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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef SkCanvas_DEFINED
18 #define SkCanvas_DEFINED
19 
20 #include "SkTypes.h"
21 #include "SkBitmap.h"
22 #include "SkDeque.h"
23 #include "SkPaint.h"
24 #include "SkRefCnt.h"
25 #include "SkPath.h"
26 #include "SkRegion.h"
27 #include "SkScalarCompare.h"
28 #include "SkXfermode.h"
29 
30 class SkBounder;
31 class SkDevice;
32 class SkDraw;
33 class SkDrawFilter;
34 class SkPicture;
35 class SkShape;
36 
37 /** \class SkCanvas
38 
39     A Canvas encapsulates all of the state about drawing into a device (bitmap).
40     This includes a reference to the device itself, and a stack of matrix/clip
41     values. For any given draw call (e.g. drawRect), the geometry of the object
42     being drawn is transformed by the concatenation of all the matrices in the
43     stack. The transformed geometry is clipped by the intersection of all of
44     the clips in the stack.
45 
46     While the Canvas holds the state of the drawing device, the state (style)
47     of the object being drawn is held by the Paint, which is provided as a
48     parameter to each of the draw() methods. The Paint holds attributes such as
49     color, typeface, textSize, strokeWidth, shader (e.g. gradients, patterns),
50     etc.
51 */
52 class SkCanvas : public SkRefCnt {
53 public:
54     /** Construct a canvas with the specified bitmap to draw into.
55         @param bitmap   Specifies a bitmap for the canvas to draw into. Its
56                         structure are copied to the canvas.
57     */
58     explicit SkCanvas(const SkBitmap& bitmap);
59     /** Construct a canvas with the specified device to draw into.
60         @param device   Specifies a device for the canvas to draw into. The
61                         device may be null.
62     */
63     explicit SkCanvas(SkDevice* device = NULL);
64     virtual ~SkCanvas();
65 
66     ///////////////////////////////////////////////////////////////////////////
67 
68     /** If this subclass of SkCanvas supports GL viewports, return true and set
69         size (if not null) to the size of the viewport. If it is not supported,
70         ignore vp and return false.
71     */
72     virtual bool getViewport(SkIPoint* size) const;
73 
74     /** If this subclass of SkCanvas supports GL viewports, return true and set
75         the viewport to the specified x and y dimensions. If it is not
76         supported, ignore x and y and return false.
77     */
78     virtual bool setViewport(int x, int y);
79 
80     /** Return the canvas' device object, which may be null. The device holds
81         the bitmap of the pixels that the canvas draws into. The reference count
82         of the returned device is not changed by this call.
83     */
84     SkDevice* getDevice() const;
85 
86     /** Specify a device for this canvas to draw into. If it is not null, its
87         reference count is incremented. If the canvas was already holding a
88         device, its reference count is decremented. The new device is returned.
89     */
90     SkDevice* setDevice(SkDevice* device);
91 
92     /** Specify a bitmap for the canvas to draw into. This is a help method for
93         setDevice(), and it creates a device for the bitmap by calling
94         createDevice(). The structure of the bitmap is copied into the device.
95     */
96     virtual SkDevice* setBitmapDevice(const SkBitmap& bitmap);
97 
98     ///////////////////////////////////////////////////////////////////////////
99 
100     enum SaveFlags {
101         /** save the matrix state, restoring it on restore() */
102         kMatrix_SaveFlag            = 0x01,
103         /** save the clip state, restoring it on restore() */
104         kClip_SaveFlag              = 0x02,
105         /** the layer needs to support per-pixel alpha */
106         kHasAlphaLayer_SaveFlag     = 0x04,
107         /** the layer needs to support 8-bits per color component */
108         kFullColorLayer_SaveFlag    = 0x08,
109         /** the layer should clip against the bounds argument */
110         kClipToLayer_SaveFlag       = 0x10,
111 
112         // helper masks for common choices
113         kMatrixClip_SaveFlag        = 0x03,
114         kARGB_NoClipLayer_SaveFlag  = 0x0F,
115         kARGB_ClipLayer_SaveFlag    = 0x1F
116     };
117 
118     /** This call saves the current matrix, clip, and drawFilter, and pushes a
119         copy onto a private stack. Subsequent calls to translate, scale,
120         rotate, skew, concat or clipRect, clipPath, and setDrawFilter all
121         operate on this copy.
