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1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #if USE(ACCELERATED_COMPOSITING)
29 
30 #include "AnimationController.h"
31 #if ENABLE(3D_CANVAS)
32 #include "WebGLRenderingContext.h"
33 #endif
34 #include "CSSPropertyNames.h"
35 #include "CSSStyleSelector.h"
36 #include "FrameView.h"
37 #include "GraphicsContext.h"
38 #include "GraphicsLayer.h"
39 #include "HTMLCanvasElement.h"
40 #include "HTMLElement.h"
41 #include "HTMLNames.h"
42 #include "InspectorTimelineAgent.h"
43 #include "KeyframeList.h"
44 #include "PluginWidget.h"
45 #include "RenderBox.h"
46 #include "RenderImage.h"
47 #include "RenderLayerCompositor.h"
48 #include "RenderEmbeddedObject.h"
49 #include "RenderVideo.h"
50 #include "RenderView.h"
51 #include "Settings.h"
52 
53 #include "RenderLayerBacking.h"
54 
55 using namespace std;
56 
57 namespace WebCore {
58 
59 using namespace HTMLNames;
60 
61 static bool hasBorderOutlineOrShadow(const RenderStyle*);
62 static bool hasBoxDecorationsOrBackground(const RenderStyle*);
63 static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle*);
64 
is3DCanvas(RenderObject * renderer)65 static inline bool is3DCanvas(RenderObject* renderer)
66 {
67 #if ENABLE(3D_CANVAS)
68     if (renderer->isCanvas())
69         return static_cast<HTMLCanvasElement*>(renderer->node())->is3D();
70 #else
71     UNUSED_PARAM(renderer);
72 #endif
73     return false;
74 }
75 
RenderLayerBacking(RenderLayer * layer)76 RenderLayerBacking::RenderLayerBacking(RenderLayer* layer)
77     : m_owningLayer(layer)
78     , m_artificiallyInflatedBounds(false)
79 {
80     createGraphicsLayer();
81 }
82 
~RenderLayerBacking()83 RenderLayerBacking::~RenderLayerBacking()
84 {
85     updateClippingLayers(false, false);
86     updateForegroundLayer(false);
87     updateMaskLayer(false);
88     destroyGraphicsLayer();
89 }
90 
createGraphicsLayer()91 void RenderLayerBacking::createGraphicsLayer()
92 {
93     m_graphicsLayer = GraphicsLayer::create(this);
94 
95 #ifndef NDEBUG
96     if (renderer()->node()) {
97         if (renderer()->node()->isDocumentNode())
98             m_graphicsLayer->setName("Document Node");
99         else {
100             if (renderer()->node()->isHTMLElement() && renderer()->node()->hasID())
101                 m_graphicsLayer->setName(renderer()->renderName() + String(" ") + static_cast<HTMLElement*>(renderer()->node())->getIDAttribute());
102             else
103                 m_graphicsLayer->setName(renderer()->renderName());
104         }
105     } else if (m_owningLayer->isReflection())
106         m_graphicsLayer->setName("Reflection");
107     else
108         m_graphicsLayer->setName("Anonymous Node");
109 #endif  // NDEBUG
110 
111     updateLayerOpacity(renderer()->style());
112     updateLayerTransform(renderer()->style());
113 }
114 
destroyGraphicsLayer()115 void RenderLayerBacking::destroyGraphicsLayer()
116 {
117     if (m_graphicsLayer)
118         m_graphicsLayer->removeFromParent();
119 
120     m_graphicsLayer = 0;
121     m_foregroundLayer = 0;
122     m_clippingLayer = 0;
123     m_maskLayer = 0;
124 }
125 
updateLayerOpacity(const RenderStyle * style)126 void RenderLayerBacking::updateLayerOpacity(const RenderStyle* style)
127 {
128     m_graphicsLayer->setOpacity(compositingOpacity(style->opacity()));
129 }
130 
updateLayerTransform(const RenderStyle * style)131 void RenderLayerBacking::updateLayerTransform(const RenderStyle* style)
132 {
133     // FIXME: This could use m_owningLayer->transform(), but that currently has transform-origin
134     // baked into it, and we don't want that.
135     TransformationMatrix t;
136     if (m_owningLayer->hasTransform()) {
137         style->applyTransform(t, toRenderBox(renderer())->borderBoxRect().size(), RenderStyle::ExcludeTransformOrigin);
138         makeMatrixRenderable(t, compositor()->hasAcceleratedCompositing());
139     }
140 
141     m_graphicsLayer->setTransform(t);
142 }
143 
hasNonZeroTransformOrigin(const RenderObject * renderer)144 static bool hasNonZeroTransformOrigin(const RenderObject* renderer)
145 {
146     RenderStyle* style = renderer->style();
147     return (style->transformOriginX().type() == Fixed && style->transformOriginX().value())
148         || (style->transformOriginY().type() == Fixed && style->transformOriginY().value());
149 }
150 
updateCompositedBounds()151 void RenderLayerBacking::updateCompositedBounds()
152 {
153     IntRect layerBounds = compositor()->calculateCompositedBounds(m_owningLayer, m_owningLayer);
154 
155     // If the element has a transform-origin that has fixed lengths, and the renderer has zero size,
156     // then we need to ensure that the compositing layer has non-zero size so that we can apply
157     // the transform-origin via the GraphicsLayer anchorPoint (which is expressed as a fractional value).
158     if (layerBounds.isEmpty() && hasNonZeroTransformOrigin(renderer())) {
159         layerBounds.setWidth(1);
160         layerBounds.setHeight(1);
161         m_artificiallyInflatedBounds = true;
162     } else
163         m_artificiallyInflatedBounds = false;
164 
165     setCompositedBounds(layerBounds);
166 }
167 
updateAfterLayout(UpdateDepth updateDepth,bool isUpdateRoot)168 void RenderLayerBacking::updateAfterLayout(UpdateDepth updateDepth, bool isUpdateRoot)
169 {
170     RenderLayerCompositor* layerCompositor = compositor();
171     if (!layerCompositor->compositingLayersNeedRebuild()) {
172         // Calling updateGraphicsLayerGeometry() here gives incorrect results, because the
173         // position of this layer's GraphicsLayer depends on the position of our compositing
174         // ancestor's GraphicsLayer. That cannot be determined until all the descendant
175         // RenderLayers of that ancestor have been processed via updateLayerPositions().
176         //
177         // The solution is to update compositing children of this layer here,
178         // via updateCompositingChildrenGeometry().
