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1 /*
2  * Copyright (C) 2006 Dirk Mueller <mueller@kde.org>
3  * Copyright (C) 2006 Zack Rusin <zack@kde.org>
4  * Copyright (C) 2006 Simon Hausmann <hausmann@kde.org>
5  * Copyright (C) 2007 Ryan Leavengood <leavengood@gmail.com>
6  * Copyright (C) 2008 Andrea Anzani <andrea.anzani@gmail.com>
7  * Copyright (C) 2010 Stephan Aßmus <superstippi@gmx.de>
8  *
9  * All rights reserved.
10  *
11  * Redistribution and use in source and binary forms, with or without
12  * modification, are permitted provided that the following conditions
13  * are met:
14  * 1. Redistributions of source code must retain the above copyright
15  *    notice, this list of conditions and the following disclaimer.
16  * 2. Redistributions in binary form must reproduce the above copyright
17  *    notice, this list of conditions and the following disclaimer in the
18  *    documentation and/or other materials provided with the distribution.
19  *
20  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
21  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
28  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 #include "config.h"
34 #include "Image.h"
35 
36 #include "BitmapImage.h"
37 #include "FloatRect.h"
38 #include "GraphicsContext.h"
39 #include "ImageObserver.h"
40 #include "NotImplemented.h"
41 #include "PlatformString.h"
42 #include "TransformationMatrix.h"
43 #include <Application.h>
44 #include <Bitmap.h>
45 #include <View.h>
46 
47 // This function loads resources from WebKit
48 Vector<char> loadResourceIntoArray(const char*);
49 
50 
51 namespace WebCore {
52 
clear(bool clearMetadata)53 bool FrameData::clear(bool clearMetadata)
54 {
55     if (clearMetadata)
56         m_haveMetadata = false;
57 
58     if (m_frame) {
59         delete m_frame;
60         m_frame = 0;
61         m_duration = 0.0f;
62         m_hasAlpha = true;
63         return true;
64     }
65 
66     return false;
67 }
68 
loadPlatformResource(const char * name)69 WTF::PassRefPtr<Image> Image::loadPlatformResource(const char* name)
70 {
71     Vector<char> array = loadResourceIntoArray(name);
72     WTF::PassRefPtr<BitmapImage> image = BitmapImage::create();
73     RefPtr<SharedBuffer> buffer = SharedBuffer::create(array.data(), array.size());
74     image->setData(buffer, true);
75 
76     return image;
77 }
78 
initPlatformData()79 void BitmapImage::initPlatformData()
80 {
81 }
82 
invalidatePlatformData()83 void BitmapImage::invalidatePlatformData()
84 {
85 }
86 
87 // Drawing Routines
draw(GraphicsContext * ctxt,const FloatRect & dst,const FloatRect & src,ColorSpace styleColorSpace,CompositeOperator op)88 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dst, const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op)
89 {
90     if (!m_source.initialized())
91         return;
92 
93     // Spin the animation to the correct frame before we try to draw it, so we
94     // don't draw an old frame and then immediately need to draw a newer one,
95     // causing flicker and wasting CPU.
96     startAnimation();
97 
98     BBitmap* image = nativeImageForCurrentFrame();
99     if (!image || !image->IsValid()) // If the image hasn't fully loaded.
100         return;
101 
102     if (mayFillWithSolidColor()) {
103         fillWithSolidColor(ctxt, dst, solidColor(), styleColorSpace, op);
104         return;
105     }
106 
107     ctxt->save();
108     ctxt->setCompositeOperation(op);
109 
110     BRect srcRect(src);
111     BRect dstRect(dst);
112 
113     // Test using example site at
114     // http://www.meyerweb.com/eric/css/edge/complexspiral/demo.html
115     ctxt->platformContext()->SetDrawingMode(B_OP_ALPHA);
116     ctxt->platformContext()->DrawBitmapAsync(image, srcRect, dstRect);
117     ctxt->restore();
118 
119     if (imageObserver())
120         imageObserver()->didDraw(this);
121 }
122 
drawPattern(GraphicsContext * context,const FloatRect & tileRect,const AffineTransform & patternTransform,const FloatPoint & srcPoint,ColorSpace,CompositeOperator op,const FloatRect & dstRect)123 void Image::drawPattern(GraphicsContext* context, const FloatRect& tileRect, const AffineTransform& patternTransform, const FloatPoint& srcPoint, ColorSpace, CompositeOperator op, const FloatRect& dstRect)
124 {
125     BBitmap* image = nativeImageForCurrentFrame();
126     if (!image || !image->IsValid()) // If the image hasn't fully loaded.
127         return;
128 
129     // Figure out if the image has any alpha transparency, we can use faster drawing if not
130     bool hasAlpha = false;
131 
132     uint8* bits = reinterpret_cast<uint8*>(image->Bits());
133     uint32 width = image->Bounds().IntegerWidth() + 1;
134     uint32 height = image->Bounds().IntegerHeight() + 1;
135 
136     uint32 bytesPerRow = image->BytesPerRow();
137     for (uint32 y = 0; y < height && !hasAlpha; y++) {
138         uint8* p = bits;
139         for (uint32 x = 0; x < width && !hasAlpha; x++) {
140             hasAlpha = p[3] < 255;
141             p += 4;
142         }
143         bits += bytesPerRow;
144     }
145 
146     context->save();
147     if (hasAlpha)
148         context->platformContext()->SetDrawingMode(B_OP_ALPHA);
149     else
150         context->platformContext()->SetDrawingMode(B_OP_COPY);
151     context->clip(enclosingIntRect(dstRect));
152     float currentW = phase.x();
153     BRect bTileRect(tileRect);
154     while (currentW < dstRect.x() + dstRect.width()) {
155         float currentH = phase.y();
156         while (currentH < dstRect.y() + dstRect.height()) {
157             BRect bDstRect(currentW, currentH, currentW + width - 1, currentH + height - 1);
158             context->platformContext()->DrawBitmapAsync(image, bTileRect, bDstRect);
159             currentH += height;
160         }
161         currentW += width;
162     }
163     context->restore();
164 
165     if (imageObserver())
166         imageObserver()->didDraw(this);
167 }
168 
checkForSolidColor()169 void BitmapImage::checkForSolidColor()
170 {
171     m_isSolidColor = false;
172     m_checkedForSolidColor = true;
173 
174     if (frameCount() > 1)
175         return;
176 
177     BBitmap* image = getBBitmap();
178     if (!image || !image->Bounds().IsValid()
179         || image->Bounds().IntegerWidth() > 0 || image->Bounds().IntegerHeight() > 0) {
180         return;
181     }
182 
183     m_isSolidColor = true;
184     uint8* bits = reinterpret_cast<uint8*>(image->Bits());
185     m_solidColor = Color(bits[2], bits[1], bits[0], bits[3]);
186 }
187 
getBBitmap() const188 BBitmap* BitmapImage::getBBitmap() const
189 {
190     return const_cast<BitmapImage*>(this)->frameAtIndex(0);
191 }
192 
193 } // namespace WebCore
194 
195