122         When the balancing call to restore() is made, the previous matrix, clip,
123         and drawFilter are restored.
124         @return The value to pass to restoreToCount() to balance this save()
125     */
126     virtual int save(SaveFlags flags = kMatrixClip_SaveFlag);
127 
128     /** This behaves the same as save(), but in addition it allocates an
129         offscreen bitmap. All drawing calls are directed there, and only when
130         the balancing call to restore() is made is that offscreen transfered to
131         the canvas (or the previous layer).
132         @param bounds (may be null) the maximum size the offscreen bitmap needs
133                       to be (in local coordinates)
134         @param paint (may be null) This is copied, and is applied to the
135                      offscreen when restore() is called
136         @param flags  LayerFlags
137         @return The value to pass to restoreToCount() to balance this save()
138     */
139     virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
140                           SaveFlags flags = kARGB_ClipLayer_SaveFlag);
141 
142     /** This behaves the same as save(), but in addition it allocates an
143         offscreen bitmap. All drawing calls are directed there, and only when
144         the balancing call to restore() is made is that offscreen transfered to
145         the canvas (or the previous layer).
146         @param bounds (may be null) the maximum size the offscreen bitmap needs
147                       to be (in local coordinates)
148         @param alpha  This is applied to the offscreen when restore() is called.
149         @param flags  LayerFlags
150         @return The value to pass to restoreToCount() to balance this save()
151     */
152     int saveLayerAlpha(const SkRect* bounds, U8CPU alpha,
153                        SaveFlags flags = kARGB_ClipLayer_SaveFlag);
154 
155     /** This call balances a previous call to save(), and is used to remove all
156         modifications to the matrix/clip/drawFilter state since the last save
157         call.
158         It is an error to call restore() more times than save() was called.
159     */
160     virtual void restore();
161 
162     /** Returns the number of matrix/clip states on the SkCanvas' private stack.
163         This will equal # save() calls - # restore() calls.
164     */
165     int getSaveCount() const;
166 
167     /** Efficient way to pop any calls to save() that happened after the save
168         count reached saveCount. It is an error for saveCount to be less than
169         getSaveCount()
170         @param saveCount    The number of save() levels to restore from
171     */
172     void restoreToCount(int saveCount);
173 
174     /** Preconcat the current matrix with the specified translation
175         @param dx   The distance to translate in X
176         @param dy   The distance to translate in Y
177         returns true if the operation succeeded (e.g. did not overflow)
178     */
179     virtual bool translate(SkScalar dx, SkScalar dy);
180 
181     /** Preconcat the current matrix with the specified scale.
182         @param sx   The amount to scale in X
183         @param sy   The amount to scale in Y
184         returns true if the operation succeeded (e.g. did not overflow)
185     */
186     virtual bool scale(SkScalar sx, SkScalar sy);
187 
188     /** Preconcat the current matrix with the specified rotation.
189         @param degrees  The amount to rotate, in degrees
190         returns true if the operation succeeded (e.g. did not overflow)
191     */
192     virtual bool rotate(SkScalar degrees);
193 
194     /** Preconcat the current matrix with the specified skew.
195         @param sx   The amount to skew in X
196         @param sy   The amount to skew in Y
197         returns true if the operation succeeded (e.g. did not overflow)
198     */
199     virtual bool skew(SkScalar sx, SkScalar sy);
200 
201     /** Preconcat the current matrix with the specified matrix.
202         @param matrix   The matrix to preconcatenate with the current matrix
203         @return true if the operation succeeded (e.g. did not overflow)
204     */
205     virtual bool concat(const SkMatrix& matrix);
206 
207     /** Replace the current matrix with a copy of the specified matrix.
208         @param matrix The matrix that will be copied into the current matrix.
209     */
210     virtual void setMatrix(const SkMatrix& matrix);
211 
212     /** Helper for setMatrix(identity). Sets the current matrix to identity.
213     */
214     void resetMatrix();
215 
216     /** Modify the current clip with the specified rectangle.
217         @param rect The rect to intersect with the current clip
218         @param op The region op to apply to the current clip
219         @return true if the canvas' clip is non-empty
220     */
221     virtual bool clipRect(const SkRect& rect,
222                           SkRegion::Op op = SkRegion::kIntersect_Op);
223 
224     /** Modify the current clip with the specified path.