179         updateCompositedBounds();
180         layerCompositor->updateCompositingDescendantGeometry(m_owningLayer, m_owningLayer, updateDepth);
181 
182         if (isUpdateRoot) {
183             updateGraphicsLayerGeometry();
184             layerCompositor->updateRootLayerPosition();
185         }
186     }
187 }
188 
updateGraphicsLayerConfiguration()189 bool RenderLayerBacking::updateGraphicsLayerConfiguration()
190 {
191     RenderLayerCompositor* compositor = this->compositor();
192 
193     bool layerConfigChanged = false;
194     if (updateForegroundLayer(compositor->needsContentsCompositingLayer(m_owningLayer)))
195         layerConfigChanged = true;
196 
197     if (updateClippingLayers(compositor->clippedByAncestor(m_owningLayer), compositor->clipsCompositingDescendants(m_owningLayer)))
198         layerConfigChanged = true;
199 
200     if (updateMaskLayer(m_owningLayer->renderer()->hasMask()))
201         m_graphicsLayer->setMaskLayer(m_maskLayer.get());
202 
203     if (m_owningLayer->hasReflection()) {
204         if (m_owningLayer->reflectionLayer()->backing()) {
205             GraphicsLayer* reflectionLayer = m_owningLayer->reflectionLayer()->backing()->graphicsLayer();
206             m_graphicsLayer->setReplicatedByLayer(reflectionLayer);
207         }
208     } else
209         m_graphicsLayer->setReplicatedByLayer(0);
210 
211     if (isDirectlyCompositedImage())
212         updateImageContents();
213 
214     if (renderer()->isEmbeddedObject() && toRenderEmbeddedObject(renderer())->allowsAcceleratedCompositing()) {
215         PluginWidget* pluginWidget = static_cast<PluginWidget*>(toRenderEmbeddedObject(renderer())->widget());
216         m_graphicsLayer->setContentsToMedia(pluginWidget->platformLayer());
217     }
218 
219 #if ENABLE(3D_CANVAS)
220     if (is3DCanvas(renderer())) {
221         HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(renderer()->node());
222         WebGLRenderingContext* context = static_cast<WebGLRenderingContext*>(canvas->renderingContext());
223         if (context->graphicsContext3D()->platformGraphicsContext3D())
224             m_graphicsLayer->setContentsToGraphicsContext3D(context->graphicsContext3D());
225     }
226 #endif
227 
228     return layerConfigChanged;
229 }
230 
updateGraphicsLayerGeometry()231 void RenderLayerBacking::updateGraphicsLayerGeometry()
232 {
233     // If we haven't built z-order lists yet, wait until later.
234     if (m_owningLayer->isStackingContext() && m_owningLayer->m_zOrderListsDirty)
235         return;
236 
237     // Set transform property, if it is not animating. We have to do this here because the transform
238     // is affected by the layer dimensions.
239     if (!renderer()->animation()->isAnimatingPropertyOnRenderer(renderer(), CSSPropertyWebkitTransform))
240         updateLayerTransform(renderer()->style());
241 
242     // Set opacity, if it is not animating.
243     if (!renderer()->animation()->isAnimatingPropertyOnRenderer(renderer(), CSSPropertyOpacity))
244         updateLayerOpacity(renderer()->style());
245 
246     RenderStyle* style = renderer()->style();
247     m_graphicsLayer->setPreserves3D(style->transformStyle3D() == TransformStyle3DPreserve3D && !renderer()->hasReflection());
248     m_graphicsLayer->setBackfaceVisibility(style->backfaceVisibility() == BackfaceVisibilityVisible);
249 
250     RenderLayer* compAncestor = m_owningLayer->ancestorCompositingLayer();
251 
252     // We compute everything relative to the enclosing compositing layer.
253     IntRect ancestorCompositingBounds;
254     if (compAncestor) {
255         ASSERT(compAncestor->backing());
256         ancestorCompositingBounds = compAncestor->backing()->compositedBounds();
257     }
258 
259     IntRect localCompositingBounds = compositedBounds();
260 
261     IntRect relativeCompositingBounds(localCompositingBounds);
262     int deltaX = 0, deltaY = 0;
263     m_owningLayer->convertToLayerCoords(compAncestor, deltaX, deltaY);
264     relativeCompositingBounds.move(deltaX, deltaY);
265 
266     IntPoint graphicsLayerParentLocation;
267     if (compAncestor && compAncestor->backing()->hasClippingLayer()) {
268         // If the compositing ancestor has a layer to clip children, we parent in that, and therefore
269         // position relative to it.
270         graphicsLayerParentLocation = toRenderBox(compAncestor->renderer())->overflowClipRect(0, 0).location();
271     } else
272         graphicsLayerParentLocation = ancestorCompositingBounds.location();
273 
274     if (compAncestor && m_ancestorClippingLayer) {
275         // Call calculateRects to get the backgroundRect which is what is used to clip the contents of this
276         // layer. Note that we call it with temporaryClipRects = true because normally when computing clip rects
277         // for a compositing layer, rootLayer is the layer itself.
278         IntRect parentClipRect = m_owningLayer->backgroundClipRect(compAncestor, true);
279         m_ancestorClippingLayer->setPosition(FloatPoint() + (parentClipRect.location() - graphicsLayerParentLocation));
280         m_ancestorClippingLayer->setSize(parentClipRect.size());
281 
282         // backgroundRect is relative to compAncestor, so subtract deltaX/deltaY to get back to local coords.
283         IntSize rendererOffset(parentClipRect.location().x() - deltaX, parentClipRect.location().y() - deltaY);
284         m_ancestorClippingLayer->setOffsetFromRenderer(rendererOffset);
285 
286         // The primary layer is then parented in, and positioned relative to this clipping layer.
287         graphicsLayerParentLocation = parentClipRect.location();
288     }
289 
290     m_graphicsLayer->setPosition(FloatPoint() + (relativeCompositingBounds.location() - graphicsLayerParentLocation));
291     m_graphicsLayer->setOffsetFromRenderer(localCompositingBounds.location() - IntPoint());
292 
293     FloatSize oldSize = m_graphicsLayer->size();
294     FloatSize newSize = relativeCompositingBounds.size();
295     if (oldSize != newSize) {
296         m_graphicsLayer->setSize(newSize);
297         // A bounds change will almost always require redisplay. Usually that redisplay
298         // will happen because of a repaint elsewhere, but not always:
299         // e.g. see RenderView::setMaximalOutlineSize()
300         m_graphicsLayer->setNeedsDisplay();
301     }
302 
303     // If we have a layer that clips children, position it.
304     IntRect clippingBox;
305     if (m_clippingLayer) {
306         clippingBox = toRenderBox(renderer())->overflowClipRect(0, 0);
307         m_clippingLayer->setPosition(FloatPoint() + (clippingBox.location() - localCompositingBounds.location()));
308         m_clippingLayer->setSize(clippingBox.size());
309         m_clippingLayer->setOffsetFromRenderer(clippingBox.location() - IntPoint());
310     }
311 
312     if (m_maskLayer) {
313         m_maskLayer->setSize(m_graphicsLayer->size());
314         m_maskLayer->setPosition(FloatPoint());
315     }
316 
317     if (m_owningLayer->hasTransform()) {
318         const IntRect borderBox = toRenderBox(renderer())->borderBoxRect();
319 
320         // Get layout bounds in the coords of compAncestor to match relativeCompositingBounds.
