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1// The ray tracer code in this file is written by Adam Burmister. It
2// is available in its original form from:
3//
4//   http://labs.flog.nz.co/raytracer/
5//
6// It has been modified slightly by Google to work as a standalone
7// benchmark, but the all the computational code remains
8// untouched. This file also contains a copy of parts of the Prototype
9// JavaScript framework which is used by the ray tracer.
10
11var RayTrace = new BenchmarkSuite('RayTrace', 932666, [
12  new Benchmark('RayTrace', renderScene)
13]);
14
15
16// Variable used to hold a number that can be used to verify that
17// the scene was ray traced correctly.
18var checkNumber;
19
20
21// ------------------------------------------------------------------------
22// ------------------------------------------------------------------------
23
24// The following is a copy of parts of the Prototype JavaScript library:
25
26// Prototype JavaScript framework, version 1.5.0
27// (c) 2005-2007 Sam Stephenson
28//
29// Prototype is freely distributable under the terms of an MIT-style license.
30// For details, see the Prototype web site: http://prototype.conio.net/
31
32
33var Class = {
34  create: function() {
35    return function() {
36      this.initialize.apply(this, arguments);
37    }
38  }
39};
40
41
42Object.extend = function(destination, source) {
43  for (var property in source) {
44    destination[property] = source[property];
45  }
46  return destination;
47};
48
49
50// ------------------------------------------------------------------------
51// ------------------------------------------------------------------------
52
53// The rest of this file is the actual ray tracer written by Adam
54// Burmister. It's a concatenation of the following files:
55//
56//   flog/color.js
57//   flog/light.js
58//   flog/vector.js
59//   flog/ray.js
60//   flog/scene.js
61//   flog/material/basematerial.js
62//   flog/material/solid.js
63//   flog/material/chessboard.js
64//   flog/shape/baseshape.js
65//   flog/shape/sphere.js
66//   flog/shape/plane.js
67//   flog/intersectioninfo.js
68//   flog/camera.js
69//   flog/background.js
70//   flog/engine.js
71
72
73/* Fake a Flog.* namespace */
74if(typeof(Flog) == 'undefined') var Flog = {};
75if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
76
77Flog.RayTracer.Color = Class.create();
78
79Flog.RayTracer.Color.prototype = {
80    red : 0.0,
81    green : 0.0,
82    blue : 0.0,
83
84    initialize : function(r, g, b) {
85        if(!r) r = 0.0;
86        if(!g) g = 0.0;
87        if(!b) b = 0.0;
88
89        this.red = r;
90        this.green = g;
91        this.blue = b;
92    },
93
94    add : function(c1, c2){
95        var result = new Flog.RayTracer.Color(0,0,0);
96
97        result.red = c1.red + c2.red;
98        result.green = c1.green + c2.green;
99        result.blue = c1.blue + c2.blue;
100
101        return result;
102    },
103
104    addScalar: function(c1, s){
105        var result = new Flog.RayTracer.Color(0,0,0);
106
107        result.red = c1.red + s;
108        result.green = c1.green + s;
109        result.blue = c1.blue + s;
110
111        result.limit();
112
113        return result;
114    },
115
116    subtract: function(c1, c2){
117        var result = new Flog.RayTracer.Color(0,0,0);
118
119        result.red = c1.red - c2.red;
120        result.green = c1.green - c2.green;
121        result.blue = c1.blue - c2.blue;
122
123        return result;
124    },
125
126    multiply : function(c1, c2) {
127        var result = new Flog.RayTracer.Color(0,0,0);
128
129        result.red = c1.red * c2.red;
130        result.green = c1.green * c2.green;
131        result.blue = c1.blue * c2.blue;
132
133        return result;
134    },
135
136    multiplyScalar : function(c1, f) {
137        var result = new Flog.RayTracer.Color(0,0,0);
138
139        result.red = c1.red * f;
140        result.green = c1.green * f;
141        result.blue = c1.blue * f;
142
143        return result;
144    },
145
146    divideFactor : function(c1, f) {
147        var result = new Flog.RayTracer.Color(0,0,0);
148
149        result.red = c1.red / f;
150        result.green = c1.green / f;
151        result.blue = c1.blue / f;
152
153        return result;
154    },
155
156    limit: function(){
157        this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0;
158        this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0;
159        this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0;
160    },
161
162    distance : function(color) {
163        var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue);
164        return d;
165    },
