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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 
23 #ifndef _SDL_main_h
24 #define _SDL_main_h
25 
26 #include "SDL_stdinc.h"
27 
28 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
29 
30 #if defined(__WIN32__) || \
31     (defined(__MWERKS__) && !defined(__BEOS__)) || \
32     defined(__MACOS__) || defined(__MACOSX__) || \
33     defined(__SYMBIAN32__) || defined(QWS)
34 
35 #ifdef __cplusplus
36 #define C_LINKAGE	"C"
37 #else
38 #define C_LINKAGE
39 #endif /* __cplusplus */
40 
41 /* The application's main() function must be called with C linkage,
42    and should be declared like this:
43 #ifdef __cplusplus
44 extern "C"
45 #endif
46 	int main(int argc, char *argv[])
47 	{
48 	}
49  */
50 #define main	SDL_main
51 
52 /* The prototype for the application's main() function */
53 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
54 
55 
56 /* From the SDL library code -- needed for registering the app on Win32 */
57 #ifdef __WIN32__
58 
59 #include "begin_code.h"
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 
64 /* This should be called from your WinMain() function, if any */
65 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
66 /* This can also be called, but is no longer necessary */
67 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
68 /* This can also be called, but is no longer necessary (SDL_Quit calls it) */
69 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
70 #ifdef __cplusplus
71 }
72 #endif
73 #include "close_code.h"
74 #endif
75 
76 /* From the SDL library code -- needed for registering QuickDraw on MacOS */
77 #if defined(__MACOS__)
78 
79 #include "begin_code.h"
80 #ifdef __cplusplus
81 extern "C" {
82 #endif
83 
84 /* Forward declaration so we don't need to include QuickDraw.h */
85 struct QDGlobals;
86 
87 /* This should be called from your main() function, if any */
88 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
89 
90 #ifdef __cplusplus
91 }
92 #endif
93 #include "close_code.h"
94 #endif
95 
96 #endif /* Need to redefine main()? */
97 
98 #endif /* _SDL_main_h */
99