1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #include "config.h"
28 #include "RenderObjectChildList.h"
29
30 #include "AXObjectCache.h"
31 #include "RenderBlock.h"
32 #include "RenderCounter.h"
33 #include "RenderImageGeneratedContent.h"
34 #include "RenderInline.h"
35 #include "RenderLayer.h"
36 #include "RenderListItem.h"
37 #include "RenderStyle.h"
38 #include "RenderTextFragment.h"
39 #include "RenderView.h"
40
41 namespace WebCore {
42
updateListMarkerNumbers(RenderObject * child)43 static void updateListMarkerNumbers(RenderObject* child)
44 {
45 for (RenderObject* sibling = child; sibling; sibling = sibling->nextSibling()) {
46 if (sibling->isListItem())
47 toRenderListItem(sibling)->updateValue();
48 }
49 }
50
destroyLeftoverChildren()51 void RenderObjectChildList::destroyLeftoverChildren()
52 {
53 while (firstChild()) {
54 if (firstChild()->isListMarker() || (firstChild()->style()->styleType() == FIRST_LETTER && !firstChild()->isText()))
55 firstChild()->remove(); // List markers are owned by their enclosing list and so don't get destroyed by this container. Similarly, first letters are destroyed by their remaining text fragment.
56 else if (firstChild()->isRunIn() && firstChild()->node()) {
57 firstChild()->node()->setRenderer(0);
58 firstChild()->node()->setNeedsStyleRecalc();
59 firstChild()->destroy();
60 } else {
61 // Destroy any anonymous children remaining in the render tree, as well as implicit (shadow) DOM elements like those used in the engine-based text fields.
62 if (firstChild()->node())
63 firstChild()->node()->setRenderer(0);
64 firstChild()->destroy();
65 }
66 }
67 }
68
removeChildNode(RenderObject * owner,RenderObject * oldChild,bool fullRemove)69 RenderObject* RenderObjectChildList::removeChildNode(RenderObject* owner, RenderObject* oldChild, bool fullRemove)
70 {
71 ASSERT(oldChild->parent() == owner);
72
73 // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or
74 // that a positioned child got yanked). We also repaint, so that the area exposed when the child
75 // disappears gets repainted properly.
76 if (!owner->documentBeingDestroyed() && fullRemove && oldChild->m_everHadLayout) {
77 oldChild->setNeedsLayoutAndPrefWidthsRecalc();
78 oldChild->repaint();
79 }
80
81 // If we have a line box wrapper, delete it.
82 if (oldChild->isBox())
83 toRenderBox(oldChild)->deleteLineBoxWrapper();
84
85 if (!owner->documentBeingDestroyed() && fullRemove) {
86 // if we remove visible child from an invisible parent, we don't know the layer visibility any more
87 RenderLayer* layer = 0;
88 if (owner->style()->visibility() != VISIBLE && oldChild->style()->visibility() == VISIBLE && !oldChild->hasLayer()) {
89 layer = owner->enclosingLayer();
90 layer->dirtyVisibleContentStatus();
91 }
92
93 // Keep our layer hierarchy updated.
94 if (oldChild->firstChild() || oldChild->hasLayer()) {
95 if (!layer)
96 layer = owner->enclosingLayer();
97 oldChild->removeLayers(layer);
98 }
99
100 // renumber ordered lists
101 if (oldChild->isListItem())
102 updateListMarkerNumbers(oldChild->nextSibling());
103
104 if (oldChild->isPositioned() && owner->childrenInline())
105 owner->dirtyLinesFromChangedChild(oldChild);
106 }
107
108 // If oldChild is the start or end of the selection, then clear the selection to
109 // avoid problems of invalid pointers.
110 // FIXME: The SelectionController should be responsible for this when it
111 // is notified of DOM mutations.
