos;
1825                     }
1826 
1827                     if (!ignoringSpaces && o->style()->collapseWhiteSpace()) {
1828                         // If we encounter a newline, or if we encounter a
1829                         // second space, we need to go ahead and break up this
1830                         // run and enter a mode where we start collapsing spaces.
1831                         if (currentCharacterIsSpace && previousCharacterIsSpace) {
1832                             ignoringSpaces = true;
1833 
1834                             // We just entered a mode where we are ignoring
1835                             // spaces. Create a midpoint to terminate the run
1836                             // before the second space.
1837                             addMidpoint(lineMidpointState, ignoreStart);
1838                         }
1839                     }
1840                 } else if (ignoringSpaces) {
1841                     // Stop ignoring spaces and begin at this
1842                     // new point.
1843                     ignoringSpaces = false;
1844                     lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
1845                     lastSpace = pos; // e.g., "Foo    goo", don't add in any of the ignored spaces.
1846                     addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
1847                 }
1848 
1849                 if (currentCharacterIsSpace && !previousCharacterIsSpace) {
1850                     ignoreStart.obj = o;
1851                     ignoreStart.pos = pos;
1852                 }
1853 
1854                 if (!currentCharacterIsWS && previousCharacterIsWS) {
1855                     if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) {
1856                         lBreak.obj = o;
1857                         lBreak.pos = pos;
1858                         lBreak.nextBreakablePosition = nextBreakable;
1859                     }
1860                 }
1861 
1862                 if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
1863                     trailingSpaceObject = o;
1864                 else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace)
1865                     trailingSpaceObject = 0;
1866 
1867                 pos++;
1868                 len--;
1869                 atStart = false;
1870             }
1871 
1872             // IMPORTANT: pos is > length here!
1873             if (!ignoringSpaces)
1874                 tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
1875             tmpW += inlineWidth(o, !appliedStartWidth, true);
1876         } else
1877             ASSERT_NOT_REACHED();
1878 
1879         RenderObject* next = bidiNext(this, o);
1880         bool checkForBreak = autoWrap;
1881         if (w && w + tmpW > width && lBreak.obj && currWS == NOWRAP)
1882             checkForBreak = true;
1883         else if (next && o->isText() && next->isText() && !next->isBR()) {
1884             if (autoWrap || (next->style()->autoWrap())) {
1885                 if (currentCharacterIsSpace)
1886                     checkForBreak = true;
1887                 else {
1888                     checkForBreak = false;
1889                     RenderText* nextText = toRenderText(next);
1890                     if (nextText->textLength()) {
1891                         UChar c = nextText->characters()[0];
1892                         if (c == ' ' || c == '\t' || (c == '\n' && !shouldPreserveNewline(next)))
1893                             // If the next item on the line is text, and if we did not end with
1894                             // a space, then the next text run continues our word (and so it needs to
1895                             // keep adding to |tmpW|.  Just update and continue.
1896                             checkForBreak = true;
1897                     } else if (nextText->isWordBreak())
1898                         checkForBreak = true;
1899                     bool willFitOnLine = w + tmpW <= width;
1900                     if (!willFitOnLine && !w) {
1901                         fitBelowFloats(tmpW, firstLine, width);
1902                         willFitOnLine = tmpW <= width;
1903                     }
1904                     bool canPlaceOnLine = willFitOnLine || !autoWrapWasEverTrueOnLine;
1905                     if (canPlaceOnLine && checkForBreak) {
1906                         w += tmpW;
1907                         tmpW = 0;
1908                         lBreak.obj = next;
1909                         lBreak.pos = 0;
1910                         lBreak.nextBreakablePosition = -1;
1911                     }
1912                 }
1913             }
1914         }
1915 
1916         if (checkForBreak && (w + tmpW > width)) {
1917             // if we have floats, try to get below them.
1918             if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace())
1919                 trailingSpaceObject = 0;
1920 
1921             if (w)
1922                 goto end;
1923 
1924             fitBelowFloats(tmpW, firstLine, width);
1925 
1926             // |width| may have been adjusted because we got shoved down past a float (thus
1927             // giving us more room), so we need to retest, and only jump to
1928             // the end label if we still don't fit on the line. -dwh
1929             if (w + tmpW > width)
1930                 goto end;
1931         }
1932 
1933         if (!o->isFloatingOrPositioned()) {
1934             last = o;
1935             if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) {
1936                 w += tmpW;
1937                 tmpW = 0;
1938                 lBreak.obj = next;
1939                 lBreak.pos = 0;
1940                 lBreak.nextBreakablePosition = -1;
1941             }
1942         }
1943 
1944         o = next;
1945         nextBreakable = -1;
1946 
1947         // Clear out our character space bool, since inline <pre>s don't collapse whitespace
1948         // with adjacent inline normal/nowrap spans.
