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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef NET_BASE_MOCK_HOST_RESOLVER_H_
6 #define NET_BASE_MOCK_HOST_RESOLVER_H_
7 
8 #include <list>
9 
10 #include "base/waitable_event.h"
11 #include "net/base/host_resolver_impl.h"
12 #include "net/base/host_resolver_proc.h"
13 
14 namespace net {
15 
16 class RuleBasedHostResolverProc;
17 
18 // In most cases, it is important that unit tests avoid making actual DNS
19 // queries since the resulting tests can be flaky, especially if the network is
20 // unreliable for some reason.  To simplify writing tests that avoid making
21 // actual DNS queries, pass a MockHostResolver as the HostResolver dependency.
22 // The socket addresses returned can be configured using the
23 // RuleBasedHostResolverProc:
24 //
25 //   host_resolver->rules()->AddRule("foo.com", "1.2.3.4");
26 //   host_resolver->rules()->AddRule("bar.com", "2.3.4.5");
27 //
28 // The above rules define a static mapping from hostnames to IP address
29 // literals.  The first parameter to AddRule specifies a host pattern to match
30 // against, and the second parameter indicates what value should be used to
31 // replace the given hostname.  So, the following is also supported:
32 //
33 //   host_mapper->AddRule("*.com", "127.0.0.1");
34 //
35 // Replacement doesn't have to be string representing an IP address. It can
36 // re-map one hostname to another as well.
37 
38 // Base class shared by MockHostResolver and MockCachingHostResolver.
39 class MockHostResolverBase : public HostResolver {
40  public:
41   // HostResolver methods:
42   virtual int Resolve(const RequestInfo& info,
43                       AddressList* addresses,
44                       CompletionCallback* callback,
45                       RequestHandle* out_req,
46                       LoadLog* load_log);
47   virtual void CancelRequest(RequestHandle req);
48   virtual void AddObserver(Observer* observer);
49   virtual void RemoveObserver(Observer* observer);
50   // TODO(eroman): temp hack for http://crbug.com/18373
51   virtual void Shutdown();
52 
rules()53   RuleBasedHostResolverProc* rules() { return rules_; }
54 
55   // Controls whether resolutions complete synchronously or asynchronously.
set_synchronous_mode(bool is_synchronous)56   void set_synchronous_mode(bool is_synchronous) {
57     synchronous_mode_ = is_synchronous;
58   }
59 
60   // Resets the mock.
61   void Reset(HostResolverProc* interceptor);
62 
63  protected:
64   MockHostResolverBase(bool use_caching);
~MockHostResolverBase()65   virtual ~MockHostResolverBase() {}
66 
67   scoped_refptr<HostResolverImpl> impl_;
68   scoped_refptr<RuleBasedHostResolverProc> rules_;
69   bool synchronous_mode_;
70   bool use_caching_;
71 };
72 
73 class MockHostResolver : public MockHostResolverBase {
74  public:
MockHostResolver()75   MockHostResolver() : MockHostResolverBase(false /*use_caching*/) {}
76 
77  private:
~MockHostResolver()78   virtual ~MockHostResolver() {}
79 };
80 
81 // Same as MockHostResolver, except internally it uses a host-cache.
82 //
83 // Note that tests are advised to use MockHostResolver instead, since it is
84 // more predictable. (MockHostResolver also can be put into synchronous
85 // operation mode in case that is what you needed from the caching version).
86 class MockCachingHostResolver : public MockHostResolverBase {
87  public:
MockCachingHostResolver()88   MockCachingHostResolver() : MockHostResolverBase(true /*use_caching*/) {}
89 
90  private:
~MockCachingHostResolver()91   ~MockCachingHostResolver() {}
92 };
93 
94 // RuleBasedHostResolverProc applies a set of rules to map a host string to
95 // a replacement host string. It then uses the system host resolver to return
96 // a socket address. Generally the replacement should be an IPv4 literal so
97 // there is no network dependency.
