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1 /*
2  * Copyright (C) 2004, 2006 Apple Computer, Inc.  All rights reserved.
3  * Copyright (C) 2007, 2008, 2009 Google, Inc.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 
29 #include "NPV8Object.h"
30 
31 #include "PlatformBridge.h"
32 #include "DOMWindow.h"
33 #include "Frame.h"
34 #include "OwnArrayPtr.h"
35 #include "PlatformString.h"
36 #include "ScriptController.h"
37 #include "V8GCController.h"
38 #include "V8Helpers.h"
39 #include "V8Index.h"
40 #include "V8NPUtils.h"
41 #include "V8Proxy.h"
42 #include "npruntime_impl.h"
43 #include "npruntime_priv.h"
44 
45 #if PLATFORM(CHROMIUM)
46 #include <bindings/npruntime.h>
47 #else
48 #include "npruntime.h"
49 #endif
50 
51 #include <stdio.h>
52 #include <v8.h>
53 #include <wtf/StringExtras.h>
54 
55 using WebCore::npObjectInternalFieldCount;
56 using WebCore::toV8Context;
57 using WebCore::toV8Proxy;
58 using WebCore::V8ClassIndex;
59 using WebCore::V8DOMWrapper;
60 using WebCore::V8GCController;
61 using WebCore::V8Proxy;
62 
63 // FIXME: Comments on why use malloc and free.
allocV8NPObject(NPP,NPClass *)64 static NPObject* allocV8NPObject(NPP, NPClass*)
65 {
66     return static_cast<NPObject*>(malloc(sizeof(V8NPObject)));
67 }
68 
freeV8NPObject(NPObject * npObject)69 static void freeV8NPObject(NPObject* npObject)
70 {
71     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
72 #ifndef NDEBUG
73     V8GCController::unregisterGlobalHandle(v8NpObject, v8NpObject->v8Object);
74 #endif
75     v8NpObject->v8Object.Dispose();
76     free(v8NpObject);
77 }
78 
createValueListFromVariantArgs(const NPVariant * arguments,uint32_t argumentCount,NPObject * owner)79 static v8::Handle<v8::Value>* createValueListFromVariantArgs(const NPVariant* arguments, uint32_t argumentCount, NPObject* owner)
80 {
81     v8::Handle<v8::Value>* argv = new v8::Handle<v8::Value>[argumentCount];
82     for (uint32_t index = 0; index < argumentCount; index++) {
83         const NPVariant* arg = &arguments[index];
84         argv[index] = convertNPVariantToV8Object(arg, owner);
85     }
86     return argv;
87 }
88 
89 // Create an identifier (null terminated utf8 char*) from the NPIdentifier.
npIdentifierToV8Identifier(NPIdentifier name)90 static v8::Local<v8::String> npIdentifierToV8Identifier(NPIdentifier name)
91 {
92     PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name);
93     if (identifier->isString)
94         return v8::String::New(static_cast<const char*>(identifier->value.string));
95 
96     char buffer[32];
97     snprintf(buffer, sizeof(buffer), "%d", identifier->value.number);
98     return v8::String::New(buffer);
99 }
100 
v8ObjectToNPObject(v8::Handle<v8::Object> object)101 NPObject* v8ObjectToNPObject(v8::Handle<v8::Object> object)
102 {
103     return reinterpret_cast<NPObject*>(object->GetPointerFromInternalField(WebCore::v8DOMWrapperObjectIndex));
104 }
105 
106 static NPClass V8NPObjectClass = { NP_CLASS_STRUCT_VERSION,
107                                    allocV8NPObject,
108                                    freeV8NPObject,
109                                    0, 0, 0, 0, 0, 0, 0, 0, 0 };
110 
111 // NPAPI's npruntime functions.
112 NPClass* npScriptObjectClass = &V8NPObjectClass;
113 
npCreateV8ScriptObject(NPP npp,v8::Handle<v8::Object> object,WebCore::DOMWindow * root)114 NPObject* npCreateV8ScriptObject(NPP npp, v8::Handle<v8::Object> object, WebCore::DOMWindow* root)
115 {
116     // Check to see if this object is already wrapped.