225         @param path The path to apply to the current clip
226         @param op The region op to apply to the current clip
227         @return true if the canvas' new clip is non-empty
228     */
229     virtual bool clipPath(const SkPath& path,
230                           SkRegion::Op op = SkRegion::kIntersect_Op);
231 
232     /** Modify the current clip with the specified region. Note that unlike
233         clipRect() and clipPath() which transform their arguments by the current
234         matrix, clipRegion() assumes its argument is already in device
235         coordinates, and so no transformation is performed.
236         @param deviceRgn    The region to apply to the current clip
237         @param op The region op to apply to the current clip
238         @return true if the canvas' new clip is non-empty
239     */
240     virtual bool clipRegion(const SkRegion& deviceRgn,
241                             SkRegion::Op op = SkRegion::kIntersect_Op);
242 
243     /** Helper for clipRegion(rgn, kReplace_Op). Sets the current clip to the
244         specified region. This does not intersect or in any other way account
245         for the existing clip region.
246         @param deviceRgn The region to copy into the current clip.
247         @return true if the new clip region is non-empty
248     */
setClipRegion(const SkRegion & deviceRgn)249     bool setClipRegion(const SkRegion& deviceRgn) {
250         return this->clipRegion(deviceRgn, SkRegion::kReplace_Op);
251     }
252 
253     /** Enum describing how to treat edges when performing quick-reject tests
254         of a geometry against the current clip. Treating them as antialiased
255         (kAA_EdgeType) will take into account the extra pixels that may be drawn
256         if the edge does not lie exactly on a device pixel boundary (after being
257         transformed by the current matrix).
258     */
259     enum EdgeType {
260         /** Treat the edges as B&W (not antialiased) for the purposes of testing
261             against the current clip
262         */
263         kBW_EdgeType,
264         /** Treat the edges as antialiased for the purposes of testing
265             against the current clip
266         */
267         kAA_EdgeType
268     };
269 
270     /** Return true if the specified rectangle, after being transformed by the
271         current matrix, would lie completely outside of the current clip. Call
272         this to check if an area you intend to draw into is clipped out (and
273         therefore you can skip making the draw calls).
274         @param rect the rect to compare with the current clip
275         @param et  specifies how to treat the edges (see EdgeType)
276         @return true if the rect (transformed by the canvas' matrix) does not
277                      intersect with the canvas' clip
278     */
279     bool quickReject(const SkRect& rect, EdgeType et) const;
280 
281     /** Return true if the specified path, after being transformed by the
282         current matrix, would lie completely outside of the current clip. Call
283         this to check if an area you intend to draw into is clipped out (and
284         therefore you can skip making the draw calls). Note, for speed it may
285         return false even if the path itself might not intersect the clip
286         (i.e. the bounds of the path intersects, but the path does not).
287         @param path The path to compare with the current clip
288         @param et  specifies how to treat the edges (see EdgeType)
289         @return true if the path (transformed by the canvas' matrix) does not
290                      intersect with the canvas' clip
291     */
292     bool quickReject(const SkPath& path, EdgeType et) const;
293 
294     /** Return true if the horizontal band specified by top and bottom is
295         completely clipped out. This is a conservative calculation, meaning
296         that it is possible that if the method returns false, the band may still
297         in fact be clipped out, but the converse is not true. If this method
298         returns true, then the band is guaranteed to be clipped out.
299         @param top  The top of the horizontal band to compare with the clip
300         @param bottom The bottom of the horizontal and to compare with the clip
301         @return true if the horizontal band is completely clipped out (i.e. does
302                      not intersect the current clip)
303     */
304     bool quickRejectY(SkScalar top, SkScalar bottom, EdgeType et) const;
305 
306     /** Return the bounds of the current clip (in local coordinates) in the
307         bounds parameter, and return true if it is non-empty. This can be useful
308         in a way similar to quickReject, in that it tells you that drawing
309         outside of these bounds will be clipped out.
310     */
311     bool getClipBounds(SkRect* bounds, EdgeType et = kAA_EdgeType) const;
312 
313     /** Fill the entire canvas' bitmap (restricted to the current clip) with the
314         specified ARGB color, using the specified mode.
315         @param a    the alpha component (0..255) of the color to fill the canvas
316         @param r    the red component (0..255) of the color to fill the canvas
317         @param g    the green component (0..255) of the color to fill the canvas
318         @param b    the blue component (0..255) of the color to fill the canvas
319         @param mode the mode to apply the color in (defaults to SrcOver)
320     */
321     void drawARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b,
322                   SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode);
323 
324     /** Fill the entire canvas' bitmap (restricted to the current clip) with the
325         specified color and mode.
