• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "ScriptState.h"
33 
34 #include "Frame.h"
35 #include "Node.h"
36 #include "Page.h"
37 #include "ScriptController.h"
38 #include "V8HiddenPropertyName.h"
39 
40 #include <v8.h>
41 #include <wtf/Assertions.h>
42 
43 namespace WebCore {
44 
ScriptState(v8::Handle<v8::Context> context)45 ScriptState::ScriptState(v8::Handle<v8::Context> context)
46     : m_context(v8::Persistent<v8::Context>::New(context))
47 {
48     m_context.MakeWeak(this, &ScriptState::weakReferenceCallback);
49 }
50 
~ScriptState()51 ScriptState::~ScriptState()
52 {
53     m_context.Dispose();
54     m_context.Clear();
55 }
56 
forContext(v8::Local<v8::Context> context)57 ScriptState* ScriptState::forContext(v8::Local<v8::Context> context)
58 {
59     v8::Context::Scope contextScope(context);
60 
61     v8::Local<v8::Object> global = context->Global();
62     // Skip proxy object. The proxy object will survive page navigation while we need
63     // an object whose lifetime consides with that of the inspected context.
64     global = v8::Local<v8::Object>::Cast(global->GetPrototype());
65 
66     v8::Handle<v8::String> key = V8HiddenPropertyName::scriptState();
67     v8::Local<v8::Value> val = global->GetHiddenValue(key);
68     if (!val.IsEmpty() && val->IsExternal())
69         return static_cast<ScriptState*>(v8::External::Cast(*val)->Value());
70 
71     ScriptState* state = new ScriptState(context);
72     global->SetHiddenValue(key, v8::External::New(state));
73     return state;
74 }
75 
current()76 ScriptState* ScriptState::current()
77 {
78     v8::HandleScope handleScope;
79     v8::Local<v8::Context> context = v8::Context::GetCurrent();
80     if (context.IsEmpty()) {
81         ASSERT_NOT_REACHED();
82         return 0;
83     }
84     return ScriptState::forContext(context);
85 }
86 
weakReferenceCallback(v8::Persistent<v8::Value> object,void * parameter)87 void ScriptState::weakReferenceCallback(v8::Persistent<v8::Value> object, void* parameter)
88 {
89     ScriptState* scriptState = static_cast<ScriptState*>(parameter);
90     delete scriptState;
91 }
92 
mainWorldScriptState(Frame * frame)93 ScriptState* mainWorldScriptState(Frame* frame)
94 {
95     v8::HandleScope handleScope;
96     V8Proxy* proxy = frame->script()->proxy();
97     return ScriptState::forContext(proxy->mainWorldContext());
98 }
99 
scriptStateFromNode(DOMWrapperWorld *,Node * node)100 ScriptState* scriptStateFromNode(DOMWrapperWorld*, Node* node)
101 {
102     // This should be never reached with V8 bindings (WebKit only uses it
103     // for non-JS bindings)
104     ASSERT_NOT_REACHED();
105     return 0;
106 }
107 
scriptStateFromPage(DOMWrapperWorld *,Page * page)108 ScriptState* scriptStateFromPage(DOMWrapperWorld*, Page* page)
109 {
110     // This should be only reached with V8 bindings from single process layout tests.
111     return mainWorldScriptState(page->mainFrame());
112 }
113 
114 }
115