117     if (object->InternalFieldCount() == npObjectInternalFieldCount) {
118         v8::Local<v8::Value> typeIndex = object->GetInternalField(WebCore::v8DOMWrapperTypeIndex);
119         if (typeIndex->IsNumber() && typeIndex->Uint32Value() == V8ClassIndex::NPOBJECT) {
120 
121             NPObject* returnValue = v8ObjectToNPObject(object);
122             _NPN_RetainObject(returnValue);
123             return returnValue;
124         }
125     }
126 
127     V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp, &V8NPObjectClass));
128     v8npObject->v8Object = v8::Persistent<v8::Object>::New(object);
129 #ifndef NDEBUG
130     V8GCController::registerGlobalHandle(WebCore::NPOBJECT, v8npObject, v8npObject->v8Object);
131 #endif
132     v8npObject->rootObject = root;
133     return reinterpret_cast<NPObject*>(v8npObject);
134 }
135 
_NPN_Invoke(NPP npp,NPObject * npObject,NPIdentifier methodName,const NPVariant * arguments,uint32_t argumentCount,NPVariant * result)136 bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
137 {
138     if (!npObject)
139         return false;
140 
141     if (npObject->_class != npScriptObjectClass) {
142         if (npObject->_class->invoke)
143             return npObject->_class->invoke(npObject, methodName, arguments, argumentCount, result);
144 
145         VOID_TO_NPVARIANT(*result);
146         return true;
147     }
148 
149     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
150 
151     PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
152     if (!identifier->isString)
153         return false;
154 
155     v8::HandleScope handleScope;
156     // FIXME: should use the plugin's owner frame as the security context.
157     v8::Handle<v8::Context> context = toV8Context(npp, npObject);
158     if (context.IsEmpty())
159         return false;
160 
161     v8::Context::Scope scope(context);
162 
163     if (methodName == _NPN_GetStringIdentifier("eval")) {
164         if (argumentCount != 1)
165             return false;
166         if (arguments[0].type != NPVariantType_String)
167             return false;
168         return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].value.stringValue), result);
169     }
170 
171     v8::Handle<v8::Value> functionObject = v8NpObject->v8Object->Get(v8::String::New(identifier->value.string));
172     if (functionObject.IsEmpty() || functionObject->IsNull()) {
173         NULL_TO_NPVARIANT(*result);
174         return false;
175     }
176     if (functionObject->IsUndefined()) {
177         VOID_TO_NPVARIANT(*result);
178         return false;
179     }
180 
181     V8Proxy* proxy = toV8Proxy(npObject);
182     ASSERT(proxy);
183 
184     // Call the function object.
185     v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionObject);
186     OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
187     v8::Local<v8::Value> resultObject = proxy->callFunction(function, v8NpObject->v8Object, argumentCount, argv.get());
188 
189     // If we had an error, return false.  The spec is a little unclear here, but says "Returns true if the method was
190     // successfully invoked".  If we get an error return value, was that successfully invoked?
191     if (resultObject.IsEmpty())
192         return false;
193 
194     convertV8ObjectToNPVariant(resultObject, npObject, result);
195     return true;
196 }
197 
198 // FIXME: Fix it same as _NPN_Invoke (HandleScope and such).
_NPN_InvokeDefault(NPP npp,NPObject * npObject,const NPVariant * arguments,uint32_t argumentCount,NPVariant * result)199 bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
200 {
201     if (!npObject)
202         return false;
203 
204     if (npObject->_class != npScriptObjectClass) {
205         if (npObject->_class->invokeDefault)
206             return npObject->_class->invokeDefault(npObject, arguments, argumentCount, result);
207 
208         VOID_TO_NPVARIANT(*result);
209         return true;
210     }
211 
212     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
213 
214     VOID_TO_NPVARIANT(*result);
215 
216     v8::HandleScope handleScope;
217     v8::Handle<v8::Context> context = toV8Context(npp, npObject);
218     if (context.IsEmpty())
219         return false;
220 
221     v8::Context::Scope scope(context);
222 
223     // Lookup the function object and call it.
224     v8::Handle<v8::Object> functionObject(v8NpObject->v8Object);
225     if (!functionObject->IsFunction())
226         return false;
227 
228     v8::Local<v8::Value> resultObject;
229     v8::Handle<v8::Function> function(v8::Function::Cast(*functionObject));
230     if (!function->IsNull()) {
231         V8Proxy* proxy = toV8Proxy(npObject);
232         ASSERT(proxy);
233 
234         OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
235         resultObject = proxy->callFunction(function, functionObject, argumentCount, argv.get());
236     }
237     // If we had an error, return false.  The spec is a little unclear here, but says "Returns true if the method was
238     // successfully invoked".  If we get an error return value, was that successfully invoked?