326         @param color    the color to draw with
327         @param mode the mode to apply the color in (defaults to SrcOver)
328     */
329     void drawColor(SkColor color,
330                    SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode);
331 
332     /** Fill the entire canvas' bitmap (restricted to the current clip) with the
333         specified paint.
334         @param paint    The paint used to fill the canvas
335     */
336     virtual void drawPaint(const SkPaint& paint);
337 
338     enum PointMode {
339         /** drawPoints draws each point separately */
340         kPoints_PointMode,
341         /** drawPoints draws each pair of points as a line segment */
342         kLines_PointMode,
343         /** drawPoints draws the array of points as a polygon */
344         kPolygon_PointMode
345     };
346 
347     /** Draw a series of points, interpreted based on the PointMode mode. For
348         all modes, the count parameter is interpreted as the total number of
349         points. For kLine mode, count/2 line segments are drawn.
350         For kPoint mode, each point is drawn centered at its coordinate, and its
351         size is specified by the paint's stroke-width. It draws as a square,
352         unless the paint's cap-type is round, in which the points are drawn as
353         circles.
354         For kLine mode, each pair of points is drawn as a line segment,
355         respecting the paint's settings for cap/join/width.
356         For kPolygon mode, the entire array is drawn as a series of connected
357         line segments.
358         Note that, while similar, kLine and kPolygon modes draw slightly
359         differently than the equivalent path built with a series of moveto,
360         lineto calls, in that the path will draw all of its contours at once,
361         with no interactions if contours intersect each other (think XOR
362         xfermode). drawPoints always draws each element one at a time.
363         @param mode     PointMode specifying how to draw the array of points.
364         @param count    The number of points in the array
365         @param pts      Array of points to draw
366         @param paint    The paint used to draw the points
367     */
368     virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
369                             const SkPaint& paint);
370 
371     /** Helper method for drawing a single point. See drawPoints() for a more
372         details.
373     */
374     void drawPoint(SkScalar x, SkScalar y, const SkPaint& paint);
375 
376     /** Draws a single pixel in the specified color.
377         @param x        The X coordinate of which pixel to draw
378         @param y        The Y coordiante of which pixel to draw
379         @param color    The color to draw
380     */
381     void drawPoint(SkScalar x, SkScalar y, SkColor color);
382 
383     /** Draw a line segment with the specified start and stop x,y coordinates,
384         using the specified paint. NOTE: since a line is always "framed", the
385         paint's Style is ignored.
386         @param x0    The x-coordinate of the start point of the line
387         @param y0    The y-coordinate of the start point of the line
388         @param x1    The x-coordinate of the end point of the line
389         @param y1    The y-coordinate of the end point of the line
390         @param paint The paint used to draw the line
391     */
392     void drawLine(SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1,
393                   const SkPaint& paint);
394 
395     /** Draw the specified rectangle using the specified paint. The rectangle
396         will be filled or stroked based on the Style in the paint.
397         @param rect     The rect to be drawn
398         @param paint    The paint used to draw the rect
399     */
400     virtual void drawRect(const SkRect& rect, const SkPaint& paint);
401 
402     /** Draw the specified rectangle using the specified paint. The rectangle
403         will be filled or framed based on the Style in the paint.
404         @param rect     The rect to be drawn
405         @param paint    The paint used to draw the rect
406     */
drawIRect(const SkIRect & rect,const SkPaint & paint)407     void drawIRect(const SkIRect& rect, const SkPaint& paint)
408     {
409         SkRect r;
410         r.set(rect);    // promotes the ints to scalars
411         this->drawRect(r, paint);
412     }
413 
414     /** Draw the specified rectangle using the specified paint. The rectangle
415         will be filled or framed based on the Style in the paint.
416         @param left     The left side of the rectangle to be drawn
417         @param top      The top side of the rectangle to be drawn
418         @param right    The right side of the rectangle to be drawn
419         @param bottom   The bottom side of the rectangle to be drawn
420         @param paint    The paint used to draw the rect
421     */
422     void drawRectCoords(SkScalar left, SkScalar top, SkScalar right,
423                         SkScalar bottom, const SkPaint& paint);
424 
425     /** Draw the specified oval using the specified paint. The oval will be
426         filled or framed based on the Style in the paint.
