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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 #include <stdint.h>
19 #include <sys/types.h>
20 #include <utils/Timers.h>
21 #include <utils/Errors.h>
22 #include <utils/KeyedVector.h>
23 #include <hardware_legacy/AudioPolicyInterface.h>
24 
25 
26 namespace android {
27 
28 // ----------------------------------------------------------------------------
29 
30 #define MAX_DEVICE_ADDRESS_LEN 20
31 // Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
32 #define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
33 // Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
34 #define SONIFICATION_HEADSET_VOLUME_MIN  0.016
35 // Time in seconds during which we consider that music is still active after a music
36 // track was stopped - see computeVolume()
37 #define SONIFICATION_HEADSET_MUSIC_DELAY  5
38 // Time in milliseconds during witch some streams are muted while the audio path
39 // is switched
40 #define MUTE_TIME_MS 2000
41 
42 #define NUM_TEST_OUTPUTS 5
43 
44 // ----------------------------------------------------------------------------
45 // AudioPolicyManagerBase implements audio policy manager behavior common to all platforms.
46 // Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase
47 // and override methods for which the platform specific behavior differs from the implementation
48 // in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager
49 // class must be implemented as well as the class factory function createAudioPolicyManager()
50 // and provided in a shared library libaudiopolicy.so.
51 // ----------------------------------------------------------------------------
52 
53 class AudioPolicyManagerBase: public AudioPolicyInterface
54 #ifdef AUDIO_POLICY_TEST
55     , public Thread
56 #endif //AUDIO_POLICY_TEST
57 {
58 
59 public:
60                 AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface);
61         virtual ~AudioPolicyManagerBase();
62 
63         // AudioPolicyInterface
64         virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
65                                                           AudioSystem::device_connection_state state,
66                                                           const char *device_address);
67         virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
68                                                                               const char *device_address);
69         virtual void setPhoneState(int state);
70         virtual void setRingerMode(uint32_t mode, uint32_t mask);
71         virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
72         virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
73         virtual void setSystemProperty(const char* property, const char* value);
74         virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
75                                             uint32_t samplingRate = 0,
76                                             uint32_t format = AudioSystem::FORMAT_DEFAULT,
77                                             uint32_t channels = 0,
78                                             AudioSystem::output_flags flags =
79                                                     AudioSystem::OUTPUT_FLAG_INDIRECT);
80         virtual status_t startOutput(audio_io_handle_t output,
81                                      AudioSystem::stream_type stream,
82                                      int session = 0);
83         virtual status_t stopOutput(audio_io_handle_t output,
84                                     AudioSystem::stream_type stream,
85                                     int session = 0);
86         virtual void releaseOutput(audio_io_handle_t output);
87         virtual audio_io_handle_t getInput(int inputSource,
88                                             uint32_t samplingRate,
89                                             uint32_t format,
90                                             uint32_t channels,
91                                             AudioSystem::audio_in_acoustics acoustics);
92         // indicates to the audio policy manager that the input starts being used.
93         virtual status_t startInput(audio_io_handle_t input);
94         // indicates to the audio policy manager that the input stops being used.
95         virtual status_t stopInput(audio_io_handle_t input);
96         virtual void releaseInput(audio_io_handle_t input);
97         virtual void initStreamVolume(AudioSystem::stream_type stream,
98                                                     int indexMin,
99                                                     int indexMax);
100         virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
101         virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
102 
103         // return the strategy corresponding to a given stream type
104         virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream);
105 
106         virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc);
107         virtual status_t registerEffect(effect_descriptor_t *desc,
108                                         audio_io_handle_t output,
109                                         uint32_t strategy,
110                                         int session,
111                                         int id);
112         virtual status_t unregisterEffect(int id);
113 
114         virtual status_t dump(int fd);
115 
116 protected:
117 
118         enum routing_strategy {
119             STRATEGY_MEDIA,
120             STRATEGY_PHONE,
121             STRATEGY_SONIFICATION,
122             STRATEGY_DTMF,
123             NUM_STRATEGIES
124         };
125 
126         // descriptor for audio outputs. Used to maintain current configuration of each opened audio output
127         // and keep track of the usage of this output by each audio stream type.
