1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27
28 #if ENABLE(3D_CANVAS)
29
30 #include "WebGLProgram.h"
31 #include "WebGLRenderingContext.h"
32
33 namespace WebCore {
34
create(WebGLRenderingContext * ctx)35 PassRefPtr<WebGLProgram> WebGLProgram::create(WebGLRenderingContext* ctx)
36 {
37 return adoptRef(new WebGLProgram(ctx));
38 }
39
WebGLProgram(WebGLRenderingContext * ctx)40 WebGLProgram::WebGLProgram(WebGLRenderingContext* ctx)
41 : CanvasObject(ctx)
42 {
43 setObject(context()->graphicsContext3D()->createProgram());
44 }
45
_deleteObject(Platform3DObject object)46 void WebGLProgram::_deleteObject(Platform3DObject object)
47 {
48 context()->graphicsContext3D()->deleteProgram(object);
49 }
50
51 }
52
53 #endif // ENABLE(3D_CANVAS)
54