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1 /*
2  * Copyright (C) 2009 Apple Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "TransformState.h"
28 
29 namespace WebCore {
30 
move(int x,int y,TransformAccumulation accumulate)31 void TransformState::move(int x, int y, TransformAccumulation accumulate)
32 {
33     if (m_accumulatingTransform && m_accumulatedTransform) {
34         // If we're accumulating into an existing transform, apply the translation.
35         if (m_direction == ApplyTransformDirection)
36             m_accumulatedTransform->translateRight(x, y);
37         else
38             m_accumulatedTransform->translate(-x, -y);  // We're unapplying, so negate
39 
40         // Then flatten if necessary.
41         if (accumulate == FlattenTransform)
42             flatten();
43     } else {
44         // Just move the point and, optionally, the quad.
45         m_lastPlanarPoint.move(x, y);
46         if (m_mapQuad)
47             m_lastPlanarQuad.move(x, y);
48     }
49     m_accumulatingTransform = accumulate == AccumulateTransform;
50 }
51 
52 // FIXME: We transform AffineTransform to TransformationMatrix. This is rather inefficient.
applyTransform(const AffineTransform & transformFromContainer,TransformAccumulation accumulate)53 void TransformState::applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation accumulate)
54 {
55     applyTransform(transformFromContainer.toTransformationMatrix(), accumulate);
56 }
57 
applyTransform(const TransformationMatrix & transformFromContainer,TransformAccumulation accumulate)58 void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate)
59 {
60     // If we have an accumulated transform from last time, multiply in this transform
61     if (m_accumulatedTransform) {
62         if (m_direction == ApplyTransformDirection)
63             m_accumulatedTransform->multiply(transformFromContainer);
64         else
65             m_accumulatedTransform->multLeft(transformFromContainer);
66     } else if (accumulate == AccumulateTransform) {
67         // Make one if we started to accumulate
68         m_accumulatedTransform.set(new TransformationMatrix(transformFromContainer));
69     }
70 
71     if (accumulate == FlattenTransform) {
72         const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer;
73         flattenWithTransform(*finalTransform);
74     }
75     m_accumulatingTransform = accumulate == AccumulateTransform;
76 }
77 
flatten()78 void TransformState::flatten()
79 {
80     if (!m_accumulatedTransform) {
81         m_accumulatingTransform = false;
82         return;
83     }
84 
85     flattenWithTransform(*m_accumulatedTransform);
86 }
87 
mappedPoint() const88 FloatPoint TransformState::mappedPoint() const
89 {
90     if (!m_accumulatedTransform)
91         return m_lastPlanarPoint;
92 
93     if (m_direction == ApplyTransformDirection)
94         return m_accumulatedTransform->mapPoint(m_lastPlanarPoint);
95 
96     return m_accumulatedTransform->inverse().projectPoint(m_lastPlanarPoint);
97 }
98 
mappedQuad() const99 FloatQuad TransformState::mappedQuad() const
100 {
101     if (!m_accumulatedTransform)
102         return m_lastPlanarQuad;
103 
104     if (m_direction == ApplyTransformDirection)
105         return m_accumulatedTransform->mapQuad(m_lastPlanarQuad);
106 
107     return m_accumulatedTransform->inverse().projectQuad(m_lastPlanarQuad);
108 }
109 
flattenWithTransform(const TransformationMatrix & t)110 void TransformState::flattenWithTransform(const TransformationMatrix& t)
111 {
112     if (m_direction == ApplyTransformDirection) {
113         m_lastPlanarPoint = t.mapPoint(m_lastPlanarPoint);
114         if (m_mapQuad)
115             m_lastPlanarQuad = t.mapQuad(m_lastPlanarQuad);
116     } else {
117         TransformationMatrix inverseTransform = t.inverse();
118         m_lastPlanarPoint = inverseTransform.projectPoint(m_lastPlanarPoint);
119         if (m_mapQuad)
120             m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad);
121     }
122 
123     // We could throw away m_accumulatedTransform if we wanted to here, but that
124     // would cause thrash when traversing hierarchies with alternating
125     // preserve-3d and flat elements.
126     if (m_accumulatedTransform)
127         m_accumulatedTransform->makeIdentity();
128     m_accumulatingTransform = false;
129 }
130 
131 // HitTestingTransformState methods
translate(int x,int y,TransformAccumulation accumulate)132 void HitTestingTransformState::translate(int x, int y, TransformAccumulation accumulate)
133 {
134     m_accumulatedTransform.translate(x, y);
135     if (accumulate == FlattenTransform)
136         flattenWithTransform(m_accumulatedTransform);
137 
138     m_accumulatingTransform = accumulate == AccumulateTransform;
139 }
140 
applyTransform(const TransformationMatrix & transformFromContainer,TransformAccumulation accumulate)141 void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate)
142 {
143     m_accumulatedTransform.multLeft(transformFromContainer);
144     if (accumulate == FlattenTransform)
145         flattenWithTransform(m_accumulatedTransform);
146 
147     m_accumulatingTransform = accumulate == AccumulateTransform;
148 }
149 
flatten()150 void HitTestingTransformState::flatten()
151 {
152     flattenWithTransform(m_accumulatedTransform);
153 }
154 
flattenWithTransform(const TransformationMatrix & t)155 void HitTestingTransformState::flattenWithTransform(const TransformationMatrix& t)
156 {
157     TransformationMatrix inverseTransform = t.inverse();
158     m_lastPlanarPoint = inverseTransform.projectPoint(m_lastPlanarPoint);
159     m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad);
160 
161     m_accumulatedTransform.makeIdentity();
162     m_accumulatingTransform = false;
163 }
164 
mappedPoint() const165 FloatPoint HitTestingTransformState::mappedPoint() const
166 {
167     return m_accumulatedTransform.inverse().projectPoint(m_lastPlanarPoint);
168 }
169 
mappedQuad() const170 FloatQuad HitTestingTransformState::mappedQuad() const
171 {
172     return m_accumulatedTransform.inverse().projectQuad(m_lastPlanarQuad);
173 }
174 
175 } // namespace WebCore
176