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1 /*
2  * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
3  * Copyright (C) 2008 Nuanti Ltd.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "FocusController.h"
29 
30 #include "AXObjectCache.h"
31 #include "Chrome.h"
32 #include "Document.h"
33 #include "Editor.h"
34 #include "EditorClient.h"
35 #include "Element.h"
36 #include "Event.h"
37 #include "EventHandler.h"
38 #include "EventNames.h"
39 #include "ExceptionCode.h"
40 #include "Frame.h"
41 #include "FrameTree.h"
42 #include "FrameView.h"
43 #include "HTMLFrameOwnerElement.h"
44 #include "HTMLNames.h"
45 #include "KeyboardEvent.h"
46 #include "Page.h"
47 #include "Range.h"
48 #include "RenderObject.h"
49 #include "RenderWidget.h"
50 #include "SelectionController.h"
51 #include "Settings.h"
52 #include "Widget.h"
53 #include <wtf/Platform.h>
54 
55 namespace WebCore {
56 
57 using namespace HTMLNames;
58 
dispatchEventsOnWindowAndFocusedNode(Document * document,bool focused)59 static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused)
60 {
61     // If we have a focused node we should dispatch blur on it before we blur the window.
62     // If we have a focused node we should dispatch focus on it after we focus the window.
63     // https://bugs.webkit.org/show_bug.cgi?id=27105
64     if (!focused && document->focusedNode())
65         document->focusedNode()->dispatchBlurEvent();
66     document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false));
67     if (focused && document->focusedNode())
68         document->focusedNode()->dispatchFocusEvent();
69 }
70 
FocusController(Page * page)71 FocusController::FocusController(Page* page)
72     : m_page(page)
73     , m_isActive(false)
74     , m_isFocused(false)
75     , m_isChangingFocusedFrame(false)
76 {
77 }
78 
setFocusedFrame(PassRefPtr<Frame> frame)79 void FocusController::setFocusedFrame(PassRefPtr<Frame> frame)
80 {
81     if (m_focusedFrame == frame || m_isChangingFocusedFrame)
82         return;
83 
84     m_isChangingFocusedFrame = true;
85 
86     RefPtr<Frame> oldFrame = m_focusedFrame;
87     RefPtr<Frame> newFrame = frame;
88 
89     m_focusedFrame = newFrame;
90 
91     // Now that the frame is updated, fire events and update the selection focused states of both frames.
92     if (oldFrame && oldFrame->view()) {
93         oldFrame->selection()->setFocused(false);
94         oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false));
95     }
96 
97     if (newFrame && newFrame->view() && isFocused()) {
98         newFrame->selection()->setFocused(true);
99         newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false));
100     }
101 
102     m_isChangingFocusedFrame = false;
103 }
104 
focusedOrMainFrame()105 Frame* FocusController::focusedOrMainFrame()
106 {
107     if (Frame* frame = focusedFrame())
108         return frame;
109     return m_page->mainFrame();
110 }
111 
setFocused(bool focused)112 void FocusController::setFocused(bool focused)
113 {
114     if (isFocused() == focused)
115         return;
116 
117     m_isFocused = focused;
118 
119     if (m_focusedFrame && m_focusedFrame->view()) {
120         m_focusedFrame->selection()->setFocused(focused);
121         dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused);
122     }
123 }
124 
deepFocusableNode(FocusDirection direction,Node * node,KeyboardEvent * event)125 static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event)
126 {
127     // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either:
128     // 1) a focusable node, or
129     // 2) the deepest-nested HTMLFrameOwnerElement
130     while (node && node->isFrameOwnerElement()) {
131         HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
132         if (!owner->contentFrame())
133             break;
134 
135         Document* document = owner->contentFrame()->document();
136 
137         node = (direction == FocusDirectionForward)
138             ? document->nextFocusableNode(0, event)
139             : document->previousFocusableNode(0, event);
140         if (!node) {
141             node = owner;
142             break;
143         }
144     }
145 
146     return node;
147 }
148 
setInitialFocus(FocusDirection direction,KeyboardEvent * event)149 bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event)
150 {
151     return advanceFocus(direction, event, true);
152 }
153 
advanceFocus(FocusDirection direction,KeyboardEvent * event,bool initialFocus)154 bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
155 {
156     Frame* frame = focusedOrMainFrame();
157     ASSERT(frame);
158     Document* document = frame->document();
159 
160     Node* currentNode = document->focusedNode();
161     // FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself
162     bool caretBrowsing = focusedOrMainFrame()->settings()->caretBrowsingEnabled();
163 
164     if (caretBrowsing && !currentNode)
165         currentNode = frame->selection()->start().node();
166 
167     document->updateLayoutIgnorePendingStylesheets();
168 
169     Node* node = (direction == FocusDirectionForward)
170         ? document->nextFocusableNode(currentNode, event)
171         : document->previousFocusableNode(currentNode, event);
172 
173     // If there's no focusable node to advance to, move up the frame tree until we find one.
174     while (!node && frame) {
175         Frame* parentFrame = frame->tree()->parent();
176         if (!parentFrame)
177             break;
178 
179         Document* parentDocument = parentFrame->document();
180 
181         HTMLFrameOwnerElement* owner = frame->ownerElement();
182         if (!owner)
183             break;
184 
185         node = (direction == FocusDirectionForward)
186             ? parentDocument->nextFocusableNode(owner, event)
187             : parentDocument->previousFocusableNode(owner, event);
188 
189         frame = parentFrame;
190     }
191 
192     node = deepFocusableNode(direction, node, event);
193 
194     if (!node) {
195         // We didn't find a node to focus, so we should try to pass focus to Chrome.
