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1 /*
2  * Copyright (C) 2009 Google Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 
33 #if ENABLE(WEB_SOCKETS)
34 
35 #include "WebSocket.h"
36 
37 #include "CString.h"
38 #include "DOMWindow.h"
39 #include "Event.h"
40 #include "EventException.h"
41 #include "EventListener.h"
42 #include "EventNames.h"
43 #include "Logging.h"
44 #include "MessageEvent.h"
45 #include "ScriptExecutionContext.h"
46 #include "StringBuilder.h"
47 #include "ThreadableWebSocketChannel.h"
48 #include "WebSocketChannel.h"
49 #include <wtf/StdLibExtras.h>
50 
51 namespace WebCore {
52 
isValidProtocolString(const String & protocol)53 static bool isValidProtocolString(const String& protocol)
54 {
55     if (protocol.isNull())
56         return true;
57     if (protocol.isEmpty())
58         return false;
59     const UChar* characters = protocol.characters();
60     for (size_t i = 0; i < protocol.length(); i++) {
61         if (characters[i] < 0x20 || characters[i] > 0x7E)
62             return false;
63     }
64     return true;
65 }
66 
encodeProtocolString(const String & protocol)67 static String encodeProtocolString(const String& protocol)
68 {
69     StringBuilder builder;
70     for (size_t i = 0; i < protocol.length(); i++) {
71         if (protocol[i] < 0x20 || protocol[i] > 0x7E)
72             builder.append(String::format("\\u%04X", protocol[i]));
73         else if (protocol[i] == 0x5c)
74             builder.append("\\\\");
75         else
76             builder.append(protocol[i]);
77     }
78     return builder.toString();
79 }
80 
81 #if USE(V8)
82 
83 static bool webSocketsAvailable = false;
84 
setIsAvailable(bool available)85 void WebSocket::setIsAvailable(bool available)
86 {
87     webSocketsAvailable = available;
88 }
89 
isAvailable()90 bool WebSocket::isAvailable()
91 {
92     return webSocketsAvailable;
93 }
94 
95 #endif
96 
WebSocket(ScriptExecutionContext * context)97 WebSocket::WebSocket(ScriptExecutionContext* context)
98     : ActiveDOMObject(context, this)
99     , m_state(CONNECTING)
100     , m_bufferedAmountAfterClose(0)
101 {
102 }
103 
~WebSocket()104 WebSocket::~WebSocket()
105 {
106     if (m_channel)
107         m_channel->disconnect();
108 }
109 
connect(const KURL & url,ExceptionCode & ec)110 void WebSocket::connect(const KURL& url, ExceptionCode& ec)
111 {
112     connect(url, String(), ec);
113 }
114 
connect(const KURL & url,const String & protocol,ExceptionCode & ec)115 void WebSocket::connect(const KURL& url, const String& protocol, ExceptionCode& ec)
116 {
117     LOG(Network, "WebSocket %p connect to %s protocol=%s", this, url.string().utf8().data(), protocol.utf8().data());
118     m_url = url;
119     m_protocol = protocol;
120 
121     if (!m_url.isValid()) {
122         scriptExecutionContext()->addMessage(ConsoleDestination, JSMessageSource, LogMessageType, ErrorMessageLevel, "Invalid url for WebSocket " + url.string(), 0, scriptExecutionContext()->securityOrigin()->toString());
123         m_state = CLOSED;
124         ec = SYNTAX_ERR;
125         return;
126     }
127 
128     if (!m_url.protocolIs("ws") && !m_url.protocolIs("wss")) {
129         scriptExecutionContext()->addMessage(ConsoleDestination, JSMessageSource, LogMessageType, ErrorMessageLevel, "Wrong url scheme for WebSocket " + url.string(), 0, scriptExecutionContext()->securityOrigin()->toString());
130         m_state = CLOSED;
131         ec = SYNTAX_ERR;
132         return;
133     }
134     if (m_url.hasFragmentIdentifier()) {
135         scriptExecutionContext()->addMessage(ConsoleDestination, JSMessageSource, LogMessageType, ErrorMessageLevel, "URL has fragment component " + url.string(), 0, scriptExecutionContext()->securityOrigin()->toString());
136         m_state = CLOSED;
137         ec = SYNTAX_ERR;
138         return;
139     }
140     if (!isValidProtocolString(m_protocol)) {
141         scriptExecutionContext()->addMessage(ConsoleDestination, JSMessageSource, LogMessageType, ErrorMessageLevel, "Wrong protocol for WebSocket '" + encodeProtocolString(m_protocol) + "'", 0, scriptExecutionContext()->securityOrigin()->toString());
142         m_state = CLOSED;
143         ec = SYNTAX_ERR;
144         return;
145     }
146     if (!portAllowed(url)) {
147         scriptExecutionContext()->addMessage(ConsoleDestination, JSMessageSource, LogMessageType, ErrorMessageLevel, String::format("WebSocket port %d blocked", url.port()), 0, scriptExecutionContext()->securityOrigin()->toString());
148         m_state = CLOSED;
149         ec = SECURITY_ERR;
150         return;
151     }
152 
153     m_channel = ThreadableWebSocketChannel::create(scriptExecutionContext(), this, m_url, m_protocol);
154     m_channel->connect();
155     ActiveDOMObject::setPendingActivity(this);
156 }
157 
send(const String & message,ExceptionCode & ec)158 bool WebSocket::send(const String& message, ExceptionCode& ec)
159 {
160     LOG(Network, "WebSocket %p send %s", this, message.utf8().data());
161     if (m_state == CONNECTING) {
162         ec = INVALID_STATE_ERR;
163         return false;
164     }
165     // No exception is raised if the connection was once established but has subsequently been closed.