112 if (!owner->documentBeingDestroyed() && oldChild->isSelectionBorder())
113 owner->view()->clearSelection();
114
115 // remove the child
116 if (oldChild->previousSibling())
117 oldChild->previousSibling()->setNextSibling(oldChild->nextSibling());
118 if (oldChild->nextSibling())
119 oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling());
120
121 if (firstChild() == oldChild)
122 setFirstChild(oldChild->nextSibling());
123 if (lastChild() == oldChild)
124 setLastChild(oldChild->previousSibling());
125
126 oldChild->setPreviousSibling(0);
127 oldChild->setNextSibling(0);
128 oldChild->setParent(0);
129
130 if (AXObjectCache::accessibilityEnabled())
131 owner->document()->axObjectCache()->childrenChanged(owner);
132
133 return oldChild;
134 }
135
appendChildNode(RenderObject * owner,RenderObject * newChild,bool fullAppend)136 void RenderObjectChildList::appendChildNode(RenderObject* owner, RenderObject* newChild, bool fullAppend)
137 {
138 ASSERT(newChild->parent() == 0);
139 ASSERT(!owner->isBlockFlow() || (!newChild->isTableSection() && !newChild->isTableRow() && !newChild->isTableCell()));
140
141 newChild->setParent(owner);
142 RenderObject* lChild = lastChild();
143
144 if (lChild) {
145 newChild->setPreviousSibling(lChild);
146 lChild->setNextSibling(newChild);
147 } else
148 setFirstChild(newChild);
149
150 setLastChild(newChild);
151
152 if (fullAppend) {
153 // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children
154 // and don't have a layer attached to ourselves.
155 RenderLayer* layer = 0;
156 if (newChild->firstChild() || newChild->hasLayer()) {
157 layer = owner->enclosingLayer();
158 newChild->addLayers(layer, newChild);
159 }
160
161 // if the new child is visible but this object was not, tell the layer it has some visible content
162 // that needs to be drawn and layer visibility optimization can't be used
163 if (owner->style()->visibility() != VISIBLE && newChild->style()->visibility() == VISIBLE && !newChild->hasLayer()) {
164 if (!layer)
165 layer = owner->enclosingLayer();
166 if (layer)
167 layer->setHasVisibleContent(true);
168 }
169
170 if (!newChild->isFloatingOrPositioned() && owner->childrenInline())
171 owner->dirtyLinesFromChangedChild(newChild);
172 }
173
174 newChild->setNeedsLayoutAndPrefWidthsRecalc(); // Goes up the containing block hierarchy.
175 if (!owner->normalChildNeedsLayout())
176 owner->setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.
177
178 if (AXObjectCache::accessibilityEnabled())
179 owner->document()->axObjectCache()->childrenChanged(owner);
180 }
181
insertChildNode(RenderObject * owner,RenderObject * child,RenderObject * beforeChild,bool fullInsert)182 void RenderObjectChildList::insertChildNode(RenderObject* owner, RenderObject* child, RenderObject* beforeChild, bool fullInsert)
183 {
184 if (!beforeChild) {
185 appendChildNode(owner, child);
186 return;
187 }
188
189 ASSERT(!child->parent());
190 while (beforeChild->parent() != owner && beforeChild->parent()->isAnonymousBlock())
191 beforeChild = beforeChild->parent();
192 ASSERT(beforeChild->parent() == owner);
193
194 ASSERT(!owner->isBlockFlow() || (!child->isTableSection() && !child->isTableRow() && !child->isTableCell()));
195
196 if (beforeChild == firstChild())
197 setFirstChild(child);
198
199 RenderObject* prev = beforeChild->previousSibling();
200 child->setNextSibling(beforeChild);
201 beforeChild->setPreviousSibling(child);
202 if (prev)
203 prev->setNextSibling(child);
204 child->setPreviousSibling(prev);
205
206 child->setParent(owner);
207
208 if (fullInsert) {
209 // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children
210 // and don't have a layer attached to ourselves.
211 RenderLayer* layer = 0;
212 if (child->firstChild() || child->hasLayer()) {
213 layer = owner->enclosingLayer();
214 child->addLayers(layer, child);
215 }
216
217 // if the new child is visible but this object was not, tell the layer it has some visible content
218 // that needs to be drawn and layer visibility optimization can't be used
219 if (owner->style()->visibility() != VISIBLE && child->style()->visibility() == VISIBLE && !child->hasLayer()) {
220 if (!layer)
221 layer = owner->enclosingLayer();
222 if (layer)
223 layer->setHasVisibleContent(true);
224 }
225
226
227 if (!child->isFloating() && owner->childrenInline())
228 owner->dirtyLinesFromChangedChild(child);
229 }
230
231 child->setNeedsLayoutAndPrefWidthsRecalc();
232 if (!owner->normalChildNeedsLayout())
233 owner->setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.
234
235 if (AXObjectCache::accessibilityEnabled())
236 owner->document()->axObjectCache()->childrenChanged(owner);
237 }
238
beforeAfterContainer(RenderObject * container,PseudoId type)239 static RenderObject* beforeAfterContainer(RenderObject* container, PseudoId type)
240 {
241 if (type == BEFORE) {
242 RenderObject* first = container;
243 do {
244 // Skip list markers.