196         if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) {
197             document->setFocusedNode(0);
198             setFocusedFrame(0);
199             m_page->chrome()->takeFocus(direction);
200             return true;
201         }
202 
203         // Chrome doesn't want focus, so we should wrap focus.
204         Document* d = m_page->mainFrame()->document();
205         node = (direction == FocusDirectionForward)
206             ? d->nextFocusableNode(0, event)
207             : d->previousFocusableNode(0, event);
208 
209         node = deepFocusableNode(direction, node, event);
210 
211         if (!node)
212             return false;
213     }
214 
215     ASSERT(node);
216 
217     if (node == document->focusedNode())
218         // Focus wrapped around to the same node.
219         return true;
220 
221     if (!node->isElementNode())
222         // FIXME: May need a way to focus a document here.
223         return false;
224 
225     if (node->isFrameOwnerElement()) {
226         // We focus frames rather than frame owners.
227         // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user.
228         HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
229         if (!owner->contentFrame())
230             return false;
231 
232         document->setFocusedNode(0);
233         setFocusedFrame(owner->contentFrame());
234         return true;
235     }
236 
237     // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do
238     // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in
239     // their focus() methods.
240 
241     Document* newDocument = node->document();
242 
243     if (newDocument != document)
244         // Focus is going away from this document, so clear the focused node.
245         document->setFocusedNode(0);
246 
247     if (newDocument)
248         setFocusedFrame(newDocument->frame());
249 
250     if (caretBrowsing) {
251         VisibleSelection newSelection(Position(node, 0), Position(node, 0), DOWNSTREAM);
252         if (frame->shouldChangeSelection(newSelection))
253             frame->selection()->setSelection(newSelection);
254     }
255 
256     static_cast<Element*>(node)->focus(false);
257     return true;
258 }
259 
relinquishesEditingFocus(Node * node)260 static bool relinquishesEditingFocus(Node *node)
261 {
262     ASSERT(node);
263     ASSERT(node->isContentEditable());
264 
265     Node* root = node->rootEditableElement();
266     Frame* frame = node->document()->frame();
267     if (!frame || !root)
268         return false;
269 
270     return frame->editor()->shouldEndEditing(rangeOfContents(root).get());
271 }
272 
clearSelectionIfNeeded(Frame * oldFocusedFrame,Frame * newFocusedFrame,Node * newFocusedNode)273 static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode)
274 {
275     if (!oldFocusedFrame || !newFocusedFrame)
276         return;
277 
278     if (oldFocusedFrame->document() != newFocusedFrame->document())
279         return;
280 
281     SelectionController* s = oldFocusedFrame->selection();
282     if (s->isNone())
283         return;
284 
285     bool caretBrowsing = oldFocusedFrame->settings()->caretBrowsingEnabled();
286     if (caretBrowsing)
287         return;
288 
289     Node* selectionStartNode = s->selection().start().node();
290     if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode)
291         return;
292 
293     if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode())
294         if (mousePressNode->renderer() && !mousePressNode->canStartSelection())
295             if (Node* root = s->rootEditableElement())
296                 if (Node* shadowAncestorNode = root->shadowAncestorNode())
297                     // Don't do this for textareas and text fields, when they lose focus their selections should be cleared
298                     // and then restored when they regain focus, to match other browsers.
299                     if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag))
300                         return;
301 
302     s->clear();
303 }
304 
setFocusedNode(Node * node,PassRefPtr<Frame> newFocusedFrame)305 bool FocusController::setFocusedNode(Node* node, PassRefPtr<Frame> newFocusedFrame)
306 {
307     RefPtr<Frame> oldFocusedFrame = focusedFrame();
308     RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0;
309 
310     Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0;
311     if (oldFocusedNode == node)
312         return true;
313 
314     // FIXME: Might want to disable this check for caretBrowsing
315     if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode))
316         return false;
317 
318     clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node);
319 
320     if (!node) {
321         if (oldDocument)
322             oldDocument->setFocusedNode(0);
323         m_page->editorClient()->setInputMethodState(false);
324         return true;
325     }
326 
327     RefPtr<Document> newDocument = node->document();
328 
329     if (newDocument && newDocument->focusedNode() == node) {
330         m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
331         return true;
332     }
333 
334     if (oldDocument && oldDocument != newDocument)
335         oldDocument->setFocusedNode(0);
336 
337     setFocusedFrame(newFocusedFrame);
338 
339     // Setting the focused node can result in losing our last reft to node when JS event handlers fire.
340     RefPtr<Node> protect = node;
341     if (newDocument)
342         newDocument->setFocusedNode(node);
343 
344     if (newDocument->focusedNode() == node)
345         m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
346 
347     return true;
348 }
349 
setActive(bool active)350 void FocusController::setActive(bool active)
351 {
352     if (m_isActive == active)
353         return;
354 
355     m_isActive = active;
356 
357     if (FrameView* view = m_page->mainFrame()->view()) {
358         if (!view->platformWidget()) {
359             view->layoutIfNeededRecursive();
360             view->updateControlTints();
361         }
362     }
363 
364     focusedOrMainFrame()->selection()->pageActivationChanged();
365 
366     if (m_focusedFrame && isFocused())
367         dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), active);
368 }
369 
370 } // namespace WebCore
371