166
167    blend: function(c1, c2, w){
168        var result = new Flog.RayTracer.Color(0,0,0);
169        result = Flog.RayTracer.Color.prototype.add(
170                    Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w),
171                    Flog.RayTracer.Color.prototype.multiplyScalar(c2, w)
172                  );
173        return result;
174    },
175
176    brightness : function() {
177        var r = Math.floor(this.red*255);
178        var g = Math.floor(this.green*255);
179        var b = Math.floor(this.blue*255);
180        return (r * 77 + g * 150 + b * 29) >> 8;
181    },
182
183    toString : function () {
184        var r = Math.floor(this.red*255);
185        var g = Math.floor(this.green*255);
186        var b = Math.floor(this.blue*255);
187
188        return "rgb("+ r +","+ g +","+ b +")";
189    }
190}
191/* Fake a Flog.* namespace */
192if(typeof(Flog) == 'undefined') var Flog = {};
193if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
194
195Flog.RayTracer.Light = Class.create();
196
197Flog.RayTracer.Light.prototype = {
198    position: null,
199    color: null,
200    intensity: 10.0,
201
202    initialize : function(pos, color, intensity) {
203        this.position = pos;
204        this.color = color;
205        this.intensity = (intensity ? intensity : 10.0);
206    },
207
208    getIntensity: function(distance){
209        if(distance >= intensity) return 0;
210
211        return Math.pow((intensity - distance) / strength, 0.2);
212    },
213
214    toString : function () {
215        return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
216    }
217}
218/* Fake a Flog.* namespace */
219if(typeof(Flog) == 'undefined') var Flog = {};
220if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
221
222Flog.RayTracer.Vector = Class.create();
223
224Flog.RayTracer.Vector.prototype = {
225    x : 0.0,
226    y : 0.0,
227    z : 0.0,
228
229    initialize : function(x, y, z) {
230        this.x = (x ? x : 0);
231        this.y = (y ? y : 0);
232        this.z = (z ? z : 0);
233    },
234
235    copy: function(vector){
236        this.x = vector.x;
237        this.y = vector.y;
238        this.z = vector.z;
239    },
240
241    normalize : function() {
242        var m = this.magnitude();
243        return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m);
244    },
245
246    magnitude : function() {
247        return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z));
248    },
249
250    cross : function(w) {
251        return new Flog.RayTracer.Vector(
252                                            -this.z * w.y + this.y * w.z,
253                                           this.z * w.x - this.x * w.z,
254                                          -this.y * w.x + this.x * w.y);
255    },
256
257    dot : function(w) {
258        return this.x * w.x + this.y * w.y + this.z * w.z;
259    },
260
261    add : function(v, w) {
262        return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z);
263    },
264
265    subtract : function(v, w) {
266        if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']';
267        return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z);
268    },
269
270    multiplyVector : function(v, w) {
271        return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z);
272    },
273
274    multiplyScalar : function(v, w) {
275        return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w);
276    },
277
278    toString : function () {
279        return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']';
280    }
281}
282/* Fake a Flog.* namespace */
283if(typeof(Flog) == 'undefined') var Flog = {};
284if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
285
286Flog.RayTracer.Ray = Class.create();
287
288Flog.RayTracer.Ray.prototype = {
289    position : null,
290    direction : null,
291    initialize : function(pos, dir) {
292        this.position = pos;
293        this.direction = dir;
294    },
295
296    toString : function () {
297        return 'Ray [' + this.position + ',' + this.direction + ']';
298    }
299}
300/* Fake a Flog.* namespace */
301if(typeof(Flog) == 'undefined') var Flog = {};
302if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
303
304Flog.RayTracer.Scene = Class.create();
305
306Flog.RayTracer.Scene.prototype = {
307    camera : null,
308    shapes : [],
309    lights : [],
310    background : null,
311
312    initialize : function() {
313        this.camera = new Flog.RayTracer.Camera(
314            new Flog.RayTracer.Vector(0,0,-5),
315            new Flog.RayTracer.Vector(0,0,1),
316            new Flog.RayTracer.Vector(0,1,0)
317        );
318        this.shapes = new Array();