245 first = first->firstChild();
246 while (first && first->isListMarker())
247 first = first->nextSibling();
248 } while (first && first->isAnonymous() && first->style()->styleType() == NOPSEUDO);
249 if (first && first->style()->styleType() != type)
250 return 0;
251 return first;
252 }
253 if (type == AFTER) {
254 RenderObject* last = container;
255 do {
256 last = last->lastChild();
257 } while (last && last->isAnonymous() && last->style()->styleType() == NOPSEUDO && !last->isListMarker());
258 if (last && last->style()->styleType() != type)
259 return 0;
260 return last;
261 }
262
263 ASSERT_NOT_REACHED();
264 return 0;
265 }
266
findBeforeAfterParent(RenderObject * object)267 static RenderObject* findBeforeAfterParent(RenderObject* object)
268 {
269 // Only table parts need to search for the :before or :after parent
270 if (!(object->isTable() || object->isTableSection() || object->isTableRow()))
271 return object;
272
273 RenderObject* beforeAfterParent = object;
274 while (beforeAfterParent && !(beforeAfterParent->isText() || beforeAfterParent->isImage()))
275 beforeAfterParent = beforeAfterParent->firstChild();
276 return beforeAfterParent;
277 }
278
invalidateCountersInContainer(RenderObject * container,const AtomicString & identifier)279 static void invalidateCountersInContainer(RenderObject* container, const AtomicString& identifier)
280 {
281 if (!container)
282 return;
283 container = findBeforeAfterParent(container);
284 if (!container)
285 return;
286 // Sometimes the counter is attached directly on the container.
287 if (container->isCounter()) {
288 toRenderCounter(container)->invalidate(identifier);
289 return;
290 }
291 for (RenderObject* content = container->firstChild(); content; content = content->nextSibling()) {
292 if (content->isCounter())
293 toRenderCounter(content)->invalidate(identifier);
294 }
295 }
296
invalidateCounters(RenderObject * owner,const AtomicString & identifier)297 void RenderObjectChildList::invalidateCounters(RenderObject* owner, const AtomicString& identifier)
298 {
299 ASSERT(!owner->documentBeingDestroyed());
300 invalidateCountersInContainer(beforeAfterContainer(owner, BEFORE), identifier);
301 invalidateCountersInContainer(beforeAfterContainer(owner, AFTER), identifier);
302 }
303
updateBeforeAfterContent(RenderObject * owner,PseudoId type,RenderObject * styledObject)304 void RenderObjectChildList::updateBeforeAfterContent(RenderObject* owner, PseudoId type, RenderObject* styledObject)
305 {
306 // Double check that the document did in fact use generated content rules. Otherwise we should not have been called.
307 ASSERT(owner->document()->usesBeforeAfterRules());
308
309 // In CSS2, before/after pseudo-content cannot nest. Check this first.
310 if (owner->style()->styleType() == BEFORE || owner->style()->styleType() == AFTER)
311 return;
312
313 if (!styledObject)
314 styledObject = owner;
315
316 RenderStyle* pseudoElementStyle = styledObject->getCachedPseudoStyle(type);
317 RenderObject* child = beforeAfterContainer(owner, type);
318
319 // Whether or not we currently have generated content attached.
320 bool oldContentPresent = child;
321
322 // Whether or not we now want generated content.
323 bool newContentWanted = pseudoElementStyle && pseudoElementStyle->display() != NONE;
324
325 // For <q><p/></q>, if this object is the inline continuation of the <q>, we only want to generate
326 // :after content and not :before content.
327 if (newContentWanted && type == BEFORE && owner->isRenderInline() && toRenderInline(owner)->isInlineContinuation())
328 newContentWanted = false;
329
330 // Similarly, if we're the beginning of a <q>, and there's an inline continuation for our object,
331 // then we don't generate the :after content.
332 if (newContentWanted && type == AFTER && owner->isRenderInline() && toRenderInline(owner)->continuation())
333 newContentWanted = false;
334
335 // If we don't want generated content any longer, or if we have generated content, but it's no longer
336 // identical to the new content data we want to build render objects for, then we nuke all
337 // of the old generated content.
338 if (!newContentWanted || (oldContentPresent && Node::diff(child->style(), pseudoElementStyle) == Node::Detach)) {
339 // Nuke the child.
