• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2     Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org>
3                   2004, 2005 Rob Buis <buis@kde.org>
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Library General Public License for more details.
14 
15     You should have received a copy of the GNU Library General Public License
16     along with this library; see the file COPYING.LIB.  If not, write to
17     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18     Boston, MA 02110-1301, USA.
19 */
20 
21 #include "config.h"
22 #if ENABLE(SVG)
23 
24 #include "FloatPoint.h"
25 #include "FloatSize.h"
26 #include "SVGAngle.h"
27 #include "SVGSVGElement.h"
28 #include "SVGTransform.h"
29 
30 #include <math.h>
31 
32 using namespace WebCore;
33 
SVGTransform()34 SVGTransform::SVGTransform()
35     : m_type(SVG_TRANSFORM_UNKNOWN)
36     , m_angle(0)
37 {
38 }
39 
SVGTransform(SVGTransformType type)40 SVGTransform::SVGTransform(SVGTransformType type)
41     : m_type(type)
42     , m_angle(0)
43     , m_center(FloatPoint())
44     , m_matrix(AffineTransform())
45 {
46 }
47 
SVGTransform(const AffineTransform & matrix)48 SVGTransform::SVGTransform(const AffineTransform& matrix)
49     : m_type(SVG_TRANSFORM_MATRIX)
50     , m_angle(0)
51     , m_matrix(matrix)
52 {
53 }
54 
~SVGTransform()55 SVGTransform::~SVGTransform()
56 {
57 }
58 
isValid()59 bool SVGTransform::isValid()
60 {
61     return (m_type != SVG_TRANSFORM_UNKNOWN);
62 }
63 
type() const64 SVGTransform::SVGTransformType SVGTransform::type() const
65 {
66     return m_type;
67 }
68 
matrix() const69 AffineTransform SVGTransform::matrix() const
70 {
71     return m_matrix;
72 }
73 
angle() const74 float SVGTransform::angle() const
75 {
76     return m_angle;
77 }
78 
rotationCenter() const79 FloatPoint SVGTransform::rotationCenter() const
80 {
81     return m_center;
82 }
83 
setMatrix(AffineTransform matrix)84 void SVGTransform::setMatrix(AffineTransform matrix)
85 {
86     m_type = SVG_TRANSFORM_MATRIX;
87     m_angle = 0;
88 
89     m_matrix = matrix;
90 }
91 
setTranslate(float tx,float ty)92 void SVGTransform::setTranslate(float tx, float ty)
93 {
94     m_type = SVG_TRANSFORM_TRANSLATE;
95     m_angle = 0;
96 
97     m_matrix.makeIdentity();
98     m_matrix.translate(tx, ty);
99 }
100 
translate() const101 FloatPoint SVGTransform::translate() const
102 {
103     return FloatPoint::narrowPrecision(m_matrix.e(), m_matrix.f());
104 }
105 
setScale(float sx,float sy)106 void SVGTransform::setScale(float sx, float sy)
107 {
108     m_type = SVG_TRANSFORM_SCALE;
109     m_angle = 0;
110     m_center = FloatPoint();
111 
112     m_matrix.makeIdentity();
113     m_matrix.scaleNonUniform(sx, sy);
114 }
115 
scale() const116 FloatSize SVGTransform::scale() const
117 {
118     return FloatSize::narrowPrecision(m_matrix.a(), m_matrix.d());
119 }
120 
setRotate(float angle,float cx,float cy)121 void SVGTransform::setRotate(float angle, float cx, float cy)
122 {
123     m_type = SVG_TRANSFORM_ROTATE;
124     m_angle = angle;
125     m_center = FloatPoint(cx, cy);
126 
127     // TODO: toString() implementation, which can show cx, cy (need to be stored?)
128     m_matrix.makeIdentity();
129     m_matrix.translate(cx, cy);
130     m_matrix.rotate(angle);
131     m_matrix.translate(-cx, -cy);
132 }
133 
setSkewX(float angle)134 void SVGTransform::setSkewX(float angle)
135 {
136     m_type = SVG_TRANSFORM_SKEWX;
137     m_angle = angle;
138 
139     m_matrix.makeIdentity();
140     m_matrix.skewX(angle);
141 }
142 
setSkewY(float angle)143 void SVGTransform::setSkewY(float angle)
144 {
145     m_type = SVG_TRANSFORM_SKEWY;
146     m_angle = angle;
147 
148     m_matrix.makeIdentity();
149     m_matrix.skewY(angle);
150 }
151 
152 #endif // ENABLE(SVG)
153 
154