319        this.lights = new Array();
320        this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
321    }
322}
323/* Fake a Flog.* namespace */
324if(typeof(Flog) == 'undefined') var Flog = {};
325if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
326if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
327
328Flog.RayTracer.Material.BaseMaterial = Class.create();
329
330Flog.RayTracer.Material.BaseMaterial.prototype = {
331
332    gloss: 2.0,             // [0...infinity] 0 = matt
333    transparency: 0.0,      // 0=opaque
334    reflection: 0.0,        // [0...infinity] 0 = no reflection
335    refraction: 0.50,
336    hasTexture: false,
337
338    initialize : function() {
339
340    },
341
342    getColor: function(u, v){
343
344    },
345
346    wrapUp: function(t){
347        t = t % 2.0;
348        if(t < -1) t += 2.0;
349        if(t >= 1) t -= 2.0;
350        return t;
351    },
352
353    toString : function () {
354        return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
355    }
356}
357/* Fake a Flog.* namespace */
358if(typeof(Flog) == 'undefined') var Flog = {};
359if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
360
361Flog.RayTracer.Material.Solid = Class.create();
362
363Flog.RayTracer.Material.Solid.prototype = Object.extend(
364    new Flog.RayTracer.Material.BaseMaterial(), {
365        initialize : function(color, reflection, refraction, transparency, gloss) {
366            this.color = color;
367            this.reflection = reflection;
368            this.transparency = transparency;
369            this.gloss = gloss;
370            this.hasTexture = false;
371        },
372
373        getColor: function(u, v){
374            return this.color;
375        },
376
377        toString : function () {
378            return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
379        }
380    }
381);
382/* Fake a Flog.* namespace */
383if(typeof(Flog) == 'undefined') var Flog = {};
384if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
385
386Flog.RayTracer.Material.Chessboard = Class.create();
387
388Flog.RayTracer.Material.Chessboard.prototype = Object.extend(
389    new Flog.RayTracer.Material.BaseMaterial(), {
390        colorEven: null,
391        colorOdd: null,
392        density: 0.5,
393
394        initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) {
395            this.colorEven = colorEven;
396            this.colorOdd = colorOdd;
397            this.reflection = reflection;
398            this.transparency = transparency;
399            this.gloss = gloss;
400            this.density = density;
401            this.hasTexture = true;
402        },
403
404        getColor: function(u, v){
405            var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density);
406
407            if(t < 0.0)
408                return this.colorEven;
409            else
410                return this.colorOdd;
411        },
412
413        toString : function () {
414            return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
415        }
416    }
417);
418/* Fake a Flog.* namespace */
419if(typeof(Flog) == 'undefined') var Flog = {};
420if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
421if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
422
423Flog.RayTracer.Shape.BaseShape = Class.create();
424
425Flog.RayTracer.Shape.BaseShape.prototype = {
426    position: null,
427    material: null,
428
429    initialize : function() {
430        this.position = new Vector(0,0,0);
431        this.material = new Flog.RayTracer.Material.SolidMaterial(
432            new Flog.RayTracer.Color(1,0,1),
433            0,
434            0,
435            0
436        );
437    },
438
439    toString : function () {
440        return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
441    }
442}
443/* Fake a Flog.* namespace */
444if(typeof(Flog) == 'undefined') var Flog = {};
445if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
446if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
447
448Flog.RayTracer.Shape.Sphere = Class.create();
449
450Flog.RayTracer.Shape.Sphere.prototype = {
451    initialize : function(pos, radius, material) {
452        this.radius = radius;
453        this.position = pos;
454        this.material = material;
455    },
456
457    intersect: function(ray){
458        var info = new Flog.RayTracer.IntersectionInfo();
459        info.shape = this;
460
461        var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position);
462
463        var B = dst.dot(ray.direction);
464        var C = dst.dot(dst) - (this.radius * this.radius);
465        var D = (B * B) - C;
466
467        if(D > 0){ // intersection!