321         IntRect layerBounds = IntRect(deltaX, deltaY, borderBox.width(), borderBox.height());
322 
323         // Update properties that depend on layer dimensions
324         FloatPoint3D transformOrigin = computeTransformOrigin(borderBox);
325         // Compute the anchor point, which is in the center of the renderer box unless transform-origin is set.
326         FloatPoint3D anchor(relativeCompositingBounds.width()  != 0.0f ? ((layerBounds.x() - relativeCompositingBounds.x()) + transformOrigin.x()) / relativeCompositingBounds.width()  : 0.5f,
327                             relativeCompositingBounds.height() != 0.0f ? ((layerBounds.y() - relativeCompositingBounds.y()) + transformOrigin.y()) / relativeCompositingBounds.height() : 0.5f,
328                             transformOrigin.z());
329         m_graphicsLayer->setAnchorPoint(anchor);
330 
331         RenderStyle* style = renderer()->style();
332         if (style->hasPerspective()) {
333             TransformationMatrix t = owningLayer()->perspectiveTransform();
334 
335             if (m_clippingLayer) {
336                 m_clippingLayer->setChildrenTransform(t);
337                 m_graphicsLayer->setChildrenTransform(TransformationMatrix());
338             }
339             else
340                 m_graphicsLayer->setChildrenTransform(t);
341         } else {
342             if (m_clippingLayer)
343                 m_clippingLayer->setChildrenTransform(TransformationMatrix());
344             else
345                 m_graphicsLayer->setChildrenTransform(TransformationMatrix());
346         }
347     } else {
348         m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0));
349     }
350 
351     if (m_foregroundLayer) {
352         FloatPoint foregroundPosition;
353         FloatSize foregroundSize = newSize;
354         IntSize foregroundOffset = m_graphicsLayer->offsetFromRenderer();
355         // If we have a clipping layer (which clips descendants), then the foreground layer is a child of it,
356         // so that it gets correctly sorted with children. In that case, position relative to the clipping layer.
357         if (m_clippingLayer) {
358             foregroundPosition = FloatPoint() + (localCompositingBounds.location() - clippingBox.location());
359             foregroundSize = FloatSize(clippingBox.size());
360             foregroundOffset = clippingBox.location() - IntPoint();
361         }
362 
363         m_foregroundLayer->setPosition(foregroundPosition);
364         m_foregroundLayer->setSize(foregroundSize);
365         m_foregroundLayer->setOffsetFromRenderer(foregroundOffset);
366     }
367 
368     if (m_owningLayer->reflectionLayer() && m_owningLayer->reflectionLayer()->isComposited()) {
369         RenderLayerBacking* reflectionBacking = m_owningLayer->reflectionLayer()->backing();
370         reflectionBacking->updateGraphicsLayerGeometry();
371 
372         // The reflection layer has the bounds of m_owningLayer->reflectionLayer(),
373         // but the reflected layer is the bounds of this layer, so we need to position it appropriately.
374         FloatRect layerBounds = compositedBounds();
375         FloatRect reflectionLayerBounds = reflectionBacking->compositedBounds();
376         reflectionBacking->graphicsLayer()->setReplicatedLayerPosition(FloatPoint() + (layerBounds.location() - reflectionLayerBounds.location()));
377     }
378 
379     m_graphicsLayer->setContentsRect(contentsBox());
380     m_graphicsLayer->setDrawsContent(containsPaintedContent());
381 }
382 
updateInternalHierarchy()383 void RenderLayerBacking::updateInternalHierarchy()
384 {
385     // m_foregroundLayer has to be inserted in the correct order with child layers,
386     // so it's not inserted here.
387     if (m_ancestorClippingLayer) {
388         m_ancestorClippingLayer->removeAllChildren();
389         m_graphicsLayer->removeFromParent();
390         m_ancestorClippingLayer->addChild(m_graphicsLayer.get());
391     }
392 
393     if (m_clippingLayer) {
394         m_clippingLayer->removeFromParent();
395         m_graphicsLayer->addChild(m_clippingLayer.get());
396     }
397 }
398 
399 // Return true if the layers changed.
updateClippingLayers(bool needsAncestorClip,bool needsDescendantClip)400 bool RenderLayerBacking::updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip)
401 {
402     bool layersChanged = false;
403 
404     if (needsAncestorClip) {
405         if (!m_ancestorClippingLayer) {
406             m_ancestorClippingLayer = GraphicsLayer::create(this);
407 #ifndef NDEBUG
408             m_ancestorClippingLayer->setName("Ancestor clipping Layer");
409 #endif
410             m_ancestorClippingLayer->setMasksToBounds(true);
411             layersChanged = true;
412         }
413     } else if (m_ancestorClippingLayer) {
414         m_ancestorClippingLayer->removeFromParent();
415         m_ancestorClippingLayer = 0;
416         layersChanged = true;
417     }
418 
419     if (needsDescendantClip) {
420         if (!m_clippingLayer) {
421             m_clippingLayer = GraphicsLayer::create(0);
422 #ifndef NDEBUG
423             m_clippingLayer->setName("Child clipping Layer");
424 #endif
425             m_clippingLayer->setMasksToBounds(true);
426             layersChanged = true;
427         }
428     } else if (m_clippingLayer) {
429         m_clippingLayer->removeFromParent();
430         m_clippingLayer = 0;
431         layersChanged = true;
432     }
433 
434     if (layersChanged)
435         updateInternalHierarchy();
436 
437     return layersChanged;
438 }
439 
updateForegroundLayer(bool needsForegroundLayer)440 bool RenderLayerBacking::updateForegroundLayer(bool needsForegroundLayer)
441 {
442     bool layerChanged = false;
443     if (needsForegroundLayer) {
444         if (!m_foregroundLayer) {
445             m_foregroundLayer = GraphicsLayer::create(this);
446 #ifndef NDEBUG
447             m_foregroundLayer->setName("Foreground");
448 #endif
449             m_foregroundLayer->setDrawsContent(true);
450             m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground);
451             layerChanged = true;
452         }
453     } else if (m_foregroundLayer) {
454         m_foregroundLayer->removeFromParent();
455         m_foregroundLayer = 0;
456         layerChanged = true;
457     }
458 
459     if (layerChanged)
460         m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
461 
462     return layerChanged;
463 }
464 
updateMaskLayer(bool needsMaskLayer)465 bool RenderLayerBacking::updateMaskLayer(bool needsMaskLayer)
466 {
467     bool layerChanged = false;
468     if (needsMaskLayer) {
469         if (!m_maskLayer) {
470             m_maskLayer = GraphicsLayer::create(this);
471 #ifndef NDEBUG
472             m_maskLayer->setName("Mask");
473 #endif
474             m_maskLayer->setDrawsContent(true);
475             m_maskLayer->setPaintingPhase(GraphicsLayerPaintMask);
476             layerChanged = true;
477         }
478     } else if (m_maskLayer) {
479         m_maskLayer = 0;
480         layerChanged = true;
481     }
482 
483     if (layerChanged)
484         m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
485 
486     return layerChanged;
487 }
488 
paintingPhaseForPrimaryLayer() const489 GraphicsLayerPaintingPhase RenderLayerBacking::paintingPhaseForPrimaryLayer() const
490 {
491     unsigned phase = GraphicsLayerPaintBackground;
492     if (!m_foregroundLayer)
493         phase |= GraphicsLayerPaintForeground;
494     if (!m_maskLayer)
495         phase |= GraphicsLayerPaintMask;
496 
497     return static_cast<GraphicsLayerPaintingPhase>(phase);
498 }
499 
compositingOpacity(float rendererOpacity) const500 float RenderLayerBacking::compositingOpacity(float rendererOpacity) const
501 {
502     float finalOpacity = rendererOpacity;
503 
504     for (RenderLayer* curr = m_owningLayer->parent(); curr; curr = curr->parent()) {
505         // We only care about parents that are stacking contexts.
