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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view.animation;
18 
19 import android.content.Context;
20 import android.content.res.TypedArray;
21 import android.util.AttributeSet;
22 
23 /**
24  * An interpolator where the rate of change starts out quickly and
25  * and then decelerates.
26  *
27  */
28 public class DecelerateInterpolator implements Interpolator {
DecelerateInterpolator()29     public DecelerateInterpolator() {
30     }
31 
32     /**
33      * Constructor
34      *
35      * @param factor Degree to which the animation should be eased. Setting factor to 1.0f produces
36      *        an upside-down y=x^2 parabola. Increasing factor above 1.0f makes exaggerates the
37      *        ease-out effect (i.e., it starts even faster and ends evens slower)
38      */
DecelerateInterpolator(float factor)39     public DecelerateInterpolator(float factor) {
40         mFactor = factor;
41     }
42 
DecelerateInterpolator(Context context, AttributeSet attrs)43     public DecelerateInterpolator(Context context, AttributeSet attrs) {
44         TypedArray a =
45             context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.DecelerateInterpolator);
46 
47         mFactor = a.getFloat(com.android.internal.R.styleable.DecelerateInterpolator_factor, 1.0f);
48 
49         a.recycle();
50     }
51 
getInterpolation(float input)52     public float getInterpolation(float input) {
53         if (mFactor == 1.0f) {
54             return (float)(1.0f - (1.0f - input) * (1.0f - input));
55         } else {
56             return (float)(1.0f - Math.pow((1.0f - input), 2 * mFactor));
57         }
58     }
59 
60     private float mFactor = 1.0f;
61 }
62