1 #ifndef SkMeshUtils_DEFINED 2 #define SkMeshUtils_DEFINED 3 4 #include "SkPoint.h" 5 #include "SkColor.h" 6 7 class SkBitmap; 8 class SkCanvas; 9 class SkPaint; 10 11 class SkMeshIndices { 12 public: 13 SkMeshIndices(); 14 ~SkMeshIndices(); 15 init(int texW,int texH,int rows,int cols)16 bool init(int texW, int texH, int rows, int cols) { 17 return this->init(NULL, NULL, texW, texH, rows, cols); 18 } 19 20 bool init(SkPoint tex[], uint16_t indices[], 21 int texW, int texH, int rows, int cols); 22 indexCount()23 size_t indexCount() const { return fIndexCount; } indices()24 const uint16_t* indices() const { return fIndices; } 25 texCount()26 size_t texCount() const { return fTexCount; } tex()27 const SkPoint* tex() const { return fTex; } 28 29 private: 30 size_t fIndexCount, fTexCount; 31 SkPoint* fTex; 32 uint16_t* fIndices; 33 void* fStorage; // may be null 34 }; 35 36 class SkMeshUtils { 37 public: 38 static void Draw(SkCanvas*, const SkBitmap&, int rows, int cols, 39 const SkPoint verts[], const SkColor colors[], 40 const SkPaint& paint); 41 }; 42 43 #endif 44