166     if (m_state == CLOSED) {
167         m_bufferedAmountAfterClose += message.utf8().length() + 2; // 2 for framing
168         return false;
169     }
170     // FIXME: check message is valid utf8.
171     ASSERT(m_channel);
172     return m_channel->send(message);
173 }
174 
close()175 void WebSocket::close()
176 {
177     LOG(Network, "WebSocket %p close", this);
178     if (m_state == CLOSED)
179         return;
180     m_state = CLOSED;
181     m_bufferedAmountAfterClose = m_channel->bufferedAmount();
182     m_channel->close();
183 }
184 
url() const185 const KURL& WebSocket::url() const
186 {
187     return m_url;
188 }
189 
readyState() const190 WebSocket::State WebSocket::readyState() const
191 {
192     return m_state;
193 }
194 
bufferedAmount() const195 unsigned long WebSocket::bufferedAmount() const
196 {
197     if (m_state == OPEN)
198         return m_channel->bufferedAmount();
199     return m_bufferedAmountAfterClose;
200 }
201 
scriptExecutionContext() const202 ScriptExecutionContext* WebSocket::scriptExecutionContext() const
203 {
204     return ActiveDOMObject::scriptExecutionContext();
205 }
206 
contextDestroyed()207 void WebSocket::contextDestroyed()
208 {
209     LOG(Network, "WebSocket %p scriptExecutionContext destroyed", this);
210     ASSERT(!m_channel);
211     ASSERT(m_state == CLOSED);
212     ActiveDOMObject::contextDestroyed();
213 }
214 
stop()215 void WebSocket::stop()
216 {
217     bool pending = hasPendingActivity();
218     if (m_channel)
219         m_channel->disconnect();
220     m_channel = 0;
221     m_state = CLOSED;
222     ActiveDOMObject::stop();
223     if (pending)
224         ActiveDOMObject::unsetPendingActivity(this);
225 }
226 
didConnect()227 void WebSocket::didConnect()
228 {
229     LOG(Network, "WebSocket %p didConnect", this);
230     if (m_state != CONNECTING || !scriptExecutionContext()) {
231         didClose(0);
232         return;
233     }
234     m_state = OPEN;
235     dispatchEvent(Event::create(eventNames().openEvent, false, false));
236 }
237 
didReceiveMessage(const String & msg)238 void WebSocket::didReceiveMessage(const String& msg)
239 {
240     LOG(Network, "WebSocket %p didReceiveMessage %s", this, msg.utf8().data());
241     if (m_state != OPEN || !scriptExecutionContext())
242         return;
243     RefPtr<MessageEvent> evt = MessageEvent::create();
244     evt->initMessageEvent(eventNames().messageEvent, false, false, SerializedScriptValue::create(msg), "", "", 0, 0);
245     dispatchEvent(evt);
246 }
247 
didClose(unsigned long unhandledBufferedAmount)248 void WebSocket::didClose(unsigned long unhandledBufferedAmount)
249 {
250     LOG(Network, "WebSocket %p didClose", this);
251     m_state = CLOSED;
252     m_bufferedAmountAfterClose += unhandledBufferedAmount;
253     dispatchEvent(Event::create(eventNames().closeEvent, false, false));
254     m_channel = 0;
255     if (hasPendingActivity())
256         ActiveDOMObject::unsetPendingActivity(this);
257 }
258 
eventTargetData()259 EventTargetData* WebSocket::eventTargetData()
260 {
261     return &m_eventTargetData;
262 }
263 
ensureEventTargetData()264 EventTargetData* WebSocket::ensureEventTargetData()
265 {
266     return &m_eventTargetData;
267 }
268 
269 }  // namespace WebCore
270 
271 #endif
272