506         // Recall that opacity creates stacking context.
507         if (!curr->isStackingContext())
508             continue;
509 
510         // If we found a compositing layer, we want to compute opacity
511         // relative to it. So we can break here.
512         if (curr->isComposited())
513             break;
514 
515         finalOpacity *= curr->renderer()->opacity();
516     }
517 
518     return finalOpacity;
519 }
520 
hasBorderOutlineOrShadow(const RenderStyle * style)521 static bool hasBorderOutlineOrShadow(const RenderStyle* style)
522 {
523     return style->hasBorder() || style->hasBorderRadius() || style->hasOutline() || style->hasAppearance() || style->boxShadow();
524 }
525 
hasBoxDecorationsOrBackground(const RenderStyle * style)526 static bool hasBoxDecorationsOrBackground(const RenderStyle* style)
527 {
528     return hasBorderOutlineOrShadow(style) || style->hasBackground();
529 }
530 
hasBoxDecorationsOrBackgroundImage(const RenderStyle * style)531 static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle* style)
532 {
533     return hasBorderOutlineOrShadow(style) || style->hasBackgroundImage();
534 }
535 
rendererHasBackground() const536 bool RenderLayerBacking::rendererHasBackground() const
537 {
538     // FIXME: share more code here
539     if (renderer()->node() && renderer()->node()->isDocumentNode()) {
540         RenderObject* htmlObject = renderer()->firstChild();
541         if (!htmlObject)
542             return false;
543 
544         RenderStyle* style = htmlObject->style();
545         if (style->hasBackground())
546             return true;
547 
548         RenderObject* bodyObject = htmlObject->firstChild();
549         if (!bodyObject)
550             return false;
551 
552         style = bodyObject->style();
553         return style->hasBackground();
554     }
555 
556     return renderer()->style()->hasBackground();
557 }
558 
rendererBackgroundColor() const559 const Color& RenderLayerBacking::rendererBackgroundColor() const
560 {
561     // FIXME: share more code here
562     if (renderer()->node() && renderer()->node()->isDocumentNode()) {
563         RenderObject* htmlObject = renderer()->firstChild();
564         RenderStyle* style = htmlObject->style();
565         if (style->hasBackground())
566             return style->backgroundColor();
567 
568         RenderObject* bodyObject = htmlObject->firstChild();
569         style = bodyObject->style();
570         return style->backgroundColor();
571     }
572 
573     return renderer()->style()->backgroundColor();
574 }
575 
576 // A "simple container layer" is a RenderLayer which has no visible content to render.
577 // It may have no children, or all its children may be themselves composited.
578 // This is a useful optimization, because it allows us to avoid allocating backing store.
isSimpleContainerCompositingLayer() const579 bool RenderLayerBacking::isSimpleContainerCompositingLayer() const
580 {
581     RenderObject* renderObject = renderer();
582     if (renderObject->isReplaced() ||       // replaced objects are not containers
583         renderObject->hasMask())            // masks require special treatment
584         return false;
585 
586     RenderStyle* style = renderObject->style();
587 
588     // Reject anything that has a border, a border-radius or outline,
589     // or any background (color or image).
590     // FIXME: we could optimize layers for simple backgrounds.
591     if (hasBoxDecorationsOrBackground(style))
592         return false;
593 
594     // If we have got this far and the renderer has no children, then we're ok.
595     if (!renderObject->firstChild())
596         return true;
597 
598     if (renderObject->node() && renderObject->node()->isDocumentNode()) {
599         // Look to see if the root object has a non-simple backgound
600         RenderObject* rootObject = renderObject->document()->documentElement()->renderer();
601         if (!rootObject)
602             return false;
603 
604         style = rootObject->style();
605 
606         // Reject anything that has a border, a border-radius or outline,
607         // or is not a simple background (no background, or solid color).
608         if (hasBoxDecorationsOrBackgroundImage(style))
609             return false;
610 
611         // Now look at the body's renderer.
612         HTMLElement* body = renderObject->document()->body();
613         RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
614         if (!bodyObject)
615             return false;
616 
617         style = bodyObject->style();
618 
619         if (hasBoxDecorationsOrBackgroundImage(style))
620             return false;
621 
622         // Ceck to see if all the body's children are compositing layers.
623         if (hasNonCompositingContent())
624             return false;
625 
626         return true;
627     }
628 
629     // Check to see if all the renderer's children are compositing layers.
630     if (hasNonCompositingContent())
631         return false;
632 
633     return true;
634 }
635 
636 // Conservative test for having no rendered children.
hasNonCompositingContent() const637 bool RenderLayerBacking::hasNonCompositingContent() const
638 {
639     if (m_owningLayer->hasOverflowControls())
640         return true;
641 
642     // Some HTML can cause whitespace text nodes to have renderers, like:
643     // <div>
644     // <img src=...>
645     // </div>
646     // so test for 0x0 RenderTexts here
647     for (RenderObject* child = renderer()->firstChild(); child; child = child->nextSibling()) {
648         if (!child->hasLayer()) {
649             if (child->isRenderInline() || !child->isBox())
650                 return true;
651 
652             if (toRenderBox(child)->width() > 0 || toRenderBox(child)->height() > 0)
653                 return true;
654         }
655     }
656 
657     if (m_owningLayer->isStackingContext()) {
658         // Use the m_hasCompositingDescendant bit to optimize?
