Searched defs:tmu (Results 1 – 4 of 4) sorted by relevance
112 void invalidate_texture(ogles_context_t* c, int tmu, uint8_t flags = 0xFF) { in invalidate_texture()344 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu()777 const int tmu = 0; in drawTexiOES() local935 const int tmu = target-GL_TEXTURE0; in glMultiTexCoord4f() local950 const int tmu = target-GL_TEXTURE0; in glMultiTexCoord4x() local
721 const texture_t& tmu = c->rasterizer.state.texture[i]; in lerp_texcoords() local778 const texture_t& tmu = c->rasterizer.state.texture[i]; in lerp_texcoords_w() local
432 const int tmu = c->arrays.activeTexture; in enableDisableClientState() local1315 const int tmu = c->arrays.activeTexture; in glTexCoordPointer() local
205 uint8_t tmu; member358 texture_unit_t tmu[GGL_TEXTURE_UNIT_COUNT]; member