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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_MESSAGE_PUMP_H_
6 #define BASE_MESSAGE_PUMP_H_
7 
8 #include "base/ref_counted.h"
9 
10 namespace base {
11 
12 class Time;
13 
14 class MessagePump : public RefCountedThreadSafe<MessagePump> {
15  public:
16   // Please see the comments above the Run method for an illustration of how
17   // these delegate methods are used.
18   class Delegate {
19    public:
~Delegate()20     virtual ~Delegate() {}
21 
22     // Called from within Run in response to ScheduleWork or when the message
23     // pump would otherwise call DoDelayedWork.  Returns true to indicate that
24     // work was done.  DoDelayedWork will not be called if DoWork returns true.
25     virtual bool DoWork() = 0;
26 
27     // Called from within Run in response to ScheduleDelayedWork or when the
28     // message pump would otherwise sleep waiting for more work.  Returns true
29     // to indicate that delayed work was done.  DoIdleWork will not be called
30     // if DoDelayedWork returns true.  Upon return |next_delayed_work_time|
31     // indicates the time when DoDelayedWork should be called again.  If
32     // |next_delayed_work_time| is null (per Time::is_null), then the queue of
33     // future delayed work (timer events) is currently empty, and no additional
34     // calls to this function need to be scheduled.
35     virtual bool DoDelayedWork(Time* next_delayed_work_time) = 0;
36 
37     // Called from within Run just before the message pump goes to sleep.
38     // Returns true to indicate that idle work was done.
39     virtual bool DoIdleWork() = 0;
40   };
41 
~MessagePump()42   virtual ~MessagePump() {}
43 
44   // The Run method is called to enter the message pump's run loop.
45   //
46   // Within the method, the message pump is responsible for processing native
47   // messages as well as for giving cycles to the delegate periodically.  The
48   // message pump should take care to mix delegate callbacks with native
49   // message processing so neither type of event starves the other of cycles.
50   //
51   // The anatomy of a typical run loop:
52   //
53   //   for (;;) {
54   //     bool did_work = DoInternalWork();
55   //     if (should_quit_)
56   //       break;
57   //
58   //     did_work |= delegate_->DoWork();
59   //     if (should_quit_)
60   //       break;
61   //
62   //     did_work |= delegate_->DoDelayedWork();
63   //     if (should_quit_)
64   //       break;
65   //
66   //     if (did_work)
67   //       continue;
68   //
69   //     did_work = delegate_->DoIdleWork();
70   //     if (should_quit_)
71   //       break;
72   //
73   //     if (did_work)
74   //       continue;
75   //
76   //     WaitForWork();
77   //   }
78   //
79   // Here, DoInternalWork is some private method of the message pump that is
80   // responsible for dispatching the next UI message or notifying the next IO
81   // completion (for example).  WaitForWork is a private method that simply
82   // blocks until there is more work of any type to do.
83   //
84   // Notice that the run loop cycles between calling DoInternalWork, DoWork,
85   // and DoDelayedWork methods.  This helps ensure that neither work queue
86   // starves the other.  This is important for message pumps that are used to
87   // drive animations, for example.
88   //
89   // Notice also that after each callout to foreign code, the run loop checks
90   // to see if it should quit.  The Quit method is responsible for setting this
91   // flag.  No further work is done once the quit flag is set.
92   //
93   // NOTE: Care must be taken to handle Run being called again from within any
94   // of the callouts to foreign code.  Native message pumps may also need to
95   // deal with other native message pumps being run outside their control
96   // (e.g., the MessageBox API on Windows pumps UI messages!).  To be specific,
97   // the callouts (DoWork and DoDelayedWork) MUST still be provided even in
98   // nested sub-loops that are "seemingly" outside the control of this message
99   // pump.  DoWork in particular must never be starved for time slices unless
100   // it returns false (meaning it has run out of things to do).
101   //
102   virtual void Run(Delegate* delegate) = 0;
103 
104   // Quit immediately from the most recently entered run loop.  This method may
105   // only be used on the thread that called Run.
106   virtual void Quit() = 0;
107 
108   // Schedule a DoWork callback to happen reasonably soon.  Does nothing if a
109   // DoWork callback is already scheduled.  This method may be called from any
110   // thread.  Once this call is made, DoWork should not be "starved" at least
111   // until it returns a value of false.
112   virtual void ScheduleWork() = 0;
113 
114   // Schedule a DoDelayedWork callback to happen at the specified time,
115   // cancelling any pending DoDelayedWork callback.  This method may only be
116   // used on the thread that called Run.
117   virtual void ScheduleDelayedWork(const Time& delayed_work_time) = 0;
118 };
119 
120 }  // namespace base
121 
122 #endif  // BASE_MESSAGE_PUMP_H_
123