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1 /*
2  * Copyright (c) 2009, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef RenderSVGModelObject_h
32 #define RenderSVGModelObject_h
33 
34 #if ENABLE(SVG)
35 
36 #include "RenderObject.h"
37 #include "SVGRenderSupport.h"
38 
39 namespace WebCore {
40 
41 // Most renderers in the SVG rendering tree will inherit from this class
42 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock, RenderSVGImage) thus methods
43 // required by SVG renders need to be declared on RenderObject, but shared
44 // logic can go in this class or in SVGRenderBase.
45 
46 class SVGStyledElement;
47 
48 class RenderSVGModelObject : public RenderObject, protected SVGRenderBase {
49 public:
50     RenderSVGModelObject(SVGStyledElement*);
51 
toSVGRenderBase()52     virtual const SVGRenderBase* toSVGRenderBase() const { return this; }
53 
requiresLayer()54     virtual bool requiresLayer() const { return false; }
55 
56     virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
57     virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
58     virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer) const;
59 
60     virtual void absoluteRects(Vector<IntRect>& rects, int tx, int ty);
61     virtual void absoluteQuads(Vector<FloatQuad>&);
62 
63     virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
64 
65 private:
66     // This method should never be called, SVG uses a different nodeAtPoint method
67     bool nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int xInContainer, int yInContainer, int dxParentToContainer, int dyParentToContainer, HitTestAction hitTestAction);
68 };
69 
70 }
71 
72 #endif // ENABLE(SVG)
73 #endif
74