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1 /*
2  * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include <CoreGraphics/CGContext.h>
27 
28 namespace WebCore {
29 
30 // FIXME: This would be in GraphicsContextCG.h if that existed.
31 CGColorSpaceRef deviceRGBColorSpaceRef();
32 
33 // FIXME: This would be in GraphicsContextCG.h if that existed.
34 CGColorSpaceRef sRGBColorSpaceRef();
35 
36 class GraphicsContextPlatformPrivate {
37 public:
GraphicsContextPlatformPrivate(CGContextRef cgContext)38     GraphicsContextPlatformPrivate(CGContextRef cgContext)
39         : m_cgContext(cgContext)
40 #if PLATFORM(WIN)
41         , m_hdc(0)
42         , m_transparencyCount(0)
43         , m_shouldIncludeChildWindows(false)
44 #endif
45         , m_userToDeviceTransformKnownToBeIdentity(false)
46     {
47     }
48 
~GraphicsContextPlatformPrivate()49     ~GraphicsContextPlatformPrivate()
50     {
51     }
52 
53 #if PLATFORM(MAC) || PLATFORM(CHROMIUM)
54     // These methods do nothing on Mac.
save()55     void save() {}
restore()56     void restore() {}
flush()57     void flush() {}
clip(const FloatRect &)58     void clip(const FloatRect&) {}
clip(const Path &)59     void clip(const Path&) {}
scale(const FloatSize &)60     void scale(const FloatSize&) {}
rotate(float)61     void rotate(float) {}
translate(float,float)62     void translate(float, float) {}
concatCTM(const AffineTransform &)63     void concatCTM(const AffineTransform&) {}
beginTransparencyLayer()64     void beginTransparencyLayer() {}
endTransparencyLayer()65     void endTransparencyLayer() {}
66 #endif
67 
68 #if PLATFORM(WIN)
69     // On Windows, we need to update the HDC for form controls to draw in the right place.
70     void save();
71     void restore();
72     void flush();
73     void clip(const FloatRect&);
74     void clip(const Path&);
75     void scale(const FloatSize&);
76     void rotate(float);
77     void translate(float, float);
78     void concatCTM(const AffineTransform&);
beginTransparencyLayer()79     void beginTransparencyLayer() { m_transparencyCount++; }
endTransparencyLayer()80     void endTransparencyLayer() { m_transparencyCount--; }
81 
82     HDC m_hdc;
83     unsigned m_transparencyCount;
84     bool m_shouldIncludeChildWindows;
85 #endif
86 
87     RetainPtr<CGContextRef> m_cgContext;
88     bool m_userToDeviceTransformKnownToBeIdentity;
89 };
90 
91 }
92