427         @param oval     The rectangle bounds of the oval to be drawn
428         @param paint    The paint used to draw the oval
429     */
430     void drawOval(const SkRect& oval, const SkPaint&);
431 
432     /** Draw the specified circle using the specified paint. If radius is <= 0,
433         then nothing will be drawn. The circle will be filled
434         or framed based on the Style in the paint.
435         @param cx       The x-coordinate of the center of the cirle to be drawn
436         @param cy       The y-coordinate of the center of the cirle to be drawn
437         @param radius   The radius of the cirle to be drawn
438         @param paint    The paint used to draw the circle
439     */
440     void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius,
441                     const SkPaint& paint);
442 
443     /** Draw the specified arc, which will be scaled to fit inside the
444         specified oval. If the sweep angle is >= 360, then the oval is drawn
445         completely. Note that this differs slightly from SkPath::arcTo, which
446         treats the sweep angle mod 360.
447         @param oval The bounds of oval used to define the shape of the arc
448         @param startAngle Starting angle (in degrees) where the arc begins
449         @param sweepAngle Sweep angle (in degrees) measured clockwise
450         @param useCenter true means include the center of the oval. For filling
451                          this will draw a wedge. False means just use the arc.
452         @param paint    The paint used to draw the arc
453     */
454     void drawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
455                  bool useCenter, const SkPaint& paint);
456 
457     /** Draw the specified round-rect using the specified paint. The round-rect
458         will be filled or framed based on the Style in the paint.
459         @param rect     The rectangular bounds of the roundRect to be drawn
460         @param rx       The x-radius of the oval used to round the corners
461         @param ry       The y-radius of the oval used to round the corners
462         @param paint    The paint used to draw the roundRect
463     */
464     void drawRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry,
465                        const SkPaint& paint);
466 
467     /** Draw the specified path using the specified paint. The path will be
468         filled or framed based on the Style in the paint.
469         @param path     The path to be drawn
470         @param paint    The paint used to draw the path
471     */
472     virtual void drawPath(const SkPath& path, const SkPaint& paint);
473 
474     /** Draw the specified bitmap, with its top/left corner at (x,y), using the
475         specified paint, transformed by the current matrix. Note: if the paint
476         contains a maskfilter that generates a mask which extends beyond the
477         bitmap's original width/height, then the bitmap will be drawn as if it
478         were in a Shader with CLAMP mode. Thus the color outside of the original
479         width/height will be the edge color replicated.
480         @param bitmap   The bitmap to be drawn
481         @param left     The position of the left side of the bitmap being drawn
482         @param top      The position of the top side of the bitmap being drawn
483         @param paint    The paint used to draw the bitmap, or NULL
484     */
485     virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
486                             const SkPaint* paint = NULL);
487 
488     /** Draw the specified bitmap, with the specified matrix applied (before the
489         canvas' matrix is applied).
490         @param bitmap   The bitmap to be drawn
491         @param src      Optional: specify the subset of the bitmap to be drawn
492         @param dst      The destination rectangle where the scaled/translated
493                         image will be drawn
494         @param paint    The paint used to draw the bitmap, or NULL
495     */
496     virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
497                                 const SkRect& dst, const SkPaint* paint = NULL);
498 
499     virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
500                                   const SkPaint* paint = NULL);
501 
502     /** Draw the specified bitmap, with its top/left corner at (x,y),
503         NOT transformed by the current matrix. Note: if the paint
504         contains a maskfilter that generates a mask which extends beyond the
505         bitmap's original width/height, then the bitmap will be drawn as if it
506         were in a Shader with CLAMP mode. Thus the color outside of the original
507         width/height will be the edge color replicated.
508         @param bitmap   The bitmap to be drawn
509         @param left     The position of the left side of the bitmap being drawn
510         @param top      The position of the top side of the bitmap being drawn
511         @param paint    The paint used to draw the bitmap, or NULL
512     */
513     virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
514                             const SkPaint* paint = NULL);
515 
516     /** Draw the text, with origin at (x,y), using the specified paint.
