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1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_API_H_
29 #define V8_API_H_
30 
31 #include "apiutils.h"
32 #include "factory.h"
33 
34 namespace v8 {
35 
36 // Constants used in the implementation of the API.  The most natural thing
37 // would usually be to place these with the classes that use them, but
38 // we want to keep them out of v8.h because it is an externally
39 // visible file.
40 class Consts {
41  public:
42   enum TemplateType {
43     FUNCTION_TEMPLATE = 0,
44     OBJECT_TEMPLATE = 1
45   };
46 };
47 
48 
49 // Utilities for working with neander-objects, primitive
50 // env-independent JSObjects used by the api.
51 class NeanderObject {
52  public:
53   explicit NeanderObject(int size);
54   inline NeanderObject(v8::internal::Handle<v8::internal::Object> obj);
55   inline NeanderObject(v8::internal::Object* obj);
56   inline v8::internal::Object* get(int index);
57   inline void set(int index, v8::internal::Object* value);
value()58   inline v8::internal::Handle<v8::internal::JSObject> value() { return value_; }
59   int size();
60  private:
61   v8::internal::Handle<v8::internal::JSObject> value_;
62 };
63 
64 
65 // Utilities for working with neander-arrays, a simple extensible
66 // array abstraction built on neander-objects.
67 class NeanderArray {
68  public:
69   NeanderArray();
70   inline NeanderArray(v8::internal::Handle<v8::internal::Object> obj);
value()71   inline v8::internal::Handle<v8::internal::JSObject> value() {
72     return obj_.value();
73   }
74 
75   void add(v8::internal::Handle<v8::internal::Object> value);
76 
77   int length();
78 
79   v8::internal::Object* get(int index);
80   // Change the value at an index to undefined value. If the index is
81   // out of bounds, the request is ignored. Returns the old value.
82   void set(int index, v8::internal::Object* value);
83  private:
84   NeanderObject obj_;
85 };
86 
87 
NeanderObject(v8::internal::Handle<v8::internal::Object> obj)88 NeanderObject::NeanderObject(v8::internal::Handle<v8::internal::Object> obj)
89     : value_(v8::internal::Handle<v8::internal::JSObject>::cast(obj)) { }
90 
91 
NeanderObject(v8::internal::Object * obj)92 NeanderObject::NeanderObject(v8::internal::Object* obj)
93     : value_(v8::internal::Handle<v8::internal::JSObject>(
94         v8::internal::JSObject::cast(obj))) { }
95 
96 
NeanderArray(v8::internal::Handle<v8::internal::Object> obj)97 NeanderArray::NeanderArray(v8::internal::Handle<v8::internal::Object> obj)
98     : obj_(obj) { }
99 
100 
get(int offset)101 v8::internal::Object* NeanderObject::get(int offset) {
102   ASSERT(value()->HasFastElements());
103   return v8::internal::FixedArray::cast(value()->elements())->get(offset);
104 }
105 
106 
set(int offset,v8::internal::Object * value)107 void NeanderObject::set(int offset, v8::internal::Object* value) {
108   ASSERT(value_->HasFastElements());
109   v8::internal::FixedArray::cast(value_->elements())->set(offset, value);
110 }
111 
112 
ToCData(v8::internal::Object * obj)113 template <typename T> static inline T ToCData(v8::internal::Object* obj) {
114   STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
115   return reinterpret_cast<T>(
116       reinterpret_cast<intptr_t>(v8::internal::Proxy::cast(obj)->proxy()));
117 }
118 
119 
120 template <typename T>
FromCData(T obj)121 static inline v8::internal::Handle<v8::internal::Object> FromCData(T obj) {
122   STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
123   return v8::internal::Factory::NewProxy(
124       reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(obj)));
125 }
126 
127 
128 class ApiFunction {
129  public:
ApiFunction(v8::internal::Address addr)130   explicit ApiFunction(v8::internal::Address addr) : addr_(addr) { }
address()131   v8::internal::Address address() { return addr_; }
132  private:
133   v8::internal::Address addr_;
134 };
135 
136 
Arguments(v8::Local<v8::Value> data,v8::Local<v8::Object> holder,v8::Local<v8::Function> callee,bool is_construct_call,void ** values,int length)137 v8::Arguments::Arguments(v8::Local<v8::Value> data,
138                          v8::Local<v8::Object> holder,
139                          v8::Local<v8::Function> callee,