659         if (Vector<RenderLayer*>* negZOrderList = m_owningLayer->negZOrderList()) {
660             size_t listSize = negZOrderList->size();
661             for (size_t i = 0; i < listSize; ++i) {
662                 RenderLayer* curLayer = negZOrderList->at(i);
663                 if (!curLayer->isComposited())
664                     return true;
665             }
666         }
667 
668         if (Vector<RenderLayer*>* posZOrderList = m_owningLayer->posZOrderList()) {
669             size_t listSize = posZOrderList->size();
670             for (size_t i = 0; i < listSize; ++i) {
671                 RenderLayer* curLayer = posZOrderList->at(i);
672                 if (!curLayer->isComposited())
673                     return true;
674             }
675         }
676     }
677 
678     if (Vector<RenderLayer*>* normalFlowList = m_owningLayer->normalFlowList()) {
679         size_t listSize = normalFlowList->size();
680         for (size_t i = 0; i < listSize; ++i) {
681             RenderLayer* curLayer = normalFlowList->at(i);
682             if (!curLayer->isComposited())
683                 return true;
684         }
685     }
686 
687     return false;
688 }
689 
containsPaintedContent() const690 bool RenderLayerBacking::containsPaintedContent() const
691 {
692     if (isSimpleContainerCompositingLayer() || paintingGoesToWindow() || m_artificiallyInflatedBounds || m_owningLayer->isReflection())
693         return false;
694 
695     if (isDirectlyCompositedImage())
696         return false;
697 
698     // FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely,
699     // and set background color on the layer in that case, instead of allocating backing store and painting.
700     if (renderer()->isVideo() || is3DCanvas(renderer()))
701         return hasBoxDecorationsOrBackground(renderer()->style());
702 
703     return true;
704 }
705 
706 // An image can be directly compositing if it's the sole content of the layer, and has no box decorations
707 // that require painting. Direct compositing saves backing store.
isDirectlyCompositedImage() const708 bool RenderLayerBacking::isDirectlyCompositedImage() const
709 {
710     RenderObject* renderObject = renderer();
711     return renderObject->isImage() && !hasBoxDecorationsOrBackground(renderObject->style());
712 }
713 
rendererContentChanged()714 void RenderLayerBacking::rendererContentChanged()
715 {
716     if (isDirectlyCompositedImage()) {
717         updateImageContents();
718         return;
719     }
720 
721 #if ENABLE(3D_CANVAS)
722     if (is3DCanvas(renderer())) {
723         m_graphicsLayer->setGraphicsContext3DNeedsDisplay();
724         return;
725     }
726 #endif
727 }
728 
updateImageContents()729 void RenderLayerBacking::updateImageContents()
730 {
731     ASSERT(renderer()->isImage());
732     RenderImage* imageRenderer = toRenderImage(renderer());
733 
734     CachedImage* cachedImage = imageRenderer->cachedImage();
735     if (!cachedImage)
736         return;
737 
738     Image* image = cachedImage->image();
739     if (!image)
740         return;
741 
742     // We have to wait until the image is fully loaded before setting it on the layer.
743     if (!cachedImage->isLoaded())
744         return;
745 
746     // This is a no-op if the layer doesn't have an inner layer for the image.
747     m_graphicsLayer->setContentsToImage(image);
748 
749     // Image animation is "lazy", in that it automatically stops unless someone is drawing
750     // the image. So we have to kick the animation each time; this has the downside that the
751     // image will keep animating, even if its layer is not visible.
752     image->startAnimation();
753 }
754 
computeTransformOrigin(const IntRect & borderBox) const755 FloatPoint3D RenderLayerBacking::computeTransformOrigin(const IntRect& borderBox) const
756 {
757     RenderStyle* style = renderer()->style();
758 
759     FloatPoint3D origin;
760     origin.setX(style->transformOriginX().calcFloatValue(borderBox.width()));
761     origin.setY(style->transformOriginY().calcFloatValue(borderBox.height()));
762     origin.setZ(style->transformOriginZ());
763 
764     return origin;
765 }
766 
computePerspectiveOrigin(const IntRect & borderBox) const767 FloatPoint RenderLayerBacking::computePerspectiveOrigin(const IntRect& borderBox) const
768 {
769     RenderStyle* style = renderer()->style();
770 
771     float boxWidth = borderBox.width();
772     float boxHeight = borderBox.height();
773 
774     FloatPoint origin;
775     origin.setX(style->perspectiveOriginX().calcFloatValue(boxWidth));
776     origin.setY(style->perspectiveOriginY().calcFloatValue(boxHeight));
777 
778     return origin;
779 }
780 
781 // Return the offset from the top-left of this compositing layer at which the renderer's contents are painted.
contentOffsetInCompostingLayer() const782 IntSize RenderLayerBacking::contentOffsetInCompostingLayer() const
783 {
784     return IntSize(-m_compositedBounds.x(), -m_compositedBounds.y());
785 }
786 
contentsBox() const787 IntRect RenderLayerBacking::contentsBox() const
788 {
789     if (!renderer()->isBox())
790         return IntRect();
791 
792     IntRect contentsRect;
793 #if ENABLE(VIDEO)
794     if (renderer()->isVideo()) {
795         RenderVideo* videoRenderer = toRenderVideo(renderer());
796         contentsRect = videoRenderer->videoBox();
797     } else
798 #endif
799         contentsRect = toRenderBox(renderer())->contentBoxRect();
800 
801     IntSize contentOffset = contentOffsetInCompostingLayer();
802     contentsRect.move(contentOffset);
803     return contentsRect;
804 }
805 
806 // Map the given point from coordinates in the GraphicsLayer to RenderLayer coordinates.
graphicsLayerToContentsCoordinates(const GraphicsLayer * graphicsLayer,const FloatPoint & point)807 FloatPoint RenderLayerBacking::graphicsLayerToContentsCoordinates(const GraphicsLayer* graphicsLayer, const FloatPoint& point)
808 {
809     return point + FloatSize(graphicsLayer->offsetFromRenderer());
810 }
811 
812 // Map the given point from coordinates in the RenderLayer to GraphicsLayer coordinates.