128         class AudioOutputDescriptor
129         {
130         public:
131             AudioOutputDescriptor();
132 
133             status_t    dump(int fd);
134 
135             uint32_t device();
136             void changeRefCount(AudioSystem::stream_type, int delta);
137             uint32_t refCount();
138             uint32_t strategyRefCount(routing_strategy strategy);
isUsedByStrategy(routing_strategy strategy)139             bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
isDuplicated()140             bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
141 
142             audio_io_handle_t mId;              // output handle
143             uint32_t mSamplingRate;             //
144             uint32_t mFormat;                   //
145             uint32_t mChannels;                 // output configuration
146             uint32_t mLatency;                  //
147             AudioSystem::output_flags mFlags;   //
148             uint32_t mDevice;                   // current device this output is routed to
149             uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
150             AudioOutputDescriptor *mOutput1;    // used by duplicated outputs: first output
151             AudioOutputDescriptor *mOutput2;    // used by duplicated outputs: second output
152             float mCurVolume[AudioSystem::NUM_STREAM_TYPES];   // current stream volume
153             int mMuteCount[AudioSystem::NUM_STREAM_TYPES];     // mute request counter
154         };
155 
156         // descriptor for audio inputs. Used to maintain current configuration of each opened audio input
157         // and keep track of the usage of this input.
158         class AudioInputDescriptor
159         {
160         public:
161             AudioInputDescriptor();
162 
163             status_t    dump(int fd);
164 
165             uint32_t mSamplingRate;                     //
166             uint32_t mFormat;                           // input configuration
167             uint32_t mChannels;                         //
168             AudioSystem::audio_in_acoustics mAcoustics; //
169             uint32_t mDevice;                           // current device this input is routed to
170             uint32_t mRefCount;                         // number of AudioRecord clients using this output
171             int      mInputSource;                     // input source selected by application (mediarecorder.h)
172         };
173 
174         // stream descriptor used for volume control
175         class StreamDescriptor
176         {
177         public:
StreamDescriptor()178             StreamDescriptor()
179             :   mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {}
180 
181             void dump(char* buffer, size_t size);
182 
183             int mIndexMin;      // min volume index
184             int mIndexMax;      // max volume index
185             int mIndexCur;      // current volume index
186             bool mCanBeMuted;   // true is the stream can be muted
187         };
188 
189         // stream descriptor used for volume control
190         class EffectDescriptor
191         {
192         public:
193 
194             status_t dump(int fd);
195 
196             int mOutput;                // output the effect is attached to
197             routing_strategy mStrategy; // routing strategy the effect is associated to
198             int mSession;               // audio session the effect is on
199             effect_descriptor_t mDesc;  // effect descriptor
200         };
201 
202         void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc);
203 
204         // return the strategy corresponding to a given stream type
205         static routing_strategy getStrategy(AudioSystem::stream_type stream);
206         // return appropriate device for streams handled by the specified strategy according to current
207         // phone state, connected devices...
208         // if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
209         // by current state (device connected, phone state, force use, a2dp output...)
210         // This allows to:
211         //  1 speed up process when the state is stable (when starting or stopping an output)
212         //  2 access to either current device selection (fromCache == true) or
213         // "future" device selection (fromCache == false) when called from a context
214         //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
215         //  before updateDeviceForStrategy() is called.
216         virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
217         // change the route of the specified output
218         void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
219         // select input device corresponding to requested audio source
220         virtual uint32_t getDeviceForInputSource(int inputSource);
221         // return io handle of active input or 0 if no input is active
222         audio_io_handle_t getActiveInput();
223         // compute the actual volume for a given stream according to the requested index and a particular
224         // device
225         virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
226         // check that volume change is permitted, compute and send new volume to audio hardware
227         status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
228         // apply all stream volumes to the specified output and device
229         void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0);
230         // Mute or unmute all streams handled by the specified strategy on the specified output
231         void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
232         // Mute or unmute the stream on the specified output
233         void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
234         // handle special cases for sonification strategy while in call: mute streams or replace by
235         // a special tone in the device used for communication
236         void handleIncallSonification(int stream, bool starting, bool stateChange);
237         // true is current platform implements a back microphone
hasBackMicrophone()238         virtual bool hasBackMicrophone() const { return false; }
239         // true if device is in a telephony or VoIP call
240         virtual bool isInCall();
241         // true if given state represents a device in a telephony or VoIP call
242         virtual bool isStateInCall(int state);
243 
244 #ifdef WITH_A2DP
245         // true is current platform supports suplication of notifications and ringtones over A2DP output
a2dpUsedForSonification()246         virtual bool a2dpUsedForSonification() const { return true; }
247         status_t handleA2dpConnection(AudioSystem::audio_devices device,
248                                                             const char *device_address);
249         status_t handleA2dpDisconnection(AudioSystem::audio_devices device,
250                                                             const char *device_address);
251         void closeA2dpOutputs();
252         // checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies.
