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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // protocol.h -- communications protocols
21 
22 #define	PROTOCOL_VERSION	15
23 
24 // if the high bit of the servercmd is set, the low bits are fast update flags:
25 #define	U_MOREBITS	(1<<0)
26 #define	U_ORIGIN1	(1<<1)
27 #define	U_ORIGIN2	(1<<2)
28 #define	U_ORIGIN3	(1<<3)
29 #define	U_ANGLE2	(1<<4)
30 #define	U_NOLERP	(1<<5)		// don't interpolate movement
31 #define	U_FRAME		(1<<6)
32 #define U_SIGNAL	(1<<7)		// just differentiates from other updates
33 
34 // svc_update can pass all of the fast update bits, plus more
35 #define	U_ANGLE1	(1<<8)
36 #define	U_ANGLE3	(1<<9)
37 #define	U_MODEL		(1<<10)
38 #define	U_COLORMAP	(1<<11)
39 #define	U_SKIN		(1<<12)
40 #define	U_EFFECTS	(1<<13)
41 #define	U_LONGENTITY	(1<<14)
42 
43 
44 #define	SU_VIEWHEIGHT	(1<<0)
45 #define	SU_IDEALPITCH	(1<<1)
46 #define	SU_PUNCH1		(1<<2)
47 #define	SU_PUNCH2		(1<<3)
48 #define	SU_PUNCH3		(1<<4)
49 #define	SU_VELOCITY1	(1<<5)
50 #define	SU_VELOCITY2	(1<<6)
51 #define	SU_VELOCITY3	(1<<7)
52 //define	SU_AIMENT		(1<<8)  AVAILABLE BIT
53 #define	SU_ITEMS		(1<<9)
54 #define	SU_ONGROUND		(1<<10)		// no data follows, the bit is it
55 #define	SU_INWATER		(1<<11)		// no data follows, the bit is it
56 #define	SU_WEAPONFRAME	(1<<12)
57 #define	SU_ARMOR		(1<<13)
58 #define	SU_WEAPON		(1<<14)
59 
60 // a sound with no channel is a local only sound
61 #define	SND_VOLUME		(1<<0)		// a byte
62 #define	SND_ATTENUATION	(1<<1)		// a byte
63 #define	SND_LOOPING		(1<<2)		// a long
64 
65 
66 // defaults for clientinfo messages
67 #define	DEFAULT_VIEWHEIGHT	22
68 
69 
70 // game types sent by serverinfo
71 // these determine which intermission screen plays
72 #define	GAME_COOP			0
73 #define	GAME_DEATHMATCH		1
74 
75 //==================
76 // note that there are some defs.qc that mirror to these numbers
77 // also related to svc_strings[] in cl_parse
78 //==================
79 
80 //
81 // server to client
82 //
83 #define	svc_bad				0
84 #define	svc_nop				1
85 #define	svc_disconnect		2
86 #define	svc_updatestat		3	// [byte] [long]
87 #define	svc_version			4	// [long] server version
88 #define	svc_setview			5	// [short] entity number
89 #define	svc_sound			6	// <see code>
90 #define	svc_time			7	// [float] server time
91 #define	svc_print			8	// [string] null terminated string
92 #define	svc_stufftext		9	// [string] stuffed into client's console buffer
93 								// the string should be \n terminated
94 #define	svc_setangle		10	// [angle3] set the view angle to this absolute value
95 
96 #define	svc_serverinfo		11	// [long] version
97 						// [string] signon string
98 						// [string]..[0]model cache
99 						// [string]...[0]sounds cache
100 #define	svc_lightstyle		12	// [byte] [string]
101 #define	svc_updatename		13	// [byte] [string]
102 #define	svc_updatefrags		14	// [byte] [short]
103 #define	svc_clientdata		15	// <shortbits + data>
104 #define	svc_stopsound		16	// <see code>
105 #define	svc_updatecolors	17	// [byte] [byte]
106 #define	svc_particle		18	// [vec3] <variable>
107 #define	svc_damage			19
108 
109 #define	svc_spawnstatic		20
110 //	svc_spawnbinary		21
111 #define	svc_spawnbaseline	22
112 
113 #define	svc_temp_entity		23
114 
115 #define	svc_setpause		24	// [byte] on / off
116 #define	svc_signonnum		25	// [byte]  used for the signon sequence
117 
118 #define	svc_centerprint		26	// [string] to put in center of the screen
119 
120 #define	svc_killedmonster	27
121 #define	svc_foundsecret		28
122 
123 #define	svc_spawnstaticsound	29	// [coord3] [byte] samp [byte] vol [byte] aten
124 
125 #define	svc_intermission	30		// [string] music
126 #define	svc_finale			31		// [string] music [string] text
127 
128 #define	svc_cdtrack			32		// [byte] track [byte] looptrack
129 #define svc_sellscreen		33
130 
131 #define svc_cutscene		34
132 
133 //
134 // client to server
135 //
136 #define	clc_bad			0
137 #define	clc_nop 		1
138 #define	clc_disconnect	2
139 #define	clc_move		3			// [usercmd_t]
140 #define	clc_stringcmd	4		// [string] message
141 
142 
143 //
144 // temp entity events
145 //
146 #define	TE_SPIKE			0
147 #define	TE_SUPERSPIKE		1
148 #define	TE_GUNSHOT			2
149 #define	TE_EXPLOSION		3
150 #define	TE_TAREXPLOSION		4
151 #define	TE_LIGHTNING1		5
152 #define	TE_LIGHTNING2		6
153 #define	TE_WIZSPIKE			7
154 #define	TE_KNIGHTSPIKE		8
155 #define	TE_LIGHTNING3		9
156 #define	TE_LAVASPLASH		10
157 #define	TE_TELEPORT			11
158 #define TE_EXPLOSION2		12
159 
160 // PGM 01/21/97
161 #define TE_BEAM				13
162 // PGM 01/21/97
163 
164 #ifdef QUAKE2
165 #define TE_IMPLOSION		14
166 #define TE_RAILTRAIL		15
167 #endif
168