1 /*
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "GIFImageDecoder.h"
28 #include "GIFImageReader.h"
29
30 namespace WebCore {
31
GIFImageDecoder()32 GIFImageDecoder::GIFImageDecoder()
33 : m_frameCountValid(true)
34 , m_repetitionCount(cAnimationLoopOnce)
35 , m_readOffset(0)
36 {
37 }
38
~GIFImageDecoder()39 GIFImageDecoder::~GIFImageDecoder()
40 {
41 }
42
43 // Take the data and store it.
setData(SharedBuffer * data,bool allDataReceived)44 void GIFImageDecoder::setData(SharedBuffer* data, bool allDataReceived)
45 {
46 if (m_failed)
47 return;
48
49 // Cache our new data.
50 ImageDecoder::setData(data, allDataReceived);
51
52 // Our frame count is now unknown.
53 m_frameCountValid = false;
54
55 // Create the GIF reader.
56 if (!m_reader && !m_failed)
57 m_reader.set(new GIFImageReader(this));
58 }
59
60 // Whether or not the size information has been decoded yet.
isSizeAvailable()61 bool GIFImageDecoder::isSizeAvailable()
62 {
63 if (!ImageDecoder::isSizeAvailable() && !failed() && m_reader)
64 decode(GIFSizeQuery, 0);
65
66 return ImageDecoder::isSizeAvailable();
67 }
68
69 // The total number of frames for the image. Will scan the image data for the answer
70 // (without necessarily decoding all of the individual frames).
frameCount()71 size_t GIFImageDecoder::frameCount()
72 {
73 // If the decoder had an earlier error, we will just return what we had decoded
74 // so far.
75 if (!m_frameCountValid) {
76 // FIXME: Scanning all the data has O(n^2) behavior if the data were to come in really
77 // slowly. Might be interesting to try to clone our existing read session to preserve
78 // state, but for now we just crawl all the data. Note that this is no worse than what
79 // ImageIO does on Mac right now (it also crawls all the data again).
80 GIFImageReader reader(0);
81 // This function may fail, but we want to keep any partial data it may
82 // have decoded, so don't mark it is invalid. If there is an overflow
83 // or some serious error, m_failed will have gotten set for us.
84 reader.read((const unsigned char*)m_data->data(), m_data->size(), GIFFrameCountQuery, static_cast<unsigned>(-1));
85 m_frameCountValid = true;
86 m_frameBufferCache.resize(reader.images_count);
87 }
88
89 return m_frameBufferCache.size();
90 }
91
92 // The number of repetitions to perform for an animation loop.
repetitionCount() const93 int GIFImageDecoder::repetitionCount() const
94 {
95 // This value can arrive at any point in the image data stream. Most GIFs
96 // in the wild declare it near the beginning of the file, so it usually is
97 // set by the time we've decoded the size, but (depending on the GIF and the
98 // packets sent back by the webserver) not always. Our caller is
99 // responsible for waiting until image decoding has finished to ask this if
100 // it needs an authoritative answer. In the meantime, we should default to
101 // "loop once".
102 if (m_reader) {
103 // Added wrinkle: ImageSource::clear() may destroy the reader, making
104 // the result from the reader _less_ authoritative on future calls. To
105 // detect this, the reader returns cLoopCountNotSeen (-2) instead of
106 // cAnimationLoopOnce (-1) when its current incarnation hasn't actually
107 // seen a loop count yet; in this case we return our previously-cached
108 // value.
109 const int repetitionCount = m_reader->loop_count;
110 if (repetitionCount != cLoopCountNotSeen)
111 m_repetitionCount = repetitionCount;
112 }
113 return m_repetitionCount;
114 }
115
frameBufferAtIndex(size_t index)116 RGBA32Buffer* GIFImageDecoder::frameBufferAtIndex(size_t index)
117 {
118 if (index >= frameCount())
119 return 0;
120
121 RGBA32Buffer& frame = m_frameBufferCache[index];
122 if (frame.status() != RGBA32Buffer::FrameComplete && m_reader)
123 decode(GIFFullQuery, index + 1); // Decode this frame.
124 return &frame;
125 }
126
clearFrameBufferCache(size_t clearBeforeFrame)127 void GIFImageDecoder::clearFrameBufferCache(size_t clearBeforeFrame)
128 {
129 // In some cases, like if the decoder was destroyed while animating, we
130 // can be asked to clear more frames than we currently have.
131 if (m_frameBufferCache.isEmpty())
132 return; // Nothing to do.