98 class RuleBasedHostResolverProc : public HostResolverProc {
99  public:
100   explicit RuleBasedHostResolverProc(HostResolverProc* previous);
101 
102   // Any hostname matching the given pattern will be replaced with the given
103   // replacement value.  Usually, replacement should be an IP address literal.
104   void AddRule(const std::string& host_pattern,
105                const std::string& replacement);
106 
107   // Same as AddRule(), but further restricts to |address_family|.
108   void AddRuleForAddressFamily(const std::string& host_pattern,
109                                AddressFamily address_family,
110                                const std::string& replacement);
111 
112   // Same as AddRule(), but the replacement is expected to be an IPV6 literal.
113   // You should use this in place of AddRule(), since the system's host resolver
114   // may not support IPv6 literals on all systems. Whereas this variant
115   // constructs the socket address directly so it will always work.
116   void AddIPv6Rule(const std::string& host_pattern,
117                    const std::string& ipv6_literal);
118 
119   void AddRuleWithLatency(const std::string& host_pattern,
120                           const std::string& replacement,
121                           int latency_ms);
122 
123   // Make sure that |host| will not be re-mapped or even processed by underlying
124   // host resolver procedures. It can also be a pattern.
125   void AllowDirectLookup(const std::string& host);
126 
127   // Simulate a lookup failure for |host| (it also can be a pattern).
128   void AddSimulatedFailure(const std::string& host);
129 
130   // HostResolverProc methods:
131   virtual int Resolve(const std::string& host,
132                       AddressFamily address_family,
133                       AddressList* addrlist);
134 
135  private:
136   ~RuleBasedHostResolverProc();
137 
138   struct Rule;
139   typedef std::list<Rule> RuleList;
140 
141   RuleList rules_;
142 };
143 
144 // Using WaitingHostResolverProc you can simulate very long lookups.
145 class WaitingHostResolverProc : public HostResolverProc {
146  public:
WaitingHostResolverProc(HostResolverProc * previous)147   explicit WaitingHostResolverProc(HostResolverProc* previous)
148       : HostResolverProc(previous), event_(false, false) {}
149 
Signal()150   void Signal() {
151     event_.Signal();
152   }
153 
154   // HostResolverProc methods:
Resolve(const std::string & host,AddressFamily address_family,AddressList * addrlist)155   virtual int Resolve(const std::string& host,
156                       AddressFamily address_family,
157                       AddressList* addrlist) {
158     event_.Wait();
159     return ResolveUsingPrevious(host, address_family, addrlist);
160   }
161 
162  private:
~WaitingHostResolverProc()163   ~WaitingHostResolverProc() {}
164 
165   base::WaitableEvent event_;
166 };
167 
168 // This class sets the default HostResolverProc for a particular scope.  The
169 // chain of resolver procs starting at |proc| is placed in front of any existing
170 // default resolver proc(s).  This means that if multiple
171 // ScopedDefaultHostResolverProcs are declared, then resolving will start with
172 // the procs given to the last-allocated one, then fall back to the procs given
173 // to the previously-allocated one, and so forth.
174 //
175 // NOTE: Only use this as a catch-all safety net. Individual tests should use
176 // MockHostResolver.
177 class ScopedDefaultHostResolverProc {
178  public:
ScopedDefaultHostResolverProc()179   ScopedDefaultHostResolverProc() {}
180   explicit ScopedDefaultHostResolverProc(HostResolverProc* proc);
181 
182   ~ScopedDefaultHostResolverProc();
183 
184   void Init(HostResolverProc* proc);
185 
186  private:
187   scoped_refptr<HostResolverProc> current_proc_;
188   scoped_refptr<HostResolverProc> previous_proc_;
189 };
190 
191 }  // namespace net
192 
193 #endif  // NET_BASE_MOCK_HOST_RESOLVER_H_
194