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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef V8ConsoleMessage_h
32 #define V8ConsoleMessage_h
33 
34 #include "PlatformString.h"
35 #include <v8.h>
36 #include <wtf/Vector.h>
37 
38 namespace WebCore {
39 
40     class Page;
41 
42     // V8ConsoleMessage encapsulates everything needed to
43     // log messages originating from JavaScript to the console.
44     class V8ConsoleMessage {
45     public:
46         V8ConsoleMessage(const String& string, const String& sourceID, unsigned lineNumber);
47 
48         // Add a message to the console. May end up calling JavaScript code
49         // indirectly through the inspector so only call this function when
50         // it is safe to do allocations.
51         void dispatchNow(Page*);
52 
53         // Add a message to the console but delay the reporting until it
54         // is safe to do so: Either when we leave JavaScript execution or
55         // when adding other console messages. The primary purpose of this
56         // method is to avoid calling into V8 to handle console messages
57         // when the VM is in a state that does not support GCs or allocations.
58         // Delayed messages are always reported in the page corresponding
59         // to the active context.
60         void dispatchLater();
61 
62         // Process any delayed messages. May end up calling JavaScript code
63         // indirectly through the inspector so only call this function when
64         // it is safe to do allocations.
65         static void processDelayed();
66 
67         // Convenience class for ensuring that delayed messages in the
68         // ConsoleMessageManager are processed quickly.
69         class Scope {
70         public:
Scope()71             Scope() { V8ConsoleMessage::processDelayed(); }
~Scope()72             ~Scope() { V8ConsoleMessage::processDelayed(); }
73         };
74 
75         // Callback from V8.
76         static void handler(v8::Handle<v8::Message>, v8::Handle<v8::Value> data);
77 
78     private:
79         const String m_string;
80         const String m_sourceID;
81         const unsigned m_lineNumber;
82 
83         // All delayed messages are stored in this vector. If the vector
84         // is 0, there are no delayed messages.
85         static Vector<V8ConsoleMessage>* m_delayedMessages;
86     };
87 
88 } // namespace WebCore
89 
90 #endif // V8ConsoleMessage_h
91