468            info.isHit = true;
469            info.distance = (-B) - Math.sqrt(D);
470            info.position = Flog.RayTracer.Vector.prototype.add(
471                                                ray.position,
472                                                Flog.RayTracer.Vector.prototype.multiplyScalar(
473                                                    ray.direction,
474                                                    info.distance
475                                                )
476                                            );
477            info.normal = Flog.RayTracer.Vector.prototype.subtract(
478                                            info.position,
479                                            this.position
480                                        ).normalize();
481
482            info.color = this.material.getColor(0,0);
483        } else {
484            info.isHit = false;
485        }
486        return info;
487    },
488
489    toString : function () {
490        return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
491    }
492}
493/* Fake a Flog.* namespace */
494if(typeof(Flog) == 'undefined') var Flog = {};
495if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
496if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
497
498Flog.RayTracer.Shape.Plane = Class.create();
499
500Flog.RayTracer.Shape.Plane.prototype = {
501    d: 0.0,
502
503    initialize : function(pos, d, material) {
504        this.position = pos;
505        this.d = d;
506        this.material = material;
507    },
508
509    intersect: function(ray){
510        var info = new Flog.RayTracer.IntersectionInfo();
511
512        var Vd = this.position.dot(ray.direction);
513        if(Vd == 0) return info; // no intersection
514
515        var t = -(this.position.dot(ray.position) + this.d) / Vd;
516        if(t <= 0) return info;
517
518        info.shape = this;
519        info.isHit = true;
520        info.position = Flog.RayTracer.Vector.prototype.add(
521                                            ray.position,
522                                            Flog.RayTracer.Vector.prototype.multiplyScalar(
523                                                ray.direction,
524                                                t
525                                            )
526                                        );
527        info.normal = this.position;
528        info.distance = t;
529
530        if(this.material.hasTexture){
531            var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x);
532            var vV = vU.cross(this.position);
533            var u = info.position.dot(vU);
534            var v = info.position.dot(vV);
535            info.color = this.material.getColor(u,v);
536        } else {
537            info.color = this.material.getColor(0,0);
538        }
539
540        return info;
541    },
542
543    toString : function () {
544        return 'Plane [' + this.position + ', d=' + this.d + ']';
545    }
546}
547/* Fake a Flog.* namespace */
548if(typeof(Flog) == 'undefined') var Flog = {};
549if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
550
551Flog.RayTracer.IntersectionInfo = Class.create();
552
553Flog.RayTracer.IntersectionInfo.prototype = {
554    isHit: false,
555    hitCount: 0,
556    shape: null,
557    position: null,
558    normal: null,
559    color: null,
560    distance: null,
561
562    initialize : function() {
563        this.color = new Flog.RayTracer.Color(0,0,0);
564    },
565
566    toString : function () {
567        return 'Intersection [' + this.position + ']';
568    }
569}
570/* Fake a Flog.* namespace */
571if(typeof(Flog) == 'undefined') var Flog = {};
572if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
573
574Flog.RayTracer.Camera = Class.create();
575
576Flog.RayTracer.Camera.prototype = {
577    position: null,
578    lookAt: null,
579    equator: null,
580    up: null,
581    screen: null,
582
583    initialize : function(pos, lookAt, up) {
584        this.position = pos;
585        this.lookAt = lookAt;
586        this.up = up;
587        this.equator = lookAt.normalize().cross(this.up);
588        this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
589    },
590
591    getRay: function(vx, vy){
592        var pos = Flog.RayTracer.Vector.prototype.subtract(
593            this.screen,
594            Flog.RayTracer.Vector.prototype.subtract(
595                Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx),
596                Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy)
597            )
598        );
599        pos.y = pos.y * -1;
600        var dir = Flog.RayTracer.Vector.prototype.subtract(
601            pos,
602            this.position
603        );
604
605        var ray = new Flog.RayTracer.Ray(pos, dir.normalize());
606
607        return ray;
608    },
609
610    toString : function () {
611        return 'Ray []';
612    }
613}
614/* Fake a Flog.* namespace */
615if(typeof(Flog) == 'undefined') var Flog = {};
616if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
617
618Flog.RayTracer.Background = Class.create();
619
620Flog.RayTracer.Background.prototype = {
621    color : null,
622    ambience : 0.0,
623
624    initialize : function(color, ambience) {
625        this.color = color;
626        this.ambience = ambience;
627    }
628}
629/* Fake a Flog.* namespace */
630if(typeof(Flog) == 'undefined') var Flog = {};
631if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
632