253         // must be called every time a condition that affects the output choice for a given strategy is
254         // changed: connected device, phone state, force use...
255         // Must be called before updateDeviceForStrategy()
256         void checkOutputForStrategy(routing_strategy strategy);
257         // Same as checkOutputForStrategy() but for a all strategies in order of priority
258         void checkOutputForAllStrategies();
259         // manages A2DP output suspend/restore according to phone state and BT SCO usage
260         void checkA2dpSuspend();
261 #endif
262         // selects the most appropriate device on output for current state
263         // must be called every time a condition that affects the device choice for a given output is
264         // changed: connected device, phone state, force use, output start, output stop..
265         // see getDeviceForStrategy() for the use of fromCache parameter
266         uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
267         // updates cache of device used by all strategies (mDeviceForStrategy[])
268         // must be called every time a condition that affects the device choice for a given strategy is
269         // changed: connected device, phone state, force use...
270         // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
271          // Must be called after checkOutputForAllStrategies()
272         void updateDeviceForStrategy();
273         // true if current platform requires a specific output to be opened for this particular
274         // set of parameters. This function is called by getOutput() and is implemented by platform
275         // specific audio policy manager.
276         virtual bool needsDirectOuput(AudioSystem::stream_type stream,
277                                     uint32_t samplingRate,
278                                     uint32_t format,
279                                     uint32_t channels,
280                                     AudioSystem::output_flags flags,
281                                     uint32_t device);
282         virtual uint32_t getMaxEffectsCpuLoad();
283         virtual uint32_t getMaxEffectsMemory();
284 #ifdef AUDIO_POLICY_TEST
285         virtual     bool        threadLoop();
286                     void        exit();
287         int testOutputIndex(audio_io_handle_t output);
288 #endif //AUDIO_POLICY_TEST
289 
290         AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
291         audio_io_handle_t mHardwareOutput;              // hardware output handler
292         audio_io_handle_t mA2dpOutput;                  // A2DP output handler
293         audio_io_handle_t mDuplicatedOutput;            // duplicated output handler: outputs to hardware and A2DP.
294 
295         KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs;   // list of output descriptors
296         KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs;     // list of input descriptors
297         uint32_t mAvailableOutputDevices;                                   // bit field of all available output devices
298         uint32_t mAvailableInputDevices;                                    // bit field of all available input devices
299         int mPhoneState;                                                    // current phone state
300         uint32_t                 mRingerMode;                               // current ringer mode
301         AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE];   // current forced use configuration
302 
303         StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES];           // stream descriptors for volume control
304         String8 mA2dpDeviceAddress;                                         // A2DP device MAC address
305         String8 mScoDeviceAddress;                                          // SCO device MAC address
306         nsecs_t mMusicStopTime;                                             // time when last music stream was stopped
307         bool    mLimitRingtoneVolume;                                       // limit ringtone volume to music volume if headset connected
308         uint32_t mDeviceForStrategy[NUM_STRATEGIES];
309         float   mLastVoiceVolume;                                           // last voice volume value sent to audio HAL
310 
311         // Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
312         static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000;
313         // Maximum memory allocated to audio effects in KB
314         static const uint32_t MAX_EFFECTS_MEMORY = 512;
315         uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects
316         uint32_t mTotalEffectsMemory;  // current memory used by effects
317         KeyedVector<int, EffectDescriptor *> mEffects;  // list of registered audio effects
318         bool    mA2dpSuspended;  // true if A2DP output is suspended
319 
320 #ifdef AUDIO_POLICY_TEST
321         Mutex   mLock;
322         Condition mWaitWorkCV;
323 
324         int             mCurOutput;
325         bool            mDirectOutput;
326         audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
327         int             mTestInput;
328         uint32_t        mTestDevice;
329         uint32_t        mTestSamplingRate;
330         uint32_t        mTestFormat;
331         uint32_t        mTestChannels;
332         uint32_t        mTestLatencyMs;
333 #endif //AUDIO_POLICY_TEST
334 };
335 
336 };
337