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1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef SkDrawLooper_DEFINED
18 #define SkDrawLooper_DEFINED
19 
20 #include "SkFlattenable.h"
21 
22 ////////////////// EXPERIMENTAL //////////////////////////
23 
24 class SkCanvas;
25 class SkPaint;
26 
27 /** \class SkDrawLooper
28     Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are,
29     and something is drawn to a canvas with that paint, the looper subclass will
30     be called, allowing it to modify the canvas and/or paint for that draw call.
31     More than that, via the next() method, the looper can modify the draw to be
32     invoked multiple times (hence the name loop-er), allow it to perform effects
33     like shadows or frame/fills, that require more than one pass.
34 */
35 class SkDrawLooper : public SkFlattenable {
36 public:
37     /** Called right before something is being drawn to the specified canvas
38         with the specified paint. Subclass that want to modify either parameter
39         can do so now.
40     */
init(SkCanvas *,SkPaint *)41     virtual void init(SkCanvas*, SkPaint*) {}
42     /** Called in a loop (after init()). Each time true is returned, the object
43         is drawn (possibly with a modified canvas and/or paint). When false is
44         finally returned, drawing for the object stops.
45     */
next()46     virtual bool next() { return false; }
47     /** Called after the looper has finally returned false from next(), allowing
48         the looper to restore the canvas/paint to their original states.
49         is this required, since the subclass knows when it is done???
50         should we pass the canvas/paint here, and/or to the next call
51         so that subclasses don't need to retain pointers to them during the
52         loop?
53     */
restore()54     virtual void restore() {}
55 
56 protected:
SkDrawLooper()57     SkDrawLooper() {}
SkDrawLooper(SkFlattenableReadBuffer & buffer)58     SkDrawLooper(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {}
59 
60 private:
61     typedef SkFlattenable INHERITED;
62 };
63 
64 #endif
65