contentsToGraphicsLayerCoordinates(const GraphicsLayer * graphicsLayer,const FloatPoint & point)813 FloatPoint RenderLayerBacking::contentsToGraphicsLayerCoordinates(const GraphicsLayer* graphicsLayer, const FloatPoint& point)
814 {
815     return point - FloatSize(graphicsLayer->offsetFromRenderer());
816 }
817 
paintingGoesToWindow() const818 bool RenderLayerBacking::paintingGoesToWindow() const
819 {
820     return m_owningLayer->isRootLayer();
821 }
822 
setContentsNeedDisplay()823 void RenderLayerBacking::setContentsNeedDisplay()
824 {
825     if (m_graphicsLayer && m_graphicsLayer->drawsContent())
826         m_graphicsLayer->setNeedsDisplay();
827 
828     if (m_foregroundLayer && m_foregroundLayer->drawsContent())
829         m_foregroundLayer->setNeedsDisplay();
830 
831     if (m_maskLayer && m_maskLayer->drawsContent())
832         m_maskLayer->setNeedsDisplay();
833 }
834 
835 // r is in the coordinate space of the layer's render object
setContentsNeedDisplayInRect(const IntRect & r)836 void RenderLayerBacking::setContentsNeedDisplayInRect(const IntRect& r)
837 {
838     if (m_graphicsLayer && m_graphicsLayer->drawsContent()) {
839         FloatPoint dirtyOrigin = contentsToGraphicsLayerCoordinates(m_graphicsLayer.get(), FloatPoint(r.x(), r.y()));
840         FloatRect dirtyRect(dirtyOrigin, r.size());
841         FloatRect bounds(FloatPoint(), m_graphicsLayer->size());
842         if (bounds.intersects(dirtyRect))
843             m_graphicsLayer->setNeedsDisplayInRect(dirtyRect);
844     }
845 
846     if (m_foregroundLayer && m_foregroundLayer->drawsContent()) {
847         // FIXME: do incremental repaint
848         m_foregroundLayer->setNeedsDisplay();
849     }
850 
851     if (m_maskLayer && m_maskLayer->drawsContent()) {
852         // FIXME: do incremental repaint
853         m_maskLayer->setNeedsDisplay();
854     }
855 }
856 
setClip(GraphicsContext * p,const IntRect & paintDirtyRect,const IntRect & clipRect)857 static void setClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect)
858 {
859     if (paintDirtyRect == clipRect)
860         return;
861     p->save();
862     p->clip(clipRect);
863 }
864 
restoreClip(GraphicsContext * p,const IntRect & paintDirtyRect,const IntRect & clipRect)865 static void restoreClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect)
866 {
867     if (paintDirtyRect == clipRect)
868         return;
869     p->restore();
870 }
871 
872 // Share this with RenderLayer::paintLayer, which would have to be educated about GraphicsLayerPaintingPhase?
paintIntoLayer(RenderLayer * rootLayer,GraphicsContext * context,const IntRect & paintDirtyRect,PaintBehavior paintBehavior,GraphicsLayerPaintingPhase paintingPhase,RenderObject * paintingRoot)873 void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext* context,
874                     const IntRect& paintDirtyRect,      // in the coords of rootLayer
875                     PaintBehavior paintBehavior, GraphicsLayerPaintingPhase paintingPhase,
876                     RenderObject* paintingRoot)
877 {
878     if (paintingGoesToWindow()) {
879         ASSERT_NOT_REACHED();
880         return;
881     }
882 
883     m_owningLayer->updateLayerListsIfNeeded();
884 
885     // Calculate the clip rects we should use.
886     IntRect layerBounds, damageRect, clipRectToApply, outlineRect;
887     m_owningLayer->calculateRects(rootLayer, paintDirtyRect, layerBounds, damageRect, clipRectToApply, outlineRect);
888 
889     int x = layerBounds.x();        // layerBounds is computed relative to rootLayer
890     int y = layerBounds.y();
891     int tx = x - m_owningLayer->renderBoxX();
892     int ty = y - m_owningLayer->renderBoxY();
893 
894     // If this layer's renderer is a child of the paintingRoot, we render unconditionally, which
895     // is done by passing a nil paintingRoot down to our renderer (as if no paintingRoot was ever set).
896     // Else, our renderer tree may or may not contain the painting root, so we pass that root along
897     // so it will be tested against as we decend through the renderers.
898     RenderObject *paintingRootForRenderer = 0;
899     if (paintingRoot && !renderer()->isDescendantOf(paintingRoot))
900         paintingRootForRenderer = paintingRoot;
901 
902     bool shouldPaint = (m_owningLayer->hasVisibleContent() || m_owningLayer->hasVisibleDescendant()) && m_owningLayer->isSelfPaintingLayer();
903 
904     if (shouldPaint && (paintingPhase & GraphicsLayerPaintBackground)) {
905         // If this is the root then we need to send in a bigger bounding box
906         // because we'll be painting the background as well (see RenderBox::paintRootBoxDecorations()).
907         IntRect paintBox = clipRectToApply;
908 
909         // FIXME: do we need this code?
910         if (renderer()->node() && renderer()->node()->isDocumentNode() && renderer()->document()->isHTMLDocument()) {
911             RenderBox* box = toRenderBox(renderer());
912             int w = box->width();
913             int h = box->height();
914 
915             int rw;
916             int rh;
917             if (FrameView* frameView = box->view()->frameView()) {
918                 rw = frameView->contentsWidth();
919                 rh = frameView->contentsHeight();
920             } else {
921                 rw = box->view()->width();
922                 rh = box->view()->height();
923             }
924 
925             int bx = tx - box->marginLeft();
926             int by = ty - box->marginTop();
927             int bw = max(w + box->marginLeft() + box->marginRight() + box->borderLeft() + box->borderRight(), rw);
928             int bh = max(h + box->marginTop() + box->marginBottom() + box->borderTop() + box->borderBottom(), rh);
929             paintBox = IntRect(bx, by, bw, bh);
930         }
931 
932         // Paint our background first, before painting any child layers.
933         // Establish the clip used to paint our background.
934         setClip(context, paintDirtyRect, damageRect);
935 
936         RenderObject::PaintInfo info(context, paintBox, PaintPhaseBlockBackground, false, paintingRootForRenderer, 0);
937         renderer()->paint(info, tx, ty);
938 
939         // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with
940         // z-index.  We paint after we painted the background/border, so that the scrollbars will
941         // sit above the background/border.
942         m_owningLayer->paintOverflowControls(context, x, y, damageRect);
943 
944         // Restore the clip.
945         restoreClip(context, paintDirtyRect, damageRect);
946     }
947 
948     bool forceBlackText = paintBehavior & PaintBehaviorForceBlackText;
949     bool selectionOnly  = paintBehavior & PaintBehaviorSelectionOnly;
950 
951     if (shouldPaint && (paintingPhase & GraphicsLayerPaintForeground)) {
952         // Now walk the sorted list of children with negative z-indices. Only RenderLayers without compositing layers will paint.
953         // FIXME: should these be painted as background?
954         Vector<RenderLayer*>* negZOrderList = m_owningLayer->negZOrderList();
955         if (negZOrderList) {
956             for (Vector<RenderLayer*>::iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it)
957                 it[0]->paintLayer(rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot);
958         }
959 
960         // Set up the clip used when painting our children.
