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1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_DEBUG_AGENT_H_
29 #define V8_DEBUG_AGENT_H_
30 
31 #ifdef ENABLE_DEBUGGER_SUPPORT
32 #include "../include/v8-debug.h"
33 #include "platform.h"
34 
35 namespace v8 {
36 namespace internal {
37 
38 // Forward decelrations.
39 class DebuggerAgentSession;
40 
41 
42 // Debugger agent which starts a socket listener on the debugger port and
43 // handles connection from a remote debugger.
44 class DebuggerAgent: public Thread {
45  public:
DebuggerAgent(const char * name,int port)46   explicit DebuggerAgent(const char* name, int port)
47       : name_(StrDup(name)), port_(port),
48         server_(OS::CreateSocket()), terminate_(false),
49         session_access_(OS::CreateMutex()), session_(NULL),
50         terminate_now_(OS::CreateSemaphore(0)),
51         listening_(OS::CreateSemaphore(0)) {
52     ASSERT(instance_ == NULL);
53     instance_ = this;
54   }
~DebuggerAgent()55   ~DebuggerAgent() {
56      instance_ = NULL;
57      delete server_;
58   }
59 
60   void Shutdown();
61   void WaitUntilListening();
62 
63  private:
64   void Run();
65   void CreateSession(Socket* socket);
66   void DebuggerMessage(const v8::Debug::Message& message);
67   void CloseSession();
68   void OnSessionClosed(DebuggerAgentSession* session);
69 
70   SmartPointer<const char> name_;  // Name of the embedding application.
71   int port_;  // Port to use for the agent.
72   Socket* server_;  // Server socket for listen/accept.
73   bool terminate_;  // Termination flag.
74   Mutex* session_access_;  // Mutex guarging access to session_.
75   DebuggerAgentSession* session_;  // Current active session if any.
76   Semaphore* terminate_now_;  // Semaphore to signal termination.
77   Semaphore* listening_;
78 
79   static DebuggerAgent* instance_;
80 
81   friend class DebuggerAgentSession;
82   friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message);
83 
84   DISALLOW_COPY_AND_ASSIGN(DebuggerAgent);
85 };
86 
87 
88 // Debugger agent session. The session receives requests from the remote
89 // debugger and sends debugger events/responses to the remote debugger.
90 class DebuggerAgentSession: public Thread {
91  public:
DebuggerAgentSession(DebuggerAgent * agent,Socket * client)92   DebuggerAgentSession(DebuggerAgent* agent, Socket* client)
93       : agent_(agent), client_(client) {}
94 
95   void DebuggerMessage(Vector<uint16_t> message);
96   void Shutdown();
97 
98  private:
99   void Run();
100 
101   void DebuggerMessage(Vector<char> message);
102 
103   DebuggerAgent* agent_;
104   Socket* client_;
105 
106   DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession);
107 };
108 
109 
110 // Utility methods factored out to be used by the D8 shell as well.
111 class DebuggerAgentUtil {
112  public:
113   static const char* kContentLength;
114   static int kContentLengthSize;
115 
116   static SmartPointer<char> ReceiveMessage(const Socket* conn);
117   static bool SendConnectMessage(const Socket* conn,
118                                  const char* embedding_host);
119   static bool SendMessage(const Socket* conn, const Vector<uint16_t> message);
120   static bool SendMessage(const Socket* conn,
121                           const v8::Handle<v8::String> message);
122   static int ReceiveAll(const Socket* conn, char* data, int len);
123 };
124 
125 } }  // namespace v8::internal
126 
127 #endif  // ENABLE_DEBUGGER_SUPPORT
128 
129 #endif  // V8_DEBUG_AGENT_H_
130