517         The origin is interpreted based on the Align setting in the paint.
518         @param text The text to be drawn
519         @param byteLength   The number of bytes to read from the text parameter
520         @param x        The x-coordinate of the origin of the text being drawn
521         @param y        The y-coordinate of the origin of the text being drawn
522         @param paint    The paint used for the text (e.g. color, size, style)
523     */
524     virtual void drawText(const void* text, size_t byteLength, SkScalar x,
525                           SkScalar y, const SkPaint& paint);
526 
527     /** Draw the text, with each character/glyph origin specified by the pos[]
528         array. The origin is interpreted by the Align setting in the paint.
529         @param text The text to be drawn
530         @param byteLength   The number of bytes to read from the text parameter
531         @param pos      Array of positions, used to position each character
532         @param paint    The paint used for the text (e.g. color, size, style)
533         */
534     virtual void drawPosText(const void* text, size_t byteLength,
535                              const SkPoint pos[], const SkPaint& paint);
536 
537     /** Draw the text, with each character/glyph origin specified by the x
538         coordinate taken from the xpos[] array, and the y from the constY param.
539         The origin is interpreted by the Align setting in the paint.
540         @param text The text to be drawn
541         @param byteLength   The number of bytes to read from the text parameter
542         @param xpos     Array of x-positions, used to position each character
543         @param constY   The shared Y coordinate for all of the positions
544         @param paint    The paint used for the text (e.g. color, size, style)
545         */
546     virtual void drawPosTextH(const void* text, size_t byteLength,
547                               const SkScalar xpos[], SkScalar constY,
548                               const SkPaint& paint);
549 
550     /** Draw the text, with origin at (x,y), using the specified paint, along
551         the specified path. The paint's Align setting determins where along the
552         path to start the text.
553         @param text The text to be drawn
554         @param byteLength   The number of bytes to read from the text parameter
555         @param path         The path the text should follow for its baseline
556         @param hOffset      The distance along the path to add to the text's
557                             starting position
558         @param vOffset      The distance above(-) or below(+) the path to
559                             position the text
560         @param paint        The paint used for the text
561     */
562     void drawTextOnPathHV(const void* text, size_t byteLength,
563                           const SkPath& path, SkScalar hOffset,
564                           SkScalar vOffset, const SkPaint& paint);
565 
566     /** Draw the text, with origin at (x,y), using the specified paint, along
567         the specified path. The paint's Align setting determins where along the
568         path to start the text.
569         @param text The text to be drawn
570         @param byteLength   The number of bytes to read from the text parameter
571         @param path         The path the text should follow for its baseline
572         @param matrix       (may be null) Applied to the text before it is
573                             mapped onto the path
574         @param paint        The paint used for the text
575         */
576     virtual void drawTextOnPath(const void* text, size_t byteLength,
577                                 const SkPath& path, const SkMatrix* matrix,
578                                 const SkPaint& paint);
579 
580     /** Draw the text on path, with each character/glyph origin specified by the pos[]
581         array. The origin is interpreted by the Align setting in the paint.
582         @param text The text to be drawn
583         @param byteLength   The number of bytes to read from the text parameter
584         @param pos      Array of positions, used to position each character
585         @param paint    The paint used for the text (e.g. color, size, style)
586         @param path The path to draw on
587         @param matrix The canvas matrix
588         */
589     void drawPosTextOnPath(const void* text, size_t byteLength,
590                            const SkPoint pos[], const SkPaint& paint,
591                            const SkPath& path, const SkMatrix* matrix);
592 
593     /** Draw the picture into this canvas. This method effective brackets the
594         playback of the picture's draw calls with save/restore, so the state
595         of this canvas will be unchanged after this call. This contrasts with
596         the more immediate method SkPicture::draw(), which does not bracket
597         the canvas with save/restore, thus the canvas may be left in a changed
598         state after the call.
599         @param picture The recorded drawing commands to playback into this
600                        canvas.
601     */
602     virtual void drawPicture(SkPicture& picture);
603 
604     /** Draws the specified shape
605      */
606     virtual void drawShape(SkShape*);
607 
608     enum VertexMode {
609         kTriangles_VertexMode,
610         kTriangleStrip_VertexMode,
611         kTriangleFan_VertexMode
612     };
613 
614     /** Draw the array of vertices, interpreted as triangles (based on mode).
615         @param vmode How to interpret the array of vertices
616         @param vertexCount The number of points in the vertices array (and
617                     corresponding texs and colors arrays if non-null)
618         @param vertices Array of vertices for the mesh
619         @param texs May be null. If not null, specifies the coordinate
620                              in texture space for each vertex.