133
134 // The "-1" here is tricky. It does not mean that |clearBeforeFrame| is the
135 // last frame we wish to preserve, but rather that we never want to clear
136 // the very last frame in the cache: it's empty (so clearing it is
137 // pointless), it's partial (so we don't want to clear it anyway), or the
138 // cache could be enlarged with a future setData() call and it could be
139 // needed to construct the next frame (see comments below). Callers can
140 // always use ImageSource::clear(true, ...) to completely free the memory in
141 // this case.
142 clearBeforeFrame = std::min(clearBeforeFrame, m_frameBufferCache.size() - 1);
143 const Vector<RGBA32Buffer>::iterator end(m_frameBufferCache.begin() + clearBeforeFrame);
144
145 // We need to preserve frames such that:
146 // * We don't clear |end|
147 // * We don't clear the frame we're currently decoding
148 // * We don't clear any frame from which a future initFrameBuffer() call
149 // will copy bitmap data
150 // All other frames can be cleared. Because of the constraints on when
151 // ImageSource::clear() can be called (see ImageSource.h), we're guaranteed
152 // not to have non-empty frames after the frame we're currently decoding.
153 // So, scan backwards from |end| as follows:
154 // * If the frame is empty, we're still past any frames we care about.
155 // * If the frame is complete, but is DisposeOverwritePrevious, we'll
156 // skip over it in future initFrameBuffer() calls. We can clear it
157 // unless it's |end|, and keep scanning. For any other disposal method,
158 // stop scanning, as we've found the frame initFrameBuffer() will need
159 // next.
160 // * If the frame is partial, we're decoding it, so don't clear it; if it
161 // has a disposal method other than DisposeOverwritePrevious, stop
162 // scanning, as we'll only need this frame when decoding the next one.
163 Vector<RGBA32Buffer>::iterator i(end);
164 for (; (i != m_frameBufferCache.begin()) && ((i->status() == RGBA32Buffer::FrameEmpty) || (i->disposalMethod() == RGBA32Buffer::DisposeOverwritePrevious)); --i) {
165 if ((i->status() == RGBA32Buffer::FrameComplete) && (i != end))
166 i->clear();
167 }
168
169 // Now |i| holds the last frame we need to preserve; clear prior frames.
170 for (Vector<RGBA32Buffer>::iterator j(m_frameBufferCache.begin()); j != i; ++j) {
171 ASSERT(j->status() != RGBA32Buffer::FramePartial);
172 if (j->status() != RGBA32Buffer::FrameEmpty)
173 j->clear();
174 }
175 }
176
177 // Feed data to the GIF reader.
decode(GIFQuery query,unsigned haltAtFrame)178 void GIFImageDecoder::decode(GIFQuery query, unsigned haltAtFrame)
179 {
180 if (m_failed)
181 return;
182
183 m_failed = !m_reader->read((const unsigned char*)m_data->data() + m_readOffset, m_data->size() - m_readOffset, query, haltAtFrame);
184
185 if (m_failed)
186 m_reader.clear();
187 }
188
189 // Callbacks from the GIF reader.
sizeNowAvailable(unsigned width,unsigned height)190 bool GIFImageDecoder::sizeNowAvailable(unsigned width, unsigned height)
191 {
192 if (!setSize(width, height))
193 return false;
194 prepareScaleDataIfNecessary();
195 return true;
196 }
197
decodingHalted(unsigned bytesLeft)198 void GIFImageDecoder::decodingHalted(unsigned bytesLeft)
199 {
200 m_readOffset = m_data->size() - bytesLeft;
201 }
202
initFrameBuffer(unsigned frameIndex)203 bool GIFImageDecoder::initFrameBuffer(unsigned frameIndex)
204 {
205 // Initialize the frame rect in our buffer.
206 const GIFFrameReader* frameReader = m_reader->frame_reader;
207 IntRect frameRect(frameReader->x_offset, frameReader->y_offset, frameReader->width, frameReader->height);
208
209 // Make sure the frameRect doesn't extend past the bottom-right of the buffer.
210 if (frameRect.right() > size().width())
211 frameRect.setWidth(size().width() - frameReader->x_offset);
212 if (frameRect.bottom() > size().height())
213 frameRect.setHeight(size().height() - frameReader->y_offset);
214
215 RGBA32Buffer* const buffer = &m_frameBufferCache[frameIndex];
216 int left = upperBoundScaledX(frameRect.x());
217 int right = lowerBoundScaledX(frameRect.right(), left);
218 int top = upperBoundScaledY(frameRect.y());
219 int bottom = lowerBoundScaledY(frameRect.bottom(), top);
220 buffer->setRect(IntRect(left, top, right - left, bottom - top));
221
222 if (frameIndex == 0) {
223 // This is the first frame, so we're not relying on any previous data.