239     if (resultObject.IsEmpty())
240         return false;
241 
242     convertV8ObjectToNPVariant(resultObject, npObject, result);
243     return true;
244 }
245 
_NPN_Evaluate(NPP npp,NPObject * npObject,NPString * npScript,NPVariant * result)246 bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* result)
247 {
248     bool popupsAllowed = WebCore::PlatformBridge::popupsAllowed(npp);
249     return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result);
250 }
251 
_NPN_EvaluateHelper(NPP npp,bool popupsAllowed,NPObject * npObject,NPString * npScript,NPVariant * result)252 bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPString* npScript, NPVariant* result)
253 {
254     VOID_TO_NPVARIANT(*result);
255     if (!npObject)
256         return false;
257 
258     if (npObject->_class != npScriptObjectClass)
259         return false;
260 
261     v8::HandleScope handleScope;
262     v8::Handle<v8::Context> context = toV8Context(npp, npObject);
263     if (context.IsEmpty())
264         return false;
265 
266     V8Proxy* proxy = toV8Proxy(npObject);
267     ASSERT(proxy);
268 
269     v8::Context::Scope scope(context);
270 
271     WebCore::String filename;
272     if (!popupsAllowed)
273         filename = "npscript";
274 
275     WebCore::String script = WebCore::String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Length);
276     v8::Local<v8::Value> v8result = proxy->evaluate(WebCore::ScriptSourceCode(script, WebCore::KURL(WebCore::ParsedURLString, filename)), 0);
277 
278     if (v8result.IsEmpty())
279         return false;
280 
281     convertV8ObjectToNPVariant(v8result, npObject, result);
282     return true;
283 }
284 
_NPN_GetProperty(NPP npp,NPObject * npObject,NPIdentifier propertyName,NPVariant * result)285 bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NPVariant* result)
286 {
287     if (!npObject)
288         return false;
289 
290     if (npObject->_class == npScriptObjectClass) {
291         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
292 
293         v8::HandleScope handleScope;
294         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
295         if (context.IsEmpty())
296             return false;
297 
298         v8::Context::Scope scope(context);
299 
300         v8::Handle<v8::Object> obj(object->v8Object);
301         v8::Local<v8::Value> v8result = obj->Get(npIdentifierToV8Identifier(propertyName));
302 
303         convertV8ObjectToNPVariant(v8result, npObject, result);
304         return true;
305     }
306 
307     if (npObject->_class->hasProperty && npObject->_class->getProperty) {
308         if (npObject->_class->hasProperty(npObject, propertyName))
309             return npObject->_class->getProperty(npObject, propertyName, result);
310     }
311 
312     VOID_TO_NPVARIANT(*result);
313     return false;
314 }
315 
_NPN_SetProperty(NPP npp,NPObject * npObject,NPIdentifier propertyName,const NPVariant * value)316 bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, const NPVariant* value)
317 {
318     if (!npObject)
319         return false;
320 
321     if (npObject->_class == npScriptObjectClass) {
322         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
323 
324         v8::HandleScope handleScope;
325         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
326         if (context.IsEmpty())
327             return false;
328 
329         v8::Context::Scope scope(context);
330 
331         v8::Handle<v8::Object> obj(object->v8Object);
332         obj->Set(npIdentifierToV8Identifier(propertyName),
333                  convertNPVariantToV8Object(value, object->rootObject->frame()->script()->windowScriptNPObject()));
334         return true;
335     }
336 
337     if (npObject->_class->setProperty)
338         return npObject->_class->setProperty(npObject, propertyName, value);
339 
340     return false;
341 }
342 
_NPN_RemoveProperty(NPP npp,NPObject * npObject,NPIdentifier propertyName)343 bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
344 {
345     if (!npObject)
346         return false;
347     if (npObject->_class != npScriptObjectClass)
348         return false;
349 
350     V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
351 
352     v8::HandleScope handleScope;
353     v8::Handle<v8::Context> context = toV8Context(npp, npObject);
354     if (context.IsEmpty())
355         return false;
356     v8::Context::Scope scope(context);
357 
358     v8::Handle<v8::Object> obj(object->v8Object);
359     // FIXME: Verify that setting to undefined is right.
360     obj->Set(npIdentifierToV8Identifier(propertyName), v8::Undefined());
361     return true;
362 }
363 
_NPN_HasProperty(NPP npp,NPObject * npObject,NPIdentifier propertyName)364 bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
365 {
366     if (!npObject)
367         return false;
368 
369     if (npObject->_class == npScriptObjectClass) {
370         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
371 
372         v8::HandleScope handleScope;
373         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
374         if (context.IsEmpty())
375             return false;
376         v8::Context::Scope scope(context);
377 
378         v8::Handle<v8::Object> obj(object->v8Object);
379         return obj->Has(npIdentifierToV8Identifier(propertyName));
380     }
381 
382     if (npObject->_class->hasProperty)
383         return npObject->_class->hasProperty(npObject, propertyName);
384     return false;
385 }
386 
_NPN_HasMethod(NPP npp,NPObject * npObject,NPIdentifier methodName)387 bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName)
388 {
389     if (!npObject)
390         return false;
391 
392     if (npObject->_class == npScriptObjectClass) {
393         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
394 
395         v8::HandleScope handleScope;
396         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
397         if (context.IsEmpty())
398             return false;
399         v8::Context::Scope scope(context);
400 
401         v8::Handle<v8::Object> obj(object->v8Object);
402         v8::Handle<v8::Value> prop = obj->Get(npIdentifierToV8Identifier(methodName));
403         return prop->IsFunction();
404     }
405 
406     if (npObject->_class->hasMethod)
407         return npObject->_class->hasMethod(npObject, methodName);
408     return false;
409 }
410 
_NPN_SetException(NPObject * npObject,const NPUTF8 * message)411 void _NPN_SetException(NPObject* npObject, const NPUTF8 *message)
412 {
413     if (!npObject || npObject->_class != npScriptObjectClass) {
414         // We won't be able to find a proper scope for this exception, so just throw it.