340 if (child && child->style()->styleType() == type) {
341 oldContentPresent = false;
342 child->destroy();
343 child = (type == BEFORE) ? owner->virtualChildren()->firstChild() : owner->virtualChildren()->lastChild();
344 }
345 }
346
347 // If we have no pseudo-element style or if the pseudo-element style's display type is NONE, then we
348 // have no generated content and can now return.
349 if (!newContentWanted)
350 return;
351
352 if (owner->isRenderInline() && !pseudoElementStyle->isDisplayInlineType() && pseudoElementStyle->floating() == FNONE &&
353 !(pseudoElementStyle->position() == AbsolutePosition || pseudoElementStyle->position() == FixedPosition))
354 // According to the CSS2 spec (the end of section 12.1), the only allowed
355 // display values for the pseudo style are NONE and INLINE for inline flows.
356 // FIXME: CSS2.1 lifted this restriction, but block display types will crash.
357 // For now we at least relax the restriction to allow all inline types like inline-block
358 // and inline-table.
359 pseudoElementStyle->setDisplay(INLINE);
360
361 if (oldContentPresent) {
362 if (child && child->style()->styleType() == type) {
363 // We have generated content present still. We want to walk this content and update our
364 // style information with the new pseudo-element style.
365 child->setStyle(pseudoElementStyle);
366
367 RenderObject* beforeAfterParent = findBeforeAfterParent(child);
368 if (!beforeAfterParent)
369 return;
370
371 // Note that if we ever support additional types of generated content (which should be way off
372 // in the future), this code will need to be patched.
373 for (RenderObject* genChild = beforeAfterParent->firstChild(); genChild; genChild = genChild->nextSibling()) {
374 if (genChild->isText())
375 // Generated text content is a child whose style also needs to be set to the pseudo-element style.
376 genChild->setStyle(pseudoElementStyle);
377 else if (genChild->isImage()) {
378 // Images get an empty style that inherits from the pseudo.
379 RefPtr<RenderStyle> style = RenderStyle::create();
380 style->inheritFrom(pseudoElementStyle);
381 genChild->setStyle(style.release());
382 } else {
383 // RenderListItem may insert a list marker here. We do not need to care about this case.
384 // Otherwise, genChild must be a first-letter container. updateFirstLetter() will take care of it.
385 ASSERT(genChild->isListMarker() || genChild->style()->styleType() == FIRST_LETTER);
386 }
387 }
388 }
389 return; // We've updated the generated content. That's all we needed to do.
390 }
391
392 RenderObject* insertBefore = (type == BEFORE) ? owner->virtualChildren()->firstChild() : 0;
393
394 // Generated content consists of a single container that houses multiple children (specified
395 // by the content property). This generated content container gets the pseudo-element style set on it.
396 RenderObject* generatedContentContainer = 0;
397
398 // Walk our list of generated content and create render objects for each.
399 for (const ContentData* content = pseudoElementStyle->contentData(); content; content = content->next()) {
400 RenderObject* renderer = 0;
401 switch (content->type()) {
402 case CONTENT_NONE:
403 break;
404 case CONTENT_TEXT:
405 renderer = new (owner->renderArena()) RenderTextFragment(owner->document() /* anonymous object */, content->text());
406 renderer->setStyle(pseudoElementStyle);
407 break;
408 case CONTENT_OBJECT: {
409 RenderImageGeneratedContent* image = new (owner->renderArena()) RenderImageGeneratedContent(owner->document()); // anonymous object
410 RefPtr<RenderStyle> style = RenderStyle::create();
411 style->inheritFrom(pseudoElementStyle);
412 image->setStyle(style.release());
413 if (StyleImage* styleImage = content->image())
414 image->setStyleImage(styleImage);
415 renderer = image;
416 break;
417 }
418 case CONTENT_COUNTER:
419 renderer = new (owner->renderArena()) RenderCounter(owner->document(), *content->counter());
420 renderer->setStyle(pseudoElementStyle);
421 break;
422 }
423
424 if (renderer) {
425 if (!generatedContentContainer) {
426 // Make a generated box that might be any display type now that we are able to drill down into children
427 // to find the original content properly.
428 generatedContentContainer = RenderObject::createObject(owner->document(), pseudoElementStyle);
429 generatedContentContainer->setStyle(pseudoElementStyle);
430 owner->addChild(generatedContentContainer, insertBefore);
431 }
432 if (generatedContentContainer->isChildAllowed(renderer, pseudoElementStyle))
433 generatedContentContainer->addChild(renderer);
434 else
435 renderer->destroy();
436 }
437 }
438 }
439
440 } // namespace WebCore
441