1949         if (!collapseWhiteSpace)
1950             currentCharacterIsSpace = false;
1951 
1952         pos = 0;
1953         atStart = false;
1954     }
1955 
1956 
1957     if (w + tmpW <= width || lastWS == NOWRAP) {
1958         lBreak.obj = 0;
1959         lBreak.pos = 0;
1960         lBreak.nextBreakablePosition = -1;
1961     }
1962 
1963  end:
1964     if (lBreak == resolver.position() && (!lBreak.obj || !lBreak.obj->isBR())) {
1965         // we just add as much as possible
1966         if (style()->whiteSpace() == PRE) {
1967             // FIXME: Don't really understand this case.
1968             if (pos != 0) {
1969                 lBreak.obj = o;
1970                 lBreak.pos = pos - 1;
1971             } else {
1972                 lBreak.obj = last;
1973                 lBreak.pos = last->isText() ? last->length() : 0;
1974                 lBreak.nextBreakablePosition = -1;
1975             }
1976         } else if (lBreak.obj) {
1977             // Don't ever break in the middle of a word if we can help it.
1978             // There's no room at all. We just have to be on this line,
1979             // even though we'll spill out.
1980             lBreak.obj = o;
1981             lBreak.pos = pos;
1982             lBreak.nextBreakablePosition = -1;
1983         }
1984     }
1985 
1986     // make sure we consume at least one char/object.
1987     if (lBreak == resolver.position())
1988         lBreak.increment();
1989 
1990     // Sanity check our midpoints.
1991     checkMidpoints(lineMidpointState, lBreak);
1992 
1993     if (trailingSpaceObject) {
1994         // This object is either going to be part of the last midpoint, or it is going
1995         // to be the actual endpoint.  In both cases we just decrease our pos by 1 level to
1996         // exclude the space, allowing it to - in effect - collapse into the newline.
1997         if (lineMidpointState.numMidpoints % 2) {
1998             InlineIterator* midpoints = lineMidpointState.midpoints.data();
1999             midpoints[lineMidpointState.numMidpoints - 1].pos--;
2000         }
2001         //else if (lBreak.pos > 0)
2002         //    lBreak.pos--;
2003         else if (lBreak.obj == 0 && trailingSpaceObject->isText()) {
2004             // Add a new end midpoint that stops right at the very end.
2005             RenderText* text = toRenderText(trailingSpaceObject);
2006             unsigned length = text->textLength();
2007             unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
2008             InlineIterator endMid(0, trailingSpaceObject, pos);
2009             addMidpoint(lineMidpointState, endMid);
2010         }
2011     }
2012 
2013     // We might have made lBreak an iterator that points past the end
2014     // of the object. Do this adjustment to make it point to the start
2015     // of the next object instead to avoid confusing the rest of the
2016     // code.
2017     if (lBreak.pos > 0) {
2018         lBreak.pos--;
2019         lBreak.increment();
2020     }
2021 
2022     if (lBreak.obj && lBreak.pos >= 2 && lBreak.obj->isText()) {
2023         // For soft hyphens on line breaks, we have to chop out the midpoints that made us
2024         // ignore the hyphen so that it will render at the end of the line.
2025         UChar c = toRenderText(lBreak.obj)->characters()[lBreak.pos - 1];
2026         if (c == softHyphen)
2027             chopMidpointsAt(lineMidpointState, lBreak.obj, lBreak.pos - 2);
2028     }
2029 
2030     return lBreak;
2031 }
2032 
addOverflowFromInlineChildren()2033 void RenderBlock::addOverflowFromInlineChildren()
2034 {
2035     for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2036         addLayoutOverflow(curr->layoutOverflowRect());
2037         if (!hasOverflowClip())
2038             addVisualOverflow(curr->visualOverflowRect());
2039     }
2040 }
2041 
deleteEllipsisLineBoxes()2042 void RenderBlock::deleteEllipsisLineBoxes()
2043 {
2044     for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
2045         curr->clearTruncation();
2046 }
2047 
checkLinesForTextOverflow()2048 void RenderBlock::checkLinesForTextOverflow()
2049 {
2050     // Determine the width of the ellipsis using the current font.
2051     // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
2052     TextRun ellipsisRun(&horizontalEllipsis, 1);
2053     DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
2054     const Font& firstLineFont = firstLineStyle()->font();
2055     const Font& font = style()->font();
2056     int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
2057     int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
2058 
2059     // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
2060     // if the right edge of a line box exceeds that.  For RTL, we use the left edge of the padding box and
2061     // check the left edge of the line box to see if it is less
2062     // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
2063     bool ltr = style()->direction() == LTR;
2064     for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2065         int blockRightEdge = rightOffset(curr->y(), curr == firstRootBox());
2066         int blockLeftEdge = leftOffset(curr->y(), curr == firstRootBox());
2067         int lineBoxEdge = ltr ? curr->x() + curr->width() : curr->x();
2068         if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) {
2069             // This line spills out of our box in the appropriate direction.  Now we need to see if the line
2070             // can be truncated.  In order for truncation to be possible, the line must have sufficient space to
2071             // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
2072             // space.
2073             int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
2074             int blockEdge = ltr ? blockRightEdge : blockLeftEdge;
2075             if (curr->canAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
2076                 curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width);
2077         }
2078     }
2079 }
2080 
2081 }
2082