/external/skia/src/utils/ |
D | SkMeshUtils.cpp | 82 int rows, int cols, const SkPoint verts[], in Draw()
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D | SkNinePatch.cpp | 56 static void fillRow(SkPoint verts[], SkPoint texs[], in fillRow() 176 SkPoint* verts = (SkPoint*)storage.get(); in DrawMesh() local
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D | SkBoundaryPatch.cpp | 37 bool SkBoundaryPatch::evalPatch(SkPoint verts[], int rows, int cols) { in evalPatch()
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/external/quake/quake/src/QW/client/ |
D | gl_warp.c | 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) in BoundPoly() 54 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() 148 vec3_t verts[64]; in GL_SubdivideSurface() local 903 vec3_t verts[MAX_CLIP_VERTS]; in R_DrawSkyChain() local
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D | gl_mesh.c | 289 trivertx_t *verts; in GL_MakeAliasModelDisplayLists() local
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D | gl_rmain.c | 299 trivertx_t *verts; in GL_DrawAliasFrame() local 396 trivertx_t *verts; in GL_DrawAliasShadow() local
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D | r_draw.c | 708 mvertex_t verts[2][100]; //FIXME: do real number in R_RenderPoly() local
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D | gl_model.h | 125 float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) member
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/external/quake/quake/src/WinQuake/ |
D | gl_warp.cpp | 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) in BoundPoly() 54 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() 148 vec3_t verts[64]; in GL_SubdivideSurface() local 952 vec3_t verts[MAX_CLIP_VERTS]; in R_DrawSkyChain() local
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D | gl_mesh.cpp | 302 trivertx_t *verts; in GL_MakeAliasModelDisplayLists() local
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D | gl_rmain.cpp | 329 trivertx_t *v, *verts; in GL_DrawAliasFrame() local 445 trivertx_t *v, *verts; in GL_DrawAliasShadow() local 596 trivertx_t *verts, *v; in R_DrawAliasModel() local
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D | r_draw.cpp | 708 mvertex_t verts[2][100]; //FIXME: do real number in R_RenderPoly() local
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D | gl_model.h | 121 float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) member
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/external/skia/src/gl/ |
D | SkGLDevice_SWLayer.cpp | 79 const SkPoint verts[], const SkPoint textures[], in drawVertices()
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D | SkGLDevice.cpp | 268 const SkGLVertex* verts; in drawPoints() local
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/external/skia/src/core/ |
D | SkDevice.cpp | 103 const SkPoint verts[], const SkPoint textures[], in drawVertices()
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D | SkPicturePlayback.cpp | 694 const SkPoint* verts = (const SkPoint*)fReader.skip( in draw() local
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D | SkCanvas.cpp | 1256 const SkPoint verts[], const SkPoint texs[], in drawVertices()
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D | SkDraw.cpp | 2071 static bool texture_to_matrix(const VertState& state, const SkPoint verts[], in texture_to_matrix()
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/external/webkit/WebCore/platform/graphics/android/ |
D | GraphicsContextAndroid.cpp | 483 SkPoint* verts = (SkPoint*)storage.get(); in drawLine() local
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