1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21 */ 22 23 #ifndef _SDL_main_h 24 #define _SDL_main_h 25 26 #include "SDL_stdinc.h" 27 28 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ 29 30 #if defined(__WIN32__) || \ 31 (defined(__MWERKS__) && !defined(__BEOS__)) || \ 32 defined(__MACOS__) || defined(__MACOSX__) || \ 33 defined(__SYMBIAN32__) || defined(QWS) 34 35 #ifdef __cplusplus 36 #define C_LINKAGE "C" 37 #else 38 #define C_LINKAGE 39 #endif /* __cplusplus */ 40 41 /* The application's main() function must be called with C linkage, 42 and should be declared like this: 43 #ifdef __cplusplus 44 extern "C" 45 #endif 46 int main(int argc, char *argv[]) 47 { 48 } 49 */ 50 #define main SDL_main 51 52 /* The prototype for the application's main() function */ 53 extern C_LINKAGE int SDL_main(int argc, char *argv[]); 54 55 56 /* From the SDL library code -- needed for registering the app on Win32 */ 57 #ifdef __WIN32__ 58 59 #include "begin_code.h" 60 #ifdef __cplusplus 61 extern "C" { 62 #endif 63 64 /* This should be called from your WinMain() function, if any */ 65 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); 66 /* This can also be called, but is no longer necessary */ 67 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); 68 /* This can also be called, but is no longer necessary (SDL_Quit calls it) */ 69 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); 70 #ifdef __cplusplus 71 } 72 #endif 73 #include "close_code.h" 74 #endif 75 76 /* From the SDL library code -- needed for registering QuickDraw on MacOS */ 77 #if defined(__MACOS__) 78 79 #include "begin_code.h" 80 #ifdef __cplusplus 81 extern "C" { 82 #endif 83 84 /* Forward declaration so we don't need to include QuickDraw.h */ 85 struct QDGlobals; 86 87 /* This should be called from your main() function, if any */ 88 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); 89 90 #ifdef __cplusplus 91 } 92 #endif 93 #include "close_code.h" 94 #endif 95 96 #endif /* Need to redefine main()? */ 97 98 #endif /* _SDL_main_h */ 99