140                          bool is_construct_call,
141                          void** values, int length)
142     : data_(data), holder_(holder), callee_(callee),
143       is_construct_call_(is_construct_call),
144       values_(values), length_(length) { }
145 
146 
147 enum ExtensionTraversalState {
148   UNVISITED, VISITED, INSTALLED
149 };
150 
151 
152 class RegisteredExtension {
153  public:
154   explicit RegisteredExtension(Extension* extension);
155   static void Register(RegisteredExtension* that);
extension()156   Extension* extension() { return extension_; }
next()157   RegisteredExtension* next() { return next_; }
next_auto()158   RegisteredExtension* next_auto() { return next_auto_; }
state()159   ExtensionTraversalState state() { return state_; }
set_state(ExtensionTraversalState value)160   void set_state(ExtensionTraversalState value) { state_ = value; }
first_extension()161   static RegisteredExtension* first_extension() { return first_extension_; }
162  private:
163   Extension* extension_;
164   RegisteredExtension* next_;
165   RegisteredExtension* next_auto_;
166   ExtensionTraversalState state_;
167   static RegisteredExtension* first_extension_;
168   static RegisteredExtension* first_auto_extension_;
169 };
170 
171 
172 class Utils {
173  public:
174   static bool ReportApiFailure(const char* location, const char* message);
175 
176   static Local<FunctionTemplate> ToFunctionTemplate(NeanderObject obj);
177   static Local<ObjectTemplate> ToObjectTemplate(NeanderObject obj);
178 
179   static inline Local<Context> ToLocal(
180       v8::internal::Handle<v8::internal::Context> obj);
181   static inline Local<Value> ToLocal(
182       v8::internal::Handle<v8::internal::Object> obj);
183   static inline Local<Function> ToLocal(
184       v8::internal::Handle<v8::internal::JSFunction> obj);
185   static inline Local<String> ToLocal(
186       v8::internal::Handle<v8::internal::String> obj);
187   static inline Local<Object> ToLocal(
188       v8::internal::Handle<v8::internal::JSObject> obj);
189   static inline Local<Array> ToLocal(
190       v8::internal::Handle<v8::internal::JSArray> obj);
191   static inline Local<External> ToLocal(
192       v8::internal::Handle<v8::internal::Proxy> obj);
193   static inline Local<Message> MessageToLocal(
194       v8::internal::Handle<v8::internal::Object> obj);
195   static inline Local<Number> NumberToLocal(
196       v8::internal::Handle<v8::internal::Object> obj);
197   static inline Local<Integer> IntegerToLocal(
198       v8::internal::Handle<v8::internal::Object> obj);
199   static inline Local<Uint32> Uint32ToLocal(
200       v8::internal::Handle<v8::internal::Object> obj);
201   static inline Local<FunctionTemplate> ToLocal(
202       v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
203   static inline Local<ObjectTemplate> ToLocal(
204       v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj);
205   static inline Local<Signature> ToLocal(
206       v8::internal::Handle<v8::internal::SignatureInfo> obj);
207   static inline Local<TypeSwitch> ToLocal(
208       v8::internal::Handle<v8::internal::TypeSwitchInfo> obj);
209 
210   static inline v8::internal::Handle<v8::internal::TemplateInfo>
211       OpenHandle(const Template* that);
212   static inline v8::internal::Handle<v8::internal::FunctionTemplateInfo>
213       OpenHandle(const FunctionTemplate* that);
214   static inline v8::internal::Handle<v8::internal::ObjectTemplateInfo>
215       OpenHandle(const ObjectTemplate* that);
216   static inline v8::internal::Handle<v8::internal::Object>
217       OpenHandle(const Data* data);
218   static inline v8::internal::Handle<v8::internal::JSObject>
219       OpenHandle(const v8::Object* data);
220   static inline v8::internal::Handle<v8::internal::JSArray>
221       OpenHandle(const v8::Array* data);
222   static inline v8::internal::Handle<v8::internal::String>
223       OpenHandle(const String* data);
224   static inline v8::internal::Handle<v8::internal::JSFunction>
225       OpenHandle(const Script* data);
226   static inline v8::internal::Handle<v8::internal::JSFunction>
227       OpenHandle(const Function* data);
228   static inline v8::internal::Handle<v8::internal::JSObject>
229       OpenHandle(const Message* message);