224 if (!buffer->setSize(scaledSize().width(), scaledSize().height())) {
225 m_failed = true;
226 return false;
227 }
228 } else {
229 // The starting state for this frame depends on the previous frame's
230 // disposal method.
231 //
232 // Frames that use the DisposeOverwritePrevious method are effectively
233 // no-ops in terms of changing the starting state of a frame compared to
234 // the starting state of the previous frame, so skip over them. (If the
235 // first frame specifies this method, it will get treated like
236 // DisposeOverwriteBgcolor below and reset to a completely empty image.)
237 const RGBA32Buffer* prevBuffer = &m_frameBufferCache[--frameIndex];
238 RGBA32Buffer::FrameDisposalMethod prevMethod =
239 prevBuffer->disposalMethod();
240 while ((frameIndex > 0)
241 && (prevMethod == RGBA32Buffer::DisposeOverwritePrevious)) {
242 prevBuffer = &m_frameBufferCache[--frameIndex];
243 prevMethod = prevBuffer->disposalMethod();
244 }
245 ASSERT(prevBuffer->status() == RGBA32Buffer::FrameComplete);
246
247 if ((prevMethod == RGBA32Buffer::DisposeNotSpecified) ||
248 (prevMethod == RGBA32Buffer::DisposeKeep)) {
249 // Preserve the last frame as the starting state for this frame.
250 buffer->copyBitmapData(*prevBuffer);
251 } else {
252 // We want to clear the previous frame to transparent, without
253 // affecting pixels in the image outside of the frame.
254 const IntRect& prevRect = prevBuffer->rect();
255 const IntSize& bufferSize = scaledSize();
256 if ((frameIndex == 0)
257 || prevRect.contains(IntRect(IntPoint(), bufferSize))) {
258 // Clearing the first frame, or a frame the size of the whole
259 // image, results in a completely empty image.
260 if (!buffer->setSize(bufferSize.width(), bufferSize.height())) {
261 m_failed = true;
262 return false;
263 }
264 } else {
265 // Copy the whole previous buffer, then clear just its frame.
266 buffer->copyBitmapData(*prevBuffer);
267 for (int y = prevRect.y(); y < prevRect.bottom(); ++y) {
268 for (int x = prevRect.x(); x < prevRect.right(); ++x)
269 buffer->setRGBA(x, y, 0, 0, 0, 0);
270 }
271 if ((prevRect.width() > 0) && (prevRect.height() > 0))
272 buffer->setHasAlpha(true);
273 }
274 }
275 }
276
277 // Update our status to be partially complete.
278 buffer->setStatus(RGBA32Buffer::FramePartial);
279
280 // Reset the alpha pixel tracker for this frame.
281 m_currentBufferSawAlpha = false;
282 return true;
283 }
284
haveDecodedRow(unsigned frameIndex,unsigned char * rowBuffer,unsigned char * rowEnd,unsigned rowNumber,unsigned repeatCount,bool writeTransparentPixels)285 bool GIFImageDecoder::haveDecodedRow(unsigned frameIndex,
286 unsigned char* rowBuffer,
287 unsigned char* rowEnd,
288 unsigned rowNumber,
289 unsigned repeatCount,
290 bool writeTransparentPixels)
291 {
292 const GIFFrameReader* frameReader = m_reader->frame_reader;
293 // The pixel data and coordinates supplied to us are relative to the frame's
294 // origin within the entire image size, i.e.
295 // (frameReader->x_offset, frameReader->y_offset). There is no guarantee
296 // that (rowEnd - rowBuffer) == (size().width() - frameReader->x_offset), so
297 // we must ensure we don't run off the end of either the source data or the
298 // row's X-coordinates.
299 int xBegin = upperBoundScaledX(frameReader->x_offset);
300 int yBegin = upperBoundScaledY(frameReader->y_offset + rowNumber);
301 int xEnd = lowerBoundScaledX(std::min(xBegin + static_cast<int>(rowEnd - rowBuffer), size().width()) - 1, xBegin + 1) + 1;
302 int yEnd = lowerBoundScaledY(std::min(yBegin + static_cast<int>(repeatCount), size().height()) - 1, yBegin + 1) + 1;
303 if (!rowBuffer || (xBegin < 0) || (yBegin < 0) || (xEnd <= xBegin) || (yEnd <= yBegin))
304 return true;
305
306 // Get the colormap.
307 const unsigned char* colorMap;
308 unsigned colorMapSize;
309 if (frameReader->is_local_colormap_defined) {
310 colorMap = frameReader->local_colormap;
311 colorMapSize = (unsigned)frameReader->local_colormap_size;
312 } else {
313 colorMap = m_reader->global_colormap;
314 colorMapSize = m_reader->global_colormap_size;
315 }
316 if (!colorMap)
317 return true;
318
319 // Initialize the frame if necessary.