961         setClip(context, paintDirtyRect, clipRectToApply);
962         RenderObject::PaintInfo paintInfo(context, clipRectToApply,
963                                           selectionOnly ? PaintPhaseSelection : PaintPhaseChildBlockBackgrounds,
964                                           forceBlackText, paintingRootForRenderer, 0);
965         renderer()->paint(paintInfo, tx, ty);
966 
967         if (!selectionOnly) {
968             paintInfo.phase = PaintPhaseFloat;
969             renderer()->paint(paintInfo, tx, ty);
970 
971             paintInfo.phase = PaintPhaseForeground;
972             renderer()->paint(paintInfo, tx, ty);
973 
974             paintInfo.phase = PaintPhaseChildOutlines;
975             renderer()->paint(paintInfo, tx, ty);
976         }
977 
978         // Now restore our clip.
979         restoreClip(context, paintDirtyRect, clipRectToApply);
980 
981         if (!outlineRect.isEmpty()) {
982             // Paint our own outline
983             RenderObject::PaintInfo paintInfo(context, outlineRect, PaintPhaseSelfOutline, false, paintingRootForRenderer, 0);
984             setClip(context, paintDirtyRect, outlineRect);
985             renderer()->paint(paintInfo, tx, ty);
986             restoreClip(context, paintDirtyRect, outlineRect);
987         }
988 
989         // Paint any child layers that have overflow.
990         Vector<RenderLayer*>* normalFlowList = m_owningLayer->normalFlowList();
991         if (normalFlowList) {
992             for (Vector<RenderLayer*>::iterator it = normalFlowList->begin(); it != normalFlowList->end(); ++it)
993                 it[0]->paintLayer(rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot);
994         }
995 
996         // Now walk the sorted list of children with positive z-indices.
997         Vector<RenderLayer*>* posZOrderList = m_owningLayer->posZOrderList();
998         if (posZOrderList) {
999             for (Vector<RenderLayer*>::iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it)
1000                 it[0]->paintLayer(rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot);
1001         }
1002     }
1003 
1004     if (shouldPaint && (paintingPhase & GraphicsLayerPaintMask)) {
1005         if (renderer()->hasMask() && !selectionOnly && !damageRect.isEmpty()) {
1006             setClip(context, paintDirtyRect, damageRect);
1007 
1008             // Paint the mask.
1009             RenderObject::PaintInfo paintInfo(context, damageRect, PaintPhaseMask, false, paintingRootForRenderer, 0);
1010             renderer()->paint(paintInfo, tx, ty);
1011 
1012             // Restore the clip.
1013             restoreClip(context, paintDirtyRect, damageRect);
1014         }
1015     }
1016 
1017     ASSERT(!m_owningLayer->m_usedTransparency);
1018 }
1019 
1020 #if ENABLE(INSPECTOR)
inspectorTimelineAgent(RenderObject * renderer)1021 static InspectorTimelineAgent* inspectorTimelineAgent(RenderObject* renderer)
1022 {
1023     Frame* frame = renderer->document()->frame();
1024     if (!frame)
1025         return 0;
1026     Page* page = frame->page();
1027     if (!page)
1028         return 0;
1029     return page->inspectorTimelineAgent();
1030 }
1031 #endif
1032 
1033 // Up-call from compositing layer drawing callback.
paintContents(const GraphicsLayer *,GraphicsContext & context,GraphicsLayerPaintingPhase paintingPhase,const IntRect & clip)1034 void RenderLayerBacking::paintContents(const GraphicsLayer*, GraphicsContext& context, GraphicsLayerPaintingPhase paintingPhase, const IntRect& clip)
1035 {
1036 #if ENABLE(INSPECTOR)
1037     if (InspectorTimelineAgent* timelineAgent = inspectorTimelineAgent(m_owningLayer->renderer()))
1038         timelineAgent->willPaint(clip);
1039 #endif
1040 
1041     // We have to use the same root as for hit testing, because both methods
1042     // can compute and cache clipRects.
1043     IntRect enclosingBBox = compositedBounds();
1044 
1045     IntRect clipRect(clip);
1046 
1047     // Set up the coordinate space to be in the layer's rendering coordinates.
1048     context.translate(-enclosingBBox.x(), -enclosingBBox.y());
1049 
1050     // Offset the clip.
1051     clipRect.move(enclosingBBox.x(), enclosingBBox.y());
1052 
1053     // The dirtyRect is in the coords of the painting root.
1054     IntRect dirtyRect = enclosingBBox;
1055     dirtyRect.intersect(clipRect);
1056 
1057     paintIntoLayer(m_owningLayer, &context, dirtyRect, PaintBehaviorNormal, paintingPhase, renderer());
1058 
1059 #if ENABLE(INSPECTOR)
1060     if (InspectorTimelineAgent* timelineAgent = inspectorTimelineAgent(m_owningLayer->renderer()))
1061         timelineAgent->didPaint();
1062 #endif
1063 }
1064 
showDebugBorders() const1065 bool RenderLayerBacking::showDebugBorders() const
1066 {
1067     return compositor() ? compositor()->showDebugBorders() : false;
1068 }
1069 
showRepaintCounter() const1070 bool RenderLayerBacking::showRepaintCounter() const
1071 {
1072     return compositor() ? compositor()->showRepaintCounter() : false;
1073 }
1074 
startAnimation(double timeOffset,const Animation * anim,const KeyframeList & keyframes)1075 bool RenderLayerBacking::startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes)
1076 {
1077     bool hasOpacity = keyframes.containsProperty(CSSPropertyOpacity);
1078     bool hasTransform = keyframes.containsProperty(CSSPropertyWebkitTransform);
1079 
1080     if (!hasOpacity && !hasTransform)
1081         return false;
1082 
1083     KeyframeValueList transformVector(AnimatedPropertyWebkitTransform);
1084     KeyframeValueList opacityVector(AnimatedPropertyOpacity);
1085 
1086     for (Vector<KeyframeValue>::const_iterator it = keyframes.beginKeyframes(); it != keyframes.endKeyframes(); ++it) {
1087         const RenderStyle* keyframeStyle = it->style();
1088         float key = it->key();
1089 
1090         if (!keyframeStyle)
1091             continue;
1092 
1093         // get timing function
1094         const TimingFunction* tf = keyframeStyle->hasAnimations() ? &((*keyframeStyle->animations()).animation(0)->timingFunction()) : 0;
1095 
1096         if (hasTransform)
1097             transformVector.insert(new TransformAnimationValue(key, &(keyframeStyle->transform()), tf));
1098 
1099         if (hasOpacity)
1100             opacityVector.insert(new FloatAnimationValue(key, keyframeStyle->opacity(), tf));
1101     }
1102 
1103     bool didAnimateTransform = !hasTransform;
1104     bool didAnimateOpacity = !hasOpacity;
1105 
1106     if (hasTransform && m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->borderBoxRect().size(), anim, keyframes.animationName(), timeOffset))
1107         didAnimateTransform = true;
1108 
1109     if (hasOpacity && m_graphicsLayer->addAnimation(opacityVector, IntSize(), anim, keyframes.animationName(), timeOffset))
1110         didAnimateOpacity = true;
1111 
1112     bool runningAcceleratedAnimation = didAnimateTransform && didAnimateOpacity;
1113     if (runningAcceleratedAnimation)
1114         compositor()->didStartAcceleratedAnimation();
1115 
1116     return runningAcceleratedAnimation;
1117 }
1118 
startTransition(double timeOffset,int property,const RenderStyle * fromStyle,const RenderStyle * toStyle)1119 bool RenderLayerBacking::startTransition(double timeOffset, int property, const RenderStyle* fromStyle, const RenderStyle* toStyle)
1120 {
1121     bool didAnimate = false;
1122     ASSERT(property != cAnimateAll);
1123 
1124     if (property == (int)CSSPropertyOpacity) {
1125         const Animation* opacityAnim = toStyle->transitionForProperty(CSSPropertyOpacity);
1126         if (opacityAnim && !opacityAnim->isEmptyOrZeroDuration()) {
1127             KeyframeValueList opacityVector(AnimatedPropertyOpacity);
1128             opacityVector.insert(new FloatAnimationValue(0, compositingOpacity(fromStyle->opacity())));
1129             opacityVector.insert(new FloatAnimationValue(1, compositingOpacity(toStyle->opacity())));
1130             // The boxSize param is only used for transform animations (which can only run on RenderBoxes), so we pass an empty size here.