230   static inline v8::internal::Handle<v8::internal::Context>
231       OpenHandle(const v8::Context* context);
232   static inline v8::internal::Handle<v8::internal::SignatureInfo>
233       OpenHandle(const v8::Signature* sig);
234   static inline v8::internal::Handle<v8::internal::TypeSwitchInfo>
235       OpenHandle(const v8::TypeSwitch* that);
236   static inline v8::internal::Handle<v8::internal::Proxy>
237       OpenHandle(const v8::External* that);
238 };
239 
240 
241 template <class T>
ToApi(v8::internal::Handle<v8::internal::Object> obj)242 static inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) {
243   return reinterpret_cast<T*>(obj.location());
244 }
245 
246 
247 template <class T>
EscapeFrom(v8::HandleScope * scope)248 v8::internal::Handle<T> v8::internal::Handle<T>::EscapeFrom(
249     v8::HandleScope* scope) {
250   return Utils::OpenHandle(*scope->Close(Utils::ToLocal(*this)));
251 }
252 
253 
254 // Implementations of ToLocal
255 
256 #define MAKE_TO_LOCAL(Name, From, To)                                       \
257   Local<v8::To> Utils::Name(v8::internal::Handle<v8::internal::From> obj) { \
258     ASSERT(!obj->IsTheHole());                                              \
259     return Local<To>(reinterpret_cast<To*>(obj.location()));                \
260   }
261 
MAKE_TO_LOCAL(ToLocal,Context,Context)262 MAKE_TO_LOCAL(ToLocal, Context, Context)
263 MAKE_TO_LOCAL(ToLocal, Object, Value)
264 MAKE_TO_LOCAL(ToLocal, JSFunction, Function)
265 MAKE_TO_LOCAL(ToLocal, String, String)
266 MAKE_TO_LOCAL(ToLocal, JSObject, Object)
267 MAKE_TO_LOCAL(ToLocal, JSArray, Array)
268 MAKE_TO_LOCAL(ToLocal, Proxy, External)
269 MAKE_TO_LOCAL(ToLocal, FunctionTemplateInfo, FunctionTemplate)
270 MAKE_TO_LOCAL(ToLocal, ObjectTemplateInfo, ObjectTemplate)
271 MAKE_TO_LOCAL(ToLocal, SignatureInfo, Signature)
272 MAKE_TO_LOCAL(ToLocal, TypeSwitchInfo, TypeSwitch)
273 MAKE_TO_LOCAL(MessageToLocal, Object, Message)
274 MAKE_TO_LOCAL(NumberToLocal, Object, Number)
275 MAKE_TO_LOCAL(IntegerToLocal, Object, Integer)
276 MAKE_TO_LOCAL(Uint32ToLocal, Object, Uint32)
277 
278 #undef MAKE_TO_LOCAL
279 
280 
281 // Implementations of OpenHandle
282 
283 #define MAKE_OPEN_HANDLE(From, To) \
284   v8::internal::Handle<v8::internal::To> Utils::OpenHandle(\
285     const v8::From* that) { \
286     return v8::internal::Handle<v8::internal::To>( \
287         reinterpret_cast<v8::internal::To**>(const_cast<v8::From*>(that))); \
288   }
289 
290 MAKE_OPEN_HANDLE(Template, TemplateInfo)
291 MAKE_OPEN_HANDLE(FunctionTemplate, FunctionTemplateInfo)
292 MAKE_OPEN_HANDLE(ObjectTemplate, ObjectTemplateInfo)
293 MAKE_OPEN_HANDLE(Signature, SignatureInfo)
294 MAKE_OPEN_HANDLE(TypeSwitch, TypeSwitchInfo)
295 MAKE_OPEN_HANDLE(Data, Object)
296 MAKE_OPEN_HANDLE(Object, JSObject)
297 MAKE_OPEN_HANDLE(Array, JSArray)
298 MAKE_OPEN_HANDLE(String, String)
299 MAKE_OPEN_HANDLE(Script, JSFunction)
300 MAKE_OPEN_HANDLE(Function, JSFunction)
301 MAKE_OPEN_HANDLE(Message, JSObject)
302 MAKE_OPEN_HANDLE(Context, Context)
303 MAKE_OPEN_HANDLE(External, Proxy)
304 
305 #undef MAKE_OPEN_HANDLE
306 
307 
308 namespace internal {
309 
310 // This class is here in order to be able to declare it a friend of
311 // HandleScope.  Moving these methods to be members of HandleScope would be
312 // neat in some ways, but it would expose external implementation details in
313 // our public header file, which is undesirable.
314 //
315 // There is a singleton instance of this class to hold the per-thread data.
316 // For multithreaded V8 programs this data is copied in and out of storage
317 // so that the currently executing thread always has its own copy of this
318 // data.
319 class HandleScopeImplementer {
320  public:
321 
322   HandleScopeImplementer()
323       : blocks_(0),
324         entered_contexts_(0),
325         saved_contexts_(0),
326         spare_(NULL),
327         ignore_out_of_memory_(false),
328         call_depth_(0) { }
329 
330   static HandleScopeImplementer* instance();
331 
332   // Threading support for handle data.
333   static int ArchiveSpacePerThread();
334   static char* RestoreThread(char* from);
335   static char* ArchiveThread(char* to);
336   static void FreeThreadResources();
337 
338   // Garbage collection support.
