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Searched defs:startsolid (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
Dworld.h31 qboolean startsolid; // if true, the initial point was in a solid area member
/external/quake/quake/src/QW/server/
Dworld.h31 qboolean startsolid; // if true, the initial point was in a solid area member
/external/quake/quake/src/QW/client/
Dpmove.h30 qboolean startsolid; // if true, the initial point was in a solid area member