621         @param colors May be null. If not null, specifies a color for each
622                       vertex, to be interpolated across the triangle.
623         @param xmode Used if both texs and colors are present. In this
624                     case the colors are combined with the texture using mode,
625                     before being drawn using the paint. If mode is null, then
626                     kMultiply_Mode is used.
627         @param indices If not null, array of indices to reference into the
628                     vertex (texs, colors) array.
629         @param indexCount number of entries in the indices array (if not null)
630         @param paint Specifies the shader/texture if present.
631     */
632     virtual void drawVertices(VertexMode vmode, int vertexCount,
633                               const SkPoint vertices[], const SkPoint texs[],
634                               const SkColor colors[], SkXfermode* xmode,
635                               const uint16_t indices[], int indexCount,
636                               const SkPaint& paint);
637 
638     /** Send a blob of data to the canvas.
639         For canvases that draw, this call is effectively a no-op, as the data
640         is not parsed, but just ignored. However, this call exists for
641         subclasses like SkPicture's recording canvas, that can store the data
642         and then play it back later (via another call to drawData).
643      */
644     virtual void drawData(const void* data, size_t length);
645 
646     //////////////////////////////////////////////////////////////////////////
647 
648     /** Get the current bounder object.
649         The bounder's reference count is unchaged.
650         @return the canva's bounder (or NULL).
651     */
getBounder()652     SkBounder*  getBounder() const { return fBounder; }
653 
654     /** Set a new bounder (or NULL).
655         Pass NULL to clear any previous bounder.
656         As a convenience, the parameter passed is also returned.
657         If a previous bounder exists, its reference count is decremented.
658         If bounder is not NULL, its reference count is incremented.
659         @param bounder the new bounder (or NULL) to be installed in the canvas
660         @return the set bounder object
661     */
662     virtual SkBounder* setBounder(SkBounder* bounder);
663 
664     /** Get the current filter object. The filter's reference count is not
665         affected. The filter is saved/restored, just like the matrix and clip.
666         @return the canvas' filter (or NULL).
667     */
668     SkDrawFilter* getDrawFilter() const;
669 
670     /** Set the new filter (or NULL). Pass NULL to clear any existing filter.
671         As a convenience, the parameter is returned. If an existing filter
672         exists, its refcnt is decrement. If the new filter is not null, its
673         refcnt is incremented. The filter is saved/restored, just like the
674         matrix and clip.
675         @param filter the new filter (or NULL)
676         @return the new filter
677     */
678     virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter);
679 
680     //////////////////////////////////////////////////////////////////////////
681 
682     /** Return the current matrix on the canvas.
683         This does not account for the translate in any of the devices.
684         @return The current matrix on the canvas.
685     */
686     const SkMatrix& getTotalMatrix() const;
687 
688     /** Return the current device clip (concatenation of all clip calls).
689         This does not account for the translate in any of the devices.
690         @return the current device clip (concatenation of all clip calls).
691     */
692     const SkRegion& getTotalClip() const;
693 
694     /** May be overridden by subclasses. This returns a compatible device
695         for this canvas, with the specified config/width/height. If isOpaque
696         is true, then the underlying bitmap is optimized to assume that every
697         pixel will be drawn to, and thus it does not need to clear the alpha
698         channel ahead of time (assuming the specified config supports per-pixel
699         alpha.) If isOpaque is false, then the bitmap should clear its alpha
700         channel.
701     */
702     virtual SkDevice* createDevice(SkBitmap::Config, int width, int height,
703                                    bool isOpaque, bool isForLayer);
704 
705     ///////////////////////////////////////////////////////////////////////////
706 
707     /** After calling saveLayer(), there can be any number of devices that make
708         up the top-most drawing area. LayerIter can be used to iterate through
709         those devices. Note that the iterator is only valid until the next API
710         call made on the canvas. Ownership of all pointers in the iterator stays
711         with the canvas, so none of them should be modified or deleted.
