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1 /*
2  * Copyright (C) 2003, 2006 Apple Computer, Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef npruntime_priv_h
27 #define npruntime_priv_h
28 
29 #if PLATFORM(CHROMIUM)
30 #include <bindings/npruntime.h>
31 #else
32 #include "npruntime.h"
33 #endif
34 
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38 
39 /*
40     _NPN_InitializeVariantWithStringCopy() will copy string data.  The string data
41     will be deallocated by calls to NPReleaseVariantValue().
42 */
43 void _NPN_InitializeVariantWithStringCopy(NPVariant*, const NPString*);
44 void _NPN_DeallocateObject(NPObject*);
45 
46 // The following routines allow the browser to aggressively cleanup NPObjects
47 // on a per plugin basis.  All NPObjects used through the NPRuntime API should
48 // be "registered" while they are alive.  After an object has been
49 // deleted, it is possible for Javascript to have a reference to that object
50 // which has not yet been garbage collected.  Javascript access to NPObjects
51 // will reference this registry to determine if the object is accessible or
52 // not.
53 
54 // Windows introduces an additional complication for objects created by the
55 // plugin.  Plugins load inside of a DLL.  Each DLL has it's own heap.  If
56 // the browser unloads the plugin DLL, all objects created within the DLL's
57 // heap instantly become invalid.  Normally, when WebKit drops the reference
58 // on the top-level plugin object, it tells the plugin manager that the
59 // plugin can be destroyed, which can unload the DLL.  So, we must eliminate
60 // all pointers to any object ever created by the plugin.
61 
62 // We generally associate NPObjects with an owner.  The owner of an NPObject
63 // is an NPObject which, when destroyed, also destroys all objects it owns.
64 // For example, if an NPAPI plugin creates 10 sub-NPObjects, all 11 objects
65 // (the NPAPI plugin + its 10 sub-objects) should become inaccessible
66 // simultaneously.
67 
68 // The ownership hierarchy is flat, and not a tree.  Imagine the following
69 // object creation:
70 //     PluginObject
71 //          |
72 //          +-- Creates -----> Object1
73 //                                |
74 //                                +-- Creates -----> Object2
75 //
76 // PluginObject will be the "owner" for both Object1 and Object2.
77 
78 // Register an NPObject with the runtime.  If the owner is NULL, the
79 // object is treated as an owning object.  If owner is not NULL,
80 // this object will be registered as owned by owner's top-level owner.
81 void _NPN_RegisterObject(NPObject*, NPObject* owner);
82 
83 // Unregister an NPObject with the runtime.  If obj is an owning
84 // object, this call will also unregister all of the owned objects.
85 void _NPN_UnregisterObject(NPObject*);
86 
87 // Check to see if an object is registered with the runtime.
88 // Return true if registered, false otherwise.
89 bool _NPN_IsAlive(NPObject*);
90 
91 #ifdef __cplusplus
92 }  /* end extern "C" */
93 #endif
94 
95 #endif // npruntime_priv_h
96