320 RGBA32Buffer& buffer = m_frameBufferCache[frameIndex];
321 if ((buffer.status() == RGBA32Buffer::FrameEmpty) && !initFrameBuffer(frameIndex))
322 return false;
323
324 // Write one row's worth of data into the frame.
325 for (int x = xBegin; x < xEnd; ++x) {
326 const unsigned char sourceValue = *(rowBuffer + (m_scaled ? m_scaledColumns[x] : x) - frameReader->x_offset);
327 if ((!frameReader->is_transparent || (sourceValue != frameReader->tpixel)) && (sourceValue < colorMapSize)) {
328 const size_t colorIndex = static_cast<size_t>(sourceValue) * 3;
329 buffer.setRGBA(x, yBegin, colorMap[colorIndex], colorMap[colorIndex + 1], colorMap[colorIndex + 2], 255);
330 } else {
331 m_currentBufferSawAlpha = true;
332 // We may or may not need to write transparent pixels to the buffer.
333 // If we're compositing against a previous image, it's wrong, and if
334 // we're writing atop a cleared, fully transparent buffer, it's
335 // unnecessary; but if we're decoding an interlaced gif and
336 // displaying it "Haeberli"-style, we must write these for passes
337 // beyond the first, or the initial passes will "show through" the
338 // later ones.
339 if (writeTransparentPixels)
340 buffer.setRGBA(x, yBegin, 0, 0, 0, 0);
341 }
342 }
343
344 // Tell the frame to copy the row data if need be.
345 if (repeatCount > 1)
346 buffer.copyRowNTimes(xBegin, xEnd, yBegin, yEnd);
347
348 return true;
349 }
350
frameComplete(unsigned frameIndex,unsigned frameDuration,RGBA32Buffer::FrameDisposalMethod disposalMethod)351 void GIFImageDecoder::frameComplete(unsigned frameIndex, unsigned frameDuration, RGBA32Buffer::FrameDisposalMethod disposalMethod)
352 {
353 // Initialize the frame if necessary. Some GIFs insert do-nothing frames,
354 // in which case we never reach haveDecodedRow() before getting here.
355 RGBA32Buffer& buffer = m_frameBufferCache[frameIndex];
356 if ((buffer.status() == RGBA32Buffer::FrameEmpty) && !initFrameBuffer(frameIndex))
357 return;
358
359 buffer.setStatus(RGBA32Buffer::FrameComplete);
360 buffer.setDuration(frameDuration);
361 buffer.setDisposalMethod(disposalMethod);
362
363 if (!m_currentBufferSawAlpha) {
364 // The whole frame was non-transparent, so it's possible that the entire
365 // resulting buffer was non-transparent, and we can setHasAlpha(false).
366 if (buffer.rect().contains(IntRect(IntPoint(), scaledSize())))
367 buffer.setHasAlpha(false);
368 else if (frameIndex > 0) {
369 // Tricky case. This frame does not have alpha only if everywhere
370 // outside its rect doesn't have alpha. To know whether this is
371 // true, we check the start state of the frame -- if it doesn't have
372 // alpha, we're safe.
373 //
374 // First skip over prior DisposeOverwritePrevious frames (since they
375 // don't affect the start state of this frame) the same way we do in
376 // initFrameBuffer().
377 const RGBA32Buffer* prevBuffer = &m_frameBufferCache[--frameIndex];
378 while ((frameIndex > 0)
379 && (prevBuffer->disposalMethod() == RGBA32Buffer::DisposeOverwritePrevious))
380 prevBuffer = &m_frameBufferCache[--frameIndex];
381
382 // Now, if we're at a DisposeNotSpecified or DisposeKeep frame, then
383 // we can say we have no alpha if that frame had no alpha. But
384 // since in initFrameBuffer() we already copied that frame's alpha
385 // state into the current frame's, we need do nothing at all here.
386 //
387 // The only remaining case is a DisposeOverwriteBgcolor frame. If
388 // it had no alpha, and its rect is contained in the current frame's
389 // rect, we know the current frame has no alpha.
390 if ((prevBuffer->disposalMethod() == RGBA32Buffer::DisposeOverwriteBgcolor)
391 && !prevBuffer->hasAlpha() && buffer.rect().contains(prevBuffer->rect()))
392 buffer.setHasAlpha(false);
393 }
394 }
395 }
396
gifComplete()397 void GIFImageDecoder::gifComplete()
398 {
399 if (m_reader)
400 m_repetitionCount = m_reader->loop_count;
401 m_reader.clear();
402 }
403
404 } // namespace WebCore
405