633Flog.RayTracer.Engine = Class.create();
634
635Flog.RayTracer.Engine.prototype = {
636    canvas: null, /* 2d context we can render to */
637
638    initialize: function(options){
639        this.options = Object.extend({
640                canvasHeight: 100,
641                canvasWidth: 100,
642                pixelWidth: 2,
643                pixelHeight: 2,
644                renderDiffuse: false,
645                renderShadows: false,
646                renderHighlights: false,
647                renderReflections: false,
648                rayDepth: 2
649            }, options || {});
650
651        this.options.canvasHeight /= this.options.pixelHeight;
652        this.options.canvasWidth /= this.options.pixelWidth;
653
654        /* TODO: dynamically include other scripts */
655    },
656
657    setPixel: function(x, y, color){
658        var pxW, pxH;
659        pxW = this.options.pixelWidth;
660        pxH = this.options.pixelHeight;
661
662        if (this.canvas) {
663          this.canvas.fillStyle = color.toString();
664          this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH);
665        } else {
666          if (x ===  y) {
667            checkNumber += color.brightness();
668          }
669          // print(x * pxW, y * pxH, pxW, pxH);
670        }
671    },
672
673    renderScene: function(scene, canvas){
674        checkNumber = 0;
675        /* Get canvas */
676        if (canvas) {
677          this.canvas = canvas.getContext("2d");
678        } else {
679          this.canvas = null;
680        }
681
682        var canvasHeight = this.options.canvasHeight;
683        var canvasWidth = this.options.canvasWidth;
684
685        for(var y=0; y < canvasHeight; y++){
686            for(var x=0; x < canvasWidth; x++){
687                var yp = y * 1.0 / canvasHeight * 2 - 1;
688          		var xp = x * 1.0 / canvasWidth * 2 - 1;
689
690          		var ray = scene.camera.getRay(xp, yp);
691
692          		var color = this.getPixelColor(ray, scene);
693
694            	this.setPixel(x, y, color);
695            }
696        }
697        if (checkNumber !== 2321) {
698          throw new Error("Scene rendered incorrectly");
699        }
700    },
701
702    getPixelColor: function(ray, scene){
703        var info = this.testIntersection(ray, scene, null);
704        if(info.isHit){
705            var color = this.rayTrace(info, ray, scene, 0);
706            return color;
707        }
708        return scene.background.color;
709    },
710
711    testIntersection: function(ray, scene, exclude){
712        var hits = 0;
713        var best = new Flog.RayTracer.IntersectionInfo();
714        best.distance = 2000;
715
716        for(var i=0; i<scene.shapes.length; i++){
717            var shape = scene.shapes[i];
718
719            if(shape != exclude){
720                var info = shape.intersect(ray);
721                if(info.isHit && info.distance >= 0 && info.distance < best.distance){
722                    best = info;
723                    hits++;
724                }
725            }
726        }
727        best.hitCount = hits;
728        return best;
729    },
730
731    getReflectionRay: function(P,N,V){
732        var c1 = -N.dot(V);
733        var R1 = Flog.RayTracer.Vector.prototype.add(
734            Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1),
735            V
736        );
737        return new Flog.RayTracer.Ray(P, R1);
738    },
739
740    rayTrace: function(info, ray, scene, depth){
741        // Calc ambient
742        var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
743        var oldColor = color;
744        var shininess = Math.pow(10, info.shape.material.gloss + 1);
745
746        for(var i=0; i<scene.lights.length; i++){
747            var light = scene.lights[i];
748
749            // Calc diffuse lighting
750            var v = Flog.RayTracer.Vector.prototype.subtract(
751                                light.position,
752                                info.position
753                            ).normalize();
754
755            if(this.options.renderDiffuse){
756                var L = v.dot(info.normal);
757                if(L > 0.0){
758                    color = Flog.RayTracer.Color.prototype.add(
759                                        color,
760                                        Flog.RayTracer.Color.prototype.multiply(
761                                            info.color,
762                                            Flog.RayTracer.Color.prototype.multiplyScalar(
763                                                light.color,
764                                                L
765                                            )
766                                        )
767                                    );
768                }
769            }
770
771            // The greater the depth the more accurate the colours, but
772            // this is exponentially (!) expensive
773            if(depth <= this.options.rayDepth){
774          // calculate reflection ray
775          if(this.options.renderReflections && info.shape.material.reflection > 0)
776          {
777              var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
778              var refl = this.testIntersection(reflectionRay, scene, info.shape);
779
780              if (refl.isHit && refl.distance > 0){
781                  refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1);
782              } else {
783                  refl.color = scene.background.color;