712     */
713     class LayerIter /*: SkNoncopyable*/ {
714     public:
715         /** Initialize iterator with canvas, and set values for 1st device */
716         LayerIter(SkCanvas*, bool skipEmptyClips);
717         ~LayerIter();
718 
719         /** Return true if the iterator is done */
done()720         bool done() const { return fDone; }
721         /** Cycle to the next device */
722         void next();
723 
724         // These reflect the current device in the iterator
725 
726         SkDevice*       device() const;
727         const SkMatrix& matrix() const;
728         const SkRegion& clip() const;
729         const SkPaint&  paint() const;
730         int             x() const;
731         int             y() const;
732 
733     private:
734         // used to embed the SkDrawIter object directly in our instance, w/o
735         // having to expose that class def to the public. There is an assert
736         // in our constructor to ensure that fStorage is large enough
737         // (though needs to be a compile-time-assert!). We use intptr_t to work
738         // safely with 32 and 64 bit machines (to ensure the storage is enough)
739         intptr_t          fStorage[12];
740         class SkDrawIter* fImpl;    // this points at fStorage
741         SkPaint           fDefaultPaint;
742         bool              fDone;
743     };
744 
745 protected:
746     // all of the drawBitmap variants call this guy
747     virtual void commonDrawBitmap(const SkBitmap&, const SkMatrix& m,
748                                   const SkPaint& paint);
749 
750 private:
751     class MCRec;
752 
753     SkDeque     fMCStack;
754     // points to top of stack
755     MCRec*      fMCRec;
756     // the first N recs that can fit here mean we won't call malloc
757     uint32_t    fMCRecStorage[32];
758 
759     SkBounder*  fBounder;
760     SkDevice*   fLastDeviceToGainFocus;
761 
762     void prepareForDeviceDraw(SkDevice*);
763 
764     bool fDeviceCMDirty;            // cleared by updateDeviceCMCache()
765     void updateDeviceCMCache();
766 
767     friend class SkDrawIter;    // needs setupDrawForLayerDevice()
768 
769     SkDevice* init(SkDevice*);
770     void internalDrawBitmap(const SkBitmap&, const SkMatrix& m,
771                                   const SkPaint* paint);
772     void drawDevice(SkDevice*, int x, int y, const SkPaint*);
773     // shared by save() and saveLayer()
774     int internalSave(SaveFlags flags);
775     void internalRestore();
776 
777     /*  These maintain a cache of the clip bounds in local coordinates,
778         (converted to 2s-compliment if floats are slow).
779      */
780     mutable SkRectCompareType fLocalBoundsCompareType;
781     mutable bool              fLocalBoundsCompareTypeDirty;
782 
783     mutable SkRectCompareType fLocalBoundsCompareTypeBW;
784     mutable bool              fLocalBoundsCompareTypeDirtyBW;
785 
786     /* Get the local clip bounds with an anti-aliased edge.
787      */
getLocalClipBoundsCompareType()788     const SkRectCompareType& getLocalClipBoundsCompareType() const {
789         return getLocalClipBoundsCompareType(kAA_EdgeType);
790     }
791 
getLocalClipBoundsCompareType(EdgeType et)792     const SkRectCompareType& getLocalClipBoundsCompareType(EdgeType et) const {
793         if (et == kAA_EdgeType) {
794             if (fLocalBoundsCompareTypeDirty) {
795                 this->computeLocalClipBoundsCompareType(et);
796                 fLocalBoundsCompareTypeDirty = false;
797             }
798             return fLocalBoundsCompareType;
799         } else {
800             if (fLocalBoundsCompareTypeDirtyBW) {
801                 this->computeLocalClipBoundsCompareType(et);
802                 fLocalBoundsCompareTypeDirtyBW = false;
803             }
804             return fLocalBoundsCompareTypeBW;
805         }
806     }
807     void computeLocalClipBoundsCompareType(EdgeType et) const;
808 };
809 
810 /** Stack helper class to automatically call restoreToCount() on the canvas
811     when this object goes out of scope. Use this to guarantee that the canvas
812     is restored to a known state.
813 */
814 class SkAutoCanvasRestore : SkNoncopyable {
815 public:
SkAutoCanvasRestore(SkCanvas * canvas,bool doSave)816     SkAutoCanvasRestore(SkCanvas* canvas, bool doSave) : fCanvas(canvas) {
817         SkASSERT(canvas);
818         fSaveCount = canvas->getSaveCount();
819         if (doSave) {
820             canvas->save();
821         }
822     }
~SkAutoCanvasRestore()823     ~SkAutoCanvasRestore() {
824         fCanvas->restoreToCount(fSaveCount);
825     }
826 
827 private:
828     SkCanvas*   fCanvas;
829     int         fSaveCount;
830 };
831 
832 #endif
833 
834