1131             if (m_graphicsLayer->addAnimation(opacityVector, IntSize(), opacityAnim, String(), timeOffset)) {
1132                 // To ensure that the correct opacity is visible when the animation ends, also set the final opacity.
1133                 updateLayerOpacity(toStyle);
1134                 didAnimate = true;
1135             }
1136         }
1137     }
1138 
1139     if (property == (int)CSSPropertyWebkitTransform && m_owningLayer->hasTransform()) {
1140         const Animation* transformAnim = toStyle->transitionForProperty(CSSPropertyWebkitTransform);
1141         if (transformAnim && !transformAnim->isEmptyOrZeroDuration()) {
1142             KeyframeValueList transformVector(AnimatedPropertyWebkitTransform);
1143             transformVector.insert(new TransformAnimationValue(0, &fromStyle->transform()));
1144             transformVector.insert(new TransformAnimationValue(1, &toStyle->transform()));
1145             if (m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->borderBoxRect().size(), transformAnim, String(), timeOffset)) {
1146                 // To ensure that the correct transform is visible when the animation ends, also set the final opacity.
1147                 updateLayerTransform(toStyle);
1148                 didAnimate = true;
1149             }
1150         }
1151     }
1152 
1153     if (didAnimate)
1154         compositor()->didStartAcceleratedAnimation();
1155 
1156     return didAnimate;
1157 }
1158 
notifyAnimationStarted(const GraphicsLayer *,double time)1159 void RenderLayerBacking::notifyAnimationStarted(const GraphicsLayer*, double time)
1160 {
1161     renderer()->animation()->notifyAnimationStarted(renderer(), time);
1162 }
1163 
notifySyncRequired(const GraphicsLayer *)1164 void RenderLayerBacking::notifySyncRequired(const GraphicsLayer*)
1165 {
1166     if (!renderer()->documentBeingDestroyed())
1167         compositor()->scheduleSync();
1168 }
1169 
animationFinished(const String & animationName)1170 void RenderLayerBacking::animationFinished(const String& animationName)
1171 {
1172     m_graphicsLayer->removeAnimationsForKeyframes(animationName);
1173 }
1174 
animationPaused(double timeOffset,const String & animationName)1175 void RenderLayerBacking::animationPaused(double timeOffset, const String& animationName)
1176 {
1177     m_graphicsLayer->pauseAnimation(animationName, timeOffset);
1178 }
1179 
transitionFinished(int property)1180 void RenderLayerBacking::transitionFinished(int property)
1181 {
1182     AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property);
1183     if (animatedProperty != AnimatedPropertyInvalid)
1184         m_graphicsLayer->removeAnimationsForProperty(animatedProperty);
1185 }
1186 
suspendAnimations(double time)1187 void RenderLayerBacking::suspendAnimations(double time)
1188 {
1189     m_graphicsLayer->suspendAnimations(time);
1190 }
1191 
resumeAnimations()1192 void RenderLayerBacking::resumeAnimations()
1193 {
1194     m_graphicsLayer->resumeAnimations();
1195 }
1196 
compositedBounds() const1197 IntRect RenderLayerBacking::compositedBounds() const
1198 {
1199     return m_compositedBounds;
1200 }
1201 
setCompositedBounds(const IntRect & bounds)1202 void RenderLayerBacking::setCompositedBounds(const IntRect& bounds)
1203 {
1204     m_compositedBounds = bounds;
1205 
1206 }
graphicsLayerToCSSProperty(AnimatedPropertyID property)1207 int RenderLayerBacking::graphicsLayerToCSSProperty(AnimatedPropertyID property)
1208 {
1209     int cssProperty = CSSPropertyInvalid;
1210     switch (property) {
1211         case AnimatedPropertyWebkitTransform:
1212             cssProperty = CSSPropertyWebkitTransform;
1213             break;
1214         case AnimatedPropertyOpacity:
1215             cssProperty = CSSPropertyOpacity;
1216             break;
1217         case AnimatedPropertyBackgroundColor:
1218             cssProperty = CSSPropertyBackgroundColor;
1219             break;
1220         case AnimatedPropertyInvalid:
1221             ASSERT_NOT_REACHED();
1222     }
1223     return cssProperty;
1224 }
1225 
cssToGraphicsLayerProperty(int cssProperty)1226 AnimatedPropertyID RenderLayerBacking::cssToGraphicsLayerProperty(int cssProperty)
1227 {
1228     switch (cssProperty) {
1229         case CSSPropertyWebkitTransform:
1230             return AnimatedPropertyWebkitTransform;
1231         case CSSPropertyOpacity:
1232             return AnimatedPropertyOpacity;
1233         case CSSPropertyBackgroundColor:
1234             return AnimatedPropertyBackgroundColor;
1235         // It's fine if we see other css properties here; they are just not accelerated.
1236     }
1237     return AnimatedPropertyInvalid;
1238 }
1239 
1240 } // namespace WebCore
1241 
1242 #endif // USE(ACCELERATED_COMPOSITING)
1243