784                        }
785
786                  color = Flog.RayTracer.Color.prototype.blend(
787                    color,
788                    refl.color,
789                    info.shape.material.reflection
790                  );
791          }
792
793                // Refraction
794                /* TODO */
795            }
796
797            /* Render shadows and highlights */
798
799            var shadowInfo = new Flog.RayTracer.IntersectionInfo();
800
801            if(this.options.renderShadows){
802                var shadowRay = new Flog.RayTracer.Ray(info.position, v);
803
804                shadowInfo = this.testIntersection(shadowRay, scene, info.shape);
805                if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){
806                    var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5);
807                    var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
808                    color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);
809                }
810            }
811
812      // Phong specular highlights
813      if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){
814        var Lv = Flog.RayTracer.Vector.prototype.subtract(
815                            info.shape.position,
816                            light.position
817                        ).normalize();
818
819        var E = Flog.RayTracer.Vector.prototype.subtract(
820                            scene.camera.position,
821                            info.shape.position
822                        ).normalize();
823
824        var H = Flog.RayTracer.Vector.prototype.subtract(
825                            E,
826                            Lv
827                        ).normalize();
828
829        var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
830        color = Flog.RayTracer.Color.prototype.add(
831                            Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
832                            color
833                        );
834      }
835        }
836        color.limit();
837        return color;
838    }
839};
840
841
842function renderScene(){
843    var scene = new Flog.RayTracer.Scene();
844
845    scene.camera = new Flog.RayTracer.Camera(
846                        new Flog.RayTracer.Vector(0, 0, -15),
847                        new Flog.RayTracer.Vector(-0.2, 0, 5),
848                        new Flog.RayTracer.Vector(0, 1, 0)
849                    );
850
851    scene.background = new Flog.RayTracer.Background(
852                                new Flog.RayTracer.Color(0.5, 0.5, 0.5),
853                                0.4
854                            );
855
856    var sphere = new Flog.RayTracer.Shape.Sphere(
857        new Flog.RayTracer.Vector(-1.5, 1.5, 2),
858        1.5,
859        new Flog.RayTracer.Material.Solid(
860            new Flog.RayTracer.Color(0,0.5,0.5),
861            0.3,
862            0.0,
863            0.0,
864            2.0
865        )
866    );
867
868    var sphere1 = new Flog.RayTracer.Shape.Sphere(
869        new Flog.RayTracer.Vector(1, 0.25, 1),
870        0.5,
871        new Flog.RayTracer.Material.Solid(
872            new Flog.RayTracer.Color(0.9,0.9,0.9),
873            0.1,
874            0.0,
875            0.0,
876            1.5
877        )
878    );
879
880    var plane = new Flog.RayTracer.Shape.Plane(
881                                new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(),
882                                1.2,
883                                new Flog.RayTracer.Material.Chessboard(
884                                    new Flog.RayTracer.Color(1,1,1),
885                                    new Flog.RayTracer.Color(0,0,0),
886                                    0.2,
887                                    0.0,
888                                    1.0,
889                                    0.7
890                                )
891                            );
892
893    scene.shapes.push(plane);
894    scene.shapes.push(sphere);
895    scene.shapes.push(sphere1);
896
897    var light = new Flog.RayTracer.Light(
898        new Flog.RayTracer.Vector(5, 10, -1),
899        new Flog.RayTracer.Color(0.8, 0.8, 0.8)
900    );
901
902    var light1 = new Flog.RayTracer.Light(
903        new Flog.RayTracer.Vector(-3, 5, -15),
904        new Flog.RayTracer.Color(0.8, 0.8, 0.8),
905        100
906    );
907
908    scene.lights.push(light);
909    scene.lights.push(light1);
910
911    var imageWidth = 100; // $F('imageWidth');
912    var imageHeight = 100; // $F('imageHeight');
913    var pixelSize = "5,5".split(','); //  $F('pixelSize').split(',');
914    var renderDiffuse = true; // $F('renderDiffuse');
915    var renderShadows = true; // $F('renderShadows');
916    var renderHighlights = true; // $F('renderHighlights');
917    var renderReflections = true; // $F('renderReflections');
918    var rayDepth = 2;//$F('rayDepth');
919
920    var raytracer = new Flog.RayTracer.Engine(
921        {
922            canvasWidth: imageWidth,
923            canvasHeight: imageHeight,
924            pixelWidth: pixelSize[0],
925            pixelHeight: pixelSize[1],
926            "renderDiffuse": renderDiffuse,
927            "renderHighlights": renderHighlights,
928            "renderShadows": renderShadows,
929            "renderReflections": renderReflections,
930            "rayDepth": rayDepth
931        }
932    );
933
934    raytracer.renderScene(scene, null, 0);
935}
936