415         // This is consistent with JSC, which throws a global exception all the time.
416 #if PLATFORM(ANDROID)
417         // However, if there isn't a v8 context, throw the error away as there really isn't anything useful to do with it.
418         if (v8::Context::InContext())
419             V8Proxy::throwError(V8Proxy::GeneralError, message);
420 #endif
421         return;
422     }
423     v8::HandleScope handleScope;
424     v8::Handle<v8::Context> context = toV8Context(0, npObject);
425     if (context.IsEmpty())
426         return;
427 
428     v8::Context::Scope scope(context);
429     V8Proxy::throwError(V8Proxy::GeneralError, message);
430 }
431 
_NPN_Enumerate(NPP npp,NPObject * npObject,NPIdentifier ** identifier,uint32_t * count)432 bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint32_t* count)
433 {
434     if (!npObject)
435         return false;
436 
437     if (npObject->_class == npScriptObjectClass) {
438         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
439 
440         v8::HandleScope handleScope;
441         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
442         if (context.IsEmpty())
443             return false;
444         v8::Context::Scope scope(context);
445 
446         v8::Handle<v8::Object> obj(object->v8Object);
447 
448         // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method when it exists, instead of evaluating javascript.
449 
450         // FIXME: Figure out how to cache this helper function.  Run a helper function that collects the properties
451         // on the object into an array.
452         const char enumeratorCode[] =
453             "(function (obj) {"
454             "  var props = [];"
455             "  for (var prop in obj) {"
456             "    props[props.length] = prop;"
457             "  }"
458             "  return props;"
459             "});";
460         v8::Handle<v8::String> source = v8::String::New(enumeratorCode);
461         v8::Handle<v8::Script> script = v8::Script::Compile(source, 0);
462         v8::Handle<v8::Value> enumeratorObj = script->Run();
463         v8::Handle<v8::Function> enumerator = v8::Handle<v8::Function>::Cast(enumeratorObj);
464         v8::Handle<v8::Value> argv[] = { obj };
465         v8::Local<v8::Value> propsObj = enumerator->Call(v8::Handle<v8::Object>::Cast(enumeratorObj), ARRAYSIZE_UNSAFE(argv), argv);
466         if (propsObj.IsEmpty())
467             return false;
468 
469         // Convert the results into an array of NPIdentifiers.
470         v8::Handle<v8::Array> props = v8::Handle<v8::Array>::Cast(propsObj);
471         *count = props->Length();
472         *identifier = static_cast<NPIdentifier*>(malloc(sizeof(NPIdentifier*) * *count));
473         for (uint32_t i = 0; i < *count; ++i) {
474             v8::Local<v8::Value> name = props->Get(v8::Integer::New(i));
475             (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(name));
476         }
477         return true;
478     }
479 
480     if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->enumerate)
481        return npObject->_class->enumerate(npObject, identifier, count);
482 
483     return false;
484 }
485 
_NPN_Construct(NPP npp,NPObject * npObject,const NPVariant * arguments,uint32_t argumentCount,NPVariant * result)486 bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
487 {
488     if (!npObject)
489         return false;
490 
491     if (npObject->_class == npScriptObjectClass) {
492         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
493 
494         v8::HandleScope handleScope;
495         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
496         if (context.IsEmpty())
497             return false;
498         v8::Context::Scope scope(context);
499 
500         // Lookup the constructor function.
501         v8::Handle<v8::Object> ctorObj(object->v8Object);
502         if (!ctorObj->IsFunction())
503             return false;
504 
505         // Call the constructor.
506         v8::Local<v8::Value> resultObject;
507         v8::Handle<v8::Function> ctor(v8::Function::Cast(*ctorObj));
508         if (!ctor->IsNull()) {
509             V8Proxy* proxy = toV8Proxy(npObject);
510             ASSERT(proxy);
511 
512             OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
513             resultObject = proxy->newInstance(ctor, argumentCount, argv.get());
514         }
515 
516         if (resultObject.IsEmpty())
517             return false;
518 
519         convertV8ObjectToNPVariant(resultObject, npObject, result);
520         return true;
521     }
522 
523     if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->construct)
524         return npObject->_class->construct(npObject, arguments, argumentCount, result);
525 
526     return false;
527 }
528