339   static void Iterate(v8::internal::ObjectVisitor* v);
340   static char* Iterate(v8::internal::ObjectVisitor* v, char* data);
341 
342 
343   inline internal::Object** GetSpareOrNewBlock();
344   inline void DeleteExtensions(int extensions);
345 
346   inline void IncrementCallDepth() {call_depth_++;}
347   inline void DecrementCallDepth() {call_depth_--;}
348   inline bool CallDepthIsZero() { return call_depth_ == 0; }
349 
350   inline void EnterContext(Handle<Object> context);
351   inline bool LeaveLastContext();
352 
353   // Returns the last entered context or an empty handle if no
354   // contexts have been entered.
355   inline Handle<Object> LastEnteredContext();
356 
357   inline void SaveContext(Context* context);
358   inline Context* RestoreContext();
359   inline bool HasSavedContexts();
360 
361   inline List<internal::Object**>* blocks() { return &blocks_; }
362   inline bool ignore_out_of_memory() { return ignore_out_of_memory_; }
363   inline void set_ignore_out_of_memory(bool value) {
364     ignore_out_of_memory_ = value;
365   }
366 
367  private:
368   void ResetAfterArchive() {
369     blocks_.Initialize(0);
370     entered_contexts_.Initialize(0);
371     saved_contexts_.Initialize(0);
372     spare_ = NULL;
373     ignore_out_of_memory_ = false;
374     call_depth_ = 0;
375   }
376 
377   void Free() {
378     ASSERT(blocks_.length() == 0);
379     ASSERT(entered_contexts_.length() == 0);
380     ASSERT(saved_contexts_.length() == 0);
381     blocks_.Free();
382     entered_contexts_.Free();
383     saved_contexts_.Free();
384     if (spare_ != NULL) {
385       DeleteArray(spare_);
386       spare_ = NULL;
387     }
388     ASSERT(call_depth_ == 0);
389   }
390 
391   List<internal::Object**> blocks_;
392   // Used as a stack to keep track of entered contexts.
393   List<Handle<Object> > entered_contexts_;
394   // Used as a stack to keep track of saved contexts.
395   List<Context*> saved_contexts_;
396   Object** spare_;
397   bool ignore_out_of_memory_;
398   int call_depth_;
399   // This is only used for threading support.
400   v8::ImplementationUtilities::HandleScopeData handle_scope_data_;
401 
402   void IterateThis(ObjectVisitor* v);
403   char* RestoreThreadHelper(char* from);
404   char* ArchiveThreadHelper(char* to);
405 
406   DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer);
407 };
408 
409 
410 static const int kHandleBlockSize = v8::internal::KB - 2;  // fit in one page
411 
412 
413 void HandleScopeImplementer::SaveContext(Context* context) {
414   saved_contexts_.Add(context);
415 }
416 
417 
418 Context* HandleScopeImplementer::RestoreContext() {
419   return saved_contexts_.RemoveLast();
420 }
421 
422 
423 bool HandleScopeImplementer::HasSavedContexts() {
424   return !saved_contexts_.is_empty();
425 }
426 
427 
428 void HandleScopeImplementer::EnterContext(Handle<Object> context) {
429   entered_contexts_.Add(context);
430 }
431 
432 
433 bool HandleScopeImplementer::LeaveLastContext() {
434   if (entered_contexts_.is_empty()) return false;
435   entered_contexts_.RemoveLast();
436   return true;
437 }
438 
439 
440 Handle<Object> HandleScopeImplementer::LastEnteredContext() {
441   if (entered_contexts_.is_empty()) return Handle<Object>::null();
442   return entered_contexts_.last();
443 }
444 
445 
446 // If there's a spare block, use it for growing the current scope.
447 internal::Object** HandleScopeImplementer::GetSpareOrNewBlock() {
448   internal::Object** block = (spare_ != NULL) ?
449       spare_ :
450       NewArray<internal::Object*>(kHandleBlockSize);
451   spare_ = NULL;
452   return block;
453 }
454 
455 
456 void HandleScopeImplementer::DeleteExtensions(int extensions) {
457   if (spare_ != NULL) {
458     DeleteArray(spare_);
459     spare_ = NULL;
460   }
461   for (int i = extensions; i > 1; --i) {
462     internal::Object** block = blocks_.RemoveLast();
463 #ifdef DEBUG
464     v8::ImplementationUtilities::ZapHandleRange(block,
465                                                 &block[kHandleBlockSize]);
466 #endif
467     DeleteArray(block);
468   }
469   spare_ = blocks_.RemoveLast();
470 #ifdef DEBUG
471   v8::ImplementationUtilities::ZapHandleRange(
472       spare_,
473       &spare_[kHandleBlockSize]);
474 #endif
475 }
476 
477 } }  // namespace v8::internal
478 
479 #endif  // V8_API_H_
480